# Table of Contents - [Welcome to the guide | ADOFAI EDITOR GUIDE](#welcome-to-the-guide-adofai-editor-guide) - [Disclaimer | ADOFAI EDITOR GUIDE](#disclaimer-adofai-editor-guide) - [How to use & search the Guide | ADOFAI EDITOR GUIDE](#how-to-use-search-the-guide-adofai-editor-guide) - [Unknown](#unknown) - [Credits | ADOFAI EDITOR GUIDE](#credits-adofai-editor-guide) - [Custom Modules | ADOFAI EDITOR GUIDE](#custom-modules-adofai-editor-guide) - [Know the Basics | ADOFAI EDITOR GUIDE](#know-the-basics-adofai-editor-guide) - [Editor Menu List | ADOFAI EDITOR GUIDE](#editor-menu-list-adofai-editor-guide) - [Directory | ADOFAI EDITOR GUIDE](#directory-adofai-editor-guide) - [Level Settings | ADOFAI EDITOR GUIDE](#level-settings-adofai-editor-guide) - [Access the Editor | ADOFAI EDITOR GUIDE](#access-the-editor-adofai-editor-guide) - [Locate levels files | ADOFAI EDITOR GUIDE](#locate-levels-files-adofai-editor-guide) - [Song Settings | ADOFAI EDITOR GUIDE](#song-settings-adofai-editor-guide) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Types of Validation | ADOFAI EDITOR GUIDE](#types-of-validation-adofai-editor-guide) - [Events | ADOFAI EDITOR GUIDE](#events-adofai-editor-guide) - [Level Preparation and Assisting Techniques | ADOFAI EDITOR GUIDE](#level-preparation-and-assisting-techniques-adofai-editor-guide) - [Background Settings | ADOFAI EDITOR GUIDE](#background-settings-adofai-editor-guide) - [Finding the Correct BPM & Offset | ADOFAI EDITOR GUIDE](#finding-the-correct-bpm-offset-adofai-editor-guide) - [Shortcuts Listing | ADOFAI EDITOR GUIDE](#shortcuts-listing-adofai-editor-guide) - [Camera Settings | ADOFAI EDITOR GUIDE](#camera-settings-adofai-editor-guide) - [Workshop and Level Hunting | ADOFAI EDITOR GUIDE](#workshop-and-level-hunting-adofai-editor-guide) - [Name and Save Levels | ADOFAI EDITOR GUIDE](#name-and-save-levels-adofai-editor-guide) - [Introduction To Tech Charts | ADOFAI EDITOR GUIDE](#introduction-to-tech-charts-adofai-editor-guide) - [Event Skillful Formatting and Showcases | ADOFAI EDITOR GUIDE](#event-skillful-formatting-and-showcases-adofai-editor-guide) - [Tile Placement | ADOFAI EDITOR GUIDE](#tile-placement-adofai-editor-guide) - [Mods Listing and Installation | ADOFAI EDITOR GUIDE](#mods-listing-and-installation-adofai-editor-guide) - [Knowledge Library | ADOFAI EDITOR GUIDE](#knowledge-library-adofai-editor-guide) - [Surgery | ADOFAI EDITOR GUIDE](#surgery-adofai-editor-guide) - [Track Settings | ADOFAI EDITOR GUIDE](#track-settings-adofai-editor-guide) - [Unknown](#unknown) - [Misc Settings | ADOFAI EDITOR GUIDE](#misc-settings-adofai-editor-guide) - [Export and Publish Levels | ADOFAI EDITOR GUIDE](#export-and-publish-levels-adofai-editor-guide) - [Unknown](#unknown) - [Decorations | ADOFAI EDITOR GUIDE](#decorations-adofai-editor-guide) - [Custom Modules | ADOFAI Custom Modules](#custom-modules-adofai-custom-modules) - [Unknown](#unknown) - [Unknown](#unknown) - [Basic Editing | ADOFAI EDITOR GUIDE](#basic-editing-adofai-editor-guide) - [Bookmarks | ADOFAI EDITOR GUIDE](#bookmarks-adofai-editor-guide) - [Gameplay | ADOFAI EDITOR GUIDE](#gameplay-adofai-editor-guide) - [Selection and Deletion | ADOFAI EDITOR GUIDE](#selection-and-deletion-adofai-editor-guide) - [Conveniences | ADOFAI EDITOR GUIDE](#conveniences-adofai-editor-guide) - [Flipping and Rotation | ADOFAI EDITOR GUIDE](#flipping-and-rotation-adofai-editor-guide) - [Event Modifiers | ADOFAI EDITOR GUIDE](#event-modifiers-adofai-editor-guide) - [Track Events | ADOFAI EDITOR GUIDE](#track-events-adofai-editor-guide) - [Decoration Events | ADOFAI EDITOR GUIDE](#decoration-events-adofai-editor-guide) - [Advanced Editing | ADOFAI EDITOR GUIDE](#advanced-editing-adofai-editor-guide) - [Gameplay Events | ADOFAI EDITOR GUIDE](#gameplay-events-adofai-editor-guide) - [Editor Workflow | ADOFAI EDITOR GUIDE](#editor-workflow-adofai-editor-guide) - [Visual Effects | ADOFAI EDITOR GUIDE](#visual-effects-adofai-editor-guide) - [Setting Values Calculation | ADOFAI EDITOR GUIDE](#setting-values-calculation-adofai-editor-guide) - [Favorites | ADOFAI EDITOR GUIDE](#favorites-adofai-editor-guide) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [What Is Tech Charting? | ADOFAI EDITOR GUIDE](#what-is-tech-charting-adofai-editor-guide) - [Smooth Pauses | ADOFAI EDITOR GUIDE](#smooth-pauses-adofai-editor-guide) - [General Gimmicks | ADOFAI EDITOR GUIDE](#general-gimmicks-adofai-editor-guide) - [Tech Chart Playing Techniques | ADOFAI EDITOR GUIDE](#tech-chart-playing-techniques-adofai-editor-guide) - [Examples Of Classic Vs Tech Charts | ADOFAI EDITOR GUIDE](#examples-of-classic-vs-tech-charts-adofai-editor-guide) - [Decoration and Text Creative Format | ADOFAI EDITOR GUIDE](#decoration-and-text-creative-format-adofai-editor-guide) - [Advanced Filters Showcase | ADOFAI EDITOR GUIDE](#advanced-filters-showcase-adofai-editor-guide) - [Other Shortcuts | ADOFAI EDITOR GUIDE](#other-shortcuts-adofai-editor-guide) - [Difficulty Scoring Methods | ADOFAI EDITOR GUIDE](#difficulty-scoring-methods-adofai-editor-guide) - [Easing Showcase | ADOFAI EDITOR GUIDE](#easing-showcase-adofai-editor-guide) - [Filters Showcase | ADOFAI EDITOR GUIDE](#filters-showcase-adofai-editor-guide) - [DLC Events | ADOFAI EDITOR GUIDE](#dlc-events-adofai-editor-guide) - [Play the level on the selected speed | ADOFAI EDITOR GUIDE](#play-the-level-on-the-selected-speed-adofai-editor-guide) - [Common Characteristics / Patterns In Tech Charting | ADOFAI EDITOR GUIDE](#common-characteristics-patterns-in-tech-charting-adofai-editor-guide) - [Create a midspin tile on the selected tile | ADOFAI EDITOR GUIDE](#create-a-midspin-tile-on-the-selected-tile-adofai-editor-guide) - [Play the level (level testing) | ADOFAI EDITOR GUIDE](#play-the-level-level-testing-adofai-editor-guide) - [Cut all selected tiles | ADOFAI EDITOR GUIDE](#cut-all-selected-tiles-adofai-editor-guide) - [Create a turnaround tile on the selected tile | ADOFAI EDITOR GUIDE](#create-a-turnaround-tile-on-the-selected-tile-adofai-editor-guide) - [Change the play speed (by 10%) | ADOFAI EDITOR GUIDE](#change-the-play-speed-by-10-adofai-editor-guide) - [Undo last edit | ADOFAI EDITOR GUIDE](#undo-last-edit-adofai-editor-guide) - [Select previous tile | ADOFAI EDITOR GUIDE](#select-previous-tile-adofai-editor-guide) - [Select next tile | ADOFAI EDITOR GUIDE](#select-next-tile-adofai-editor-guide) - [Copy all selected tiles | ADOFAI EDITOR GUIDE](#copy-all-selected-tiles-adofai-editor-guide) - [Paste all selected tiles | ADOFAI EDITOR GUIDE](#paste-all-selected-tiles-adofai-editor-guide) - [Paste all selected tiles, without its decorations | ADOFAI EDITOR GUIDE](#paste-all-selected-tiles-without-its-decorations-adofai-editor-guide) - [Redo previous edit | ADOFAI EDITOR GUIDE](#redo-previous-edit-adofai-editor-guide) - [Select first tile | ADOFAI EDITOR GUIDE](#select-first-tile-adofai-editor-guide) - [Delete preceding tiles | ADOFAI EDITOR GUIDE](#delete-preceding-tiles-adofai-editor-guide) - [Change the play speed precisely (by 1%) | ADOFAI EDITOR GUIDE](#change-the-play-speed-precisely-by-1-adofai-editor-guide) - [Select to first tile | ADOFAI EDITOR GUIDE](#select-to-first-tile-adofai-editor-guide) - [Delete subsequent tiles | ADOFAI EDITOR GUIDE](#delete-subsequent-tiles-adofai-editor-guide) - [Zoom in / out | ADOFAI EDITOR GUIDE](#zoom-in-out-adofai-editor-guide) - [Select last tile | ADOFAI EDITOR GUIDE](#select-last-tile-adofai-editor-guide) - [Select to last tile | ADOFAI EDITOR GUIDE](#select-to-last-tile-adofai-editor-guide) - [Delete selected tiles | ADOFAI EDITOR GUIDE](#delete-selected-tiles-adofai-editor-guide) - [Modify tile selection | ADOFAI EDITOR GUIDE](#modify-tile-selection-adofai-editor-guide) - [Flip selected tiles horizontally | ADOFAI EDITOR GUIDE](#flip-selected-tiles-horizontally-adofai-editor-guide) - [Rotate selected tiles by 90° (Clockwise) | ADOFAI EDITOR GUIDE](#rotate-selected-tiles-by-90-clockwise-adofai-editor-guide) - [Multi-select tiles | ADOFAI EDITOR GUIDE](#multi-select-tiles-adofai-editor-guide) - [Create pentagon shape | ADOFAI EDITOR GUIDE](#create-pentagon-shape-adofai-editor-guide) - [Create upside-down heptagon shape | ADOFAI EDITOR GUIDE](#create-upside-down-heptagon-shape-adofai-editor-guide) - [Create heptagon shape | ADOFAI EDITOR GUIDE](#create-heptagon-shape-adofai-editor-guide) - [Rotate selected tiles by 180º | ADOFAI EDITOR GUIDE](#rotate-selected-tiles-by-180-adofai-editor-guide) - [Rotate selected tiles by 90° (Counter-clockwise) | ADOFAI EDITOR GUIDE](#rotate-selected-tiles-by-90-counter-clockwise-adofai-editor-guide) - [Deselect all tiles | ADOFAI EDITOR GUIDE](#deselect-all-tiles-adofai-editor-guide) - [Delete decorations | ADOFAI EDITOR GUIDE](#delete-decorations-adofai-editor-guide) - [Cut selected events | ADOFAI EDITOR GUIDE](#cut-selected-events-adofai-editor-guide) - [Lock selected decorations | ADOFAI EDITOR GUIDE](#lock-selected-decorations-adofai-editor-guide) - [Create upside-down pentagon shape | ADOFAI EDITOR GUIDE](#create-upside-down-pentagon-shape-adofai-editor-guide) - [Copy selected events | ADOFAI EDITOR GUIDE](#copy-selected-events-adofai-editor-guide) - [Flip selected tiles vertically | ADOFAI EDITOR GUIDE](#flip-selected-tiles-vertically-adofai-editor-guide) - [Find bookmark or tile | ADOFAI EDITOR GUIDE](#find-bookmark-or-tile-adofai-editor-guide) - [Select previous bookmarked tile | ADOFAI EDITOR GUIDE](#select-previous-bookmarked-tile-adofai-editor-guide) - [Create bookmark | ADOFAI EDITOR GUIDE](#create-bookmark-adofai-editor-guide) - [Select next bookmarked tile | ADOFAI EDITOR GUIDE](#select-next-bookmarked-tile-adofai-editor-guide) - [Exit Play mode at current tile | ADOFAI EDITOR GUIDE](#exit-play-mode-at-current-tile-adofai-editor-guide) - [Exit Play mode | ADOFAI EDITOR GUIDE](#exit-play-mode-adofai-editor-guide) - [Copy selected "Set Track Color" event | ADOFAI EDITOR GUIDE](#copy-selected-set-track-color-event-adofai-editor-guide) - [Paste events without decorations or overwriting | ADOFAI EDITOR GUIDE](#paste-events-without-decorations-or-overwriting-adofai-editor-guide) - [Find tile with comment | ADOFAI EDITOR GUIDE](#find-tile-with-comment-adofai-editor-guide) - [Paste "Set Track Color" event to selected tile | ADOFAI EDITOR GUIDE](#paste-set-track-color-event-to-selected-tile-adofai-editor-guide) - [Paste "Set Track Color" event to single tile | ADOFAI EDITOR GUIDE](#paste-set-track-color-event-to-single-tile-adofai-editor-guide) - [Copy all events with selected type only | ADOFAI EDITOR GUIDE](#copy-all-events-with-selected-type-only-adofai-editor-guide) - [Cut all events with selected type only | ADOFAI EDITOR GUIDE](#cut-all-events-with-selected-type-only-adofai-editor-guide) - [Paste events without overwriting | ADOFAI EDITOR GUIDE](#paste-events-without-overwriting-adofai-editor-guide) - [Open/close the "Keyboard Shortcuts" Menu In-Game | ADOFAI EDITOR GUIDE](#open-close-the-keyboard-shortcuts-menu-in-game-adofai-editor-guide) - [Copy selected "Set Hitsound" event | ADOFAI EDITOR GUIDE](#copy-selected-set-hitsound-event-adofai-editor-guide) - [Paste "Set Hitsound" event | ADOFAI EDITOR GUIDE](#paste-set-hitsound-event-adofai-editor-guide) - [Adds a new instance of the event on the select tile | ADOFAI EDITOR GUIDE](#adds-a-new-instance-of-the-event-on-the-select-tile-adofai-editor-guide) - [Toggle autoplay | ADOFAI EDITOR GUIDE](#toggle-autoplay-adofai-editor-guide) - [Show selected tile number | ADOFAI EDITOR GUIDE](#show-selected-tile-number-adofai-editor-guide) - [Duplicate decoration | ADOFAI EDITOR GUIDE](#duplicate-decoration-adofai-editor-guide) - [Show editor guidelines | ADOFAI EDITOR GUIDE](#show-editor-guidelines-adofai-editor-guide) - [Set Input Event | ADOFAI EDITOR GUIDE](#set-input-event-adofai-editor-guide) - [Show tile numbers | ADOFAI EDITOR GUIDE](#show-tile-numbers-adofai-editor-guide) - [Set Particle | ADOFAI EDITOR GUIDE](#set-particle-adofai-editor-guide) - [Emit Particle | ADOFAI EDITOR GUIDE](#emit-particle-adofai-editor-guide) - [Set Default Text | ADOFAI EDITOR GUIDE](#set-default-text-adofai-editor-guide) - [Drag tiles to create "Position Track" events | ADOFAI EDITOR GUIDE](#drag-tiles-to-create-position-track-events-adofai-editor-guide) - [Drag to rotate selected tiles | ADOFAI EDITOR GUIDE](#drag-to-rotate-selected-tiles-adofai-editor-guide) - [Open the log directory | ADOFAI EDITOR GUIDE](#open-the-log-directory-adofai-editor-guide) - [Toggle no-fail | ADOFAI EDITOR GUIDE](#toggle-no-fail-adofai-editor-guide) - [Set Object | ADOFAI EDITOR GUIDE](#set-object-adofai-editor-guide) - [Set Track Color | ADOFAI EDITOR GUIDE](#set-track-color-adofai-editor-guide) - [Object Decorations | ADOFAI EDITOR GUIDE](#object-decorations-adofai-editor-guide) - [Particle Emitter | ADOFAI EDITOR GUIDE](#particle-emitter-adofai-editor-guide) - [Magic Shapes | ADOFAI EDITOR GUIDE](#magic-shapes-adofai-editor-guide) - [Drag to rotate selected tile at finer angles | ADOFAI EDITOR GUIDE](#drag-to-rotate-selected-tile-at-finer-angles-adofai-editor-guide) - [Set Track Animation | ADOFAI EDITOR GUIDE](#set-track-animation-adofai-editor-guide) - [Repeat Events | ADOFAI EDITOR GUIDE](#repeat-events-adofai-editor-guide) - [Set Conditional Events | ADOFAI EDITOR GUIDE](#set-conditional-events-adofai-editor-guide) - [Bookmark | ADOFAI EDITOR GUIDE](#bookmark-adofai-editor-guide) - [Formatting Styles | ADOFAI EDITOR GUIDE](#formatting-styles-adofai-editor-guide) - [Open level | ADOFAI EDITOR GUIDE](#open-level-adofai-editor-guide) - [Save level as a new file | ADOFAI EDITOR GUIDE](#save-level-as-a-new-file-adofai-editor-guide) - [Set Text | ADOFAI EDITOR GUIDE](#set-text-adofai-editor-guide) - [Set Filter Advanced | ADOFAI EDITOR GUIDE](#set-filter-advanced-adofai-editor-guide) - [Twirl | ADOFAI EDITOR GUIDE](#twirl-adofai-editor-guide) - [Set Planet Orbit | ADOFAI EDITOR GUIDE](#set-planet-orbit-adofai-editor-guide) - [Play Sound | ADOFAI EDITOR GUIDE](#play-sound-adofai-editor-guide) - [Checkpoint | ADOFAI EDITOR GUIDE](#checkpoint-adofai-editor-guide) - [AutoPlay Tiles | ADOFAI EDITOR GUIDE](#autoplay-tiles-adofai-editor-guide) - [Under / Over Charting | ADOFAI EDITOR GUIDE](#under-over-charting-adofai-editor-guide) - [Editor Comment | ADOFAI EDITOR GUIDE](#editor-comment-adofai-editor-guide) - [Recolor Track | ADOFAI EDITOR GUIDE](#recolor-track-adofai-editor-guide) - [Zoom camera out | ADOFAI EDITOR GUIDE](#zoom-camera-out-adofai-editor-guide) - [Open the directory location window of most recent level | ADOFAI EDITOR GUIDE](#open-the-directory-location-window-of-most-recent-level-adofai-editor-guide) - [Open level from URL | ADOFAI EDITOR GUIDE](#open-level-from-url-adofai-editor-guide) - [Open Preferences | ADOFAI EDITOR GUIDE](#open-preferences-adofai-editor-guide) - [Set Frame Rate | ADOFAI EDITOR GUIDE](#set-frame-rate-adofai-editor-guide) - [Pause Tiles | ADOFAI EDITOR GUIDE](#pause-tiles-adofai-editor-guide) - [Move Track | ADOFAI EDITOR GUIDE](#move-track-adofai-editor-guide) - [Elevator Tracks | ADOFAI EDITOR GUIDE](#elevator-tracks-adofai-editor-guide) - [New level | ADOFAI EDITOR GUIDE](#new-level-adofai-editor-guide) - [Save level | ADOFAI EDITOR GUIDE](#save-level-adofai-editor-guide) - [Scale Planets | ADOFAI EDITOR GUIDE](#scale-planets-adofai-editor-guide) - [Set Hitsound | ADOFAI EDITOR GUIDE](#set-hitsound-adofai-editor-guide) - [Freeroam Twirl | ADOFAI EDITOR GUIDE](#freeroam-twirl-adofai-editor-guide) - [Cycle tile event tab (Previous event) | ADOFAI EDITOR GUIDE](#cycle-tile-event-tab-previous-event-adofai-editor-guide) - [Zoom UI in | ADOFAI EDITOR GUIDE](#zoom-ui-in-adofai-editor-guide) - [Cycle tile event tab (Next event) | ADOFAI EDITOR GUIDE](#cycle-tile-event-tab-next-event-adofai-editor-guide) - [Cycle events of the same type (Next event) | ADOFAI EDITOR GUIDE](#cycle-events-of-the-same-type-next-event-adofai-editor-guide) - [Cycle events panel page (Next section) | ADOFAI EDITOR GUIDE](#cycle-events-panel-page-next-section-adofai-editor-guide) - [Show first event page | ADOFAI EDITOR GUIDE](#show-first-event-page-adofai-editor-guide) - [Show last event page | ADOFAI EDITOR GUIDE](#show-last-event-page-adofai-editor-guide) - [Cycle events panel page (Previous section) | ADOFAI EDITOR GUIDE](#cycle-events-panel-page-previous-section-adofai-editor-guide) - [Repeat Events Set-up | ADOFAI EDITOR GUIDE](#repeat-events-set-up-adofai-editor-guide) - [Text Decorations | ADOFAI EDITOR GUIDE](#text-decorations-adofai-editor-guide) - [Open most recent level | ADOFAI EDITOR GUIDE](#open-most-recent-level-adofai-editor-guide) - [Cycle events of the same type (Previous event) | ADOFAI EDITOR GUIDE](#cycle-events-of-the-same-type-previous-event-adofai-editor-guide) - [Set Speed | ADOFAI EDITOR GUIDE](#set-speed-adofai-editor-guide) - [Tile Screen | ADOFAI EDITOR GUIDE](#tile-screen-adofai-editor-guide) - [Hall Of Mirrors | ADOFAI EDITOR GUIDE](#hall-of-mirrors-adofai-editor-guide) - [Multi Planet | ADOFAI EDITOR GUIDE](#multi-planet-adofai-editor-guide) - [Timing Window Scale | ADOFAI EDITOR GUIDE](#timing-window-scale-adofai-editor-guide) - [Good Practices | ADOFAI EDITOR GUIDE](#good-practices-adofai-editor-guide) - [Zoom camera in | ADOFAI EDITOR GUIDE](#zoom-camera-in-adofai-editor-guide) - [Freeroam Remove | ADOFAI EDITOR GUIDE](#freeroam-remove-adofai-editor-guide) - [Set Hold Sound | ADOFAI EDITOR GUIDE](#set-hold-sound-adofai-editor-guide) - [Hidden Twirls and On-beat rotation | ADOFAI EDITOR GUIDE](#hidden-twirls-and-on-beat-rotation-adofai-editor-guide) - [Hide Judgement / Floor Icons | ADOFAI EDITOR GUIDE](#hide-judgement-floor-icons-adofai-editor-guide) - [Planet Radius Scale | ADOFAI EDITOR GUIDE](#planet-radius-scale-adofai-editor-guide) - [Position Track | ADOFAI EDITOR GUIDE](#position-track-adofai-editor-guide) - [Freezing Effects | ADOFAI EDITOR GUIDE](#freezing-effects-adofai-editor-guide) - [BPM Speeds | ADOFAI EDITOR GUIDE](#bpm-speeds-adofai-editor-guide) - [Zoom UI out | ADOFAI EDITOR GUIDE](#zoom-ui-out-adofai-editor-guide) - [Scroll Screen | ADOFAI EDITOR GUIDE](#scroll-screen-adofai-editor-guide) - [Move Camera | ADOFAI EDITOR GUIDE](#move-camera-adofai-editor-guide) - [Freeroam Segment | ADOFAI EDITOR GUIDE](#freeroam-segment-adofai-editor-guide) - [Hold | ADOFAI EDITOR GUIDE](#hold-adofai-editor-guide) - [Move Decorations | ADOFAI EDITOR GUIDE](#move-decorations-adofai-editor-guide) - [Image Decorations | ADOFAI EDITOR GUIDE](#image-decorations-adofai-editor-guide) - [Conditional Events Prep | ADOFAI EDITOR GUIDE](#conditional-events-prep-adofai-editor-guide) - [Set Filter | ADOFAI EDITOR GUIDE](#set-filter-adofai-editor-guide) - [Flash | ADOFAI EDITOR GUIDE](#flash-adofai-editor-guide) - [Shake Screen | ADOFAI EDITOR GUIDE](#shake-screen-adofai-editor-guide) - [Set Background | ADOFAI EDITOR GUIDE](#set-background-adofai-editor-guide) - [Multi-presses | ADOFAI EDITOR GUIDE](#multi-presses-adofai-editor-guide) - [Bloom | ADOFAI EDITOR GUIDE](#bloom-adofai-editor-guide) - [Blending And Masking | ADOFAI EDITOR GUIDE](#blending-and-masking-adofai-editor-guide) - [Color and Alpha Styling | ADOFAI EDITOR GUIDE](#color-and-alpha-styling-adofai-editor-guide) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) - [Unknown](#unknown) --- # Welcome to the guide | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/welcome-to-the-guide.md) . ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F8wxR6L9REo0Y9AfbTAKZ%252Flogo2.png%3Falt%3Dmedia%26token%3Dfe421e4d-79ee-487c-8e9d-83bb8721313b&width=768&dpr=3&quality=100&sign=7b2cbff8&sv=2) [](https://adofaieditor.gitbook.io/english#first-time-visiting-us) First Time Visiting Us? ----------------------------------------------------------------------------------------------- [](https://discord.gg/dvrNrdVRMg) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FBtXP23Z9CsjjNjxl7LwK%252Fdiscord-logo-icon-editorial-free-vector.jpg%3Falt%3Dmedia%26token%3D24bf663a-03b0-49dc-9101-4986215f6925&width=490&dpr=3&quality=100&sign=b21be476&sv=2) **Join us on Discord** [](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/how-to-use-and-search-the-guide) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fh5DTTqJ0g1EDMHLV8b9e%252Flogoguide1.png%3Falt%3Dmedia%26token%3D64a8e26d-1ff9-4f8d-b0d6-93fd2abc0ee4&width=490&dpr=3&quality=100&sign=65c58729&sv=2) **Learn How to use & search the Guide** [](https://adofaieditor.gitbook.io/english/know-the-basics) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fyrfdsos41yy81DgUPD7L%252Fimagem.png%3Falt%3Dmedia%26token%3Dd2960e2e-84b3-4251-8a45-82ff19d20283&width=490&dpr=3&quality=100&sign=590ccc2f&sv=2) **Start your journey with the basics of level making** [](https://adofaieditor.gitbook.io/english/shortcuts-listing) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FmJQHrAZwYHwJJUyiwN8y%252Fimagem.png%3Falt%3Dmedia%26token%3Dc7774fa0-c8c8-42ff-91b8-511efb0ae3bc&width=490&dpr=3&quality=100&sign=f40daa71&sv=2) **Become a creator expert with these editor shortcuts** [](https://adofaieditor.gitbook.io/english/events) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F3LbGVmzWoSXJJXp0UrH1%252Fimagem.png%3Falt%3Dmedia%26token%3D92db72b8-3b09-42ca-b9e1-e5fd71fa6865&width=490&dpr=3&quality=100&sign=165e866a&sv=2) **Browse the editor's vast collection of events** [](https://adofaieditor.gitbook.io/english/credits) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FBNt9IDvtoKi63PoowNne%252Fcats_512.png%3Falt%3Dmedia%26token%3D4b9d3b83-d1db-4429-83e3-721e53f51998&width=490&dpr=3&quality=100&sign=edf95cfa&sv=2) **Check the team who made this project possible** * * * [NextDirectory](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/directory) Last updated 11 months ago --- # Disclaimer | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/disclaimer.md) . _This git book is not affiliated in any way with the 7thBeat Games Team or their games_ _All pages are based on and updated up to version 2.5.0 (windows) of the game editor (currently updating it). Some of the videos and images used can include old versions of the editor's UI and other visuals, this content will be updated when needed._ _Anything that indicates the emoji_ 📝_comes from an external source. We do not own this content; we merely address it for informative purposes, while crediting the same who wrote and created it._ _This git book documentation is under_ [**CC BY-NC-ND 4.0** **International**](https://creativecommons.org/licenses/by-nc-nd/4.0/) _license._ * * * [PreviousHow to use & search the Guide](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/how-to-use-and-search-the-guide) [NextKnow the Basics](https://adofaieditor.gitbook.io/english/know-the-basics) Last updated 1 year ago --- # How to use & search the Guide | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/how-to-use-and-search-the-guide.md) . [](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/how-to-use-and-search-the-guide#color-and-index-format) • **Color and Index Format:** ---------------------------------------------------------------------------------------------------------------------------------------------------------- _**Here are some pointers to help you learn more efficiently**_ **Bold - Keywords** _Italic - Additional information_ Blue - Links Purple - Editor Guide Pages Orange - In-game Sections Yellow - Keyboard Shortcuts Red - Negative Feedback Green - Positive Feedback * * * [](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/how-to-use-and-search-the-guide#using-the-search-bar-detailed-search) • Using the search bar (Detailed search) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- For detailed results with specific terms, use the search bar at the top right of this guide website. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FudCi64tRlNieG7Q3thpM%252Fimagem.png%3Falt%3Dmedia%26token%3D75dfa25f-0ef1-4f86-9d72-3698aaf04418&width=768&dpr=3&quality=100&sign=d2de964a&sv=2) Editor Guide - Using the search bar Access the **search menu** at any time by pressing the `Ctrl``+``K` shortcut. When you add your topics, the guide will search for both **page names** and **keywords** within each topic to find all results according to your search. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FTFfRVOz36zACwmzSdlFA%252Fimagem.png%3Falt%3Dmedia%26token%3D41d50a00-2b36-4aab-8d2b-cba85e308d82&width=768&dpr=3&quality=100&sign=8077e698&sv=2) Editor Guide - Search Results (Red: Page name ~ Orange: Keyword) Choose the best option to quickly navigate directly to that page! ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FBRlXUEbYXmXXtKITuYKC%252Fimagem.png%3Falt%3Dmedia%26token%3D062b59f4-01c4-40e1-99e5-f8d9d9dd28c5&width=768&dpr=3&quality=100&sign=9894b1b5&sv=2) Editor Guide - Searched Page * * * [](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/how-to-use-and-search-the-guide#using-the-directory-left-tab-step-by-step-search) • Using the Directory / Left Tab (Step by Step search) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- For searches where you're unsure of what to look for, but have a general idea of your goal, it's beneficial to explore step by step. Navigate through information to find your golden nugget of knowledge. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F62YlqTLj18YRg8Ixu1YM%252Fimagem.png%3Falt%3Dmedia%26token%3D304e7a9b-0ba8-4d2a-8018-a62d45886b0c&width=768&dpr=3&quality=100&sign=4ec0ea9a&sv=2) Editor Guide - Directory (Red: Left Page List ~ Green: Page Linking ~ Yellow: Search bar) Each main topic page includes illustrative page link cards that help visualize content related to each subtopic found within the pages. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fmk1jidhOcQW7zDap8tju%252Fimagem.png%3Falt%3Dmedia%26token%3D7ac2ea34-51a5-4695-a0a5-8da942179727&width=768&dpr=3&quality=100&sign=395f51ca&sv=2) Editor Guide - Step by Step search (Red: Head Page ~ Green: Sub Page) Finally, as you research everything necessary for your upcoming Top Level creation, persistently apply this method until you reach your desired topic! ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F85NIGKGZRD6HugvuLt8D%252Fimagem.png%3Falt%3Dmedia%26token%3Df4b0ae68-1c13-4cad-8644-705b9207dec5&width=768&dpr=3&quality=100&sign=16a05150&sv=2) Editor Guide - Step by Step final search * * * [PreviousDirectory](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/directory) [NextDisclaimer](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/disclaimer) Last updated 1 year ago * [• Color and Index Format:](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/how-to-use-and-search-the-guide#color-and-index-format) * [• Using the search bar (Detailed search)](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/how-to-use-and-search-the-guide#using-the-search-bar-detailed-search) * [• Using the Directory / Left Tab (Step by Step search)](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/how-to-use-and-search-the-guide#using-the-directory-left-tab-step-by-step-search) --- # Unknown \# ADOFAI EDITOR GUIDE ## English - \[Welcome to the guide\](https://adofaieditor.gitbook.io/english/welcome-to-the-guide.md): An Unofficial "A Dance of Fire and Ice" Editor Guide and Tool Showcase Gitbook - \[Directory\](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/directory.md): All pages from this editor guide - \[How to use & search the Guide\](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/how-to-use-and-search-the-guide.md): We will teach you, no worries. Lesson starts now! - \[Disclaimer\](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/disclaimer.md): Important information - \[Know the Basics\](https://adofaieditor.gitbook.io/english/know-the-basics.md): Find all you need to add and edit your level files, so you can get started in creating your music levels. - \[Access the Editor\](https://adofaieditor.gitbook.io/english/know-the-basics/access-the-editor.md): Check how to gain access to the game editor - \[Locate levels files\](https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files.md): Find your levels anywhere, anytime - \[Name and Save Levels\](https://adofaieditor.gitbook.io/english/know-the-basics/name-and-save-levels.md): Saving each step of your work with style - \[Finding the Correct BPM & Offset\](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset.md): Adjusting the song's level can help players stay on the beat - \[Tile Placement\](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement.md): One step at a time goes a long way - \[Types of Validation\](https://adofaieditor.gitbook.io/english/know-the-basics/types-of-validation.md): Settings only work if the user puts them in correctly - \[Export and Publish Levels\](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels.md): How to export and share your levels, so everyone can try them out - \[Editor Menu List\](https://adofaieditor.gitbook.io/english/editor-menu-list.md): All initial settings can be found on the Left Menu of the editor - \[Song Settings\](https://adofaieditor.gitbook.io/english/editor-menu-list/song-settings.md): From the Editor Menu List - \[Level Settings\](https://adofaieditor.gitbook.io/english/editor-menu-list/level-settings.md): From the Editor Menu List - \[Track Settings\](https://adofaieditor.gitbook.io/english/editor-menu-list/track-settings.md): From the Editor Menu List - \[Background Settings\](https://adofaieditor.gitbook.io/english/editor-menu-list/background-settings.md): From the Editor Menu List - \[Camera Settings\](https://adofaieditor.gitbook.io/english/editor-menu-list/camera-settings.md): From the Editor Menu List - \[Misc Settings\](https://adofaieditor.gitbook.io/english/editor-menu-list/misc-settings.md): From the Editor Menu List - \[Decorations\](https://adofaieditor.gitbook.io/english/editor-menu-list/decorations.md): From the Editor Menu List - \[Shortcuts Listing\](https://adofaieditor.gitbook.io/english/shortcuts-listing.md): List of all shortcuts, even the ones the editor doesn't show you ;) - \[Basic Editing\](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing.md): From Shortcuts Listing - \[Create a midspin tile on the selected tile\](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/create-a-midspin-tile-on-the-selected-tile.md): From Basic Editing Shortcuts - \[Create a turnaround tile on the selected tile\](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/create-a-turnaround-tile-on-the-selected-tile.md): From Basic Editing Shortcuts - \[Play the level (level testing)\](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/play-the-level-level-testing.md): From Basic Editing Shortcuts - \[Play the level on the selected speed\](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/play-the-level-on-the-selected-speed.md): From Basic Editing Shortcuts - \[Copy all selected tiles\](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/copy-all-selected-tiles.md): From Basic Editing Shortcuts - \[Cut all selected tiles\](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/cut-all-selected-tiles.md): From Basic Editing Shortcuts - \[Paste all selected tiles\](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/paste-all-selected-tiles.md): From Basic Editing Shortcuts - \[Paste all selected tiles, without its decorations\](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/paste-all-selected-tiles-without-its-decorations.md): From Basic Editing Shortcuts - \[Undo last edit\](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/undo-last-edit.md): From Basic Editing Shortcuts - \[Redo previous edit\](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/redo-previous-edit.md): From Basic Editing Shortcuts - \[Zoom in / out\](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/zoom-in-out.md): From Basic Editing Shortcuts - \[Change the play speed (by 10%)\](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/change-the-play-speed-by-10.md): From Basic Editing Shortcuts - \[Change the play speed precisely (by 1%)\](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/change-the-play-speed-precisely-by-1.md): From Basic Editing Shortcuts - \[Selection and Deletion\](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion.md): From Shortcuts Listing - \[Select previous tile\](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-previous-tile.md): From Selection and Deletion Shortcuts - \[Select next tile\](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-next-tile.md): From Selection and Deletion Shortcuts - \[Modify tile selection\](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/modify-tile-selection.md): From Selection and Deletion Shortcuts - \[Select first tile\](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-first-tile.md): From Selection and Deletion Shortcuts - \[Select last tile\](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-last-tile.md): From Selection and Deletion Shortcuts - \[Select to first tile\](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-to-first-tile.md): From Selection and Deletion Shortcuts - \[Select to last tile\](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-to-last-tile.md): From Selection and Deletion Shortcuts - \[Delete selected tiles\](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/delete-selected-tiles.md): From Selection and Deletion Shortcuts - \[Delete preceding tiles\](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/delete-preceding-tiles.md): From Selection and Deletion Shortcuts - \[Delete subsequent tiles\](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/delete-subsequent-tiles.md): From Selection and Deletion Shortcuts - \[Deselect all tiles\](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/deselect-all-tiles.md): From Selection and Deletion Shortcuts - \[Multi-select tiles\](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/multi-select-tiles.md): From Selection and Deletion Shortcuts - \[Flipping and Rotation\](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation.md): From Shortcuts Listing - \[Flip selected tiles horizontally\](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/flip-selected-tiles-horizontally.md): From Flipping and Rotation Shortcuts - \[Flip selected tiles vertically\](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/flip-selected-tiles-vertically.md): From Flipping and Rotation Shortcuts - \[Rotate selected tiles by 90° (Clockwise)\](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/rotate-selected-tiles-by-90-clockwise.md): From Flipping and Rotation Shortcuts - \[Rotate selected tiles by 90° (Counter-clockwise)\](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/rotate-selected-tiles-by-90-counter-clockwise.md): From Flipping and Rotation Shortcuts - \[Rotate selected tiles by 180º\](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/rotate-selected-tiles-by-180o.md): From Flipping and Rotation Shortcuts - \[Create pentagon shape\](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-pentagon-shape.md): From Flipping and Rotation Shortcuts - \[Create upside-down pentagon shape\](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-upside-down-pentagon-shape.md): From Flipping and Rotation Shortcuts - \[Create heptagon shape\](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-heptagon-shape.md): From Flipping and Rotation Shortcuts - \[Create upside-down heptagon shape\](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-upside-down-heptagon-shape.md): From Flipping and Rotation Shortcuts - \[Advanced Editing\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing.md): From Shortcuts Listing - \[Delete decorations\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/delete-decorations.md): From Advanced Editing Shortcuts - \[Lock selected decorations\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/lock-selected-decorations.md): From Advanced Editing Shortcuts - \[Copy selected events\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-selected-events.md): From Advanced Editing Shortcuts - \[Cut selected events\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/cut-selected-events.md): From Advanced Editing Shortcuts - \[Copy all events with selected type only\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-all-events-with-selected-type-only.md): From Advanced Editing Shortcuts - \[Cut all events with selected type only\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/cut-all-events-with-selected-type-only.md): From Advanced Editing Shortcuts - \[Paste events without overwriting\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-events-without-overwriting.md): From Advanced Editing Shortcuts - \[Paste events without decorations or overwriting\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-events-without-decorations-or-overwriting.md): From Advanced Editing Shortcuts - \[Copy selected "Set Track Color" event\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-selected-set-track-color-event.md): From Advanced Editing Shortcuts - \[Paste "Set Track Color" event to selected tile\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-set-track-color-event-to-selected-tile.md): From Advanced Editing Shortcuts - \[Paste "Set Track Color" event to single tile\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-set-track-color-event-to-single-tile.md): From Advanced Editing Shortcuts - \[Copy selected "Set Hitsound" event\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-selected-set-hitsound-event.md): From Advanced Editing Shortcuts - \[Paste "Set Hitsound" event\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-set-hitsound-event.md): From Advanced Editing Shortcuts - \[Duplicate decoration\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/duplicate-decoration.md): From Advanced Editing Shortcuts - \[Drag tiles to create "Position Track" events\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/drag-tiles-to-create-position-track-events.md): From Advanced Editing Shortcuts - \[Drag to rotate selected tiles\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/drag-to-rotate-selected-tiles.md): From Advanced Editing Shortcuts - \[Drag to rotate selected tile at finer angles\](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/drag-to-rotate-selected-tile-at-finer-angles.md): From Advanced Editing Shortcuts - \[Bookmarks\](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks.md): From Shortcuts Listing - \[Create bookmark\](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/create-bookmark.md): From Bookmarks Shortcuts - \[Select previous bookmarked tile\](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/select-previous-bookmarked-tile.md): From Bookmarks Shortcuts - \[Select next bookmarked tile\](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/select-next-bookmarked-tile.md): From Bookmarks Shortcuts - \[Find bookmark or tile\](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/find-bookmark-or-tile.md): From Bookmarks Shortcuts - \[Find tile with comment\](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/find-tile-with-comment.md): From Bookmarks Shortcuts - \[Editor Workflow\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow.md): From Shortcuts Listing - \[Save level\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/save-level.md): From Editor Workflow Shortcuts - \[Save level as a new file\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/save-level-as-a-new-file.md): From Editor Workflow Shortcuts - \[Open level\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-level.md): From Editor Workflow Shortcuts - \[Open level from URL\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-level-from-url.md): From Editor Workflow Shortcuts - \[Open most recent level\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-most-recent-level.md): From Editor Workflow Shortcuts - \[Open the directory location window of most recent level\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-the-directory-location-window-of-most-recent-level.md): From Editor Workflow Shortcuts - \[New level\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/new-level.md): From Editor Workflow Shortcuts - \[Open Preferences\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-preferences.md): From Editor Workflow Shortcuts - \[Zoom camera out\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-camera-out.md): From Editor Workflow Shortcuts - \[Zoom camera in\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-camera-in.md): From Editor Workflow Shortcuts - \[Zoom UI out\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-ui-out.md): From Editor Workflow Shortcuts - \[Zoom UI in\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-ui-in.md): From Editor Workflow Shortcuts - \[Cycle tile event tab (Next event)\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-tile-event-tab-next-event.md): From Editor Workflow Shortcuts - \[Cycle tile event tab (Previous event)\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-tile-event-tab-previous-event.md): From Editor Workflow Shortcuts - \[Cycle events of the same type (Next event)\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-of-the-same-type-next-event.md): From Editor Workflow Shortcuts - \[Cycle events of the same type (Previous event)\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-of-the-same-type-previous-event.md): From Editor Workflow Shortcuts - \[Cycle events panel page (Next section)\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-panel-page-next-section.md): From Editor Workflow Shortcuts - \[Cycle events panel page (Previous section)\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-panel-page-previous-section.md): From Editor Workflow Shortcuts - \[Show first event page\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/show-first-event-page.md): From Editor Workflow Shortcuts - \[Show last event page\](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/show-last-event-page.md): From Editor Workflow Shortcuts - \[Gameplay\](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay.md): From Shortcuts Listing - \[Exit Play mode\](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay/exit-play-mode.md): From Gameplay Shortcuts - \[Exit Play mode at current tile\](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay/exit-play-mode-at-current-tile.md): From Gameplay Shortcuts - \[Other Shortcuts\](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts.md): From Shortcuts Listing - \[Adds a new instance of the event on the select tile\](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/adds-a-new-instance-of-the-event-on-the-select-tile.md): From Other Shortcuts - \[Toggle autoplay\](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/toggle-autoplay.md): From Other Shortcuts - \[Toggle no-fail\](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/toggle-no-fail.md): From Other Shortcuts - \[Open/close the "Keyboard Shortcuts" Menu In-Game\](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/open-close-the-keyboard-shortcuts-menu-in-game.md): From Other Shortcuts - \[Show editor guidelines\](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/show-editor-guidelines.md): From Other Shortcuts - \[Open the log directory\](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/open-the-log-directory.md): From Other Shortcuts - \[Show tile numbers\](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/show-tile-numbers.md): From Other Shortcuts - \[Show selected tile number\](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/show-selected-tile-number.md): From Other Shortcuts - \[Events\](https://adofaieditor.gitbook.io/english/events.md): Here you can find a complex description of all the editor events and how to use them correctly and the most efficient - \[Gameplay Events\](https://adofaieditor.gitbook.io/english/events/gameplay-events.md): From the Events page - \[Set Speed\](https://adofaieditor.gitbook.io/english/events/gameplay-events/set-speed.md): Sets the speed (BPM) - \[Twirl\](https://adofaieditor.gitbook.io/english/events/gameplay-events/twirl.md): Changes the planets rotation - \[Checkpoint\](https://adofaieditor.gitbook.io/english/events/gameplay-events/checkpoint.md): Saves player's progress, returning to this point in case of losing - \[Set Hitsound\](https://adofaieditor.gitbook.io/english/events/gameplay-events/set-hitsound.md): Defines the sound for each following hit - \[Play Sound\](https://adofaieditor.gitbook.io/english/events/gameplay-events/play-sound.md): Plays a hitsound regardless the current hitsound (one time event) - \[Set Planet Orbit\](https://adofaieditor.gitbook.io/english/events/gameplay-events/set-planet-orbit.md): Changes the way how both planets rotate around each other - \[Pause Tiles\](https://adofaieditor.gitbook.io/english/events/gameplay-events/pause-tiles.md): Pauses the path gameplay for a certain number of beats - \[AutoPlay Tiles\](https://adofaieditor.gitbook.io/english/events/gameplay-events/autoplay-tiles.md): Plays the following path automatically, without any player input necessary - \[Scale Planets\](https://adofaieditor.gitbook.io/english/events/gameplay-events/scale-planets.md): Scales the desired planet to a different size (does not influence rotation scale) - \[Track Events\](https://adofaieditor.gitbook.io/english/events/track-events.md): From the Events page - \[Set Track Color\](https://adofaieditor.gitbook.io/english/events/track-events/set-track-color.md): Track color distribution, from tile to tile up to color fusion like rainbows - \[Set Track Animation\](https://adofaieditor.gitbook.io/english/events/track-events/set-track-animation.md): Animation section that makes tiles appear and disappear on the track and how long ahead/behind - \[Recolor Track\](https://adofaieditor.gitbook.io/english/events/track-events/recolor-track.md): Track recolor when activated. Works on the distribution, color and glow intensity during gameplay - \[Move Track\](https://adofaieditor.gitbook.io/english/events/track-events/move-track.md): Track reposition when activated. Works on the size, placement, rotation and tile opacity during gameplay - \[Position Track\](https://adofaieditor.gitbook.io/english/events/track-events/position-track.md): Track set position. Works on the size, placement, rotation and tile opacity prior to gameplay, its stays indepedent until changes occur - \[Decoration Events\](https://adofaieditor.gitbook.io/english/events/decoration-events.md): From the Events page - \[Move Decorations\](https://adofaieditor.gitbook.io/english/events/decoration-events/move-decorations.md): Set specific actions such as change position, rotation, opacity, color, depth, masks and others for decorations - \[Set Text\](https://adofaieditor.gitbook.io/english/events/decoration-events/set-text.md): Transform current Text lines into new text - \[Emit Particle\](https://adofaieditor.gitbook.io/english/events/decoration-events/emit-particle.md): Coming Soon (Work In Progress Page) - \[Set Particle\](https://adofaieditor.gitbook.io/english/events/decoration-events/set-particle.md): Coming Soon (Work In Progress Page) - \[Set Object\](https://adofaieditor.gitbook.io/english/events/decoration-events/set-object.md): Coming Soon (Work In Progress Page) - \[Set Default Text\](https://adofaieditor.gitbook.io/english/events/decoration-events/set-default-text.md): Coming Soon (Work In Progress Page) - \[Visual Effects\](https://adofaieditor.gitbook.io/english/events/visual-effects.md): From the Events page - \[Set Background\](https://adofaieditor.gitbook.io/english/events/visual-effects/set-background.md): Insert/replace new background - \[Flash\](https://adofaieditor.gitbook.io/english/events/visual-effects/flash.md): Creates a flash lighting over the background or its entire level area - \[Move Camera\](https://adofaieditor.gitbook.io/english/events/visual-effects/move-camera.md): Move the position, rotation, zoom or target POV of the camera - \[Set Filter\](https://adofaieditor.gitbook.io/english/events/visual-effects/set-filter.md): Enable/Disable filters and its duration - \[Set Filter Advanced\](https://adofaieditor.gitbook.io/english/events/visual-effects/set-filter-advanced.md): Coming Soon (Work in Progress Page) - \[Hall Of Mirrors\](https://adofaieditor.gitbook.io/english/events/visual-effects/hall-of-mirrors.md): Creates an illusion effect of delayed frames on top of each other - \[Shake Screen\](https://adofaieditor.gitbook.io/english/events/visual-effects/shake-screen.md): Shakes the screen for a certain amount of beats, adjusting its shake strength and speed - \[Bloom\](https://adofaieditor.gitbook.io/english/events/visual-effects/bloom.md): Creates a bloom ligthing effect for the entire level, adjusting its intesity and color - \[Tile Screen\](https://adofaieditor.gitbook.io/english/events/visual-effects/tile-screen.md): Splits the screen into several smaller screens of equal size - \[Scroll Screen\](https://adofaieditor.gitbook.io/english/events/visual-effects/scroll-screen.md): Moves the current screen at a certain speed causing the camera area to loop around itself - \[Set Frame Rate\](https://adofaieditor.gitbook.io/english/events/visual-effects/set-frame-rate.md): Coming Soon (Work in Progress Page) - \[Event Modifiers\](https://adofaieditor.gitbook.io/english/events/event-modifiers.md): From the Events page - \[Repeat Events\](https://adofaieditor.gitbook.io/english/events/event-modifiers/repeat-events.md): Creates a repetition event to repeat several tasks for a number of times, during a certain time - \[Set Conditional Events\](https://adofaieditor.gitbook.io/english/events/event-modifiers/set-conditional-events.md): Creates an event that causes specified events to occur when a certain gameplay condition occurs - \[Set Input Event\](https://adofaieditor.gitbook.io/english/events/event-modifiers/set-input-event.md): Coming Soon (Work In Progress Page) - \[Conveniences\](https://adofaieditor.gitbook.io/english/events/conveniences.md): From the Events page - \[Editor Comment\](https://adofaieditor.gitbook.io/english/events/conveniences/editor-comment.md): A commentary section, for the editor side, to storage important information of a specific tile functionality or thought process. (Works with HTML format) - \[Bookmark\](https://adofaieditor.gitbook.io/english/events/conveniences/bookmark.md): Save important locations on your level map, for the editor side, and fast travel to them using its shortcut triggers - \[DLC Events\](https://adofaieditor.gitbook.io/english/events/dlc-events.md): From the Events page - \[Hold\](https://adofaieditor.gitbook.io/english/events/dlc-events/hold.md): Forces the player to hold the key until the hold ends to proceed on the level rather than single tapping the tile - \[Set Hold Sound\](https://adofaieditor.gitbook.io/english/events/dlc-events/set-hold-sound.md): Sound that will play while doing the Hold event - \[Multi Planet\](https://adofaieditor.gitbook.io/english/events/dlc-events/multi-planet.md): Transforms the player into 2 or 3 planets - \[Freeroam Segment\](https://adofaieditor.gitbook.io/english/events/dlc-events/freeroam-segment.md): Section where rhythm play isn't the main force, this section creates an open area of tiles where the player can travel freely around with no risk of faling to the beat - \[Freeroam Twirl\](https://adofaieditor.gitbook.io/english/events/dlc-events/freeroam-twirl.md): Changes the planets rotation, exclusive to the freeroam section area - \[Freeroam Remove\](https://adofaieditor.gitbook.io/english/events/dlc-events/freeroam-remove.md): Create off to reach areas inside the freeroam area segment - \[Hide Judgement / Floor Icons\](https://adofaieditor.gitbook.io/english/events/dlc-events/hide-judgement-floor-icons.md): Hides/Shows all gameplay info and tile icons - \[Timing Window Scale\](https://adofaieditor.gitbook.io/english/events/dlc-events/timing-window-scale.md): Reduces/Increases the gameplay error window from the player - \[Planet Radius Scale\](https://adofaieditor.gitbook.io/english/events/dlc-events/planet-radius-scale.md): Reduces/Increases the planet center radius - \[Favorites\](https://adofaieditor.gitbook.io/english/events/favorites.md): Add and remove events of your choice to turn your editor experience more practically - \[Level Preparation and Assisting Techniques\](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques.md): Only pros can know how to be the coolest - \[Good Practices\](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices.md): Better learn first and make mistakes later imo - \[BPM Speeds\](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds.md): From Good Practices - \[Under / Over Charting\](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/under-over-charting.md): It's good to know when it's not enough, or when you're exaggerating. - \[Hidden Twirls and On-beat rotation\](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/hidden-twirls-and-on-beat-rotation.md): From Good Practices - \[Smooth Pauses\](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/smooth-pauses.md): From Good Practices - \[Repeat Events Set-up\](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/repeat-events-set-up.md): From Good Practices - \[Conditional Events Prep\](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/conditional-events-prep.md): From Good Practices - \[Setting Values Calculation\](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/setting-values-calculation.md): Math is too hard, good for us the editor can do it too - \[Formatting Styles\](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/formatting-styles.md): Bring some customization to your text notes and titles - \[Difficulty Scoring Methods\](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods.md): A suggestive method to help decide how difficult your level is scored - \[Event Skillful Formatting and Showcases\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases.md): Check all options available for your cool moves. Sick looks dude - \[Decoration and Text Creative Format\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format.md): The way of the artist/writer isn't one that someone can simply understand - \[Color and Alpha Styling\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/color-and-alpha-styling.md): From Decoration and Text Creative Format - \[Image Decorations\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/image-decorations.md): From Decoration and Text Creative Format - \[Text Decorations\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/text-decorations.md): From Decoration and Text Creative Format - \[Object Decorations\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/object-decorations.md): From Decoration and Text Creative Format - \[Particle Emitter\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/particle-emitter.md): From Decoration and Text Creative Format - \[Blending And Masking\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking.md): From Decoration and Text Creative Format - \[Easing Showcase\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase.md): Check every ease move available in the editor - \[Filters Showcase\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase.md): Check every filter available in the editor - \[Advanced Filters Showcase\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/advanced-filters-showcase.md): Check every advanced filter available in the editor - \[General Gimmicks\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks.md): Everything that you can possibility do with the events available to improve gameplay charting - \[Multi-presses\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/multi-presses.md): From General Gimmicks - \[Elevator Tracks\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/elevator-tracks.md): From General Gimmicks - \[Freezing Effects\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/freezing-effects.md): From General Gimmicks - \[Magic Shapes\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/magic-shapes.md): From General Gimmicks - \[Introduction To Tech Charts\](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts.md): Learn the basics of Tech charting, and the concepts it englobes. - \[What Is Tech Charting?\](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/what-is-tech-charting.md): Learn the definition a Tech chart, and how it differs from Classic charts - \[Common Characteristics / Patterns In Tech Charting\](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/common-characteristics-patterns-in-tech-charting.md): Common traits of Tech charting, and how to create them - \[Examples Of Classic Vs Tech Charts\](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/examples-of-classic-vs-tech-charts.md): Video Examples to showcase the many differences between these two types of charting - \[Tech Chart Playing Techniques\](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/tech-chart-playing-techniques.md): You can always play it faster, and faster, and faster, FASTER - \[Workshop and Level Hunting\](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting.md): Find the best levels made from other passionate level makers like you - \[Mods Listing and Installation\](https://adofaieditor.gitbook.io/english/mods-listing-and-installation.md): If the normal gameplay isn't enough, make it better with mods - \[Surgery\](https://adofaieditor.gitbook.io/english/surgery.md): Prepare for your examination - \[Knowledge Library\](https://adofaieditor.gitbook.io/english/knowledge-library.md): All sorts of documents and information libraries for you to read when you are bored - \[Custom Modules\](https://adofaieditor.gitbook.io/english/custom-modules.md): A collection of event pre-sets to bring your level creation to be easier and more creative - \[Credits\](https://adofaieditor.gitbook.io/english/credits.md): Everyone that helped with this guide is here. SAVE US --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on a page URL with the \`ask\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/welcome-to-the-guide.md?ask= \`\`\` The question should be specific, self-contained, and written in natural language. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Credits | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/credits.md) . [](https://adofaieditor.gitbook.io/english/credits#many-thanks-to-these-users-for-helping-with-the-work-for-this-guide) _**Many thanks to these users for helping with the work for this guide**_ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ * _**Hawkyrious**_ (Lol this nerd again?) * _**Makk.**_ (For help with the majority of the guide including page revision, suggestions, examples, descriptions, video showcasing, and incredible time support) * _**Dirt**_ (For giving the basics of tech charting, pseudo techniques, and 4 keys rolling) * _**Dachi**_ (For providing content on how to practice the editor tools best, so they are well presented) * _**SlugInATub**_ (For proofreading and offering a list of good practices when it comes to charting levels and using their events) * _**Byrak**_ (For proofreading this document guide) * _**0mni**_ (For proofreading this document guide) * _**hyonsu.**_ (For being a cutey and assisting on all matters of the editor) * _**Giacomo**_ (For being our top support and always assisting on any matter regarding our editor inquires) And everyone else who joined to give feedback before the guide's release! [](https://adofaieditor.gitbook.io/english/credits#english-localization-team) 🇺🇸English Localization Team ---------------------------------------------------------------------------------------------------------------- * _**Hawkyrious**_ * _**Makk.**_ [](https://adofaieditor.gitbook.io/english/credits#korean-localization-team) 🇰🇷**Korean Localization Team** ------------------------------------------------------------------------------------------------------------------ [PreviousCustom Modules](https://adofaieditor.gitbook.io/english/custom-modules) Last updated 1 year ago * [Many thanks to these users for helping with the work for this guide](https://adofaieditor.gitbook.io/english/credits#many-thanks-to-these-users-for-helping-with-the-work-for-this-guide) * [🇺🇸English Localization Team](https://adofaieditor.gitbook.io/english/credits#english-localization-team) * [🇰🇷Korean Localization Team](https://adofaieditor.gitbook.io/english/credits#korean-localization-team) --- # Custom Modules | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/custom-modules.md) . ‎‎ ‎ ‎‎ ‎ ‎ ‎ ### [](https://adofaieditor.gitbook.io/english/custom-modules#custom-modules-are-here-to-help-you-build-level-better-faster-and-easier) _**Custom Modules are here to help you build level better, faster and easier!**_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FRr3jCc0v4cgzwV58IgFX%252Fcustommoduleslogo.png%3Falt%3Dmedia%26token%3D0e847718-bc51-4ce8-b83c-1fe2f24ef4bf&width=768&dpr=3&quality=100&sign=608bf1ad&sv=2) Find everything about this **Community Feature** at the assigned Gitbook [**\[Custom Modules Website\]**](https://adofaieditor.gitbook.io/adofai-custom-modules) * * * Custom Modules Preview Trailer * * * ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FmmAZC7vopyJz3AsxhAt4%252Fmrabbit.png%3Falt%3Dmedia%26token%3D55b9bbdc-8fdb-46d8-b076-8a39a7730439&width=768&dpr=3&quality=100&sign=7f9f86a3&sv=2) ‎ ‎ ‎ ### [](https://adofaieditor.gitbook.io/english/custom-modules#faster-level-making-just-like-that) ‎Faster Level Making, just like that. ‎ ‎ ‎ ### [](https://adofaieditor.gitbook.io/english/custom-modules#customizable-group-of-events-ready-to-use) Customizable group of events, ready to use. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Ftn8GJmE2x9vn4zNWAO8S%252Fmtrack.png%3Falt%3Dmedia%26token%3D8a614c00-6014-4863-b0bf-cf0cbe053f8f&width=768&dpr=3&quality=100&sign=975ab1cf&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FLy1AtRKGrUsNDYqiflRB%252Fmcamera.png%3Falt%3Dmedia%26token%3D8b13ca71-dd4f-4e7b-863f-91ab75c90f4a&width=768&dpr=3&quality=100&sign=265ffe1c&sv=2) ‎ ‎ ‎ ### [](https://adofaieditor.gitbook.io/english/custom-modules#dozens-of-module-presets-fully-customizable) Dozens of module presets, fully customizable. ‎ ‎ ‎ ### [](https://adofaieditor.gitbook.io/english/custom-modules#create-your-own-and-share-the-work-for-everyone-to-use) Create your own and share the work for everyone to use. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F7kxVYRAUDFiE4UVSKyMv%252Fmeffects.png%3Falt%3Dmedia%26token%3D2e996f62-665e-4d1f-a82a-a8da2c3958c3&width=768&dpr=3&quality=100&sign=35928fdc&sv=2) * * * [PreviousKnowledge Library](https://adofaieditor.gitbook.io/english/knowledge-library) [NextCredits](https://adofaieditor.gitbook.io/english/credits) Last updated 9 months ago --- # Know the Basics | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/know-the-basics.md) . [](https://adofaieditor.gitbook.io/english/know-the-basics#index) Index ---------------------------------------------------------------------------- [](https://adofaieditor.gitbook.io/english/know-the-basics/access-the-editor) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F011a1K7yegJXBVlJjXae%252Fimagem.png%3Falt%3Dmedia%26token%3D1fb35589-db62-4f76-bac1-d6d45781e271&width=490&dpr=3&quality=100&sign=2612a03d&sv=2) **Access the Editor** [](https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F1Pa7oJ4BnYRiPLU7A3kV%252Fimagem.png%3Falt%3Dmedia%26token%3D44f8082d-c5ef-4ea2-b632-927a5ceaae1e&width=490&dpr=3&quality=100&sign=5b73c669&sv=2) **Locate level files** ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FORS74Xxid6Z7WbkgEMqZ%252Fimagem.png%3Falt%3Dmedia%26token%3D93d4ae53-bad7-4d65-a346-241c22520987&width=490&dpr=3&quality=100&sign=32a49e7a&sv=2) **Save levels** [](https://adofaieditor.gitbook.io/english/know-the-basics/name-and-save-levels) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FvRYgVkLHyliUBHXxcKbf%252Fimagem.png%3Falt%3Dmedia%26token%3D090b3b0e-5ff1-41f7-99ca-7f9717959064&width=490&dpr=3&quality=100&sign=3cb0edbc&sv=2) **Name Levels** [](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FJ2dsI1Ut9dAOfnrievEE%252Fimagem.png%3Falt%3Dmedia%26token%3D91ab20ad-56b1-4793-ba17-da1dfa1a3537&width=490&dpr=3&quality=100&sign=dd6623e3&sv=2) **Finding the Correct BPM & Offset** [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FpxzkM1K2zzRApGccGap6%252F90%2520angles.png%3Falt%3Dmedia%26token%3D99dd1a03-904d-4449-bde3-7e4e9ee7a553&width=490&dpr=3&quality=100&sign=727c9511&sv=2) **Tile Placement** [](https://adofaieditor.gitbook.io/english/know-the-basics/types-of-validation) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FGEhdxhXTvzaw2uwRrTfd%252Fimagem.png%3Falt%3Dmedia%26token%3D23881306-5f1e-4e99-aaf1-7d0e90413896&width=490&dpr=3&quality=100&sign=48f8efc5&sv=2) **Types of Validation** [](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FYkHFKiP9z0LEKeEaYqz6%252Fimagem.png%3Falt%3Dmedia%26token%3Dab482c4c-e787-4f55-bcff-5d1333946737&width=490&dpr=3&quality=100&sign=9519ff45&sv=2) **Export and Publish Levels** * * * [PreviousDisclaimer](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/disclaimer) [NextAccess the Editor](https://adofaieditor.gitbook.io/english/know-the-basics/access-the-editor) Last updated 1 year ago --- # Editor Menu List | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/editor-menu-list.md) . [](https://adofaieditor.gitbook.io/english/editor-menu-list#index) Index ----------------------------------------------------------------------------- [](https://adofaieditor.gitbook.io/english/editor-menu-list/song-settings) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fvpj3N59e7reGrBPzgeyc%252Fimagem.png%3Falt%3Dmedia%26token%3Ddda93ec7-7e61-4a8a-aaf4-bed115e5de9f&width=490&dpr=3&quality=100&sign=4e017161&sv=2) **Song Settings** [](https://adofaieditor.gitbook.io/english/editor-menu-list/level-settings) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F0qhAp2za9qlDmVQ5UIPM%252Fimagem.png%3Falt%3Dmedia%26token%3Dab207d7e-be1e-440c-b237-3cdcfcf42be1&width=490&dpr=3&quality=100&sign=b2fc7e36&sv=2) **Level Settings** [](https://adofaieditor.gitbook.io/english/editor-menu-list/track-settings) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FRP8JCs0e98dUCiudpDUa%252Fimagem.png%3Falt%3Dmedia%26token%3D6f30e005-c6a3-4724-83ab-2fc3e07dfec8&width=490&dpr=3&quality=100&sign=37830b42&sv=2) **Track Settings** [](https://adofaieditor.gitbook.io/english/editor-menu-list/background-settings) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FIo7bGGnLQUzVgjyT8bhm%252Fimagem.png%3Falt%3Dmedia%26token%3D308155ab-b4af-42a8-8852-7560cef9b5b9&width=490&dpr=3&quality=100&sign=5489a53e&sv=2) **Background Settings** [](https://adofaieditor.gitbook.io/english/editor-menu-list/camera-settings) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FlLthRqdIieYjt6A5QfhL%252Fimagem.png%3Falt%3Dmedia%26token%3Dbccf3498-9d04-4dee-8a14-54424654469e&width=490&dpr=3&quality=100&sign=6e1546d8&sv=2) **Camera Settings** [](https://adofaieditor.gitbook.io/english/editor-menu-list/misc-settings) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FoHdzEVokDAPXg07McBGC%252Fimagem.png%3Falt%3Dmedia%26token%3Daad0df3a-fd79-4866-815f-1960b66877a3&width=490&dpr=3&quality=100&sign=f5a53cb2&sv=2) **Misc Settings** [](https://adofaieditor.gitbook.io/english/editor-menu-list/decorations) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FRAW8KDU1EEw6O8h0z4Iz%252Fimagem.png%3Falt%3Dmedia%26token%3D17bbdb81-eaf0-49c8-8835-1c50ddd3fb18&width=490&dpr=3&quality=100&sign=ab604f77&sv=2) **Decorations** [](https://adofaieditor.gitbook.io/english/editor-menu-list#editor-menu-table-format) Editor Menu Table Format ------------------------------------------------------------------------------------------------------------------- Setting Name Type Validation Description Name of the setting Type of format required on each setting field A brief description indicating what the setting value can do when changed [PreviousExport and Publish Levels](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels) [NextSong Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/song-settings) Last updated 1 year ago * [Index](https://adofaieditor.gitbook.io/english/editor-menu-list#index) * [Editor Menu Table Format](https://adofaieditor.gitbook.io/english/editor-menu-list#editor-menu-table-format) --- # Directory | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/directory.md) . [Welcome to the guide](https://adofaieditor.gitbook.io/english) * Directory (You are here) * [How to use & search the Guide](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/how-to-use-and-search-the-guide) * [Disclaimer](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/disclaimer) * * * [Know the Basics](https://adofaieditor.gitbook.io/english/know-the-basics) * [Access the Editor](https://adofaieditor.gitbook.io/english/know-the-basics/access-the-editor) * [Locate level files](https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files) * [Name and Save Levels](https://adofaieditor.gitbook.io/english/know-the-basics/name-and-save-levels) * [Finding the Correct BPM & Offset](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset) * [Tile Placement](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement) * [Types of Validation](https://adofaieditor.gitbook.io/english/know-the-basics/types-of-validation) * [Export and Publish Levels](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels) * * * [Editor Menu List](https://adofaieditor.gitbook.io/english/editor-menu-list) * [Song Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/song-settings) * [Level Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/level-settings) * [Track Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/track-settings) * [Background Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/background-settings) * [Camera Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/camera-settings) * [Misc Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/misc-settings) * [Decorations](https://adofaieditor.gitbook.io/english/editor-menu-list/decorations) * * * [Shortcuts Listing](https://adofaieditor.gitbook.io/english/shortcuts-listing) * [Basic Editing](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing) * [Selection and Deletion](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion) * [Flipping and Rotation](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation) * [Advanced Editing](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing) * [Bookmarks](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks) * [Editor Workflow](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow) * [Gameplay](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay) * [Other Shortcuts](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts) * * * [Events](https://adofaieditor.gitbook.io/english/events) * [Gameplay Events](https://adofaieditor.gitbook.io/english/events/gameplay-events) * [Track Events](https://adofaieditor.gitbook.io/english/events/track-events) * [Decoration Events](https://adofaieditor.gitbook.io/english/events/decoration-events) * [Visual Effects](https://adofaieditor.gitbook.io/english/events/visual-effects) * [Event Modifiers](https://adofaieditor.gitbook.io/english/events/event-modifiers) * [Conveniences](https://adofaieditor.gitbook.io/english/events/conveniences) * [DLC Events](https://adofaieditor.gitbook.io/english/events/dlc-events) * [Favorites](https://adofaieditor.gitbook.io/english/events/favorites) * * * [Level Preparation and Assisting Techniques](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques) * [Good practices](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/smooth-pauses) * [Setting Values Calculations](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/setting-values-calculation) * [Difficulty Scoring Methods](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods) * * * [Event Skillful Formatting and Showcases](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases) * [Decorations and Text Creative Format](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format) * [Easing Showcase](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase) * [Filters Showcase](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase) * [Advanced Filters Showcase](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/advanced-filters-showcase) * [General Gimmicks](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks) * * * [Introduction To Tech Charts](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts) * [What is a Tech Chart?](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/what-is-tech-charting) * [Common Characteristics / Patterns in Tech charts](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/common-characteristics-patterns-in-tech-charting) * [Examples of Classic Vs Tech Charts](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/examples-of-classic-vs-tech-charts) * [Tech Chart Playing Techniques](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/tech-chart-playing-techniques) * * * [Workshop and Level Hunting](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting) * * * [Mods Listing and Installation](https://adofaieditor.gitbook.io/english/mods-listing-and-installation) * * * [Surgery](https://adofaieditor.gitbook.io/english/surgery) * * * [Knowledge Library](https://adofaieditor.gitbook.io/english/knowledge-library) * * * [Custom Modules](https://adofaieditor.gitbook.io/english/custom-modules) * * * [Credits](https://adofaieditor.gitbook.io/english/credits) * * * [PreviousWelcome to the guide](https://adofaieditor.gitbook.io/english) [NextHow to use & search the Guide](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/how-to-use-and-search-the-guide) Last updated 1 year ago --- # Level Settings | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/editor-menu-list/level-settings.md) . [](https://adofaieditor.gitbook.io/english/editor-menu-list/level-settings#list-of-settings) List of Settings ------------------------------------------------------------------------------------------------------------------ Setting Name Type Validation Description Artist Text Name of the composer Special Artist Type Multiple Selection Description of the license from the Music of said Artist Proof of artist's permission File Image or document proving the Artist allows the usage of their music Song Text Name of the music Author Text Name of the Level creator Portal Image Image File Image for the portal display at the custom levels list Level Icon Image File Image for the tile icon at the custom levels list Level Icon Color Hex Code Color range value for the icon image Song Preview Start Numerical The start point, in seconds, of the music during Custom Level selection Song Preview Duration Numerical How long, in seconds, the music plays when on the Custom Level selection Seizure Warning Radio Selection Indicate if your level can cause any issues to people with Epilepsy Level Description Text Description for your level theme and gameplay style. Can be also used as a level introduction or crediting Level Tags Text Single word indicators to find your level. Separate each tag with commas Artist links Text URL info about the artist. Separate each URL with commas Speed Trial Multiplier Aim Numerical Sets the speed trial goal to your level Difficulty Multiple Selection 1 to 10 scoring on level difficulty In case the music has a **public license**, or you are the artist, permission is **not required** on Proof of Artist's Permission For better knowledge on how to **score the difficulty** of your level, go to [Difficulty Scoring Methods](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods) To fully customize your Level Titles, go to [Formatting Syles](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/formatting-styles) These Settings are **necessary** if you want to **export levels**. Go to [Export and Publish Levels](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels) to know more ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FGdcAm6FLFYxIVSAVCS7v%252FSem%2520T%25C3%25ADtulo.png%3Falt%3Dmedia%26token%3D0b47dbff-1a02-4402-93a0-d83db9526981&width=768&dpr=3&quality=100&sign=64183076&sv=2) Editor - Level Settings Tab (Top) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fdg2zw5i6JFhcWgy0fYfg%252FSem%2520T%25C3%25ADtulo.png%3Falt%3Dmedia%26token%3Dc3efbb0a-5c09-401c-8b08-2c4f5f7599c4&width=768&dpr=3&quality=100&sign=9b890f98&sv=2) Editor - Level Settings Tab (Bottom) [PreviousSong Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/song-settings) [NextTrack Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/track-settings) Last updated 11 months ago --- # Access the Editor | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/know-the-basics/access-the-editor.md) . When you turn on the game, you will see this screen: ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F1wqHiEOm6dohRhSTwRYq%252F1.jpg%3Falt%3Dmedia%26token%3D5eb12cd1-6f1e-4eaf-8a7b-34f26815ec8c&width=768&dpr=3&quality=100&sign=bf45005f&sv=2) "A Dance of Fire and Ice" Starting Screen Follow the path of floor tiles into the **portal** that indicates Level Editor. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FnqpReferuVBFUZ7yPEAr%252F1.jpg%3Falt%3Dmedia%26token%3D115d6b1a-c549-4ea6-a6d7-9f95d0e65b34&width=768&dpr=3&quality=100&sign=f22950e7&sv=2) Main Screen - Mode Selection You can also use `Ctrl + Shift + E` to quickly access the editor. And there we go, you are on the game's editor! ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FSYqaa8TNHhPVDd5wkbco%252F1.jpg%3Falt%3Dmedia%26token%3D703c663e-08cf-4cf9-bb04-de074bdd47a8&width=768&dpr=3&quality=100&sign=c1878b6a&sv=2) Editor Screen * * * [PreviousKnow the Basics](https://adofaieditor.gitbook.io/english/know-the-basics) [NextLocate levels files](https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files) Last updated 1 year ago --- # Locate levels files | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files.md) . [](https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files#opening-your-most-recent-level) • Opening your most recent level ---------------------------------------------------------------------------------------------------------------------------------------------------- This will open your **last viewed** level in the editor, regardless of its creator. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F8oLHRquojzIAulcNaKbY%252Fimagem.png%3Falt%3Dmedia%26token%3D6297b9b7-fab7-418e-90eb-66d016f3e990&width=768&dpr=3&quality=100&sign=49046cd3&sv=2) Editor Top Bar - Open "filename" When you open the **Top bar menu**, you can access your most recent level. This will trigger a **warning** to ensure that your current level editing won't be lost by switching levels. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FSUfF7e7bh1lau6BsOthN%252Fimagem.png%3Falt%3Dmedia%26token%3D66a3b2cd-5fbc-4120-8e1e-45ab012b89ca&width=768&dpr=3&quality=100&sign=4b74009a&sv=2) Editor - Opening a new level warning You can now begin editing your most recent opened level! ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F0K9ROxcKY1evQtWLyEfq%252Fimagem.png%3Falt%3Dmedia%26token%3De7adca6e-1539-4367-ba2e-f1f2b8d61df2&width=768&dpr=3&quality=100&sign=8f374b4c&sv=2) Editor - Most recent level * * * [](https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files#opening-a-level-saved-on-your-computer) • Opening a level saved on your computer -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Open the **Top Bar Menu**, and then select the **Open...** Option. This time, the game will open **your computer explorer**. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FFJlY6zLXniw5vpyiWX8x%252Fimagem.png%3Falt%3Dmedia%26token%3D83d7e843-4c6e-4d74-ac53-6f2739f47684&width=768&dpr=3&quality=100&sign=c40dacbf&sv=2) Editor - Windows Explorer Select the level you would like to open, and the editor will start loading everything for you! _You might have to look for the folder where you typically storage your .adofai levels._ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FJzDu7rMfKM40D1r3bt4X%252Fimagem.png%3Falt%3Dmedia%26token%3D791dfdb8-0003-4d54-bb91-75c2eaa26352&width=768&dpr=3&quality=100&sign=e9a2c883&sv=2) Editor - UFO level * * * [](https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files#opening-a-level-with-a-url) • Opening a level with a URL -------------------------------------------------------------------------------------------------------------------------------------------- **File Storage Websites** - _(Use these to storage your levels on the cloud)_[](https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files#file-storage-websites-use-these-to-storage-your-levels-on-the-cloud) * Discord -> https://cdn.discordapp.com/attachments/"serverid"/"channelid"/file.zip * Catbox -> [https://catbox.moe](https://catbox.moe/) * MediaFire -> [https://www.mediafire.com/](https://www.mediafire.com/) ### [](https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files#not-recommended) NOT RECOMMENDED * Google Drive -> [~https://drive.google.com/~](https://drive.google.com/) * Mega -> [~https://mega.nz/~](https://mega.nz/) * OneDrive -> [~https://onedrive.live.com~](https://onedrive.live.com/) * Degoo -> [~https://degoo.com/~](https://degoo.com/) You can open .zip files from the web directly onto the editor. To do this, go to the **Top Menu bar**, select **Open with URL...**, and paste the URL from the storage website to download the file onto your computer. This will open the level immediately on the editor, ready to edit. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FF8RSTSlev64nQi06kfoV%252Fimagem.png%3Falt%3Dmedia%26token%3Df6d54ce9-001b-469e-8bda-22e23ed3888f&width=768&dpr=3&quality=100&sign=941e5310&sv=2) Editor Top Bar - URL Level Download Opened Levels might not be compatible with your current game version. Always check your version and match it with the level file version to ensure everything works. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Ff64BgpsNRlyXdL54ghnP%252Fimagem.png%3Falt%3Dmedia%26token%3D1e844ea6-bb73-4f53-80c9-e4293260fbed&width=768&dpr=3&quality=100&sign=fcb14798&sv=2) Editor - URL level loaded * * * [PreviousAccess the Editor](https://adofaieditor.gitbook.io/english/know-the-basics/access-the-editor) [NextName and Save Levels](https://adofaieditor.gitbook.io/english/know-the-basics/name-and-save-levels) Last updated 1 year ago * [• Opening your most recent level](https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files#opening-your-most-recent-level) * [• Opening a level saved on your computer](https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files#opening-a-level-saved-on-your-computer) * [• Opening a level with a URL](https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files#opening-a-level-with-a-url) --- # Song Settings | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/editor-menu-list/song-settings.md) . [](https://adofaieditor.gitbook.io/english/editor-menu-list/song-settings#list-of-settings) List of Settings ----------------------------------------------------------------------------------------------------------------- Setting Name Type Validation Description Filename Audio file Audio file for your level music (_Accepts .ogg .mp3 .wav .aiff .aif extensions) (Ideal: .ogg)_ Beats per minute Numerical Starting speed of your level Volume Numerical % of volume your music will be played at start Offset Numerical Delay in milliseconds, added to your gameplay start so it matches the audio timing Pitch Numerical Playback speed of the level in % _(100% = Original speed)_ Hitsound Multiple selection Sound each tile will play when hit Sound Volume Numerical % of volume each hitsound will be played Countdown ticks Numerical Number of beats in the countdown timer until the level's starting beat To calculate your Beats per minute and Offset correctly, head over [Finding the Correct BPM & Offset](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset) . These are **essential values** for your level creation! ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FY3t8I9Fh57ceRVLPlf58%252Fimagem.png%3Falt%3Dmedia%26token%3D81e6a373-12f1-4984-92be-786e34437e53&width=768&dpr=3&quality=100&sign=d78418cf&sv=2) Editor - Song Settings Tab [PreviousEditor Menu List](https://adofaieditor.gitbook.io/english/editor-menu-list) [NextLevel Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/level-settings) Last updated 1 year ago --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/welcome-to-the-guide.md). # Welcome to the guide ![](https://adofaieditor.gitbook.io/files/jftglPgPUiURfmFIT3Vt) \## First Time Visiting Us? | | | | | --- | --- | --- | | **Join us on Discord** | [/files/gvtC2JGTX1Rq0GCvxWSe](https://adofaieditor.gitbook.io/files/gvtC2JGTX1Rq0GCvxWSe) | [https://discord.gg/dvrNrdVRMg](https://discord.gg/dvrNrdVRMg) | | **Learn How to use & search the Guide** | [/files/PYo8nHKAezsPRL3vJJfO](https://adofaieditor.gitbook.io/files/PYo8nHKAezsPRL3vJJfO) | [/pages/M7HVJMxTtI9i7AJ4GOxu](https://adofaieditor.gitbook.io/pages/M7HVJMxTtI9i7AJ4GOxu) | | **Start your journey with the basics of level making** | [/files/evpGExpciyEdQ44ItAPH](https://adofaieditor.gitbook.io/files/evpGExpciyEdQ44ItAPH) | [/pages/5VoBatBZjkVNOA2moqSa](https://adofaieditor.gitbook.io/pages/5VoBatBZjkVNOA2moqSa) | | **Become a creator expert with these editor shortcuts** | [/files/BREdO5jtWUbuo5uBLoAJ](https://adofaieditor.gitbook.io/files/BREdO5jtWUbuo5uBLoAJ) | [/pages/o9YYxVT8EUsQ5t7ZAZnU](https://adofaieditor.gitbook.io/pages/o9YYxVT8EUsQ5t7ZAZnU) | | **Browse the editor's vast collection of events** | [/files/jMcUT1FU2NmHxBY9LF7C](https://adofaieditor.gitbook.io/files/jMcUT1FU2NmHxBY9LF7C) | [/pages/XKVwvtpssWeRAIOnFwnN](https://adofaieditor.gitbook.io/pages/XKVwvtpssWeRAIOnFwnN) | | **Check the team who made this project possible** | [/files/y5VOJHowO0gAJg4iGzkM](https://adofaieditor.gitbook.io/files/y5VOJHowO0gAJg4iGzkM) | [/pages/AfCFt0Ui7AoQ2YA5bbIG](https://adofaieditor.gitbook.io/pages/AfCFt0Ui7AoQ2YA5bbIG) | \*\*\* --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/welcome-to-the-guide.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/disclaimer.md). # Disclaimer \*This git book is not affiliated in any way with the 7thBeat Games Team or their games\* \*All pages are based on and updated up to version 2.5.0 (windows) of the game editor (currently updating it). Some of the videos and images used can include old versions of the editor's UI and other visuals, this content will be updated when needed.\* \*Anything that indicates the emoji\* :pencil:\*comes from an external source. We do not own this content; we merely address it for informative purposes, while crediting the same who wrote and created it.\* \*This git book documentation is under\* \[\*\*CC BY-NC-ND 4.0\*\* \*\*International\*\*\](https://creativecommons.org/licenses/by-nc-nd/4.0/) \*license.\* \*\*\* --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/welcome-to-the-guide/disclaimer.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/directory.md). # Directory {% content-ref url="/spaces/ipb5NkFjq0eBOIGewqlQ/pages/QWLFOguZnmFH41LdFput" %} \[Welcome to the guide\](/english/welcome-to-the-guide.md) {% endcontent-ref %} \* Directory (You are here) \* \[How to use & search the Guide\](/english/welcome-to-the-guide/how-to-use-and-search-the-guide.md) \* \[Disclaimer\](/english/welcome-to-the-guide/disclaimer.md) \*\*\* {% content-ref url="/spaces/ipb5NkFjq0eBOIGewqlQ/pages/5VoBatBZjkVNOA2moqSa" %} \[Know the Basics\](/english/know-the-basics.md) {% endcontent-ref %} \* \[Access the Editor\](/english/know-the-basics/access-the-editor.md) \* \[Locate level files\](/english/know-the-basics/locate-levels-files.md) \* \[Name and Save Levels\](/english/know-the-basics/name-and-save-levels.md) \* \[Finding the Correct BPM & Offset\](/english/know-the-basics/finding-the-correct-bpm-and-offset.md) \* \[Tile Placement\](/english/know-the-basics/tile-placement.md) \* \[Types of Validation\](/english/know-the-basics/types-of-validation.md) \* \[Export and Publish Levels\](/english/know-the-basics/export-and-publish-levels.md) \*\*\* {% content-ref url="/spaces/ipb5NkFjq0eBOIGewqlQ/pages/rYo5afrYldPtBLpGFXCI" %} \[Editor Menu List\](/english/editor-menu-list.md) {% endcontent-ref %} \* \[Song Settings\](/english/editor-menu-list/song-settings.md) \* \[Level Settings\](/english/editor-menu-list/level-settings.md) \* \[Track Settings\](/english/editor-menu-list/track-settings.md) \* \[Background Settings\](/english/editor-menu-list/background-settings.md) \* \[Camera Settings\](/english/editor-menu-list/camera-settings.md) \* \[Misc Settings\](/english/editor-menu-list/misc-settings.md) \* \[Decorations\](/english/editor-menu-list/decorations.md) \*\*\* {% content-ref url="/spaces/ipb5NkFjq0eBOIGewqlQ/pages/o9YYxVT8EUsQ5t7ZAZnU" %} \[Shortcuts Listing\](/english/shortcuts-listing.md) {% endcontent-ref %} \* \[Basic Editing\](/english/shortcuts-listing/basic-editing.md) \* \[Selection and Deletion\](/english/shortcuts-listing/selection-and-deletion.md) \* \[Flipping and Rotation\](/english/shortcuts-listing/flipping-and-rotation.md) \* \[Advanced Editing\](/english/shortcuts-listing/advanced-editing.md) \* \[Bookmarks\](/english/shortcuts-listing/bookmarks.md) \* \[Editor Workflow\](/english/shortcuts-listing/editor-workflow.md) \* \[Gameplay\](/english/shortcuts-listing/gameplay.md) \* \[Other Shortcuts\](/english/shortcuts-listing/other-shortcuts.md) \*\*\* {% content-ref url="/spaces/ipb5NkFjq0eBOIGewqlQ/pages/XKVwvtpssWeRAIOnFwnN" %} \[Events\](/english/events.md) {% endcontent-ref %} \* \[Gameplay Events\](/english/events/gameplay-events.md) \* \[Track Events\](/english/events/track-events.md) \* \[Decoration Events\](/english/events/decoration-events.md) \* \[Visual Effects\](/english/events/visual-effects.md) \* \[Event Modifiers\](/english/events/event-modifiers.md) \* \[Conveniences\](/english/events/conveniences.md) \* \[DLC Events\](/english/events/dlc-events.md) \* \[Favorites\](/english/events/favorites.md) \*\*\* {% content-ref url="/spaces/ipb5NkFjq0eBOIGewqlQ/pages/pLLGQRG71MjhOc054aVP" %} \[Level Preparation and Assisting Techniques\](/english/level-preparation-and-assisting-techniques.md) {% endcontent-ref %} \* \[Good practices\](/english/level-preparation-and-assisting-techniques/good-practices/smooth-pauses.md) \* \[Setting Values Calculations\](/english/level-preparation-and-assisting-techniques/setting-values-calculation.md) \* \[Difficulty Scoring Methods\](/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods.md) \*\*\* {% content-ref url="/spaces/ipb5NkFjq0eBOIGewqlQ/pages/dJuoba4ZyEkc2dP23Q7Q" %} \[Event Skillful Formatting and Showcases\](/english/event-skillful-formatting-and-showcases.md) {% endcontent-ref %} \* \[Decorations and Text Creative Format\](/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format.md) \* \[Easing Showcase\](/english/event-skillful-formatting-and-showcases/easing-showcase.md) \* \[Filters Showcase\](/english/event-skillful-formatting-and-showcases/filters-showcase.md) \* \[Advanced Filters Showcase\](/english/event-skillful-formatting-and-showcases/advanced-filters-showcase.md) \* \[General Gimmicks\](/english/event-skillful-formatting-and-showcases/general-gimmicks.md) \*\*\* {% content-ref url="/spaces/ipb5NkFjq0eBOIGewqlQ/pages/g7rz6SHP6F9rWl5xEe4p" %} \[Introduction To Tech Charts\](/english/introduction-to-tech-charts.md) {% endcontent-ref %} \* \[What is a Tech Chart?\](/english/introduction-to-tech-charts/what-is-tech-charting.md) \* \[Common Characteristics / Patterns in Tech charts\](/english/introduction-to-tech-charts/common-characteristics-patterns-in-tech-charting.md) \* \[Examples of Classic Vs Tech Charts\](/english/introduction-to-tech-charts/examples-of-classic-vs-tech-charts.md) \* \[Tech Chart Playing Techniques\](/english/introduction-to-tech-charts/tech-chart-playing-techniques.md) \*\*\* {% content-ref url="/spaces/ipb5NkFjq0eBOIGewqlQ/pages/o30Zmac6jRrOBL2Rowka" %} \[Workshop and Level Hunting\](/english/workshop-and-level-hunting.md) {% endcontent-ref %} \*\*\* {% content-ref url="/spaces/ipb5NkFjq0eBOIGewqlQ/pages/Pwk4EwSSFKZLwtNg8soS" %} \[Mods Listing and Installation\](/english/mods-listing-and-installation.md) {% endcontent-ref %} \*\*\* {% content-ref url="/spaces/ipb5NkFjq0eBOIGewqlQ/pages/WrtSRwuSGWqDoavwP48F" %} \[Surgery\](/english/surgery.md) {% endcontent-ref %} \*\*\* {% content-ref url="/spaces/ipb5NkFjq0eBOIGewqlQ/pages/E93kxXfwsHvcuKjUS9uD" %} \[Knowledge Library\](/english/knowledge-library.md) {% endcontent-ref %} \*\*\* {% content-ref url="/pages/MYbBayUcfZfnFeeyunR8" %} \[Custom Modules\](/english/custom-modules.md) {% endcontent-ref %} \*\*\* {% content-ref url="/spaces/ipb5NkFjq0eBOIGewqlQ/pages/AfCFt0Ui7AoQ2YA5bbIG" %} \[Credits\](/english/credits.md) {% endcontent-ref %} \*\*\* --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/welcome-to-the-guide/directory.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/welcome-to-the-guide/how-to-use-and-search-the-guide.md). # How to use & search the Guide ## • \*\*Color and Index Format:\*\* \*\*\*Here are some pointers to help you learn more efficiently\*\*\* {% hint style="info" %} \*\*Bold - Keywords\*\* \*Italic - Additional information\* Blue - Links Purple - Editor Guide Pages Orange - In-game Sections Yellow - Keyboard Shortcuts Red - Negative Feedback Green - Positive Feedback {% endhint %} \*\*\* ## • Using the search bar (Detailed search) For detailed results with specific terms, use the search bar at the top right of this guide website.

Editor Guide - Using the search bar

{% hint style="info" %} Access the \*\*search menu\*\* at any time by pressing the \`Ctrl\`\`+\`\`K\` shortcut. {% endhint %} When you add your topics, the guide will search for both \*\*page names\*\* and \*\*keywords\*\* within each topic to find all results according to your search.

Editor Guide - Search Results (Red: Page name ~ Orange: Keyword)

Choose the best option to quickly navigate directly to that page!

Editor Guide - Searched Page

\*\*\* ## • Using the Directory / Left Tab (Step by Step search) For searches where you're unsure of what to look for, but have a general idea of your goal, it's beneficial to explore step by step. Navigate through information to find your golden nugget of knowledge.

Editor Guide - Directory (Red: Left Page List ~ Green: Page Linking ~ Yellow: Search bar)

Each main topic page includes illustrative page link cards that help visualize content related to each subtopic found within the pages.

Editor Guide - Step by Step search (Red: Head Page ~ Green: Sub Page)

Finally, as you research everything necessary for your upcoming Top Level creation, persistently apply this method until you reach your desired topic!

Editor Guide - Step by Step final search

\*\*\* --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/welcome-to-the-guide/how-to-use-and-search-the-guide.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Types of Validation | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/know-the-basics/types-of-validation.md) . [](https://adofaieditor.gitbook.io/english/know-the-basics/types-of-validation#list-of-validations) List of Validations ---------------------------------------------------------------------------------------------------------------------------- Validation Type Examples Numerical 3524, -14, 0.43 Text Lorem Ipsum, array1, d4rk3n Multiple Selection (DropList with multiple choices) Radio Selection (Few choices where one is always on) File main.adofai, music.ogg, img.png Hex Code 123456ff, 00ff0000, 542199ff It is important to follow the introduction of data with the **correct type** on each setting, otherwise, the settings values won't work! _Some settings might require two types of data to fully work._ [PreviousTile Placement](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement) [NextExport and Publish Levels](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels) Last updated 2 years ago --- # Events | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events.md) . [](https://adofaieditor.gitbook.io/english/events#index) Index ------------------------------------------------------------------- [](https://adofaieditor.gitbook.io/english/events/gameplay-events) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FBf0N7z2VmgntsIdZf7l0%252Fimagem.png%3Falt%3Dmedia%26token%3Db13f32c8-02f7-4bbb-8968-cfeb7c1dbcba&width=490&dpr=3&quality=100&sign=6657ff00&sv=2) **Gameplay Events** [](https://adofaieditor.gitbook.io/english/events/track-events) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FNIxCcCOHykiXJKb4qxTi%252Fimagem.png%3Falt%3Dmedia%26token%3D8357967a-bbc1-4121-a1d8-2ddbe1dd82c1&width=490&dpr=3&quality=100&sign=8aabc08a&sv=2) **Track Events** [](https://adofaieditor.gitbook.io/english/events/decoration-events/move-decorations) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FwZ9b0xfBzJWBXdhtsZh9%252Fimagem.png%3Falt%3Dmedia%26token%3D8474a1cc-0c58-417a-ba51-dd4be97a93a4&width=490&dpr=3&quality=100&sign=d1e026da&sv=2) **Decorations Events** [](https://adofaieditor.gitbook.io/english/events/visual-effects) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FPNYyZy5ySdGPqQcMkeUB%252Fimagem.png%3Falt%3Dmedia%26token%3Da582f591-71c3-4fc7-9baf-db077559fa08&width=490&dpr=3&quality=100&sign=f03dfd1c&sv=2) **Visual Effects** [](https://adofaieditor.gitbook.io/english/events/event-modifiers) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FQZD29DYHeUoS6AZRFz8d%252Fimagem.png%3Falt%3Dmedia%26token%3Da4d4f748-5aa4-4efe-a484-c4f815cb6473&width=490&dpr=3&quality=100&sign=2470719&sv=2) **Event Modifiers** [](https://adofaieditor.gitbook.io/english/events/conveniences) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FLh9QMzgAV8u2N5yK6u3b%252Fimagem.png%3Falt%3Dmedia%26token%3Db6612e7c-eca6-4e23-ac68-0f57bd2403f8&width=490&dpr=3&quality=100&sign=33197bee&sv=2) **Conveniences** [](https://adofaieditor.gitbook.io/english/events/dlc-events) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F9HFXoeajhp8UMcIDAYb3%252Fimagem.png%3Falt%3Dmedia%26token%3Dd64e5ad3-78db-4445-910e-b54141fb3f31&width=490&dpr=3&quality=100&sign=de45f213&sv=2) **DLC Events** (_requires the_ [_Neo Cosmos DLC_](https://store.steampowered.com/app/1977570/A_Dance_of_Fire_and_Ice__Neo_Cosmos/) _)_ [](https://adofaieditor.gitbook.io/english/events/favorites) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FyxPOn08Ypq81Iu9KKBne%252Fimagem.png%3Falt%3Dmedia%26token%3D0c2c7cc5-3adb-4347-b5e6-5c1de1cba360&width=490&dpr=3&quality=100&sign=2bca6034&sv=2) **Favorites** [](https://adofaieditor.gitbook.io/english/events#events-table-format) Events Table Format ----------------------------------------------------------------------------------------------- Icon Stackable Event Name Description An image from the event Indicates if this event can be used multiple times on the same tile floor Name of the event A brief description indicating what the event can do when activated _You can click an_ _Event Name_ _for a more in-detail description and showcase of each event_ [PreviousShow selected tile number](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/show-selected-tile-number) [NextGameplay Events](https://adofaieditor.gitbook.io/english/events/gameplay-events) Last updated 1 year ago --- # Level Preparation and Assisting Techniques | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques.md) . [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques#index) Index ------------------------------------------------------------------------------------------------------- [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FSypCQfZiViDoXoxIWsY6%252Fimagem.png%3Falt%3Dmedia%26token%3Dfe321dd6-c35e-4666-9876-f4a8dfb84e02&width=490&dpr=3&quality=100&sign=6fdaa42c&sv=2) **Good Practices** [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/setting-values-calculation) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FVPc5BEu1xuzwux1EFQOw%252Fimagem.png%3Falt%3Dmedia%26token%3D79502424-e0c5-4d09-849e-c1ec8f029bc1&width=490&dpr=3&quality=100&sign=d08d4ee2&sv=2) **Setting Values Calculation** [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/formatting-styles) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FzIpVo4W9KP5nmBaPW0OO%252FSem%2520T%25C3%25ADtulo.png%3Falt%3Dmedia%26token%3D8c9cd51b-6092-4794-987c-ee911fd6c03a&width=490&dpr=3&quality=100&sign=5350044&sv=2) **Formatting Styles** [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FOgeKFO2YLXiSUuhvgGmT%252Fimagem.png%3Falt%3Dmedia%26token%3Da131817a-407c-475a-896f-7c94857ffa2f&width=490&dpr=3&quality=100&sign=aa63fc53&sv=2) **Difficulty Scoring Methods** * * * [PreviousFavorites](https://adofaieditor.gitbook.io/english/events/favorites) [NextGood Practices](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices) Last updated 11 months ago --- # Background Settings | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/editor-menu-list/background-settings.md) . [](https://adofaieditor.gitbook.io/english/editor-menu-list/background-settings#list-of-settings) List of Settings ----------------------------------------------------------------------------------------------------------------------- Setting Name Type Validation Description Background Color Hex Code Color range value for the background color Show Tutorial Background pattern Radio Selection Choose between showing the background pattern or not in your levels Tutorial Background pattern color Hex Code Color range value for the background pattern Tutorial Background shape Multiple Selection Remove or use different variants of the background shapes in your levels Tutorial Background shape color Hex Code Color range value for the background shapes Background Image Image File Image to act as the background Image Color Hex Code Color range value for the background image contrast Parallax Numerical Indicate both X & Y values to displace the background from the player's POV Display Mode Multiple Selection Select different forms of background placement Image Smoothing Radio Selection Indicate if you allow to smooth digitally the background of your level Lock Rotation Radio Selection Indicate if you allow the background to rotate with the camera Loop Background Radio Selection Indicate if you allow the background image to repeat itself to fill its outside area Scaling Ratio Numerical How much zoom, in %, the background will have ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FjJcAEBO8tdzFu21v40cD%252Fimagem.png%3Falt%3Dmedia%26token%3D3c4fa5a1-493e-4806-88e8-10a106e34dfe&width=768&dpr=3&quality=100&sign=dc8d2358&sv=2) Editor - Background Settings Tab [PreviousTrack Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/track-settings) [NextCamera Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/camera-settings) Last updated 2 years ago --- # Finding the Correct BPM & Offset | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset.md) . [](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#understanding-why-using-the-correct-offset-and-bpm-is-important) Understanding why using the correct Offset and BPM is important ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- While making levels, we often find our songs to be quite difficult to work with because the bases for level creation aren't set automatically for us when adding the song file. This is because every level requires some **preparation** before the actual level editing occurs So, here is what you should do before anything else when adding your song file to the level: * Find the **correct BPM** - _beats per minute_ * Find the **correct Offset** - _how delayed the game starts compared to the song start_ ### [](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#how-to-find-the-ideal-bpm-for-your-song) How to find the ideal BPM for your song If possible, ask the artist who made the song for its BPM, which will save a considerable amount of time. Unfortunately, the ADOFAI editor **does not include** any tools to help you find the song's BPM, so here are some external websites you can use instead: ### [](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#bpm-finders) • BPM Finders [](https://www.beatsperminuteonline.com/) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FizKiWCHwcD1HVjbf7EFV%252Fimagem.png%3Falt%3Dmedia%26token%3Dbd5e515e-0b92-435d-895f-0c66fb3a6f5f&width=490&dpr=3&quality=100&sign=82593484&sv=2) **Beatsperminuteonline** `_Tapper_` [How to use](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#beatsperminuteonline) [](https://www.all8.com/tools/bpm.htm) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FUHuptvtXizUo4Y6KEVud%252FEndlessRealityAll8BPM.png%3Falt%3Dmedia%26token%3Db227784e-ca39-41a2-b74a-b1f1b00b3832&width=490&dpr=3&quality=100&sign=6b2289c5&sv=2) **All8 Tap for Beats Per Minute** `_Tapper_` [How to use](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#all8-tap-for-beats-per-minute) [](https://vocalremover.org/key-bpm-finder) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FSSG9LrvTTRo5jEn0P9Yr%252FTapTempoMegaSphereHostility.png%3Falt%3Dmedia%26token%3D79732d41-2946-487a-9bdc-c192527fb6dc&width=490&dpr=3&quality=100&sign=96901b2c&sv=2) **VocalRemover** `_Tapper_` [How to use](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#vocalremover-tap-tempo) [](https://arrowvortex.ddrnl.com/) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FS9LF5irTJctG86nLlyx9%252FArrowVortex%2520AutoFind%2520BPM.png%3Falt%3Dmedia%26token%3D9cdec1e9-1807-4775-a764-18d49b6ebf3a&width=490&dpr=3&quality=100&sign=561b041e&sv=2) **ArrowVortex** `_AutoFinder_` [How to use](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#arrowvortex) ### [](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#how-to-find-the-correct-offset-for-your-level) How to find the correct offset for your level Unfortunately, the ADOFAI editor **does not include** any tools to help you find the song's offset, so here are some external tools you can use instead: ### [](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#offset-finders) • Offset Finders [](https://www.audacityteam.org/download/windows/) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fhv7NbdukRpLrE1z8sdld%252Fimagem.png%3Falt%3Dmedia%26token%3Df9ff0d8e-05f0-4d40-9f90-ac0f8f856063&width=490&dpr=3&quality=100&sign=e97b6e38&sv=2) **Audacity** [How to use](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#audacity) You can always **change** the pitch down of your level, to test how accurate your BPM and offset are. Just remember to switch it back to 100% when you are done _Both these methods are only as accurate as their user's precision. If you still have trouble finding either the Offset or the BPM, ask someone from the community to help. It's always great to have second opinions!_ * * * #### [](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#beatsperminuteonline) • beatsperminuteonline How to use:[](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#how-to-use) **\[1\]** After entering the website, it's important to **play your song** in the background, as this website will follow the **user's input** to the beat. **\[2\]** Press any key _or your mouse on the BPM button_ and try to be consistent with your taps. This is where the bpm counter will present you with a number that should be your song's bpm. _Try to do at least 40 consistent presses._ **\[3\]** Use the value you acquired on the Song Settings - Beats per minute, and you are all ready! ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Ft7x0ncpSpyWDdewBYAgk%252Fimagem.png%3Falt%3Dmedia%26token%3D8a8de151-6949-42d2-ac5d-05d354f75025&width=768&dpr=3&quality=100&sign=e9944df4&sv=2) **\[1\]** Beatsperminuteonline Website ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FgVNyn75jFVoziE7pyPfl%252Fimagem.png%3Falt%3Dmedia%26token%3D1876ca8a-8f7d-4ad3-850e-f3a625c36afc&width=768&dpr=3&quality=100&sign=8e037c35&sv=2) **\[2\]** Beatsperminuteonline - BPM found ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fzm5yC4iHQ1JFM9QIkYw2%252Fimagem.png%3Falt%3Dmedia%26token%3D3c881a57-6ce5-4cc2-922b-252d718430bc&width=768&dpr=3&quality=100&sign=b6e856f0&sv=2) **\[3\]** Game Editor, Song Settings - Correct BPM * * * #### [](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#all8-tap-for-beats-per-minute) •All8 Tap for Beats Per Minute II. How to use:[](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#ii.-how-to-use) **\[1\]** This one works in a very similar way to Beatsperminuteonline, however, it is more minimalistic and straight to the point. It's mostly a question of preference, so feel free to try both and see which suits you better. **\[2\]** Press any key _or your mouse on the BPM button_ and try to be consistent with your taps. This is where the bpm counter will present you with a number that should be your song's bpm. _Try to do at least 40 consistent presses._ **\[3\]** Use the value you acquired on the Song Settings - Beats per minute, and you are all ready! ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FAn4rdQRqusu6rASd3xNf%252FScreenshot%25202023-07-09%2520at%252014-10-25%2520Tap%2520for%2520Beats%2520Per%2520Minute%2520BPM.png%3Falt%3Dmedia%26token%3D6892a3ff-53bb-4283-805d-790839fc658a&width=768&dpr=3&quality=100&sign=ece6439b&sv=2) **\[1\]** All8 Tap for Beats Per Minute Website ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FUHuptvtXizUo4Y6KEVud%252FEndlessRealityAll8BPM.png%3Falt%3Dmedia%26token%3Db227784e-ca39-41a2-b74a-b1f1b00b3832&width=768&dpr=3&quality=100&sign=6b2289c5&sv=2) **\[2\]** All8 Tap for Beats Per Minute - BPM found ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FY9zEkIHcT1UkHStwgADi%252FEndlessRealityBPM.png%3Falt%3Dmedia%26token%3D4b257c0c-1d53-48ba-9d5c-f7c4058c6ef8&width=768&dpr=3&quality=100&sign=cfa20bcc&sv=2) **\[3\]** Game Editor, Song Settings - Correct BPM * * * #### [](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#vocalremover-tap-tempo) • VocalRemover Tap Tempo III. How to use:[](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#iii.-how-to-use) **\[1\]** VocalRemover has a BPM autofinder and a BPM tapper. Only the BPM tapper will be covered. **\[2\]** In the "_Tap Tempo_" function, is it required by the user to press space at least 20 times in the rhythm of the song to have the estimated BPM, but the user can do more if they want a more consistent result. This is more precise than the last two, but in exchange, requires a higher precision of the user to get an accurate estimation. **\[3\]** Use the value you acquired on the Song Settings - Beats per minute, and you are all ready! ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fq6f9URpzYJbo5BHU3fZb%252FVocalRemover%2520Page.png%3Falt%3Dmedia%26token%3Da2c72d59-635e-4fd3-80e8-d0aa9c48658a&width=768&dpr=3&quality=100&sign=3aa6ee7e&sv=2) **\[1\]** VocalRemover Website - Song Key and BPM Finder ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FSSG9LrvTTRo5jEn0P9Yr%252FTapTempoMegaSphereHostility.png%3Falt%3Dmedia%26token%3D79732d41-2946-487a-9bdc-c192527fb6dc&width=768&dpr=3&quality=100&sign=96901b2c&sv=2) **\[2\]** BPM acquired after tapping on the rhythm ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F9eztpJ9LpHUuyoh4xXvj%252FMegaSphereHostilityBPM.png%3Falt%3Dmedia%26token%3Dcc8d20ea-104d-4d26-bece-c3d5eba15c28&width=768&dpr=3&quality=100&sign=438da9b&sv=2) **\[3\]** Game Editor, Song Settings - Correct BPM * * * #### [](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#arrowvortex) • ArrowVortex IV. How to use:[](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#iv.-how-to-use) **\[1\]** ArrowVortex is mainly a program made for making charts for 4k rhythm games, like StepMania, Osu!Mania, Quaver, Eterna, etc.; but it can actually be useful to find the BPM of songs for other games, like in this case, ADOFAI. **\[2\]** To download ArrowVortex, just simply use one of the download options provided by its website, and extract the .rar file. When you open ArrowVortex, it should look like this. _(Picture below)_ **\[3\]** To find the BPM of the song you will use, you are firstly to open the song file in the program. To do so, click the "_File_" button (I), then the "_Open_" button (II). After that, find the song file in your selected directory and open it. _Press_ `F3` _to hear beat ticks, that correspond with the current BPM._ **\[4\]** After opening the song in the program, click on the "_Tempo_" button, then "_Adjust sync_". **\[5\]** This will bring you to the "_ADJUST SYNC_" settings, where the ArrowVoltex has a built-in feature to automatically find the BPM of a song, when pressing "_Find BPM_". _If the BPM the autofinder gave was an rational number, the safest thing to do is_ _**use the nearest integer number**__._ **\[6\]** After finding the BPM, put the value you acquired on the Song Settings - Beats per minute, and you are all ready! ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FiVP9qOXt8kQBCq6Ndk23%252FScreenshot%25202023-07-09%2520at%252017-16-41%2520ArrowVortex.png%3Falt%3Dmedia%26token%3Dce180dc3-1484-44e5-b7f4-5730559f05de&width=768&dpr=3&quality=100&sign=cba91e8b&sv=2) **\[1\]** ArrowVortex Website ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FWrunOAXFR2TaYR7cP2vz%252FArrowVortex%2520Main%2520Menu.png%3Falt%3Dmedia%26token%3Dc54445ed-e4ba-43ef-8361-fe47e1d81876&width=768&dpr=3&quality=100&sign=86cb5ad2&sv=2) **\[2\]** ArrowVortex Main Menu ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FD6HtzkGC7byWQ35MFcNx%252FArrowVortex%2520How%2520To%2520Open%2520Song%2520Files.png%3Falt%3Dmedia%26token%3D1e6f9c22-07d5-4efd-9d25-b7a59fb03e1f&width=768&dpr=3&quality=100&sign=5b891da3&sv=2) **\[3\]** Order of buttons to press ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FGH0M8jQdtp2sVcOM4VWI%252FArrowVortex%2520Adjust%2520Sync.png%3Falt%3Dmedia%26token%3D3f05efee-cf36-4dc0-a848-e13eb7f8f5cb&width=768&dpr=3&quality=100&sign=4a5ebd03&sv=2) **\[4\]** Order of buttons to press ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FS9LF5irTJctG86nLlyx9%252FArrowVortex%2520AutoFind%2520BPM.png%3Falt%3Dmedia%26token%3D9cdec1e9-1807-4775-a764-18d49b6ebf3a&width=768&dpr=3&quality=100&sign=561b041e&sv=2) **\[5\]** "_ADJUST SYNC_" Menu ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FzKX4ImqcjoYdqn6uCl8K%252FCaptura%2520de%2520tela%25202023-07-09%2520182618.png%3Falt%3Dmedia%26token%3D45152759-5b81-4498-970f-860d00d87bc1&width=768&dpr=3&quality=100&sign=f75be7ba&sv=2) **\[6\]** * * * #### [](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#audacity) • Audacity V. How to use:[](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset#v.-how-to-use) **\[1\]** To find an offset that works in the game, you have to take into consideration: * Where do you want the gameplay to start? When the music starts, or at a later point in the song? **\[2\]** To **add a song**, simply draw any audio file into the program, and a screen with the track's audio waves should appear. **\[3\]** If you notice any gap between the start and the blue waves, that means your song has offset. To find out, click on the top of the gap and use the **Zoom + tool** to take a closer look. **\[4\]** Finally, use your **key arrows,** or **mouse click** to place as close as possible, to the first blue high wave, to find a close-to-perfect offset from the **start** of your song. This value will match the start of your gameplay level (_make sure to copy the time that is in milliseconds_), use that value on the Song Settings - Offset, and you are all ready! ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FIUDGV6IGq6DdyFrRoViJ%252Fimagem.png%3Falt%3Dmedia%26token%3D3cea3e8f-3998-478e-b529-62c84f3cede8&width=768&dpr=3&quality=100&sign=1717a28e&sv=2) **\[1\]** Audacity - Main Screen ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FJ2dsI1Ut9dAOfnrievEE%252Fimagem.png%3Falt%3Dmedia%26token%3D91ab20ad-56b1-4793-ba17-da1dfa1a3537&width=768&dpr=3&quality=100&sign=dd6623e3&sv=2) **\[2\]** Audacity - Track display ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FoJ0xDyqpg5wOu9ghsBBi%252Fimagem.png%3Falt%3Dmedia%26token%3D9aff41a9-bd73-492f-812a-d3db1041d8cc&width=768&dpr=3&quality=100&sign=35fde312&sv=2) **\[3\]** Audacity - Offset gap close up ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FIHMiUigSIZf7fUFvmV5l%252Fimagem.png%3Falt%3Dmedia%26token%3Dcf8fbdb6-d02a-45da-b4d8-49b1070b0ab6&width=768&dpr=3&quality=100&sign=46d9ac53&sv=2) **\[4\]** Audacity - Ideal game offset ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fd3oQFalDaiO0ZEhWi6Q5%252Fimagem.png%3Falt%3Dmedia%26token%3De58faba1-3364-4ae9-92b8-e67cda7d754c&width=768&dpr=3&quality=100&sign=49e5831c&sv=2) **\[5\]** Game Editor, Song Settings - Ideal Offset [PreviousName and Save Levels](https://adofaieditor.gitbook.io/english/know-the-basics/name-and-save-levels) [NextTile Placement](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement) Last updated 2 years ago --- # Shortcuts Listing | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing.md) . [](https://adofaieditor.gitbook.io/english/shortcuts-listing#index) Index ------------------------------------------------------------------------------ [](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F7X2kM00VsSl42YnQif7x%252Fimagem.png%3Falt%3Dmedia%26token%3D5dc13348-ed4c-48b9-b976-40e4debf687d&width=490&dpr=3&quality=100&sign=9447579d&sv=2) **Basic Editing** [](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FCPqmn07ji5gkSxJqFqRs%252Fimagem.png%3Falt%3Dmedia%26token%3Db1993f2a-6d82-4ea8-93a3-54561a9a6f0e&width=490&dpr=3&quality=100&sign=194e763&sv=2) **Selection and Deletion** [](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FedU7Dql2XgjPiSmltvyo%252Fimagem.png%3Falt%3Dmedia%26token%3D7e83eb4c-2ab4-4fd1-b5a9-94be9674b83c&width=490&dpr=3&quality=100&sign=6a65e723&sv=2) **Flipping and Rotation** [](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FogAUojNNIPCHgc3Ror0s%252Fimagem.png%3Falt%3Dmedia%26token%3Def3f0036-bdf0-473f-9db5-668064ab8abe&width=490&dpr=3&quality=100&sign=2e3ea231&sv=2) **Advanced Editing** [](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FLMmU3TBUvFRjOYWD3Jbq%252Fimagem.png%3Falt%3Dmedia%26token%3Df3830936-50d3-4f74-986f-7b65df70eddb&width=490&dpr=3&quality=100&sign=3dfa4ff9&sv=2) **Bookmarks** [](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FEDrYCNpLhIPUbMn7Zy2K%252Fimagem.png%3Falt%3Dmedia%26token%3D7c4344cf-8106-4303-a376-b51595fc1d6e&width=490&dpr=3&quality=100&sign=bf338a6e&sv=2) **Editor Workflow** [](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FvgmSrvGGbN2DQ10kVoNb%252Fimagem.png%3Falt%3Dmedia%26token%3Ddf53bd92-35d2-4fc7-8715-3d0091bea428&width=490&dpr=3&quality=100&sign=ae958c3d&sv=2) **Gameplay** [](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FVNEt3lLxtUotSxcQaNRH%252Fimagem.png%3Falt%3Dmedia%26token%3D00fe4b92-9b6d-4bfd-a530-b54144865ee3&width=490&dpr=3&quality=100&sign=fd3a8c03&sv=2) **Other Shortcuts** You can access most of these shortcuts in-game by pressing `Ctrl + H` [](https://adofaieditor.gitbook.io/english/shortcuts-listing#shortcuts-table-format) Shortcuts Table Format ---------------------------------------------------------------------------------------------------------------- Keyboard Input Description Combo of keys that help you create/edit/check content A brief description indicating what the shortcut can do when pressed _You can click a_ _Shortcut Description_ _for a more in-detail description and showcase of each shortcut_ [PreviousDecorations](https://adofaieditor.gitbook.io/english/editor-menu-list/decorations) [NextBasic Editing](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing) Last updated 1 year ago --- # Camera Settings | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/editor-menu-list/camera-settings.md) . [](https://adofaieditor.gitbook.io/english/editor-menu-list/camera-settings#list-of-settings) List of Settings ------------------------------------------------------------------------------------------------------------------- Setting Name Type Validation Description Relative to Multiple Selection Select which point your camera is focusing Position Numerical Offset Position on X & Y from the camera point relative to, in tiles Rotation Numerical Value, in degrees, of how much the camera turns around itself Zoom Numerical How much, in %, the camera focus something Pulse camera at tiles Radio Selection Indicate if you allow the camera to pulse everytime you press a hit while playing ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FLy4U0w50fzla6qAv7u85%252Fimagem.png%3Falt%3Dmedia%26token%3D60df36c8-40ce-49e2-885e-2452be537339&width=768&dpr=3&quality=100&sign=a2e72a35&sv=2) Editor - Camera Settings Tab [PreviousBackground Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/background-settings) [NextMisc Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/misc-settings) Last updated 2 years ago --- # Workshop and Level Hunting | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting.md) . [](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting#access-the-games-steam-workshop) Access the game's Steam Workshop -------------------------------------------------------------------------------------------------------------------------------------------- Steam Workshop has vast other game content available for players to subscribe to and play as they like. To access the ADOFAI's workshop, head over to your game section on your Steam library and press Workshop ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fmq7U5t7q83I5xPMDZBxM%252Fimagem.png%3Falt%3Dmedia%26token%3Df3f856cc-6940-49d7-86fd-818ca4f60d2b&width=768&dpr=3&quality=100&sign=d769c861&sv=2) Steam Library - Game Tab The game's workshop is now open. From Discussions, Screenshots, Videos, Guides, and much more, every piece of content can be found here, including all levels made by other players ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FGZHYvAk9MxoOvzedGzMh%252Fimagem.png%3Falt%3Dmedia%26token%3D85307d4c-a9c3-48e5-ae81-9f0ed9b2d304&width=768&dpr=3&quality=100&sign=16ebbbe1&sv=2) Steam - ADOFAI workshop [](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting#finding-new-levels) Finding new levels ----------------------------------------------------------------------------------------------------------------- ### [](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting#by-name) • By name To search for a specific artist, song, or level creator, write their name into the workshop search bar. All level content that matches your description, should appear right under ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FZbJv7T1FVbWU2exdctPi%252Fimagem.png%3Falt%3Dmedia%26token%3D02241437-f2a9-41a0-b470-2d952a67f5b0&width=768&dpr=3&quality=100&sign=defb9871&sv=2) Workshop - Search Bar ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FpChTxbo8rnNtnjqCjfea%252Fimagem.png%3Falt%3Dmedia%26token%3D141acf53-b236-427b-ae9e-a447280eb729&width=768&dpr=3&quality=100&sign=938db892&sv=2) Workshop - Search Results ### [](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting#by-most-recent-uploaded) • By most recent uploaded Searching for new uploaded levels is simple. Under the search bar, there is a section for popular workshop tabs such as Most Popular, Last Updated, etc. In there, click the "Most Recent" to head over to the most recent uploaded levels section ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FpeVV7fXXMLEJF9cObAdk%252Fimagem.png%3Falt%3Dmedia%26token%3D10998634-6082-4f36-a8ab-cbcff4c45a3b&width=768&dpr=3&quality=100&sign=c41d8107&sv=2) Workshop - Browse Recent Items by Tag ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FeFwxxE2B9ubXgmNgkDcU%252Fimagem.png%3Falt%3Dmedia%26token%3D33f5a92b-00d8-4757-a863-e0a32cb0513f&width=768&dpr=3&quality=100&sign=16fe3c13&sv=2) Workshop - Most Recent Levels ### [](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting#by-most-popular) • By most popular As you open the game's workshop, you will be presented with the Top 9 most Popular levels of the week ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FvBskqApvVSzixvWrx7rZ%252Fimagem.png%3Falt%3Dmedia%26token%3D9138ceb0-f912-4bf2-be72-76dbf3febb52&width=768&dpr=3&quality=100&sign=8f03948c&sv=2) Workshop - Top 9 Most Popular Levels of the week To continue, you can press the "Most Popular Items" on the top of this area, or click under the search bar where it says "Most Popular" ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FO2cciO3RxjC8G2i69jNw%252Fimagem.png%3Falt%3Dmedia%26token%3Dff8e5e3c-689c-450a-91e8-e6d77a820ec4&width=768&dpr=3&quality=100&sign=55c51042&sv=2) Workshop - Browse Popular Items by Tag ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FGGlqaAHIf3lSrYF3Kixn%252Fimagem.png%3Falt%3Dmedia%26token%3De86ccd36-5516-4041-a342-affb746d0a26&width=768&dpr=3&quality=100&sign=29bb95ba&sv=2) Workshop - Most Popular Levels of the week In case you want to extend the period of time on the popular search, click on "Over time period" and select your search criteria ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FtUHJOk0UbNyyQhvxTA1M%252Fimagem.png%3Falt%3Dmedia%26token%3D1d7142df-b32b-4c61-8c37-a0d581d13429&width=768&dpr=3&quality=100&sign=a30fa1f2&sv=2) Workshop - Over Time Period List ### [](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting#by-difficulty-and-content-available) • By Difficulty and Content available Levels can be searched by a difficult setting (steam evaluation, not gems) and/or their content available inside each level. Pressing any of the available options will direct you to the levels that meet the same criteria ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FTpnILfadEJzNLwmGARZm%252Fimagem.png%3Falt%3Dmedia%26token%3D7796d05e-a4ce-4b1d-813d-3232685fe121&width=768&dpr=3&quality=100&sign=f88e9b38&sv=2) Workshop - Browse by Difficulty / Content Each setting will use the most popular of the week as the second criteria on finding levels with a selected Difficulty and/or Content ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fa2GSQKNTHDQLqIrD4O4o%252Fimagem.png%3Falt%3Dmedia%26token%3D6383978c-63ff-459c-a118-f58415bf1422&width=768&dpr=3&quality=100&sign=8741c799&sv=2) Workshop - Browse by Content [](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting#access-your-level-files-on-the-workshop) Access your level files on the Workshop ----------------------------------------------------------------------------------------------------------------------------------------------------------- Your released levels can be found on the workshop inside the files you have posted. Just click "Your files" and then "Files you've posted" ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FYHjxIEyFnopdiFgXgwE7%252Fimagem.png%3Falt%3Dmedia%26token%3D1ac76034-68d9-44f2-a1d3-51ac0a571453&width=768&dpr=3&quality=100&sign=c8e21921&sv=2) Workshop - Files you've posted A screen with all your published levels should appear! ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FDuUnbsUbFqb8HQmj6nbf%252Fimagem.png%3Falt%3Dmedia%26token%3D6a4d63a0-bf0c-4c40-8e70-e1310aae3246&width=768&dpr=3&quality=100&sign=29e58b1f&sv=2) Workshop - Your levels [](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting#level-management) Level Management ------------------------------------------------------------------------------------------------------------- On this page, right next to the subscribe button, you have owner controls, where you can make a series of changes to the display and collaboration of your levels ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FKky2X3KZIBNK36DD1WT6%252Fimagem.png%3Falt%3Dmedia%26token%3Dc08893ff-3f32-4040-b49c-cdac14d410ca&width=768&dpr=3&quality=100&sign=c986c205&sv=2) Workshop - Level Editing Page ### [](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting#edit-title-and-description) • Edit Title & Description Change the title and the file description of your level on the Steam Workshop ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FW6IIkdfMGfxlBY1zndBM%252Fimagem.png%3Falt%3Dmedia%26token%3D81282366-f7c2-4d10-9309-2387f360e51a&width=768&dpr=3&quality=100&sign=afedea6f&sv=2) Workshop Owner Controls - Edit Tile & Description This will not change the in-game Artist/Song content or its level description. Merely changes the steam level display ### [](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting#add-edit-images-and-videos) • Add/edit images & videos In case you would like to attach the gameplay of your level and a few images to the level display, simply upload the image files here. In case your video is already on YouTube, feel free to add the URL to the YouTube Attachment ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FX2vfiMu6fn4PjoJv6pTY%252Fimagem.png%3Falt%3Dmedia%26token%3D51b052a8-081f-4360-9b6c-39f1b5992b32&width=768&dpr=3&quality=100&sign=db95230f&sv=2) Workshop Owner Controls - Add / Edit Images & Videos To manage your existing images & videos, click on the "X" simply to remove them. You can also drag them around to order them as you like ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F0Iw0kLSjtNCBsgb8MSsu%252Fimagem.png%3Falt%3Dmedia%26token%3D0fac2b22-80bb-4d4e-8cbb-9330f288cd58&width=768&dpr=3&quality=100&sign=3aca8c77&sv=2) Workshop Owner Controls - Manage Images & Videos ### [](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting#add-remove-contributors) • Add/Remove Contributors If your level was made with more than one player, it's always great to give them credit too! Steam allows you to add and remove contributors from your friends list to your level ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FcZvJIMYBAYO1N6VwfEPj%252Fimagem.png%3Falt%3Dmedia%26token%3D8cc263b6-651c-4e17-a9b9-4e0e011dad0a&width=768&dpr=3&quality=100&sign=c34cb5b9&sv=2) Workshop Owner Controls - Manage Contributors ### [](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting#edit-profile-links) • Edit profile links In case you want to include any of your page & social media info into your levels, you can add them to your owner profile ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FYqAzkl7VxgdZZUwCYQGv%252Fimagem.png%3Falt%3Dmedia%26token%3D46b07e41-ff04-4d2f-b840-26410d160316&width=768&dpr=3&quality=100&sign=18ca1768&sv=2) Workshop Owner Controls - Level Creator links ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FhFuKua2QVco8MHPtehO0%252Fimagem.png%3Falt%3Dmedia%26token%3Dc7079617-48e2-4164-9835-84fe47eecd0e&width=768&dpr=3&quality=100&sign=349aed18&sv=2) Workshop Level - Contributors and Links [PreviousTech Chart Playing Techniques](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/tech-chart-playing-techniques) [NextMods Listing and Installation](https://adofaieditor.gitbook.io/english/mods-listing-and-installation) Last updated 1 year ago --- # Name and Save Levels | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/know-the-basics/name-and-save-levels.md) . [](https://adofaieditor.gitbook.io/english/know-the-basics/name-and-save-levels#naming-rules) • Naming Rules ----------------------------------------------------------------------------------------------------------------- ### [](https://adofaieditor.gitbook.io/english/know-the-basics/name-and-save-levels#general-rules-for-level-naming) ‣ General rules for level naming Naming your level is quite easy, although there are some **precautions** to take to ensure full compatibility across every OS version of the game. * Levels **can** contain letters (a-z), numbers (0-9), dashes (-), underscore (\_), and periods (.); * Levels permit these characters, but it is strongly advised to avoid using ampersands (&), equal signs (=), apostrophes ('), plus signs (+), commas (,), angle brackets (<,>), spaces ( ), consecutive periods (..), or any non-alphabetical symbols. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FCRjyRShzgm3hSPqh3j4V%252Fimagem.png%3Falt%3Dmedia%26token%3D14f00220-5f38-4ac2-85f8-fd69208edb2b&width=768&dpr=3&quality=100&sign=71bf7a36&sv=2) Explorer - Good example of naming ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fz27thj0tTSAnUNcuocBb%252Fimagem.png%3Falt%3Dmedia%26token%3Dcd48e97c-addc-4c21-821e-4fc4dc20e1ae&width=768&dpr=3&quality=100&sign=6ef6d3f0&sv=2) Explorer - Bad example of naming * * * ### [](https://adofaieditor.gitbook.io/english/know-the-basics/name-and-save-levels#naming-levels-to-include-tutorials) ‣ Naming levels to include tutorials When publishing levels, the workshop allows you to add tutorials to your levels. This is possible by including one file for each tutorial, grouping them with the _LevelNameTutorialNumber.adofai_ format **Levelname** must match your main file's name, so the game can associate the level with its tutorials, e.g., fragor1.adofai ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FN9ocHkPBNjrSfcBRcfvb%252Fimagem.png%3Falt%3Dmedia%26token%3Ddb327356-a2d8-4e29-a30d-1426975fea8a&width=768&dpr=3&quality=100&sign=ec48474c&sv=2) Game Editor - Tutorial levels info * * * [](https://adofaieditor.gitbook.io/english/know-the-basics/name-and-save-levels#saving-levels) • Saving Levels ------------------------------------------------------------------------------------------------------------------- ### [](https://adofaieditor.gitbook.io/english/know-the-basics/name-and-save-levels#saving-current-level) ‣ Saving current Level ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fu2ZyTPkX0VWn7jMySvzm%252Fimagem.png%3Falt%3Dmedia%26token%3D539fb726-1cce-4be3-b6af-13db49493758&width=768&dpr=3&quality=100&sign=66b053a8&sv=2) Editor Screen When opening the editor, it is best to first **save your level** to create the necessary files from the very start. When saving, two files will be **stored** in your desired storage location: * main.adofai * backup.adofai The .adofai file format is used to save all of your levels. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FUIh6HF7B5bM1tsO5KMSc%252Fimagem.png%3Falt%3Dmedia%26token%3D28d68be5-076b-4390-8293-a6c06369cb77&width=768&dpr=3&quality=100&sign=a8dc27ba&sv=2) Editor - Top Menu Bar To save your files, use your **mouse** to click on the **Top Menu Bar** where the 💾 icon is. A drop-down list should appear with several options. For this part, we are focusing only on the **Save** and **Save As...** options. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FORS74Xxid6Z7WbkgEMqZ%252Fimagem.png%3Falt%3Dmedia%26token%3D93d4ae53-bad7-4d65-a346-241c22520987&width=768&dpr=3&quality=100&sign=32a49e7a&sv=2) Editor - Top Menu Bar opened Regarding the **Save** option, it saves your current level progress. You can do this at any time after making changes to the level you are currently editing. You can also use `Ctrl + S` to save your current level. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FvRYgVkLHyliUBHXxcKbf%252Fimagem.png%3Falt%3Dmedia%26token%3D090b3b0e-5ff1-41f7-99ca-7f9717959064&width=768&dpr=3&quality=100&sign=3cb0edbc&sv=2) Editor - Top Menu Bar showing the level with a saved name When **saving** for the **first time**, your OS will request to save your file on your default directory. Make sure to select your desired location before confirming the first save. * * * ### [](https://adofaieditor.gitbook.io/english/know-the-basics/name-and-save-levels#saving-a-new-copy-of-the-current-level) ‣ Saving a new copy of the current Level The **Save As...** option creates a new file, unlike the **Save** option, which only updates the file you are currently working on. When you select this option, a new window appears. You can use the explorer tools on your computer to choose where to save your level and to properly name your file. All your decor, videos and files will be automatically storage on the new level location. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F1Pa7oJ4BnYRiPLU7A3kV%252Fimagem.png%3Falt%3Dmedia%26token%3D44f8082d-c5ef-4ea2-b632-927a5ceaae1e&width=768&dpr=3&quality=100&sign=5b73c669&sv=2) Windows Explorer - Saving You can also use `Ctrl + Shift + S` to save your level into a new file. Remember to include all the files, such as decorations and song audio files, when exporting levels onto .zip files. * * * [PreviousLocate levels files](https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files) [NextFinding the Correct BPM & Offset](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset) Last updated 1 year ago --- # Introduction To Tech Charts | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts.md) . ### [](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts#index) Index [](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/what-is-tech-charting) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FqesYdcES0Bv6TTiBrEEQ%252Fimagem.png%3Falt%3Dmedia%26token%3D4dea91d6-cc94-4490-a359-2c9e24d1c8c6&width=490&dpr=3&quality=100&sign=f37dda60&sv=2) **What is Tech Charting?** [](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/common-characteristics-patterns-in-tech-charting) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FRXvr9hv6HWTlV9dFBZUt%252FCaptura%2520de%2520tela%25202023-06-28%2520230311.png%3Falt%3Dmedia%26token%3D4b4492f7-503b-4d99-884b-1dea94aa20c7&width=490&dpr=3&quality=100&sign=f73bd67f&sv=2) **Common Characteristics / Patterns In Tech Charting** [](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/examples-of-classic-vs-tech-charts) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fwgug2UfGpg34KD9vVLjz%252Fimagem.png%3Falt%3Dmedia%26token%3D73082b38-f0fe-4346-9799-45f255556442&width=490&dpr=3&quality=100&sign=99176d2b&sv=2) **Examples Of Classic Vs Tech Charts** [](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/tech-chart-playing-techniques) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FKndfuCSM3K9QVWoCL3fd%252Fimagem.png%3Falt%3Dmedia%26token%3D4bd3bb33-35fc-4586-bd58-6841f2243b9f&width=490&dpr=3&quality=100&sign=629bc4d&sv=2) **Tech Chart Playing Techniques** [PreviousMagic Shapes](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/magic-shapes) [NextWhat Is Tech Charting?](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/what-is-tech-charting) Last updated 1 year ago --- # Event Skillful Formatting and Showcases | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases.md) . [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases#index) Index ---------------------------------------------------------------------------------------------------- [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FZpHRmmCXDWT7biMvjVi8%252Fimagem.png%3Falt%3Dmedia%26token%3D3ad29b61-efcd-46c3-8d1b-5a65d369aa3f&width=490&dpr=3&quality=100&sign=37ecafc4&sv=2) **Decorations and Text Creative Format** [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F4b9xQBuinwC30hYpp1Rx%252Fimagem.png%3Falt%3Dmedia%26token%3D6ea41e48-c1c0-4167-9936-e502cc988f1b&width=490&dpr=3&quality=100&sign=c1b1bb9c&sv=2) **Easing Showcase** [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fd0REtyFF2wYftQYOh65K%252Fimagem.png%3Falt%3Dmedia%26token%3Db38309fe-a18e-4b23-b3a4-f883c9535633&width=490&dpr=3&quality=100&sign=87802c46&sv=2) **Filters Showcase** [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/advanced-filters-showcase) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FORIp1aP6bBgEltEjHARq%252Fimagem.png%3Falt%3Dmedia%26token%3Dc10077b9-8a6e-41c8-97f1-686dd1f3d7b4&width=490&dpr=3&quality=100&sign=58849b3d&sv=2) **Advanced Filters** [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F5koLFZKPP5MwQNSTf2mj%252Fimagem.png%3Falt%3Dmedia%26token%3D1daa0ce0-18a9-434a-8008-757749d03fba&width=490&dpr=3&quality=100&sign=12a53786&sv=2) **General Gimmicks** [PreviousDifficulty Scoring Methods](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods) [NextDecoration and Text Creative Format](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format) Last updated 1 year ago --- # Tile Placement | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement.md) . When it comes to constructing your level, the editor allows you to input each tile using the keyboard. There are also several methods to custom input an angle into the game. Before we continue, here is how the image will be subtitled for your understanding: * **White Letters** - Keyboard Shortcut for tile placement * **Yellow Lines and Angles** - 90º Separation placement and their associated angles * **Blue Lines and Angles** \- 45º Separation placement and their associated angles * **Green Lines and Angles** - 30º Separation placement and their associated angles * Red Lines and Angles - 15º Separation placement and their associated angles Let's now learn how to start counting angles **according to the planet's rotation**. All examples will be based out of a `4/4` Tempo Signature, which is the most commonly used around most songs. Each angle will be counting from 0º at its most right side radius, turning counter-clockwise and increasing this number until one full lap around is complete, where it goes back to 0º Learning this angle measure is efficient as your level will register angles into your Angle Data portion on your level files. Learn more about this on [Surgery](https://adofaieditor.gitbook.io/english/surgery) Page [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#id-90o-angles) 90º Angles -------------------------------------------------------------------------------------------------------- Starting from the basics, 90º placements are the simplest to use, as they represent our on-beats and off-beats of the song So let's consider that every time we hit 0º, we are doing 1 beat into the song beat ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FI8rQlPQXHu30Ea7Py8Xg%252FCompass%25200%2520degrees.png%3Falt%3Dmedia%26token%3D1f9557f7-ed8f-46cb-9629-c3943ec23ffe&width=768&dpr=3&quality=100&sign=d224b23a&sv=2) Tempo - 4/4 Sheet where each sheet beat, equals the start of an angle (0º degrees) #### [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#example-1) • Example 1 According to the game tile values, each tile represents an angle. Said angle is always base out of a counter-clockwise rotation from each beat, meaning 1 beat equals a starting point of an angle value. With this in mind, every time you place a tile that isn't at beat start, its angle value will increase depending on how its angle ends, based from the beat start position. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FpxzkM1K2zzRApGccGap6%252F90%2520angles.png%3Falt%3Dmedia%26token%3D99dd1a03-904d-4449-bde3-7e4e9ee7a553&width=768&dpr=3&quality=100&sign=727c9511&sv=2) Angle Rotation - 90º Splits ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fq1T5X1mcShMi5ejiU10P%252FCompass%25200%2520degrees%2520with%2520offbeats.png%3Falt%3Dmedia%26token%3D77a6404d-c384-4d4a-8719-e97f70f6e71d&width=768&dpr=3&quality=100&sign=4360a428&sv=2) Tempo - 4/4 Sheet, now with off-beat indicators These vertical angles (90º and 270º) are what we call off-beats, meaning they can occur in between each beat #### [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#example-2) • Example 2 Notice how the last horizontal tile had an angle of 180º? This is due to the origin point of the track being left to right, meaning this angle has a value of half a circle = 180º ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FcSMroFP8KqrX4mTA5a8q%252FCompass%252090%2520degrees.png%3Falt%3Dmedia%26token%3Dca83b1ef-8f4d-4a19-95d2-a6df6dfeff25&width=768&dpr=3&quality=100&sign=c18550f3&sv=2) Tempo - 4/4 Sheet, using off-beats #### [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#example-3) • Example 3 Same logic applies here, each angle doing down has to turn a radius angle from the right to left, so 1 and a half circle = 270º ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FcTYMTaY1p7SDyQpRDmhp%252FCompass%2520270%2520degrees.png%3Falt%3Dmedia%26token%3D75581d69-bb89-42b7-8817-2e415bdfbe85&width=768&dpr=3&quality=100&sign=7ff8ef9e&sv=2) Tempo - 4/4 Sheet, using long off-beats #### [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#example-4) • Example 4 This case is a bit tricky. Each angle, compared to the last one, is a 90º different, however, when counting angles always remember to do it counter-clockwise, always starting from the beat line radius angle. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FmJ7an9aln6sS6qIPjKHP%252FCompass%2520squares%2520degrees.png%3Falt%3Dmedia%26token%3D7d0d9bc6-5e79-4ed9-9998-1851406c74d9&width=768&dpr=3&quality=100&sign=af7d73de&sv=2) Tempo - 4/4 Sheet, mixing on-beats and off-beats In conclusion, the angles presented in the square are 0º, 90º, 180º, 270º and 0º again. These are the angles the game file will record to make the square form. [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#id-45o-angles) 45º Angles -------------------------------------------------------------------------------------------------------- Now that we got the hang of on-beats and off-beats, let's add one more beat in between those. We now can play 4 beats inside each sheet beat. Each beat now is considered a sixteenth note ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FBitE6ywsoU2EEpphnhdk%252FCompass%252045%2520degrees%2520with%2520offbeats.png%3Falt%3Dmedia%26token%3D78b45098-7ce0-481c-a34f-1c077bb70d6d&width=768&dpr=3&quality=100&sign=b2b85556&sv=2) Tempo - 4/4 Sheet with 4 splits of 45º each sheet beat ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FxwheWY5SHGJQ8leAoXx6%252F45%2520angles.png%3Falt%3Dmedia%26token%3D7c507961-754d-4f33-8829-97af5308cdf6&width=768&dpr=3&quality=100&sign=8aaa78c1&sv=2) Angle Rotation - 45º Splits #### [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#example-1-1) • Example 1 For this example, you can see that we created a tile that doesn't go fully horizontal, nor vertical. Sixteenths splitting allow notes to be played in between on-beats and off-beats ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FwpQp4CqfewRXAhguxzcB%252FCompass%252045%2520degrees.png%3Falt%3Dmedia%26token%3D78cd602c-40ef-4764-82e2-d4d1fe143fbc&width=768&dpr=3&quality=100&sign=6e0d2dda&sv=2) Tempo - 4/4 Sheet, showing 45º angles #### [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#example-2-1) • Example 2 This is how a curve using the previous sixteenths angles would look like. As the sum of some sixteenths angles is equal to some off-beat and on-beat notes, those tiles also appear in the sixteenth curve to support the rhythm ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FZir2QlirphupsPfZ7lLb%252FCompass%252045%2520curve%2520degrees.png%3Falt%3Dmedia%26token%3Ddb05791f-8505-473d-992e-677cf3d35484&width=768&dpr=3&quality=100&sign=6a1dff24&sv=2) Tempo - 4/4 Sheet, curve tile using 45º angles #### [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#example-3-1) • Example 3 Following the logic of a square pattern, we can build one using only intervals from the sixteenth placement, making all angles be hit in between on-beats and off-beats ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FFrzbENWWSJfU2NhDgu4P%252FCompass%252045-135%2520squares%2520degrees.png%3Falt%3Dmedia%26token%3De1314dcf-e4f3-4cac-b1c1-b5e3f68bf9a7&width=768&dpr=3&quality=100&sign=73cb7ee0&sv=2) Tempo - 4/4 Sheet, making squares of sixteenth [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#id-30o-angles) 30º Angles -------------------------------------------------------------------------------------------------------- These angles are mostly used for swing style of music, but the tile placement logic is the same. Take in consideration the 45º angles, where we placed 1 beat in between each on-beat and off-beat. This time, we are placing two beats in between each, rather than one, allowing us to count 24 beats in each sheet compared to the 16 beats from the 45º angles. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FmMTiV3WLMHZZyfPGfedo%252FCompass%252030%2520degrees%2520with%2520offbeats.png%3Falt%3Dmedia%26token%3D344fb9d5-56d4-4728-a8e6-0aaf7252c276&width=768&dpr=3&quality=100&sign=1f1310c0&sv=2) Tempo - 4/4 Sheet with 6 splits of 30º each sheet beat ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FU0y0mX0VoPlxHJI97Y25%252F30%2520angles.png%3Falt%3Dmedia%26token%3D9b647b4e-f255-49bd-a84d-32f3c607aade&width=768&dpr=3&quality=100&sign=fb60cfba&sv=2) Angle Rotation - 30º Splits You can access these shortcut tiles by holding `Shift` during the placement #### [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#example-1-2) • Example 1 Similar to 45º angle example, you can see that we created a tile that doesn't go fully horizontal, nor vertical, however since we have two beats between those angles, we can go beyond a perfect middle angle, but one that equally divided more to the horizontal angle, and another more to the vertical angle. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FkPtbfNvgoCUX7hKn6A0l%252FCompass%252030%2520degrees.png%3Falt%3Dmedia%26token%3D98cca718-eb7e-4869-abc0-a1f08fbad3f3&width=768&dpr=3&quality=100&sign=d97e18e2&sv=2) Tempo - 4/4 Sheet, showing 30º angles #### [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#example-2-2) • Example 2 A curve that fits the 4/4 tempo is only possible if we use angles above 90º, which means 30º angles will be taking too long, requiring more than one sheet of 4/4 tempo. So we are using what we call the Hexagons (Curves made out of 120º angles). For this example, you can see how a swing beat can interact with a full rotation angle tile. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FH12Jzgmj5rJWyngtSae2%252FCompass%252060%2520curve%2520degrees.png%3Falt%3Dmedia%26token%3Dede74ac7-934e-4da8-9f80-389e6f792993&width=768&dpr=3&quality=100&sign=6dd517f3&sv=2) Tempo - 4/4 Sheet, curve half hexagon using 60º angles #### [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#example-3-2) • Example 3 Making squares on swing tempos can be a bit tricky. These come from a mix of on-beats and swings beats, to create the jazzy gameplay style. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F38CoeYMzFgsIiZNGM4sx%252FCompass%252060-240%2520squares%2520degrees.png%3Falt%3Dmedia%26token%3D41d4f63e-f841-4b50-aaaf-5de1bdb6f5fa&width=768&dpr=3&quality=100&sign=838cd690&sv=2) Tempo - 4/4 Sheet, making squares of 60º angles Take into consideration that we are using the same angles for both the on-beats used, but alternatives to these angles are possible too. So get creative and place some tiles around, get creating! [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#id-15o-angles) 15º Angles -------------------------------------------------------------------------------------------------------- As an extra demonstration, the game allows you to fast input 15º Angles You can access these shortcut tiles by holding `Shift``+` `` ` `` during the placement ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FL6DwGdkdFqZcxegBxrom%252F15%2520angles.png%3Falt%3Dmedia%26token%3D3a350103-9cc2-453a-8662-1c86db6f3807&width=768&dpr=3&quality=100&sign=3cf5947f&sv=2) Angle Rotation - 15º Splits [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#custom-angles) Custom Angles ----------------------------------------------------------------------------------------------------------- If any of these methods won't do for your levels, you can customize the exact angle you're looking for. To insert a custom angle, press the angle button after selecting the tile you want to insert the angle from. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Ft9LsrB6D8qre5Vuw4Ha1%252Fimagem.png%3Falt%3Dmedia%26token%3D190aee42-1821-406e-a2a6-bdbadf05a5d6&width=768&dpr=3&quality=100&sign=1b807202&sv=2) Editor - Insert Angle Button From there, your options should look like the image below. Simply write your angle inside the text box, and click in one of the two tile types, to add the desired angle. (Regular tile or Mid-spin tile) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FZLf5j9Dw75trsErUBugy%252Fimagem.png%3Falt%3Dmedia%26token%3Dac583c5d-38b3-4c17-a5b1-8f9decb092d8&width=768&dpr=3&quality=100&sign=61d98e3e&sv=2) Editor - Select type of tile and angle text box As you can see from the image below, one 15º angle tile was added to your track. This angle was the calculation from the last tile position angle + your angle value, creating a 165º angle that is a **difference of 15º angle**, between your last tile and the new one! ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FBj6OisGCcoSnIOME9chr%252Fimagem.png%3Falt%3Dmedia%26token%3D6f69f56b-9f7e-49d9-87d4-523b0021fab0&width=768&dpr=3&quality=100&sign=d2d4c041&sv=2) Editor - Inserted a tile with 15º Angle apart, based on the last tile angle. (165º on the editor file) These angle inputs always measure clockwise from the **last tile angle position**, rather than angle 0º as explained for your Angle Data storage values. These inputs are merely informative to help place custom angles and their values are not stored based on them. [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#tile-placement-shortcuts) Tile Placement Shortcuts --------------------------------------------------------------------------------------------------------------------------------- #### [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#id-45o-angles-1) • 45º Angles ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F35KoGOxenm7I8tVyVUvg%252Fimagem.png%3Falt%3Dmedia%26token%3De557070d-51b9-44a9-b912-c175baa29d6c&width=768&dpr=3&quality=100&sign=10532b24&sv=2) Shortcuts for 45º Angles tiles #### [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#id-30o-angles-1) • 30º Angles ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FqQisdRFebJ9B5Mj2qPQd%252Fimagem.png%3Falt%3Dmedia%26token%3D40633377-1ebf-45c2-97fb-bb735a4a951f&width=768&dpr=3&quality=100&sign=8e1a64fe&sv=2) Shortcuts for 30º Angles tiles #### [](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement#id-15o-angles-1) • **15º Angles** ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FlzfYh6KrQiXq2Au72r4P%252Fimagem.png%3Falt%3Dmedia%26token%3Ded9d8b1d-5e51-4024-adae-60f11e816b5e&width=768&dpr=3&quality=100&sign=58b97d55&sv=2) Shortcuts for 15º Angles tiles [PreviousFinding the Correct BPM & Offset](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset) [NextTypes of Validation](https://adofaieditor.gitbook.io/english/know-the-basics/types-of-validation) Last updated 2 years ago --- # Mods Listing and Installation | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/mods-listing-and-installation.md) . Using mods may cause unexpected bugs and errors in the game [](https://adofaieditor.gitbook.io/english/mods-listing-and-installation#how-to-prepare-your-mods-for-installation) How to prepare your mods for installation ------------------------------------------------------------------------------------------------------------------------------------------------------------------ Mods can enhance your experience while playing the game. So we are going to teach how to install and use some of the most popular by players 1. Head over to **newman55's GitHub** repository and download the **Unity Mod Manager** \[[Click here](https://github.com/newman55/unity-mod-manager)\ \] ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FFQjYpE8uWKvC6YtmCrP0%252Fimagem.png%3Falt%3Dmedia%26token%3D3350e17d-4551-40bd-9445-e8817b0a6806&width=768&dpr=3&quality=100&sign=47b4e398&sv=2) Newman55 Github - Readme Pagination 1. Unzip the `UnityModmanager.zip` file into your desired location ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FXu7oz1PPp6V3XIYj9dAg%252Fimagem.png%3Falt%3Dmedia%26token%3Df3a17aad-a711-4456-97d9-deb234bd8da8&width=768&dpr=3&quality=100&sign=6467d668&sv=2) File Explorer - Extracting the Unity Mod Manager 1. Find the `UnityModManager.exe` file and run it 3.1. In case you find trouble running the file due to version incompatibility, follow these steps \[[here](https://github.com/CrackThrough/ADOFAI-Mod-Installation-Guide/blob/main/eng/use-1.md#How-to-check-your-games-version)\ \] ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FEivLT7IQIiPL0QWivE5g%252Fimagem.png%3Falt%3Dmedia%26token%3De0a57fe4-6b8d-4076-b95b-21d82ecd634f&width=768&dpr=3&quality=100&sign=ca3765b6&sv=2) File Explorer - Running Unity Mod Manager 1. Select the Game and the Game's Folder you want to install this Manager ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FmyP4iBLOWtfkn5zN2dXm%252Fimagem.png%3Falt%3Dmedia%26token%3D333393d1-6bd0-4efb-92d1-54df4affbd65&width=768&dpr=3&quality=100&sign=e6936404&sv=2) Unity Mod Manager - Selecting the Game folders 4.1. For the Game, select A Dance of Fire and Ice. For the game's folder, select the main folder where your game is located, typically with the folder name "A Dance of Fire and Ice" ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FC9bGhMOMIndvQGxWTZlX%252Fimagem.png%3Falt%3Dmedia%26token%3Dba0bd152-33b3-492f-a1f1-738372d9c1c8&width=768&dpr=3&quality=100&sign=5812186b&sv=2) File Explorer - Finding the Game Folder 1 ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FpyV206naexyGe1vFcBLr%252Fimagem.png%3Falt%3Dmedia%26token%3D09c9287a-b539-4085-98c0-b201151b75e6&width=768&dpr=3&quality=100&sign=243feca7&sv=2) File Explorer - Finding the Game Folder 2 ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FCfvsjZCl2hZKz6QCo90a%252Fimagem.png%3Falt%3Dmedia%26token%3D18208c0e-f87d-40ff-ac4f-013eb63e192b&width=768&dpr=3&quality=100&sign=1a4ac6fb&sv=2) File Explorer - Finding the Game Folder 3 Default Steam Folder is at C:\\Program Files (x86)\\steam\\steamapps\\common\\A Dance of Fire and Ice 1. Select the Mods Tab and drag all the .zip mod files you want into the white area and press Install Mod ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FvDYPzg54xDhxlSCE7kZW%252Fimagem.png%3Falt%3Dmedia%26token%3D589e160a-8387-4aa7-ad11-fcee0511507b&width=768&dpr=3&quality=100&sign=b84e7031&sv=2) Unity Mod Manager - Dragging all .zip Mod Files ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FOiC6SLrYsOKq8aOvq3BT%252Fimagem.png%3Falt%3Dmedia%26token%3Dccc4393c-fa76-4360-9b88-2990418f8ee0&width=768&dpr=3&quality=100&sign=1c949f0&sv=2) Unity Mod Manager - Mod Status 1. Select the Install Tab and click on Install ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F7wCovhZANvYV1rC01N69%252Fimagem.png%3Falt%3Dmedia%26token%3D1c0e0efa-043b-45a0-b944-5a79b450bdf7&width=768&dpr=3&quality=100&sign=8315da42&sv=2) Unity Mod Manager - Installing all Mods ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FKwAKjy6Y4yxzwJ2Ju9WG%252Fimagem.png%3Falt%3Dmedia%26token%3D47f799b5-623f-40a8-bd9a-42838cc07b4b&width=768&dpr=3&quality=100&sign=78e44bc0&sv=2) Unity Mod Manager - Successful Installation If everything worked correctly, all your mods should have an ok Status message on the Mod Tab and be found inside the game folder When loading the game, the Unity Mod Manager should open automatically. Open/Close the manager window using `Ctrl + F10` at any time ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FlvSQiDb9HYRU6dpWxZJ4%252Fimagem.png%3Falt%3Dmedia%26token%3Daec245ea-f50d-40a8-9c42-4bd680fb6d12&width=768&dpr=3&quality=100&sign=52a558b5&sv=2) Game Menu - Mod Manager working and ready to use [](https://adofaieditor.gitbook.io/english/mods-listing-and-installation#mod-list) Mod List ------------------------------------------------------------------------------------------------ ### [](https://adofaieditor.gitbook.io/english/mods-listing-and-installation#adofaitweaks) [AdofaiTweaks](https://github.com/PizzaLovers007/AdofaiTweaks) * Provides various Quality Of Life settings, such as disabling VFX from levels, hiding judgment texts such as the "perfect!" judgment for less visual pollution, along with many other settings, and a key viewer. * * * ### [](https://adofaieditor.gitbook.io/english/mods-listing-and-installation#adofaicsl) [AdofaiCSL](https://github.com/thijnmens/AdofaiCSL/releases/tag/V2.1.0) * A custom level loader for levels that weren't downloaded from the workshop. Find a guide on how to use it [here](https://github.com/thijnmens/AdofaiCSL/tree/V2.1.0) . * * * ### [](https://adofaieditor.gitbook.io/english/mods-listing-and-installation#release-overlay) [Release Overlay](https://github.com/c3nb/Overlayer/releases/tag/v2.4.0) * * * ### [](https://adofaieditor.gitbook.io/english/mods-listing-and-installation#showbpm) [ShowBPM](https://github.com/FLOWERs-Modding/ADOFAI_ShowBPM/releases/tag/1.2.0) * Shows the current BPM of the level being played, along with the _real_ BPM, displayed according to angle turns; and displays BPM changes as multipliers. * * * ### [](https://adofaieditor.gitbook.io/english/mods-listing-and-installation#progress-displayer) [Progress Displayer](https://github.com/FLOWERs-Modding/ADOFAI_ProgressDisplayer2/releases/tag/v2.0.8) * Shows the progress percentage of a level throughout the gameplay. [PreviousWorkshop and Level Hunting](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting) [NextSurgery](https://adofaieditor.gitbook.io/english/surgery) Last updated 1 year ago * [How to prepare your mods for installation](https://adofaieditor.gitbook.io/english/mods-listing-and-installation#how-to-prepare-your-mods-for-installation) * [Mod List](https://adofaieditor.gitbook.io/english/mods-listing-and-installation#mod-list) * [AdofaiTweaks](https://adofaieditor.gitbook.io/english/mods-listing-and-installation#adofaitweaks) * [AdofaiCSL](https://adofaieditor.gitbook.io/english/mods-listing-and-installation#adofaicsl) * [Release Overlay](https://adofaieditor.gitbook.io/english/mods-listing-and-installation#release-overlay) * [ShowBPM](https://adofaieditor.gitbook.io/english/mods-listing-and-installation#showbpm) * [Progress Displayer](https://adofaieditor.gitbook.io/english/mods-listing-and-installation#progress-displayer) --- # Knowledge Library | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/knowledge-library.md) . Share your knowledge with the people reading this by suggesting documents and websites in our [Discord Server](https://discord.gg/dvrNrdVRMg) [](https://adofaieditor.gitbook.io/english/knowledge-library#general-topics) 📝General Topics -------------------------------------------------------------------------------------------------- [](https://adofai.fandom.com/wiki/A_Dance_of_Fire_and_Ice_Wiki) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FTKb4KaerOxygoOpN7z87%252Fimagem.png%3Falt%3Dmedia%26token%3Dce886d0f-0744-4788-81bd-6092486569bb&width=490&dpr=3&quality=100&sign=33cca554&sv=2) **A dance of Fire and Ice Fandom Wiki** _By Fandom Wiki_ [](https://adofaieditor.gitbook.io/english/knowledge-library#level-design) Level Design -------------------------------------------------------------------------------------------- [](https://docs.google.com/document/d/1L4ImdhX_GrNB_UKamy8-_GIZ-TdfmmZ-YxfSZ3kBqL4) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FvHtRxEZOhT4klawHjIig%252Fimagem.png%3Falt%3Dmedia%26token%3D1307098f-f4b4-4217-afa9-dcb75e3b664f&width=490&dpr=3&quality=100&sign=71b82c8f&sv=2) **ADOFAI Level Design Guide** _by Fizzd_ [](https://adofaieditor.gitbook.io/english/knowledge-library#neo-cosmos) 📝Neo Cosmos ------------------------------------------------------------------------------------------ [](https://docs.google.com/document/d/1AQ7qSHzlVKX-SZTwpJBLaHSw6mqsH4FoGM8WE81iMvw/edit?usp=sharing) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F2DShhCT44yIMGGKXUSX4%252Frikri.png%3Falt%3Dmedia%26token%3D9ea5f966-a816-4ce7-b555-dd5f07347926&width=490&dpr=3&quality=100&sign=3cf962c6&sv=2) **3 Planet Guide** _by Rikri_ [](https://adofaieditor.gitbook.io/english/knowledge-library#time-window) 📝Time Window -------------------------------------------------------------------------------------------- [](https://7thbeat.notion.site/Timing-Window-Calculations-a80645e4f14f487b9696a244e1727c57) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FEwwWvcTYaOkfC7r72POl%252Fimagem.png%3Falt%3Dmedia%26token%3D980a18b0-d0ac-42e4-a3fa-0378e39ab259&width=490&dpr=3&quality=100&sign=66d4d8ed&sv=2) **Timing Window Calculations** _by PizzaLovers007_ [](https://adofaieditor.gitbook.io/english/knowledge-library#mods) 📝Mods ------------------------------------------------------------------------------ [](https://github.com/CrackThrough/ADOFAI-Mod-Installation-Guide/blob/main/eng/main.md) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FejJZV8GEj6Fmy7tGZfQc%252Fimagem.png%3Falt%3Dmedia%26token%3Dfaa77044-edaf-4ac7-a910-d844349f7aa9&width=490&dpr=3&quality=100&sign=62da150&sv=2) **Mod Installation Guide** _By CrackThrough_ [PreviousSurgery](https://adofaieditor.gitbook.io/english/surgery) [NextCustom Modules](https://adofaieditor.gitbook.io/english/custom-modules) Last updated 2 years ago * [📝General Topics](https://adofaieditor.gitbook.io/english/knowledge-library#general-topics) * [Level Design](https://adofaieditor.gitbook.io/english/knowledge-library#level-design) * [📝Neo Cosmos](https://adofaieditor.gitbook.io/english/knowledge-library#neo-cosmos) * [📝Time Window](https://adofaieditor.gitbook.io/english/knowledge-library#time-window) * [📝Mods](https://adofaieditor.gitbook.io/english/knowledge-library#mods) --- # Surgery | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/surgery.md) . Surgery can break your level in ways that are not recoverable! Please, if you are doing this, make sure to create a copy of your level before continuing [](https://adofaieditor.gitbook.io/english/surgery#what-is-file-surgery) What is File Surgery? --------------------------------------------------------------------------------------------------- **Surgery** is the act of changing your level from writing directly into the file, rather than using the editor interface. As you know, whenever you save a level inside the Game Editor, a file that contains all the settings, actions, and decorations is updated. But in this case, we can do those changes over the file itself. [](https://adofaieditor.gitbook.io/english/surgery#what-do-i-need-to-start-the-surgery) What do I need to start the Surgery? --------------------------------------------------------------------------------------------------------------------------------- \-> A **Text Editor** software to read and edit the text file Here are a few you can use for free: \---> Windows Notepad _(You most likely already have this)_ ---> [Notepad++](https://notepad-plus-plus.org/downloads/) _(Better Notepad)_ ---> Any IDE software _(Integrated development environment)_ [](https://adofaieditor.gitbook.io/english/surgery#how-to-start-surgery-on-files.adofai) How to start Surgery on files.adofai? ----------------------------------------------------------------------------------------------------------------------------------- First, find the location of your file. You can easily open your most recent file with the [Open the directory location window of most recent level](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-the-directory-location-window-of-most-recent-level) **Shortcut** After that, `Mouse right-click` on top of your level and click on **Open with** and select your Text Editor of choice. For this example, we will be using Notepad++ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FTjkIi1GSAdrzSfKwgOiY%252Fimagem.png%3Falt%3Dmedia%26token%3D97f3b16d-6297-4fa4-8897-53a449d083e1&width=768&dpr=3&quality=100&sign=9892863&sv=2) Notepad++ - Adofai Level Surgery Content From here, it's a matter of adding and replacing values within each setting. Do have in mind, although you can put anything inside each setting, the game might not allow you to use them when you save and open the level file again [](https://adofaieditor.gitbook.io/english/surgery#surgery-details) Surgery Details ---------------------------------------------------------------------------------------- * **Angle Data** - Every tile angle will be storage here Check how to associate every tile angle on the [Tile Placement](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement) section * **Settings** - All the information about the level, descriptions and starting values of events Check how to associate every level setting on the [Editor Menu List](https://adofaieditor.gitbook.io/english/editor-menu-list) section * **Actions** - Every event added to the tiles will be set up here, including all its value settings Check how to associate every action with events in the [Events](https://adofaieditor.gitbook.io/english/events) section * **Decorations** - Every decoration and text added will be saved here, including all its value settings Check how to associate every decoration on the [Decoration and Text Creative Format](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format) section [](https://adofaieditor.gitbook.io/english/surgery#surgery-advantages) Surgery advantages ---------------------------------------------------------------------------------------------- ### [](https://adofaieditor.gitbook.io/english/surgery#easy-copy-paste) Easy Copy-Paste ### [](https://adofaieditor.gitbook.io/english/surgery#events-at-tile-0) Events at Tile 0 [PreviousMods Listing and Installation](https://adofaieditor.gitbook.io/english/mods-listing-and-installation) [NextKnowledge Library](https://adofaieditor.gitbook.io/english/knowledge-library) Last updated 1 year ago * [What is File Surgery?](https://adofaieditor.gitbook.io/english/surgery#what-is-file-surgery) * [What do I need to start the Surgery?](https://adofaieditor.gitbook.io/english/surgery#what-do-i-need-to-start-the-surgery) * [How to start Surgery on files.adofai?](https://adofaieditor.gitbook.io/english/surgery#how-to-start-surgery-on-files.adofai) * [Surgery Details](https://adofaieditor.gitbook.io/english/surgery#surgery-details) * [Surgery advantages](https://adofaieditor.gitbook.io/english/surgery#surgery-advantages) * [Easy Copy-Paste](https://adofaieditor.gitbook.io/english/surgery#easy-copy-paste) * [Events at Tile 0](https://adofaieditor.gitbook.io/english/surgery#events-at-tile-0) --- # Track Settings | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/editor-menu-list/track-settings.md) . [](https://adofaieditor.gitbook.io/english/editor-menu-list/track-settings#list-of-settings) List of Settings ------------------------------------------------------------------------------------------------------------------ Setting Name Type Validation Description Track Color type Multiple Selection Track color distribution, from tile to tile up to color fusion like rainbows Track Color Hex code Color range value for the track tile color Track Style Multiple Selection Track color foundation, the material of tiles, such as neon and gems Track Texture Image File Image sheet texture to replace the tiles foundation's material Track Texture zoom Numerical Indicate how in-detail each texture material shows on the tile foundation Glow intesity Numerical Amount, in %, of glow each tile will show when hit Track appear animation Multiple Selection Animation that makes tiles appear in front of the track Beats before for animation Numerical How fast, in beats, for the animation to start ahead Track disappear animation Multiple Selection Animation that makes tiles disappear behind the track Beats after for animation Numerical How fast, in beats, for the animation to end behind ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fw6DtOwJgZoCwEKo0Uia2%252Fimagem.png%3Falt%3Dmedia%26token%3De0ec96fc-3338-4e5f-be11-b2b8fc1bd376&width=768&dpr=3&quality=100&sign=c90500b3&sv=2) Editor - Track Settings Tab [PreviousLevel Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/level-settings) [NextBackground Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/background-settings) Last updated 1 year ago --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/custom-modules.md). # Custom Modules {% columns %} {% column %} ‎‎ ‎ ‎‎ ‎ ‎ ‎ ### \*\*\*Custom Modules are here to help you build level better, faster and easier!\*\*\* {% endcolumn %} {% column %} ![](https://adofaieditor.gitbook.io/files/pxh5wEmg41a2RDNqzomA) {% endcolumn %} {% endcolumns %} {% hint style="success" %} Find everything about this \*\*Community Feature\*\* at the assigned Gitbook \[\*\*\\\[Custom Modules Website\\\]\*\*\](https://adofaieditor.gitbook.io/adofai-custom-modules) {% endhint %} \*\*\* {% embed url="" %} Custom Modules Preview Trailer {% endembed %} \*\*\* {% columns %} {% column width="25%" %} ![](https://adofaieditor.gitbook.io/files/ySIsEwN62cJ9bFfS6jrS) {% endcolumn %} {% column width="75%" %} ‎ ‎ ‎ ### ‎Faster Level Making, just like that. {% endcolumn %} {% endcolumns %} {% columns %} {% column width="75%" %} ‎ ‎ ‎ ### Customizable group of events, ready to use. {% endcolumn %} {% column width="25%" %} ![](https://adofaieditor.gitbook.io/files/c30Co0PplYT7Xv2o60Ex) {% endcolumn %} {% endcolumns %} {% columns %} {% column width="25%" %} ![](https://adofaieditor.gitbook.io/files/bYHeeWZLXYsqnJjAb4Ma) {% endcolumn %} {% column width="75%" %} ‎ ‎ ‎ ### Dozens of module presets, fully customizable. {% endcolumn %} {% endcolumns %} {% columns %} {% column width="75%" %} ‎ ‎ ‎ ### Create your own and share the work for everyone to use. {% endcolumn %} {% column width="25%" %} ![](https://adofaieditor.gitbook.io/files/aiyyUePMUrRLvF9sIwHh) {% endcolumn %} {% endcolumns %} \*\*\* --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/custom-modules.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Misc Settings | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/editor-menu-list/misc-settings.md) . [](https://adofaieditor.gitbook.io/english/editor-menu-list/misc-settings#list-of-settings) List of Settings ----------------------------------------------------------------------------------------------------------------- Setting Name Type Validation Description Video Background Video File Video to be rolling as background while playing Loop Video Radio Selection Indicate if you allow the video to loop after it ended Offset Numerical How long, in miliseconds, the video takes to start playing when on the level Tile Icon outlines Radio Selection Indicate if you allow the icons to have outlines Sticky Tiles Radio Selection Indicate if you allow the tiles to be sticky and the tile movement forces the planets to move with them Planet Orbit ease Multiple Selection Select how the planets rotate along each others Orbit Ease parts Multiple Selection Select how many times you allow the planets orbit ease action on each tile hit Ease Part behavior Radio Selection Indicate if you prefer the orbit ease to repeat or mirror the current tile hit Default Text color Hex Code Color range value for the text you add Default Text shadow color Hex Code Color range value for the shadow of the text you add "Congratulations" text Text Custom text for when the player finishes the level "Pure Perfect!" text Text Custom text for when the player perfects the level For better knowledge on how to **score the difficulty** of your level, go to [Difficulty Scoring Methods](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FmxPlkVh6K4mLzgSbpP9v%252Fimagem.png%3Falt%3Dmedia%26token%3D196f3e73-4d13-4f7e-a6c9-9b1840db76b3&width=768&dpr=3&quality=100&sign=9c6866d1&sv=2) Editor - Misc Settings Tab [PreviousCamera Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/camera-settings) [NextDecorations](https://adofaieditor.gitbook.io/english/editor-menu-list/decorations) Last updated 2 years ago --- # Export and Publish Levels | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels.md) . [](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels#getting-everything-ready-for-exporting-your-levels) Getting everything ready for exporting your levels ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ After your level is complete, there is some **information** that needs to be filled, so your level is able to export to the **Steam Workshop**. Regardless, here is everything you need before being able to upload your level: * main.adofai (_and all its tutorial levels, if there are any_) * Song file (_and the tutorial level's songs, if there are any)_ * All images and videos used as decor or background * Artist Permission License Proof (_image, document, etc. If needed)_ Make sure all of these files are inside the same folder on your computer before continuing If you are using a song from any artist that was not authorized, your level might be deleted from the **Steam Workshop**, and you will be banned from uploading more files to the game's workshop. [](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels#level-settings-export-form) Level Settings Export Form ------------------------------------------------------------------------------------------------------------------------------------------------ On the editor, the Left bar has a tab with the name Level Settings. All the information required to upload your levels is filled there To understand how each line should be properly filled, check the Editor Menu List - [Level Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/level-settings) section ### [](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels#artist-permission-information) Artist permission information Many artists have authorized ADOFAI fans to use their music in their levels. For those artists, **no new permission** is required for your level. To check which artists are available, check this link: [![Logo](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F7thbe.at%2Ffavicon.png&width=20&dpr=3&quality=100&sign=22fd1eb7&sv=2)Verified Artists | 7th Beat Games7thbe.at](https://7thbe.at/verified-artists/adofai) 7th Beat Adofai Verified Artists List Note that artists can be authorized and just permit a specific group of their songs only, so make sure to check if your level's song is available to use before continuing In case you are trying to use an artist that was yet not verified, follow the guidelines of these links: [![Logo](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2Fwww.notion.so%2Ffront-static%2Flogo-ios.png&width=20&dpr=3&quality=100&sign=3a4ca38a&sv=2)Verified Artist Guidelines | Notion7thbeat on Notion](https://7thbeat.notion.site/Artist-Permission-Guide-7979ab03ebca4ecaa58ed9d1e8e8207d) 7th Beat Artist Permission Request guide [![Logo](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2Fwww.notion.so%2Ffront-static%2Flogo-ios.png&width=20&dpr=3&quality=100&sign=3a4ca38a&sv=2)Permission Template | Notion7thbeat on Notion](https://7thbeat.notion.site/Permission-Template-f9b45fdd77a24a349eadb8773fb7135f) 7th Beat Artist Permission Template Document [](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels#publishing-levels) Publishing Levels ------------------------------------------------------------------------------------------------------------------------------ To export your levels, so they can be played without having to upload them to the **Steam Workshop**, compact all the files into a .zip file and share the file with friends, communities and others through a direct link or using any recommended file storage website (Check[Locate levels files](https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files#opening-a-level-with-an-url) ) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FYkHFKiP9z0LEKeEaYqz6%252Fimagem.png%3Falt%3Dmedia%26token%3Dab482c4c-e787-4f55-bcff-5d1333946737&width=768&dpr=3&quality=100&sign=9519ff45&sv=2) Editor - Export Screen After filling all the information correctly, click on Export, this screen should appear. Verify each section to confirm if your level's information is valid and agree with the Steam Subscriber Agreement. Time to publish your level. Press Publish world to **Steam Workshop**, and all the contents plus the tutorial levels you included are now on Steam Workshop! ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FuCjawhoMAP13mTJIy8mX%252Fimagem.png%3Falt%3Dmedia%26token%3Dceef77d6-a9b3-452f-8005-3ae2ed619083&width=768&dpr=3&quality=100&sign=183711ab&sv=2) Editor - Level Published ### [](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels#updating-existing-levels-on-steam-workshop) Updating existing levels on Steam Workshop Same as exporting a new level, head over to the Export screen and press Update Existing to open a new screen with all your current released worlds. From there, select which level you would like to update and press Update selected world. The existing level should now be updated to everything that you changed to the existent level on your steam! ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FdfkfGJtr1mnGPacDil69%252Fimagem.png%3Falt%3Dmedia%26token%3D63a25ac0-c795-4562-b1a1-1e12f79d8572&width=768&dpr=3&quality=100&sign=ad0217cc&sv=2) Editor - Updating World Levels You can check how to **manage** your released levels and how to **look for** people's levels on [Workshop and Level Hunting](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting) [PreviousTypes of Validation](https://adofaieditor.gitbook.io/english/know-the-basics/types-of-validation) [NextEditor Menu List](https://adofaieditor.gitbook.io/english/editor-menu-list) Last updated 2 years ago * [Getting everything ready for exporting your levels](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels#getting-everything-ready-for-exporting-your-levels) * [Level Settings Export Form](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels#level-settings-export-form) * [Artist permission information](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels#artist-permission-information) * [Publishing Levels](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels#publishing-levels) * [Updating existing levels on Steam Workshop](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels#updating-existing-levels-on-steam-workshop) --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/credits.md). # Credits ## \*\*\*Many thanks to these users for helping with the work for this guide\*\*\* \* \*\*\*Hawkyrious\*\*\* (Lol this nerd again?) \* \*\*\*Makk.\*\*\* (For help with the majority of the guide including page revision, suggestions, examples, descriptions, video showcasing, and incredible time support) \* \*\*\*Dirt\*\*\* (For giving the basics of tech charting, pseudo techniques, and 4 keys rolling) \* \*\*\*Dachi\*\*\* (For providing content on how to practice the editor tools best, so they are well presented) \* \*\*\*SlugInATub\*\*\* (For proofreading and offering a list of good practices when it comes to charting levels and using their events) \* \*\*\*Byrak\*\*\* (For proofreading this document guide) \* \*\*\*0mni\*\*\* (For proofreading this document guide) \* \*\*\*hyonsu.\*\*\* (For being a cutey and assisting on all matters of the editor) \* \*\*\*Giacomo\*\*\* (For being our top support and always assisting on any matter regarding our editor inquires) And everyone else who joined to give feedback before the guide's release! ## :flag\\\_us:English Localization Team \* \*\*\*Hawkyrious\*\*\* \* \*\*\*Makk.\*\*\* ## :flag\\\_kr:\*\*Korean Localization Team\*\* \* --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/credits.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Decorations | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/editor-menu-list/decorations.md) . ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fga1jmEQ70KhQzkPaL6Ru%252Fimagem.png%3Falt%3Dmedia%26token%3Dd4a31301-6884-41bd-b2bc-194ac0a5baaf&width=768&dpr=3&quality=100&sign=56f104d8&sv=2) Decorations - Add Decor / Text On the bottom of the Decorations tab, you can see two buttons. The one with a tree is to **add decorations**, the other with an `**Aa**` is to **add Text** [](https://adofaieditor.gitbook.io/english/editor-menu-list/decorations#how-to-add-decorations) How to add Decorations --------------------------------------------------------------------------------------------------------------------------- Click on the **Add Decoration** button, a new tab on the right should appear, as well as a new decor on the Decorations List ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F721KlGYzKbmJrQXnqBuh%252Fimagem.png%3Falt%3Dmedia%26token%3D3ce0e7cc-5a8e-4a13-840b-d993c60217be&width=768&dpr=3&quality=100&sign=62717357&sv=2) Decorations - Default decor status ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FR2NlITNjAZNUKTZRjHEC%252Fimagem.png%3Falt%3Dmedia%26token%3D241e9bdd-8070-44ec-8323-0d2a2891f6ef&width=768&dpr=3&quality=100&sign=6ee4f27&sv=2) Decorations Right Tab - Image Settings From here, you can upload your image. Your **decor** should appear on the level now! For more information on how to use Decorations, check the Advanced Techniques - [Decoration and Text Creative Format](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format) page [](https://adofaieditor.gitbook.io/english/editor-menu-list/decorations#how-to-add-text) How to add Text ------------------------------------------------------------------------------------------------------------- Click on the **Add Text** button, and a new tab on the right should appear, as well as a new text on the Decorations List ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fn06Yqt7Qbac4DjJ3Ibbt%252Fimagem.png%3Falt%3Dmedia%26token%3Dad61c806-e1f8-4f22-b455-f951467d31cd&width=768&dpr=3&quality=100&sign=937c83f&sv=2) Decorations - Default text status ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FLtnuabOMcw30jAepy1oa%252Fimagem.png%3Falt%3Dmedia%26token%3Df2e955cf-16af-4295-b2d4-071a47ce3675&width=768&dpr=3&quality=100&sign=7559fbe0&sv=2) Decorations Right Tab - Text Settings The word **Text** should appear on your level now, go over the text area and change it to whatever text you want and done! For more information on how to use Decorations Texts, check the Advanced Techniques - [Decoration and Text Creative Format](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format) page ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FfBNnrgaDeFWQhZChF8aT%252Fimagem.png%3Falt%3Dmedia%26token%3Deca3916c-587c-43a4-8f4c-369f10db323e&width=768&dpr=3&quality=100&sign=84b73f0b&sv=2) Editor Left bar - Decorations [PreviousMisc Settings](https://adofaieditor.gitbook.io/english/editor-menu-list/misc-settings) [NextShortcuts Listing](https://adofaieditor.gitbook.io/english/shortcuts-listing) Last updated 1 year ago * [How to add Decorations](https://adofaieditor.gitbook.io/english/editor-menu-list/decorations#how-to-add-decorations) * [How to add Text](https://adofaieditor.gitbook.io/english/editor-menu-list/decorations#how-to-add-text) --- # Custom Modules | ADOFAI Custom Modules For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/adofai-custom-modules/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/adofai-custom-modules/custom-modules.md) . [](https://adofaieditor.gitbook.io/adofai-custom-modules#first-time-visiting) First Time Visiting? ------------------------------------------------------------------------------------------------------- [](https://adofaieditor.gitbook.io/adofai-custom-modules/what-are-custom-modules) ![Cover](https://adofaieditor.gitbook.io/adofai-custom-modules/~gitbook/image?url=https%3A%2F%2F1865000799-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FIMYLpHV7qTl3qVOMapFK%252Fuploads%252Fo79JTGEmmyTXZ7F4dnhb%252Fcustommoduleslogo.png%3Falt%3Dmedia%26token%3Dc8e6b368-7f3f-4241-98b6-96624eeacf0a&width=490&dpr=3&quality=100&sign=2092df2a&sv=2) **Find out more about Custom Modules** [](https://adofaieditor.gitbook.io/adofai-custom-modules/build-your-own-module) ![Cover](https://adofaieditor.gitbook.io/adofai-custom-modules/~gitbook/image?url=https%3A%2F%2F1865000799-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FIMYLpHV7qTl3qVOMapFK%252Fuploads%252FdAhP0ttTIFKgTp78B4Aq%252Fmakk1.png%3Falt%3Dmedia%26token%3D07e00cce-4f75-48ca-9346-2e35ea535160&width=490&dpr=3&quality=100&sign=7c676455&sv=2) **Start creating your very own modules** [](https://adofaieditor.gitbook.io/adofai-custom-modules/custom-module-showcasing) ![Cover](https://adofaieditor.gitbook.io/adofai-custom-modules/~gitbook/image?url=https%3A%2F%2F1865000799-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FIMYLpHV7qTl3qVOMapFK%252Fuploads%252FP75chkiZP7AezeUb87ce%252Fimg3.png%3Falt%3Dmedia%26token%3Da820d581-7cda-48f6-975c-e902fd58ed15&width=490&dpr=3&quality=100&sign=ae6851ea&sv=2) **Survey all kind of modules to add to your levels** Copy Custom Modules are a Collaboration Fan Feature from the "Editor Guide Project" Team. * * * Last updated 1 year ago --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/know-the-basics.md). # Know the Basics ## Index | | | | | | --- | --- | --- | --- | | **Access the Editor** | | [/files/ET7cZApm2m7mQglqMakE](https://adofaieditor.gitbook.io/files/ET7cZApm2m7mQglqMakE) | [/pages/Ucv0s7P6O8foWg6VkOfy](https://adofaieditor.gitbook.io/pages/Ucv0s7P6O8foWg6VkOfy) | | **Locate level files** | | [/files/e3wKlOKfXRGhKLyF4gDp](https://adofaieditor.gitbook.io/files/e3wKlOKfXRGhKLyF4gDp) | [/pages/3rTqT7EfLG0kkymRHOoi](https://adofaieditor.gitbook.io/pages/3rTqT7EfLG0kkymRHOoi) | | **Save levels** | | [/files/h5tU8qmHVokfOpfwz6yb](https://adofaieditor.gitbook.io/files/h5tU8qmHVokfOpfwz6yb) | [/pages/BZNnne7rClFEGGaEkMcU](https://adofaieditor.gitbook.io/pages/BZNnne7rClFEGGaEkMcU) | | **Name Levels** | | [/files/CoYrHGCsKb2Nm8ElekK6](https://adofaieditor.gitbook.io/files/CoYrHGCsKb2Nm8ElekK6) | [/pages/0dQinDVVEnZQ880ub1OU](https://adofaieditor.gitbook.io/pages/0dQinDVVEnZQ880ub1OU) | | **Finding the Correct BPM & Offset** | | [/files/7BgkDH5jBZ1raNKjzHuW](https://adofaieditor.gitbook.io/files/7BgkDH5jBZ1raNKjzHuW) | [/pages/X0n2fJHkVJoPRCxtUN4k](https://adofaieditor.gitbook.io/pages/X0n2fJHkVJoPRCxtUN4k) | | **Tile Placement** | | [/files/r8u3UAKCtOOMo3KO0Lkm](https://adofaieditor.gitbook.io/files/r8u3UAKCtOOMo3KO0Lkm) | [/pages/VXda5mkUVZOz6P1U6fjT](https://adofaieditor.gitbook.io/pages/VXda5mkUVZOz6P1U6fjT) | | **Types of Validation** | | [/files/tu75LOL1s8BYDVEmLhSU](https://adofaieditor.gitbook.io/files/tu75LOL1s8BYDVEmLhSU) | [/pages/RStfVrpBR9JjSy4hjS3q](https://adofaieditor.gitbook.io/pages/RStfVrpBR9JjSy4hjS3q) | | **Export and Publish Levels** | | [/files/ipdHeAt1SlAsSaO5hqDf](https://adofaieditor.gitbook.io/files/ipdHeAt1SlAsSaO5hqDf) | [/pages/PQf4zGPFyNrIWjzt8h6l](https://adofaieditor.gitbook.io/pages/PQf4zGPFyNrIWjzt8h6l) | \*\*\* --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/know-the-basics.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/editor-menu-list.md). # Editor Menu List ## Index | | | | | | --- | --- | --- | --- | | **Song Settings** | | [/files/aOqbKH5ho9XE5nkh7HHn](https://adofaieditor.gitbook.io/files/aOqbKH5ho9XE5nkh7HHn) | [/pages/qXSBTy6c230XG4t9sApU](https://adofaieditor.gitbook.io/pages/qXSBTy6c230XG4t9sApU) | | **Level Settings** | | [/files/X0KEEcZxUEND7tYhmhox](https://adofaieditor.gitbook.io/files/X0KEEcZxUEND7tYhmhox) | [/pages/5gj9O5Pt62k8zVTGW59e](https://adofaieditor.gitbook.io/pages/5gj9O5Pt62k8zVTGW59e) | | **Track Settings** | | [/files/jB4CUDo6ysY6m3Pv88XR](https://adofaieditor.gitbook.io/files/jB4CUDo6ysY6m3Pv88XR) | [/pages/04mGmajMXjApML6r9NyE](https://adofaieditor.gitbook.io/pages/04mGmajMXjApML6r9NyE) | | **Background Settings** | | [/files/MGbqArtYuOU9hPSbOHEK](https://adofaieditor.gitbook.io/files/MGbqArtYuOU9hPSbOHEK) | [/pages/7OK1Tk9FomaVwpPn0scf](https://adofaieditor.gitbook.io/pages/7OK1Tk9FomaVwpPn0scf) | | **Camera Settings** | | [/files/23ODpDqokxWU0fCok6uc](https://adofaieditor.gitbook.io/files/23ODpDqokxWU0fCok6uc) | [/pages/kbDhTeNA6WKcUo9J4fcM](https://adofaieditor.gitbook.io/pages/kbDhTeNA6WKcUo9J4fcM) | | **Misc Settings** | | [/files/iumlQaybnLnpFkeuNU5r](https://adofaieditor.gitbook.io/files/iumlQaybnLnpFkeuNU5r) | [/pages/lYGn5VeJKoO67u3e4xW9](https://adofaieditor.gitbook.io/pages/lYGn5VeJKoO67u3e4xW9) | | **Decorations** | | [/files/c8huk7sYUoriLsyrrSN9](https://adofaieditor.gitbook.io/files/c8huk7sYUoriLsyrrSN9) | [/pages/3hYIMu6WnN51CdboCszs](https://adofaieditor.gitbook.io/pages/3hYIMu6WnN51CdboCszs) | \## Editor Menu Table Format | Setting Name | Type Validation | Description | | :-----------------: | :-------------------------------------------: | :-----------------------------------------------------------------------: | | Name of the setting | Type of format required on each setting field | A brief description indicating what the setting value can do when changed | --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/editor-menu-list.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Basic Editing | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing.md) . [](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing#list-of-shortcuts) List of Shortcuts -------------------------------------------------------------------------------------------------------------------- Keyboard Input Description `Tab` [Create a midspin tile on the selected tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/create-a-midspin-tile-on-the-selected-tile) `Shift + Space` [Create a turnaround tile on the selected tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/create-a-turnaround-tile-on-the-selected-tile) `P` or `Space` [Play the level (level testing)](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/play-the-level-level-testing) `Ctrl + P` or `Ctrl + Space` [Play the level on the selected speed](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/play-the-level-on-the-selected-speed) `Ctrl + C` [Copy all selected tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/copy-all-selected-tiles) `Ctrl + X` [Cut all selected tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/cut-all-selected-tiles) `Ctrl + V` [Paste all selected tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/paste-all-selected-tiles) `Ctrl + Alt + V` [Paste all selected tiles, without its decorations](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/paste-all-selected-tiles-without-its-decorations) `Ctrl + Z` [Undo last edit](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/undo-last-edit) `Ctrl + Shift + Z` or `Ctrl + Y` [Redo previous edit](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/redo-previous-edit) `Mouse Scroll` [Zoom in / out](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/zoom-in-out) `Ctrl + Mouse Scroll` [Change the play speed (by 10%)](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/change-the-play-speed-by-10) `Ctrl + Shift + Mouse Scroll` [Change the play speed precisely (by 1%)](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/change-the-play-speed-precisely-by-1) _Click on each_ _Shortcut Description_ _for more information and video examples_ [PreviousShortcuts Listing](https://adofaieditor.gitbook.io/english/shortcuts-listing) [NextCreate a midspin tile on the selected tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/create-a-midspin-tile-on-the-selected-tile) Last updated 1 year ago --- # Bookmarks | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks.md) . [](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks#list-of-shortcuts) List of Shortcuts ---------------------------------------------------------------------------------------------------------------- Keyboard Input Description `Alt + B` [Create bookmark](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/create-bookmark) `Alt + Left Arrow` [Select previous bookmarked tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/select-previous-bookmarked-tile) `Alt + Right Arrow` [Select next bookmarked tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/select-next-bookmarked-tile) `Alt + ;` _Semicolon_ [Find bookmark or tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/find-bookmark-or-tile) `Alt + F` [Find tile with comment](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/find-tile-with-comment) _Click on each_ _Shortcut Description_ _for more information and video examples_ [PreviousDrag to rotate selected tile at finer angles](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/drag-to-rotate-selected-tile-at-finer-angles) [NextCreate bookmark](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/create-bookmark) Last updated 1 year ago --- # Gameplay | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay.md) . [](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay#list-of-shortcuts) List of Shortcuts --------------------------------------------------------------------------------------------------------------- Keyboard Input Description `Esc` [Exit Play mode](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay/exit-play-mode) `Shift + Esc` [Exit Play mode at current tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay/exit-play-mode-at-current-tile) _Click on each_ _Shortcut Description_ _for more information and video examples_ [PreviousShow last event page](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/show-last-event-page) [NextExit Play mode](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay/exit-play-mode) Last updated 1 year ago --- # Selection and Deletion | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion.md) . [](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion#list-of-shortcuts) List of Shortcuts ----------------------------------------------------------------------------------------------------------------------------- Keyboard Input Description `Left Arrow` [Select previous tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-previous-tile) `Right Arrow` [Select next tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-next-tile) `Shift + Left/Right` [Modify tile selection](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/modify-tile-selection) `Ctrl + Left` or `Home` [Select first tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-first-tile) `Ctrl + Right` or `End` [Select last tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-last-tile) `Ctrl + Shift + Left` [Select to first tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-to-first-tile) `Ctrl + Shift + Right` [Select to last tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-to-last-tile) `Backspace` or `Delete` [Delete selected tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/delete-selected-tiles) `Ctrl + Backspace` [Delete preceding tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/delete-preceding-tiles) `Ctrl + Delete` [Delete subsequent tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/delete-subsequent-tiles) `Esc` [Deselect all tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/deselect-all-tiles) `Shift + Left Mouse Click` [Multi-select tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/multi-select-tiles) _Click on each_ _Shortcut Description_ _for more information and video examples_ [PreviousChange the play speed precisely (by 1%)](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/change-the-play-speed-precisely-by-1) [NextSelect previous tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-previous-tile) Last updated 1 year ago --- # Conveniences | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/conveniences.md) . [](https://adofaieditor.gitbook.io/english/events/conveniences#list-of-events) List of Events -------------------------------------------------------------------------------------------------- Icon Stackable? Event Name Description ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FZpVTohAfk01bHnJnzh5D%252Fimagem.png%3Falt%3Dmedia%26token%3D89109e10-f4b6-4b45-bdbd-7ad064828949&width=300&dpr=3&quality=100&sign=b1400ac8&sv=2) Yes [Editor Comment](https://adofaieditor.gitbook.io/english/events/conveniences/editor-comment) A commentary section, for the editor side, to store important information about a specific tile functionality or thought process. (Works with HTML format) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FUiUl1QxUHIK7lUbv7lfb%252Fimagem.png%3Falt%3Dmedia%26token%3D1535e02c-70b9-4ac7-97a3-f90648b19d5e&width=300&dpr=3&quality=100&sign=58434526&sv=2) No [Bookmark](https://adofaieditor.gitbook.io/english/events/conveniences/bookmark) Save important locations on your level map, for the editor side, and fast travel to them using its shortcut triggers _Click on each_ _Event Name_ _for more information and video examples_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FM480y1v12YogK7iRWOyv%252Fimagem.png%3Falt%3Dmedia%26token%3D04388b0b-ec96-41de-8186-30c3c05c0bf1&width=768&dpr=3&quality=100&sign=b44e2e96&sv=2) Editor Events - Conveniences Tab [PreviousSet Input Event](https://adofaieditor.gitbook.io/english/events/event-modifiers/set-input-event) [NextEditor Comment](https://adofaieditor.gitbook.io/english/events/conveniences/editor-comment) Last updated 1 year ago --- # Flipping and Rotation | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation.md) . [](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation#list-of-shortcuts) List of Shortcuts ---------------------------------------------------------------------------------------------------------------------------- Keyboard Input Description `Ctrl + L` [Flip selected tiles horizontally](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/flip-selected-tiles-horizontally) `Ctrl + Shift + L` [Flip selected tiles vertically](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/flip-selected-tiles-vertically) `Ctrl + .` _Period_ [Rotate selected tiles by 90° (Clockwise)](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/rotate-selected-tiles-by-90-clockwise) `Ctrl + ,` _Comma_ [Rotate selected tiles by 90° (Counter-clockwise)](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/rotate-selected-tiles-by-90-counter-clockwise) `Ctrl + /` or `Ctrl + ~` [Rotate selected tile(s) by 180°](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/rotate-selected-tiles-by-180o) `F5` [Create pentagon shape](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-pentagon-shape) `Shift + F5` [Create upside-down pentagon shape](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-upside-down-pentagon-shape) `F7` [Create heptagon shape](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-heptagon-shape) `Shift + F7` [Create upside-down heptagon shape](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-upside-down-heptagon-shape) _Click on each_ _Shortcut Description_ _for more information and video examples_ [PreviousMulti-select tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/multi-select-tiles) [NextFlip selected tiles horizontally](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/flip-selected-tiles-horizontally) Last updated 1 year ago --- # Event Modifiers | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/event-modifiers.md) . [](https://adofaieditor.gitbook.io/english/events/event-modifiers#list-of-events) List of Events ----------------------------------------------------------------------------------------------------- Icon Stackable? Event Name Description ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FCLz02GStGi06AyzKYNZh%252Fimagem.png%3Falt%3Dmedia%26token%3Dc3181232-1904-4f6c-bf1b-70bdcd2651cf&width=300&dpr=3&quality=100&sign=6f83858a&sv=2) Yes [Repeat Events](https://adofaieditor.gitbook.io/english/events/event-modifiers/repeat-events) Creates a repetition event to repeat several tasks for a number of times, during a certain time ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F9y4QzVbaeq7StDz6xUur%252Fimagem.png%3Falt%3Dmedia%26token%3Dd588f140-5938-4bb3-8e9c-26fb009211ad&width=300&dpr=3&quality=100&sign=fb6a3e7e&sv=2) No [Set Conditional Events](https://adofaieditor.gitbook.io/english/events/event-modifiers/set-conditional-events) Creates an event that causes specified events to occur when a certain gameplay condition occurs ... Yes [Set Input Event](https://adofaieditor.gitbook.io/english/events/event-modifiers/set-input-event) ... _Click on each_ _Event Name_ _for more information and video examples_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FPMTkmHFmbex1xhYuAly4%252Fimagem.png%3Falt%3Dmedia%26token%3D0ae77f10-a9fa-4fbd-aa69-6ea0094980b3&width=768&dpr=3&quality=100&sign=970a9947&sv=2) Editor Events - Event Modifier Tab [PreviousSet Frame Rate](https://adofaieditor.gitbook.io/english/events/visual-effects/set-frame-rate) [NextRepeat Events](https://adofaieditor.gitbook.io/english/events/event-modifiers/repeat-events) Last updated 1 year ago --- # Track Events | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/track-events.md) . [](https://adofaieditor.gitbook.io/english/events/track-events#list-of-events) List of Events -------------------------------------------------------------------------------------------------- Icon Stackable? Event Name Description ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FOxPL3K5O570pO7CPY14j%252Fimagem.png%3Falt%3Dmedia%26token%3D4ce724a7-b879-4a6d-97c3-3df6a8abd23e&width=300&dpr=3&quality=100&sign=c158936&sv=2) No [Set Track Color](https://adofaieditor.gitbook.io/english/events/track-events/set-track-color) Track color distribution, from tile to tile up to color fusion like rainbows ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FzrJhe3zHxBj7ppQiQF6Z%252Fimagem.png%3Falt%3Dmedia%26token%3D88eb9a01-82b1-45b3-8ee7-77086b824ef8&width=300&dpr=3&quality=100&sign=4a758978&sv=2) No [Set Track Animation](https://adofaieditor.gitbook.io/english/events/track-events/set-track-animation) Animation section that makes tiles appear and disappear on the track and how long ahead/behind ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FlYhvVIJ5nOwyxDh4G7uU%252Fimagem.png%3Falt%3Dmedia%26token%3D30cd6313-90c2-4744-8473-ecc3bb755350&width=300&dpr=3&quality=100&sign=3262693e&sv=2) Yes [Recolor Track](https://adofaieditor.gitbook.io/english/events/track-events/recolor-track) Track recolor when activated. Works on the distribution, color, and glow intensity during gameplay ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F685Au5SZ2IUgQstMbOjA%252Fimagem.png%3Falt%3Dmedia%26token%3Dfc4a97d0-3f9f-4a65-9883-a5da121424b0&width=300&dpr=3&quality=100&sign=ede6631&sv=2) Yes [Move Track](https://adofaieditor.gitbook.io/english/events/track-events/move-track) Track reposition when activated. Works on the size, placement, rotation, and tile opacity during gameplay ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FKdiFlgSkGn4Pbvv9bXN0%252Fimagem.png%3Falt%3Dmedia%26token%3D56df8bad-ecf3-4c85-be48-0488d55a2d33&width=300&dpr=3&quality=100&sign=5d465fb1&sv=2) No [Position Track](https://adofaieditor.gitbook.io/english/events/track-events/position-track) Track set position. Works on the size, placement, rotation, and tile opacity prior to gameplay, it stays independent until changes occur _Click on each_ _Event Name_ _for more information and video examples_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FLnhORDkS2ZZbS6USGXgM%252Fimagem.png%3Falt%3Dmedia%26token%3Dc22e0fe8-684d-4e33-b34d-ec70a09fb1ea&width=768&dpr=3&quality=100&sign=c30656ff&sv=2) Editor Events - Track Tab [PreviousScale Planets](https://adofaieditor.gitbook.io/english/events/gameplay-events/scale-planets) [NextSet Track Color](https://adofaieditor.gitbook.io/english/events/track-events/set-track-color) Last updated 2 years ago --- # Decoration Events | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/decoration-events.md) . [](https://adofaieditor.gitbook.io/english/events/decoration-events#list-of-events) List of Events ------------------------------------------------------------------------------------------------------- Icon Stackable? Event Name Description ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FbUKxSNp46SC5n1Idvvh7%252Fimagem.png%3Falt%3Dmedia%26token%3D43d08208-f313-42ed-857d-b71b772dcfd3&width=300&dpr=3&quality=100&sign=2591ddf1&sv=2) Yes [Move Decorations](https://adofaieditor.gitbook.io/english/events/decoration-events/move-decorations) Set specific actions such as changing position, rotation, opacity, color, depth, masks, and others for decorations when activated ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Flww7m0ELvYlHWpBaC4WI%252Fimagem.png%3Falt%3Dmedia%26token%3D78bf2652-d52d-4a24-b097-ee28d0448a80&width=300&dpr=3&quality=100&sign=b6f5effd&sv=2) No [Set Text](https://adofaieditor.gitbook.io/english/events/decoration-events/set-text) Transform current Text lines into new text when activated ... Yes [Emit Particle](https://adofaieditor.gitbook.io/english/events/decoration-events/emit-particle) ... ... Yes [Set Particle](https://adofaieditor.gitbook.io/english/events/decoration-events/set-particle) ... ... Yes [Set Object](https://adofaieditor.gitbook.io/english/events/decoration-events/set-object) ... ... Yes [Set Default Text](https://adofaieditor.gitbook.io/english/events/decoration-events/set-default-text) ... _Click on each_ _Event Name_ _for more information and video examples_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FSy4rfv2jOZlCHwvvqA9q%252Fimagem.png%3Falt%3Dmedia%26token%3Dac789763-3d14-4543-8f59-2665470fade7&width=768&dpr=3&quality=100&sign=ad74dab1&sv=2) Editor Events - Decorations Tab [PreviousPosition Track](https://adofaieditor.gitbook.io/english/events/track-events/position-track) [NextMove Decorations](https://adofaieditor.gitbook.io/english/events/decoration-events/move-decorations) Last updated 1 year ago --- # Advanced Editing | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing.md) . [](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing#list-of-shortcuts) List of Shortcuts ----------------------------------------------------------------------------------------------------------------------- Keyboard Input Description `Backspace` or `Delete` [Delete decorations](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/delete-decorations) `Ctrl + L` [Lock selected decorations](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/lock-selected-decorations) `Ctrl + Shift + C` [Copy selected events](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-selected-events) `Ctrl + Shift + X` [Cut selected events](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/cut-selected-events) `Ctrl + Alt + C` [Copy all events with selected type only](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-all-events-with-selected-type-only) `Ctrl + Alt + X` [Cut all events with selected type only](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/cut-all-events-with-selected-type-only) `Ctrl + Shift + V` [Paste events without overwriting](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-events-without-overwriting) `Ctrl + Shift + Alt + V` [Paste events without decorations or overwriting](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-events-without-decorations-or-overwriting) `Ctrl + Shift + E` [Copy selected "Set Track Color" event](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-selected-set-track-color-event) `Ctrl + Shift + R` [Paste "Set Track Color" event to selected tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-set-track-color-event-to-selected-tile) `Ctrl + Shift + T` [Paste "Set Track Color" event to single tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-set-track-color-event-to-single-tile) `Ctrl + Shift + 1` [Copy selected "Set Hitsound" event to single tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-selected-set-hitsound-event) `Ctrl + Shift + 2` [Paste "Set Hitsound" event](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-set-hitsound-event) `Ctrl + D` [Duplicate decoration](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/duplicate-decoration) `Alt + Left Mouse Click` [Drag tiles to create "Position Track" events](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/drag-tiles-to-create-position-track-events) `Right Mouse Click` [Drag to rotate selected tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/drag-to-rotate-selected-tiles) `Shift + Right Mouse Click` [Drag to rotate selected tile at finer angles](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/drag-to-rotate-selected-tile-at-finer-angles) _Click on each_ _Shortcut Description_ _for more information and video examples_ [PreviousCreate upside-down heptagon shape](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-upside-down-heptagon-shape) [NextDelete decorations](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/delete-decorations) Last updated 1 year ago --- # Gameplay Events | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/gameplay-events.md) . [](https://adofaieditor.gitbook.io/english/events/gameplay-events#list-of-events) List of Events ----------------------------------------------------------------------------------------------------- Icon Stackable? Event Name Description ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fe4LIf29zyP2WTJKY3GhS%252Fimagem.png%3Falt%3Dmedia%26token%3D8575115c-517b-4dcf-93be-eaa9f93f0628&width=300&dpr=3&quality=100&sign=801dfcf5&sv=2) Yes [Set Speed](https://adofaieditor.gitbook.io/english/events/gameplay-events/set-speed) Sets the speed (BPM) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FpCsCu17Z1Wu6XNCxL2RI%252Fimagem.png%3Falt%3Dmedia%26token%3D6c54010b-6a77-44a1-b0e5-111432d43157&width=300&dpr=3&quality=100&sign=6fd403dc&sv=2) No [Twirl](https://adofaieditor.gitbook.io/english/events/gameplay-events/twirl) Changes the planets' rotation ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F4R7N1hiyVrFbloo0yYnc%252Fimagem.png%3Falt%3Dmedia%26token%3D445b54fc-7228-485f-bd1a-48855cd57bf2&width=300&dpr=3&quality=100&sign=64600c7e&sv=2) No [Checkpoint](https://adofaieditor.gitbook.io/english/events/gameplay-events/checkpoint) Saves the player's progress, returning to this point in case of losing ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F0znRxZEYb6gLk3T6uUtc%252Fimagem.png%3Falt%3Dmedia%26token%3Db2cc2330-e8fa-4b82-b86d-be3c9628514c&width=300&dpr=3&quality=100&sign=5ec75e56&sv=2) No [Set Hitsound](https://adofaieditor.gitbook.io/english/events/gameplay-events/set-hitsound) Defines the sound for each following hit ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FhUTnzOunbyZXu8UPz930%252Fimagem.png%3Falt%3Dmedia%26token%3D116486b5-ac2f-46ae-a993-40425619ffdc&width=300&dpr=3&quality=100&sign=9bb8ca54&sv=2) Yes [Play Sound](https://adofaieditor.gitbook.io/english/events/gameplay-events/play-sound) Plays a hitsound regardless of the current hitsound (one-time event) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FcfVi1L29McMfZ6PfpWAG%252Fimagem.png%3Falt%3Dmedia%26token%3D51da2609-e34d-423c-9223-04c58da5cc70&width=300&dpr=3&quality=100&sign=c7e958be&sv=2) No [Set Planet Orbit](https://adofaieditor.gitbook.io/english/events/gameplay-events/set-planet-orbit) Changes the way how both planets rotate around each other ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FDjPDMS9C7fqssMhLofuR%252Fimagem.png%3Falt%3Dmedia%26token%3D97bd6134-5944-475b-81d3-0fc0b1bcb602&width=300&dpr=3&quality=100&sign=3e92cebf&sv=2) No [Pause Tiles](https://adofaieditor.gitbook.io/english/events/gameplay-events/pause-tiles) Pauses the path gameplay for a certain number of beats ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FhjB3jZLzgkzqxKkORXVs%252Fimagem.png%3Falt%3Dmedia%26token%3D85b83892-ff18-423b-8687-2d850d61b956&width=300&dpr=3&quality=100&sign=47debc35&sv=2) No [AutoPlay Tiles](https://adofaieditor.gitbook.io/english/events/gameplay-events/autoplay-tiles) Plays the following path automatically, without any player input necessary ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FjnvPXmYapJ4G7bh5GpKS%252Fimagem.png%3Falt%3Dmedia%26token%3D5e8e8349-146d-49c7-8829-0f11d87ccc0b&width=300&dpr=3&quality=100&sign=6aed46c6&sv=2) Yes [Scale Planets](https://adofaieditor.gitbook.io/english/events/gameplay-events/scale-planets) Scales the desired planet to a different size (does not influence rotation scale) _Click on each_ _Event Name_ _for more information and video examples_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FCv1FqBudel18zHh4JoHb%252Fimagem.png%3Falt%3Dmedia%26token%3Dec711e01-8b81-42b5-9e50-a92d81aafa5c&width=768&dpr=3&quality=100&sign=c9c1ee20&sv=2) Editor Events - Gameplay Tab [PreviousEvents](https://adofaieditor.gitbook.io/english/events) [NextSet Speed](https://adofaieditor.gitbook.io/english/events/gameplay-events/set-speed) Last updated 1 year ago --- # Editor Workflow | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow.md) . [](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow#list-of-shortcuts) List of Shortcuts ---------------------------------------------------------------------------------------------------------------------- Keyboard Input Description `Ctrl + S` [Save level](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/save-level) `Ctrl + Shift + S` [Save level as a new file](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/save-level-as-a-new-file) `Ctrl + O` [Open level](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-level) `Ctrl + U` [Open level from URL](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-level-from-url) `Ctrl + Shift + O` [Open most recent level](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-most-recent-level) `Ctrl + Left Mouse Click` _"click on (Open recent) button on topbar"_ [Open the directory location window of most recent level](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-the-directory-location-window-of-most-recent-level) `Ctrl + N` [New level](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/new-level) `Ctrl + Shift + P` [Open Preferences](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-preferences) `-` _Minus_ [Zoom camera out](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-camera-out) `=` or `+` _Equal_ or _Plus_ [Zoom camera in](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-camera-in) `Ctrl` `**+**` `-` _Minus_ [Zoom UI out](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-ui-out) `Ctrl` `**+**` `=` _Equal_ [Zoom UI in](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-ui-in) `Up Arrow` [Cycle tile event tab (Next event)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-tile-event-tab-next-event) `Down Arrow` [Cycle tile event tab (Previous event)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-tile-event-tab-previous-event) `Shift + Up Arrow` [Cycle events of the same type (Next event)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-of-the-same-type-next-event) `Shift + Down Arrow` [Cycle events of the same type (Previous event)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-of-the-same-type-previous-event) `[` _Left Square bracket_\ \ [Cycle events panel page (Next section)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-panel-page-next-section)\ \ `]` _Right Square bracket_ [Cycle events panel page (Previous section)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-panel-page-previous-section) `Shift + [` _Left Square bracket_\ \ [Show first event page](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/show-first-event-page)\ \ `Shift + ]` _Right Square bracket_ [Show last event page](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/show-last-event-page) _Click on each_ _Shortcut Description_ _for more information and video examples_ [PreviousFind tile with comment](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/find-tile-with-comment) [NextSave level](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/save-level) Last updated 1 year ago --- # Visual Effects | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/visual-effects.md) . [](https://adofaieditor.gitbook.io/english/events/visual-effects#list-of-events) List of Events ---------------------------------------------------------------------------------------------------- Icon Stackable? Event Name Description ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FBXZ3iOr2kcDTJl3uig8d%252Fimagem.png%3Falt%3Dmedia%26token%3Df91bb779-3e14-4c97-a041-6d3bdf1039a7&width=300&dpr=3&quality=100&sign=1b3356b9&sv=2) Yes [Set Background](https://adofaieditor.gitbook.io/english/events/visual-effects/set-background) Insert/replace new background ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FBL46MqHq8YIdmTZ8jzcP%252Fimagem.png%3Falt%3Dmedia%26token%3D0203b2ec-7bb7-4992-9e43-e2320d7693dd&width=300&dpr=3&quality=100&sign=2a1cb7e9&sv=2) Yes [Flash](https://adofaieditor.gitbook.io/english/events/visual-effects/flash) Creates a flash lighting over the background or its entire level area ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FX5UT0B6EFFw6g7nPC1KC%252Fimagem.png%3Falt%3Dmedia%26token%3De61c2377-d5b8-464e-8e45-e2868cf5a317&width=300&dpr=3&quality=100&sign=e6dc1fa0&sv=2) Yes [Move Camera](https://adofaieditor.gitbook.io/english/events/visual-effects/move-camera) Move the position, rotation, zoom, or target POV of the camera ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FvuPM1pWUv8ow1P47xf41%252Fimagem.png%3Falt%3Dmedia%26token%3D56bd6688-acf3-454d-a5b9-c19a42b8e325&width=300&dpr=3&quality=100&sign=b38b2d4c&sv=2) Yes [Set Filter](https://adofaieditor.gitbook.io/english/events/visual-effects/set-filter) Enable/Disable filters and its duration ... Yes [Set Filter Advanced](https://adofaieditor.gitbook.io/english/events/visual-effects/set-filter-advanced) ... ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F32MVrHHXDdrsPZN2GMEr%252Fimagem.png%3Falt%3Dmedia%26token%3Dcdcdc303-30dd-4823-9b9e-5d6e3c9fc891&width=300&dpr=3&quality=100&sign=e5957ad5&sv=2) Yes [Hall Of Mirrors](https://adofaieditor.gitbook.io/english/events/visual-effects/hall-of-mirrors) Creates an illusion effect of delayed frames on top of each other ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FQU9xukkuLkBPWZzwICYJ%252Fimagem.png%3Falt%3Dmedia%26token%3D64902dc6-001b-4706-aa54-6ebacc0cdc3f&width=300&dpr=3&quality=100&sign=4571518a&sv=2) Yes [Shake Screen](https://adofaieditor.gitbook.io/english/events/visual-effects/shake-screen) Shakes the screen for a certain amount of beats, adjusting its shake strength and speed ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FKFF6iDZvtbG3delOjNz6%252Fimagem.png%3Falt%3Dmedia%26token%3D5fac871c-9927-4f64-802f-4e8bf8ddadf0&width=300&dpr=3&quality=100&sign=aacbc990&sv=2) Yes [Bloom](https://adofaieditor.gitbook.io/english/events/visual-effects/bloom) Creates a bloom lighting effect for the entire level, adjusting its intensity and color ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F6VAl13Zg5Wo3JIlGG3NG%252Fimagem.png%3Falt%3Dmedia%26token%3D4a75180f-9ae5-4414-8503-055ed86f56ac&width=300&dpr=3&quality=100&sign=46702021&sv=2) Yes [Tile Screen](https://adofaieditor.gitbook.io/english/events/visual-effects/tile-screen) Splits the screen into several smaller screens of equal size ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FdZM6B8jgp6YPUWG1YkJx%252Fimagem.png%3Falt%3Dmedia%26token%3D5dc1cfbc-ee44-4c81-a32d-5240d0c8510e&width=300&dpr=3&quality=100&sign=887ade12&sv=2) Yes [Scroll Screen](https://adofaieditor.gitbook.io/english/events/visual-effects/scroll-screen) Moves the current screen at a certain speed causing the camera area to loop around itself ... Yes [Set Frame Rate](https://adofaieditor.gitbook.io/english/events/visual-effects/set-frame-rate) ... _Click on each_ _Event Name_ _for more information and video examples_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FQOZJkW5Z3K9i9NJ8ur6x%252Fimagem.png%3Falt%3Dmedia%26token%3Dea6dfd9a-f8ac-46e1-92f3-32507312445b&width=768&dpr=3&quality=100&sign=bc39633e&sv=2) Editor Events - Visual Tab [PreviousSet Default Text](https://adofaieditor.gitbook.io/english/events/decoration-events/set-default-text) [NextSet Background](https://adofaieditor.gitbook.io/english/events/visual-effects/set-background) Last updated 1 year ago --- # Setting Values Calculation | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/setting-values-calculation.md) . Sometimes, a calculator may be needed to calculate some values for events, but instead of using an actual calculator for it, mathematical operations can be put directly put as values and the editor will automatically convert these operations into their results. The editor can accept **additions** ( + ), **subtractions** ( - ), **multiplications** ( \* ), **divisions** ( / ), and **parentheses** ( ). Here's an example of how it works: For any operations that require you to **insert a value**, you can use this method to use the editor to do the math for you! This works on any setting that accepts numerical values [PreviousConditional Events Prep](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/conditional-events-prep) [NextFormatting Styles](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/formatting-styles) Last updated 11 months ago --- # Favorites | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/favorites.md) . To add events into the Favorites,`Mouse Right Click` on any event icon To remove them from your Favorites,`Mouse Right Click` on any event icon at the Favorites Tab ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FTlDoCPrVFklbAkhBPjeM%252Fimagem.png%3Falt%3Dmedia%26token%3D3f57680d-bbc1-476e-809a-c77da0003fb3&width=768&dpr=3&quality=100&sign=427320cf&sv=2) Editor Events - Favorites Tab ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fclu7VmuTEe2ZMaaRJ3G0%252Fimagem.png%3Falt%3Dmedia%26token%3D33c168d4-2747-4fca-961d-6f7fe1202da6&width=768&dpr=3&quality=100&sign=e8f9f9a7&sv=2) Favorites - Example of favorite events [PreviousPlanet Radius Scale](https://adofaieditor.gitbook.io/english/events/dlc-events/planet-radius-scale) [NextLevel Preparation and Assisting Techniques](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques) Last updated 1 year ago --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/editor-menu-list/level-settings.md). # Level Settings ## List of Settings | Setting Name | Type Validation | Description | | :--------------------------: | :----------------: | :--------------------------------------------------------------------------------------------------------: | | Artist | Text | Name of the composer | | Special Artist Type | Multiple Selection | Description of the license from the Music of said Artist | | Proof of artist's permission | File | Image or document proving the Artist allows the usage of their music | | Song | Text | Name of the music | | Author | Text | Name of the Level creator | | Portal Image | Image File | Image for the portal display at the custom levels list | | Level Icon | Image File | Image for the tile icon at the custom levels list | | Level Icon Color | Hex Code | Color range value for the icon image | | Song Preview Start | Numerical | The start point, in seconds, of the music during Custom Level selection | | Song Preview Duration | Numerical | How long, in seconds, the music plays when on the Custom Level selection | | Seizure Warning | Radio Selection | Indicate if your level can cause any issues to people with Epilepsy | | Level Description | Text | Description for your level theme and gameplay style. Can be also used as a level introduction or crediting | | Level Tags | Text | Single word indicators to find your level. Separate each tag with commas | | Artist links | Text | URL info about the artist. Separate each URL with commas | | Speed Trial Multiplier Aim | Numerical | Sets the speed trial goal to your level | | Difficulty | Multiple Selection | 1 to 10 scoring on level difficulty | {% hint style="info" %} In case the music has a \*\*public license\*\*, or you are the artist, permission is \*\*not required\*\* on Proof of Artist's Permission {% endhint %} {% hint style="success" %} For better knowledge on how to \*\*score the difficulty\*\* of your level, go to \[Difficulty Scoring Methods\](/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods.md) {% endhint %} {% hint style="success" %} To fully customize your Level Titles, go to \[Formatting Syles\](/english/level-preparation-and-assisting-techniques/formatting-styles.md) {% endhint %} {% hint style="warning" %} These Settings are \*\*necessary\*\* if you want to \*\*export levels\*\*. Go to \[Export and Publish Levels\](/english/know-the-basics/export-and-publish-levels.md) to know more {% endhint %} ![](https://adofaieditor.gitbook.io/files/FBjO7QTJNsg4k5C5LpId) Editor - Level Settings Tab (Top) ![](https://adofaieditor.gitbook.io/files/mXJfgK6XkviUQYRnrAWy) Editor - Level Settings Tab (Bottom) \--- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/editor-menu-list/level-settings.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files.md). # Locate levels files ## • Opening your most recent level {% hint style="warning" %} This will open your \*\*last viewed\*\* level in the editor, regardless of its creator. {% endhint %} ![](https://adofaieditor.gitbook.io/files/80EWJKAHLYggRzmCOBtU) Editor Top Bar - Open "filename" When you open the \*\*Top bar menu\*\*, you can access your most recent level. This will trigger a \*\*warning\*\* to ensure that your current level editing won't be lost by switching levels. ![](https://adofaieditor.gitbook.io/files/msVBN362LMkgrrp2hzCk) Editor - Opening a new level warning You can now begin editing your most recent opened level! ![](https://adofaieditor.gitbook.io/files/sty5eiML1h7aOavzKaeM) Editor - Most recent level \*\*\* ## • Opening a level saved on your computer Open the \*\*Top Bar Menu\*\*, and then select the \*\*Open...\*\* Option. This time, the game will open \*\*your computer explorer\*\*. ![](https://adofaieditor.gitbook.io/files/vsiU042EXXGjgZSl6xD0) Editor - Windows Explorer Select the level you would like to open, and the editor will start loading everything for you! \*You might have to look for the folder where you typically storage your .adofai levels.\* ![](https://adofaieditor.gitbook.io/files/KmUm3JF9WTv64mhmDldf) Editor - UFO level \*\*\* ## • Opening a level with a URL **File Storage Websites** - _(Use these to storage your levels on the cloud)_ \* Discord -> \* Catbox -> \[https://catbox.moe\](https://catbox.moe/) \* MediaFire -> \### NOT RECOMMENDED \* Google Drive -> \[~~https://drive.google.com/~~\](https://drive.google.com/) \* Mega -> \[~~https://mega.nz/~~\](https://mega.nz/) \* OneDrive -> \[~~https://onedrive.live.com~~\](https://onedrive.live.com) \* Degoo -> \[~~https://degoo.com/~~\](https://degoo.com/) You can open .zip files from the web directly onto the editor. To do this, go to the \*\*Top Menu bar\*\*, select \*\*Open with URL...\*\*, and paste the URL from the storage website to download the file onto your computer. This will open the level immediately on the editor, ready to edit. ![](https://adofaieditor.gitbook.io/files/mTBeEF8FF9cRufyZVazP) Editor Top Bar - URL Level Download {% hint style="warning" %} Opened Levels might not be compatible with your current game version. Always check your version and match it with the level file version to ensure everything works. {% endhint %} ![](https://adofaieditor.gitbook.io/files/TywtaUePxqAUPSXF6dc1) Editor - URL level loaded \*\*\* --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/know-the-basics/locate-levels-files.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/editor-menu-list/song-settings.md). # Song Settings ## List of Settings | Setting Name | Type Validation | Description | | :--------------: | :----------------: | :--------------------------------------------------------------------------------------------------------------------------: | | Filename | Audio file | Audio file for your level music (_Accepts .ogg .mp3 .wav .aiff .aif extensions)_ _(Ideal: .ogg)_ | | Beats per minute | Numerical | Starting speed of your level | | Volume | Numerical | % of volume your music will be played at start | | Offset | Numerical | Delay in milliseconds, added to your gameplay start so it matches the audio timing | | Pitch | Numerical | Playback speed of the level in % _(100% = Original speed)_ | | Hitsound | Multiple selection | Sound each tile will play when hit | | Sound Volume | Numerical | % of volume each hitsound will be played | | Countdown ticks | Numerical | Number of beats in the countdown timer until the level's starting beat | {% hint style="info" %} To calculate your Beats per minute and Offset correctly, head over \[Finding the Correct BPM & Offset\](/english/know-the-basics/finding-the-correct-bpm-and-offset.md). These are \*\*essential values\*\* for your level creation! {% endhint %} ![](https://adofaieditor.gitbook.io/files/4t5GbxIamHf7Ro3fhnoH) Editor - Song Settings Tab \--- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/editor-menu-list/song-settings.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/know-the-basics/access-the-editor.md). # Access the Editor When you turn on the game, you will see this screen: ![](https://adofaieditor.gitbook.io/files/sxVKgmmKTJiK2GPwBjFW) "A Dance of Fire and Ice" Starting Screen Follow the path of floor tiles into the \*\*portal\*\* that indicates Level Editor. ![](https://adofaieditor.gitbook.io/files/090phjlwo7xm1Sv3ki6i) Main Screen - Mode Selection {% hint style="info" %} You can also use \`Ctrl + Shift + E\` to quickly access the editor. {% endhint %} And there we go, you are on the game's editor! ![](https://adofaieditor.gitbook.io/files/4Uf6t01XFzFS5BS7J9ud) Editor Screen \*\*\* --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/know-the-basics/access-the-editor.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # What Is Tech Charting? | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/what-is-tech-charting.md) . A Tech chart is one of the two most common types of charting, with the other type being Classic charting. While Classic charting revolves around having relatively simple gameplay, relying on concepts presented in the official levels, Tech charting goes beyond, having patterns where you would need to use two or more keys at once, being them at the same time or in a sequence of each other, and more complicated patterns. Tech charts can range from requiring medium skill levels to requiring skills that only the best of the best players have. If this is your first time experimenting with a Tech Chart, here is a recommendation for you: [![Logo](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2Fsteamcommunity.com%2Ffavicon.ico&width=20&dpr=3&quality=100&sign=41039212&sv=2)Steam Workshop::Tanger - Backyard Sanctuarysteam](https://steamcommunity.com/sharedfiles/filedetails/?id=2782132613) [PreviousIntroduction To Tech Charts](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts) [NextCommon Characteristics / Patterns In Tech Charting](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/common-characteristics-patterns-in-tech-charting) Last updated 2 years ago --- # Smooth Pauses | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/smooth-pauses.md) . This practice is related to [Pause Tiles](https://adofaieditor.gitbook.io/english/events/gameplay-events/pause-tiles) Events [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/smooth-pauses#pause-indicators) • Pause indicators ------------------------------------------------------------------------------------------------------------------------------------------------------------ Regarding pauses, these events are **not visible** to the player. So it is important to find creative ways to let the player know the pause tile exists, regardless of how long the pause is #### [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/smooth-pauses#using-gaps) **Using Gaps** ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FZS17OWtFB5smvBCaeWBq%252Fimagem.png%3Falt%3Dmedia%26token%3De5bc30d0-6563-4b34-bc66-e2ede5fac49b&width=768&dpr=3&quality=100&sign=84415eab&sv=2) Pause - Using gaps and tile movement #### [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/smooth-pauses#using-colors) **Using Colors** ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FRnA29I2Ac2e2foWTp4VR%252Fimagem.png%3Falt%3Dmedia%26token%3D57e0376c-4991-4656-8d5d-f6001ecb6eff&width=768&dpr=3&quality=100&sign=a79a594a&sv=2) Pause - Color and Tile Format [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/smooth-pauses#pause-consistency) • Pause consistency -------------------------------------------------------------------------------------------------------------------------------------------------------------- When it comes to using pauses, you have to take into consideration, these events are **not meant** to correct any offsets or adjust tile placement. So for this example, here's something you **shouldn't do** Pause - Bad usage of pause tiles To guarantee consistency, always use values that assure the beat doesn't create on-beat rotations. This is true for every angle the pause event is being active, 1 pause beat is always 180º no matter the tile angle: 180º -> 1 Pause Beat 90º -> 0.5 Beats 270º -> 1.5 Beats 360º -> 2 Beats ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FS9EIShuGjvPOyE8T6qUO%252Fimagem.png%3Falt%3Dmedia%26token%3D69401deb-ffe0-4800-8700-c1b2c3847d4f&width=768&dpr=3&quality=100&sign=d21bc484&sv=2) Pause - Rotation with angles [PreviousHidden Twirls and On-beat rotation](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/hidden-twirls-and-on-beat-rotation) [NextRepeat Events Set-up](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/repeat-events-set-up) Last updated 2 years ago * [• Pause indicators](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/smooth-pauses#pause-indicators) * [• Pause consistency](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/smooth-pauses#pause-consistency) --- # General Gimmicks | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks.md) . [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/multi-presses) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FeXgc8sYN95zhERRjUEM2%252Fimagem.png%3Falt%3Dmedia%26token%3D20fe3a9b-a1c1-4dc0-8621-06332532578e&width=490&dpr=3&quality=100&sign=ff90a9c5&sv=2) **Multi-presses** [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/elevator-tracks) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FWc6XmubyIutxqlrCHjAD%252Fimagem.png%3Falt%3Dmedia%26token%3Df867f4bf-1387-41da-bcdc-05b33d42bf8f&width=490&dpr=3&quality=100&sign=a0ff405e&sv=2) **(V1) Elevator Tracks** [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/freezing-effects) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FKEfDLY3UEFW3cKbSdl2v%252Fimagem.png%3Falt%3Dmedia%26token%3Ddfe1ed42-8bc2-4cb1-afcd-086a9140def4&width=490&dpr=3&quality=100&sign=40c2c262&sv=2) **(V1) Freezing Effects** [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/magic-shapes) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FJm7dBSO911ImT2HpwKMP%252Fimagem.png%3Falt%3Dmedia%26token%3D799e7aac-bd1a-452a-a074-358b9b0fc5d9&width=490&dpr=3&quality=100&sign=9ff116f7&sv=2) **Magic Shapes** [PreviousAdvanced Filters Showcase](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/advanced-filters-showcase) [NextMulti-presses](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/multi-presses) Last updated 2 years ago --- # Tech Chart Playing Techniques | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/tech-chart-playing-techniques.md) . When play testing a Tech chart, you need to know how to play them, so here is a quick tutorial: To start, since the BPM is probably too high in order to only use one hand to play, you can try to use both by alternating the hand you are currently using repeatedly, demonstrated in the video below. For normal pseudos, you will need to use two keys at once, and for that, don't use both hands to hit two keys at once. Instead, hit two keys using the same hand, which is also demonstrated in the video below. Teaching how to start alternating your hands into tech charts, Gameplay by Dirt 📝Backyard Sanctuary, composed by Tanger. Chart by Bocchi _(not the anime character)_ For faster BPMs, try to speed up your key presses following the same technique above. Teaching how to press keys on fast tech charts, Gameplay by Dirt 📝Inferno, composed by F-777. Chart by ShinJW For harder Tech charts, only 2 keys won't be enough. Because of that, a technique called **rolling** is used, where you alternate between 4 keys or more. This technique can have many variations on how you execute it, but in the video below, the rolling goes from the outer keys (middle fingers) to the inner keys (index fingers). Showing 4 keys rolling for fast Magic shapes patterns, Gameplay by Dirt 📝The Limit Does Not Exist, composed by Cardboard Box. Chart by -K and BamgoeSN [PreviousExamples Of Classic Vs Tech Charts](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/examples-of-classic-vs-tech-charts) [NextWorkshop and Level Hunting](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting) Last updated 2 years ago --- # Examples Of Classic Vs Tech Charts | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/examples-of-classic-vs-tech-charts.md) . Here are some examples to show distinguishing Classic and Tech Charts: [](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/examples-of-classic-vs-tech-charts#kameriacamellia-lorelei) • かめりあ(Camellia) - LORELEI ------------------------------------------------------------------------------------------------------------------------------------------------------------------ 📝**Classic:** _(Chart by Jo Future, VFX by Irin and Bingsu)_ 📝**Tech:** _(Chart and VFX by the AWC Chart Team)_ * * * [](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/examples-of-classic-vs-tech-charts#zris-great-great) • Zris - GREAT GREAT ----------------------------------------------------------------------------------------------------------------------------------------------------- 📝**Classic:** _(Chart and VFX by PowerFactory, gameplay by Nichipe)_ 📝**Tech:** _(Chart and VFX by Zagon, gameplay by Petab)_ [https://youtu.be/D\_RVeTvaMToyoutu.be](https://youtu.be/D_RVeTvaMTo) * * * [](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/examples-of-classic-vs-tech-charts#meganeko-feral) • MegaNeko - Feral ------------------------------------------------------------------------------------------------------------------------------------------------- 📝**Classic:** _(Chart and VFX by Ma6icCu8e)_ 📝**Tech:** _(Chart and VFX by Ma6icCu8be)_ [PreviousCommon Characteristics / Patterns In Tech Charting](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/common-characteristics-patterns-in-tech-charting) [NextTech Chart Playing Techniques](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/tech-chart-playing-techniques) Last updated 2 years ago * [• かめりあ(Camellia) - LORELEI](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/examples-of-classic-vs-tech-charts#kameriacamellia-lorelei) * [• Zris - GREAT GREAT](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/examples-of-classic-vs-tech-charts#zris-great-great) * [• MegaNeko - Feral](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/examples-of-classic-vs-tech-charts#meganeko-feral) --- # Decoration and Text Creative Format | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format.md) . [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/color-and-alpha-styling) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F7PP09WAA7OE4YV32L32W%252Fimagem.png%3Falt%3Dmedia%26token%3D9f8e80da-c44a-4b7b-ba91-9ba9e7a6b88b&width=490&dpr=3&quality=100&sign=45dc3bda&sv=2) **Colors and Alpha Styling** [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/image-decorations) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FzJPNc9OFvNwrWSKXmTd8%252Fimagem.png%3Falt%3Dmedia%26token%3D996bf938-fbaa-47ee-b94f-c11211ea58b6&width=490&dpr=3&quality=100&sign=1aa2dd81&sv=2) **Image Decorations** [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/text-decorations) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F4SDyasudQV3vBjW4iuKb%252Fimagem.png%3Falt%3Dmedia%26token%3D48938356-1464-4474-ade2-0533bd8f86de&width=490&dpr=3&quality=100&sign=ac58667c&sv=2) **Text Decorations** [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/object-decorations) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fh5DTTqJ0g1EDMHLV8b9e%252Flogoguide1.png%3Falt%3Dmedia%26token%3D64a8e26d-1ff9-4f8d-b0d6-93fd2abc0ee4&width=490&dpr=3&quality=100&sign=65c58729&sv=2) **Object Decorations** [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/particle-emitter) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fh5DTTqJ0g1EDMHLV8b9e%252Flogoguide1.png%3Falt%3Dmedia%26token%3D64a8e26d-1ff9-4f8d-b0d6-93fd2abc0ee4&width=490&dpr=3&quality=100&sign=65c58729&sv=2) **Particle Emitter** [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FIGgWYSqurz5EHyVrTeZo%252Fimagem.png%3Falt%3Dmedia%26token%3Dda41b633-90fa-4c76-9ca0-11efcdb9c7a8&width=490&dpr=3&quality=100&sign=27d22729&sv=2) **Bleding and Masking** [PreviousEvent Skillful Formatting and Showcases](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases) [NextColor and Alpha Styling](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/color-and-alpha-styling) Last updated 1 year ago --- # Advanced Filters Showcase | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/advanced-filters-showcase.md) . **These Events might not correspond or make it to the live version of the game. Any content shown is mere to sharp curiosity and not be taken into consideration when it comes to making levels until said feature becomes available** [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/advanced-filters-showcase#examples) Examples ------------------------------------------------------------------------------------------------------------------------------------ ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/advanced-filters-showcase#special-bubble) Special Bubble Test ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/advanced-filters-showcase#light-rainbow-2) Light Rainbow 2 ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/advanced-filters-showcase#aaa-super-hexagon) AAA Super Hexagon **BE PATIENT, THERE ARE 270 OF THEM! JEEEEEEEEEZ** [PreviousFilters Showcase](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase) [NextGeneral Gimmicks](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks) Last updated 1 year ago * [Examples](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/advanced-filters-showcase#examples) * [Special Bubble](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/advanced-filters-showcase#special-bubble) * [Light Rainbow 2](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/advanced-filters-showcase#light-rainbow-2) * [AAA Super Hexagon](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/advanced-filters-showcase#aaa-super-hexagon) --- # Other Shortcuts | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts.md) . [](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts#list-of-shortcuts) List of Shortcuts ---------------------------------------------------------------------------------------------------------------------- Keyboard Input Description `1~9` [Adds a new instance of the event on the select tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/adds-a-new-instance-of-the-event-on-the-select-tile) `A` [Toggle autoplay](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/toggle-autoplay) `N` [Toggle no-fail](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/toggle-no-fail) `Ctrl + H` [Open/close the "Keyboard Shortcuts" Menu In-Game](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/open-close-the-keyboard-shortcuts-menu-in-game) `Shift + F1` [Show editor guidelines](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/show-editor-guidelines) `Ctrl + Alt + L` [Open the log directory](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/open-the-log-directory) `Ctrl + F` [Show tile numbers](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/show-tile-numbers) `Ctrl + Shift + F` [Show selected tile number](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/show-selected-tile-number) _Click on each_ _Shortcut Description_ _for more information and video examples_ [PreviousExit Play mode at current tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay/exit-play-mode-at-current-tile) [NextAdds a new instance of the event on the select tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/adds-a-new-instance-of-the-event-on-the-select-tile) Last updated 1 year ago --- # Difficulty Scoring Methods | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods.md) . These level suggestions do not offer any Tech Charts evaluation. These are merely for **Classic Levels** [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#how-to-score-your-level-in-difficulty-before-exporting-it) How to score your level in difficulty before exporting it? ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- For an alternative to the in-game difficulty scoring system, check [adofai.gg](https://adofai.gg/) , having more levels of difficulty scoring than 10 ### [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-1-gem) • What's 1 Gem? 🔹 If your level includes/uses: * BPM goes up to 160 * Angles under 90° don't exist * No more than 3 consecutive fast angles * Patterns are short and easy to read * Chart being completely visible across the level 🔺 If your level enforces: * Nothing Then your Level is probably a **Level 1** gem difficulty ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FapPJmyuPIZtj00QPhFIE%252Fimagem.png%3Falt%3Dmedia%26token%3D5fd8e92c-4dee-4e46-812d-be7e16c3d3a2&width=768&dpr=3&quality=100&sign=3e234219&sv=2) Level 1 ### [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-2-gems) • What's 2 Gems? 🔹 If your level includes/uses: * BPM goes up to 190 * Angles under 45° don't exist * No more than 3 consecutive fast angles * Patterns are short and easy to read * Chart being completely visible across the level 🔺 If your level enforces: * Nothing Then your Level is probably a **Level 2** gem difficulty ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FLXbFcljD2OKp7ZQ3dHIg%252Fimagem.png%3Falt%3Dmedia%26token%3Dcb6e76a4-b5a2-454e-856a-28e22eb8e8a3&width=768&dpr=3&quality=100&sign=c009c408&sv=2) Level 2 ### [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-3-gems) • What's 3 Gems? 🔹 If your level includes/uses: * BPM goes up to 210 * No more than 5 consecutive fast angles * Patterns are short and easy to read * Chart being completely visible across the level 🔺 If your level enforces: * Filters and/or Decorations that block visibility partially ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FONTse79BMGK1Iqxn2Xae%252Fimagem.png%3Falt%3Dmedia%26token%3D03a580e6-3769-42ff-9172-2aeedec0b591&width=768&dpr=3&quality=100&sign=77eaec3a&sv=2) Level 3 ### [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-4-gems) • What's 4 Gems? 🔹 If your level includes/uses: * BPM goes up to 240 * No more than 9 consecutive fast angles * Patterns are a bit long but still easy to read * Chart being completely visible across the level 🔺 If your level enforces: * Filters and/or Decorations that block visibility partially ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FgNWX9M12NN5zvhhxkRRt%252Fimagem.png%3Falt%3Dmedia%26token%3D6e09f6fa-ad85-419f-a9e6-e465a898fd62&width=768&dpr=3&quality=100&sign=c3a0a402&sv=2) Level 4 ### [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-5-gems) • What's 5 Gems? 🔹 If your level includes/uses: * BPM goes up to 270 * Chart being occasionally less visible across the level * Patterns are a bit long but still easy to read 🔺 If your level enforces: * Filters and/or Decorations that block visibility partially * Mechanics that are somewhat difficult to play, but not difficult to understand ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FtzsBJfIboNksBzFF9LDE%252Fimagem.png%3Falt%3Dmedia%26token%3Deb5e22fe-d374-47cf-bceb-04ea37c4407b&width=768&dpr=3&quality=100&sign=15be37ea&sv=2) Level 5 ### [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-6-gems) • What's 6 Gems? 🔹 If your level includes/uses: * BPM goes up to 300 * Chart being occasionally less visible across the level * Patterns are a bit long and a bit harder to read 🔺 If your level enforces: * Typical patterns charted differently, but not difficult to understand * Filters and/or Decorations that block visibility partially * Mechanics that are somewhat difficult to play, but not difficult to understand ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fs75NICM8o6ke1IsX6S1y%252Fimagem.png%3Falt%3Dmedia%26token%3Da4ba482e-85f3-4b1d-869c-e1f9955cdb92&width=768&dpr=3&quality=100&sign=94f96d92&sv=2) Level 6 ### [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-7-gems) • What's 7 Gems? 🔹 If your level includes/uses: * BPM goes up to 350 * Chart being frequently less visible across the level * Patterns are a bit long and a bit harder to read 🔺 If your level enforces: * Typical patterns charted differently, but not difficult to understand * Filters and/or Decorations that block visibility massively * Mechanics that are hard to play, but not difficult to understand ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FNrqbTvdZowyeByStbqSH%252Fimagem.png%3Falt%3Dmedia%26token%3D010c3b95-096f-49f5-aee6-7b6fcf20e456&width=768&dpr=3&quality=100&sign=9de3ddbb&sv=2) Level 7 ### [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-8-gems) • What's 8 Gems? 🔹 If your level includes/uses: * BPM goes up to 400 * Chart being frequently less visible across the level * Patterns are quite big and hard to read 🔺 If your level enforces: * Typical patterns charted differently, but are somewhat hard to understand * Filters and/or Decorations that block visibility massively * Mechanics that are hard to play, but not difficult to understand ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FfRlqezSZnbfQuk0wYPHk%252Fimagem.png%3Falt%3Dmedia%26token%3D0c006396-dacc-4e01-a158-807e84d52868&width=768&dpr=3&quality=100&sign=45e2384e&sv=2) Level 8 ### [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-9-gems) • What's 9 Gems? 🔹 If your level includes/uses: * BPM goes up to 450 * Chart being hardly visible across the level * Patterns are quite big and hard to read 🔺 If your level enforces: * Typical patterns charted differently, but are somewhat hard to understand * Filters and/or Decorations that block visibility massively * Mechanics that are hard to play and understand ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FzPdjNqIWKChpI4JcmSut%252Fimagem.png%3Falt%3Dmedia%26token%3D7c6181ef-2a8c-4a11-b15c-b17efc308192&width=768&dpr=3&quality=100&sign=dc00e1c9&sv=2) Level 9 ### [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-10-gems) • What's 10 Gems? 🔹 If your level includes/uses: * BPM higher than 450 * Chart being hardly visible across the level * Patterns are quite big and hard to read 🔺 If your level enforces: * Typical patterns charted differently, and are difficult to understand * Filters and/or Decorations that block visibility massively * Mechanics that are hard to play and understand Then your Level is probably a **Level 10** gem difficulty ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FJz6lecoETG902v4JJFbb%252Fimagem.png%3Falt%3Dmedia%26token%3D959800a6-9f49-49f4-b00d-b9ce86160260&width=768&dpr=3&quality=100&sign=da075698&sv=2) Level 10 [PreviousFormatting Styles](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/formatting-styles) [NextEvent Skillful Formatting and Showcases](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases) Last updated 1 year ago * [How to score your level in difficulty before exporting it?](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#how-to-score-your-level-in-difficulty-before-exporting-it) * [• What's 1 Gem?](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-1-gem) * [• What's 2 Gems?](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-2-gems) * [• What's 3 Gems?](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-3-gems) * [• What's 4 Gems?](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-4-gems) * [• What's 5 Gems?](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-5-gems) * [• What's 6 Gems?](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-6-gems) * [• What's 7 Gems?](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-7-gems) * [• What's 8 Gems?](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-8-gems) * [• What's 9 Gems?](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-9-gems) * [• What's 10 Gems?](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods#whats-10-gems) --- # Easing Showcase | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase.md) . [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#list-of-eases) List of Eases ------------------------------------------------------------------------------------------------------------------------------------ Every video has a camera movement of **Y=1 / Y=-1** and tile movement **X=2** _Check all easing function at_ [_https://easings.net_](https://easings.net/#) ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#linear) • Linear ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-sine) • In Sine ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-sine) • Out Sine ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-sine) • In-Out Sine ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-quad) • In Quad ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-quad) • Out Quad ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-quad) • In-Out Quad ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-cubic) • In Cubic ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-cubic) • Out Cubic ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-cubic) • In-Out Cubic ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-quart) • In Quart ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-quart) • Out Quart ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-quart) • In-Out Quart ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-quint) • In Quint ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-quint) • Out Quint ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-quint) • In-Out Quint ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-expo) • In Expo ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-expo) • Out Expo ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-expo) • In-Out Expo ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-circ) • In Circ ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-circ) • Out Circ ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-circ) • In-Out Circ ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-elastic) • In Elastic ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-elastic) • Out Elastic ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-elastic) • In-Out Elastic ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-back) • In Back ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-back) • Out Back ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-back) • In-Out Back ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-bounce) • In Bounce ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-bounce) • Out Bounce ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-bounce) • In-Out Bounce ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#flash) • Flash ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-flash) • In Flash ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-flash) • Out Flash ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-flash) • In-Out Flash [PreviousBlending And Masking](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking) [NextFilters Showcase](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase) Last updated 1 year ago * [List of Eases](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#list-of-eases) * [• Linear](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#linear) * [• In Sine](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-sine) * [• Out Sine](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-sine) * [• In-Out Sine](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-sine) * [• In Quad](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-quad) * [• Out Quad](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-quad) * [• In-Out Quad](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-quad) * [• In Cubic](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-cubic) * [• Out Cubic](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-cubic) * [• In-Out Cubic](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-cubic) * [• In Quart](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-quart) * [• Out Quart](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-quart) * [• In-Out Quart](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-quart) * [• In Quint](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-quint) * [• Out Quint](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-quint) * [• In-Out Quint](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-quint) * [• In Expo](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-expo) * [• Out Expo](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-expo) * [• In-Out Expo](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-expo) * [• In Circ](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-circ) * [• Out Circ](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-circ) * [• In-Out Circ](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-circ) * [• In Elastic](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-elastic) * [• Out Elastic](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-elastic) * [• In-Out Elastic](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-elastic) * [• In Back](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-back) * [• Out Back](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-back) * [• In-Out Back](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-back) * [• In Bounce](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-bounce) * [• Out Bounce](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-bounce) * [• In-Out Bounce](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-bounce) * [• Flash](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#flash) * [• In Flash](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-flash) * [• Out Flash](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#out-flash) * [• In-Out Flash](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase#in-out-flash) --- # Filters Showcase | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase.md) . [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#list-of-filters) List of Filters ----------------------------------------------------------------------------------------------------------------------------------------- Every video includes both 100%, 0%, -100 % and a 100 to -100% transition intensity. The only exceptions to this rule are filters that have unique interactions on specific intensities (e.g. LED), along with filters that have no setting options (e.g. 80's TV). ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#grayscale) • Grayscale ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#sepia) • Sepia ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#invert-colors) • Invert Colors ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#vhs) • VHS ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#id-80s-tv) • 80's TV ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#id-50s-tv) • 50's TV ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#arcade) • Arcade ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#led) • LED ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#rain) • Rain ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#blizzard) • Blizzard ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#pixel-snow) • Pixel Snow ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#compression) • Compression ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#glitch) • Glitch ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#pixelate) • Pixelate ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#waves) • Waves ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#static) • Static ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#film-grain) • Film Grain ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#motion-blur) • Motion Blur ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#fisheye) • Fisheye ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#aberration) • Aberration ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#drawing) • Drawing ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#neon) • Neon ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#id-8-bit-handheld) • 8-bit Handheld ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#night-vision) • Night Vision ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#funk) • Funk ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#tunnel) • Tunnel ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#weird-3d) • Weird 3D ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#blur) • Blur ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#blur-focus) • Blur Focus ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#gaussian-blur) • Gaussian Blur ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#hexagon-black) • Hexagon Black ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#posterize) • Posterize ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#sharpen) • Sharpen ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#contrast) • Contrast ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#edge-black-line) • Edge Black Line ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#oil-paint) • Oil Paint ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#super-dot) • Super Dot ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#water-drop) • Water Drop ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#light-water) • Light Water ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#falling-petals) • Falling Petals ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#falling-petals-instant) • Falling Petals (Instant) [PreviousEasing Showcase](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase) [NextAdvanced Filters Showcase](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/advanced-filters-showcase) Last updated 1 year ago * [List of Filters](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#list-of-filters) * [• Grayscale](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#grayscale) * [• Sepia](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#sepia) * [• Invert Colors](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#invert-colors) * [• VHS](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#vhs) * [• 80's TV](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#id-80s-tv) * [• 50's TV](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#id-50s-tv) * [• Arcade](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#arcade) * [• LED](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#led) * [• Rain](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#rain) * [• Blizzard](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#blizzard) * [• Pixel Snow](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#pixel-snow) * [• Compression](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#compression) * [• Glitch](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#glitch) * [• Pixelate](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#pixelate) * [• Waves](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#waves) * [• Static](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#static) * [• Film Grain](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#film-grain) * [• Motion Blur](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#motion-blur) * [• Fisheye](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#fisheye) * [• Aberration](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#aberration) * [• Drawing](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#drawing) * [• Neon](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#neon) * [• 8-bit Handheld](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#id-8-bit-handheld) * [• Night Vision](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#night-vision) * [• Funk](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#funk) * [• Tunnel](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#tunnel) * [• Weird 3D](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#weird-3d) * [• Blur](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#blur) * [• Blur Focus](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#blur-focus) * [• Gaussian Blur](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#gaussian-blur) * [• Hexagon Black](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#hexagon-black) * [• Posterize](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#posterize) * [• Sharpen](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#sharpen) * [• Contrast](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#contrast) * [• Edge Black Line](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#edge-black-line) * [• Oil Paint](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#oil-paint) * [• Super Dot](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#super-dot) * [• Water Drop](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#water-drop) * [• Light Water](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#light-water) * [• Falling Petals](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#falling-petals) * [• Falling Petals (Instant)](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase#falling-petals-instant) --- # DLC Events | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/dlc-events.md) . These events are **only available** if you acquire the _Neo Cosmos DLC_ [](https://adofaieditor.gitbook.io/english/events/dlc-events#list-of-events) List of Events ------------------------------------------------------------------------------------------------ Icon Stackable? Event Name Description ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FZZjnqY7eMrOauAtABHnp%252Fimagem.png%3Falt%3Dmedia%26token%3D836c1db0-a78b-4ba5-853a-2e9de6608eda&width=300&dpr=3&quality=100&sign=96056810&sv=2) No [Hold](https://adofaieditor.gitbook.io/english/events/dlc-events/hold) Forces the player to hold the key until the hold ends to proceed on the level rather than single-tapping the tile ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FhCbAGxypGZcDZf9ZnVSo%252Fimagem.png%3Falt%3Dmedia%26token%3Dd439cd1f-e99a-4afc-8ec4-87dd68153188&width=300&dpr=3&quality=100&sign=a666888d&sv=2) No [Set Hold Sound](https://adofaieditor.gitbook.io/english/events/dlc-events/set-hold-sound) Sound that will play while doing the Hold event ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FFqnrQdM1WjBlfICLSWji%252Fimagem.png%3Falt%3Dmedia%26token%3D781ba38b-669d-41fe-a344-e4b75b114a30&width=300&dpr=3&quality=100&sign=749c13c9&sv=2) No [Multi Planet](https://adofaieditor.gitbook.io/english/events/dlc-events/multi-planet) Transforms the player into 2 or 3 planets ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FHaVID2RkKMBMV9m4E5zL%252Fimagem.png%3Falt%3Dmedia%26token%3Dc57c7a52-9620-4d33-bba9-011feb257684&width=300&dpr=3&quality=100&sign=11f4e8f0&sv=2) No [Freeroam Segment](https://adofaieditor.gitbook.io/english/events/dlc-events/freeroam-segment) Section where rhythm play isn't the main force, this section creates an open area of tiles where the player can travel freely around with no risk of failing to the beat ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FFPzH27qBQjRTJyhG9CfT%252Fimagem.png%3Falt%3Dmedia%26token%3D497e2b1e-0800-408c-b4e4-b0605c990c8b&width=300&dpr=3&quality=100&sign=3ec10128&sv=2) Yes [Freeroam Twirl](https://adofaieditor.gitbook.io/english/events/dlc-events/freeroam-twirl) Changes the planet's rotation, exclusive to the freeroam section area ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FKpdRMzPZGC4yWsbiHSTR%252Fimagem.png%3Falt%3Dmedia%26token%3D22bda755-deef-4691-a31b-1170df7a9cfc&width=300&dpr=3&quality=100&sign=9b2f0999&sv=2) Yes [Freeroam Remove](https://adofaieditor.gitbook.io/english/events/dlc-events/freeroam-remove) Removes specific areas inside the freeroam segment ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fiiqse6puUHD596VCy2le%252Fimagem.png%3Falt%3Dmedia%26token%3D90ad026f-2899-49f0-bef6-19b903a39781&width=300&dpr=3&quality=100&sign=7eba2ca&sv=2) No [Hide Judgement / Floor Icons](https://adofaieditor.gitbook.io/english/events/dlc-events/hide-judgement-floor-icons) Hides/Shows all gameplay info and tile icons ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fvh2eEahD1nxsf2kcEI9G%252Fimagem.png%3Falt%3Dmedia%26token%3D9a2ec1f0-ab07-4844-8e93-51f2c8cdd794&width=300&dpr=3&quality=100&sign=55b1a5f4&sv=2) No [Timing Window Scale](https://adofaieditor.gitbook.io/english/events/dlc-events/timing-window-scale) Reduces/Increases the gameplay error window from the player ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F3DRhImQa72KFAFOhQf8u%252Fimagem.png%3Falt%3Dmedia%26token%3D548e1c3e-3987-431c-a18b-4e6f521bcd6f&width=300&dpr=3&quality=100&sign=153af996&sv=2) No [Planet Radius Scale](https://adofaieditor.gitbook.io/english/events/dlc-events/planet-radius-scale) Reduces/Increases the planet center radius _Click on each_ _Event Name_ _for more information and video examples_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FoCw3t5Tu8ApiAAP8CEU3%252Fimagem.png%3Falt%3Dmedia%26token%3D141994b6-e3ab-4e0c-99dc-2842d37ff839&width=768&dpr=3&quality=100&sign=3aa01899&sv=2) Editor Events - DLC Tab [PreviousBookmark](https://adofaieditor.gitbook.io/english/events/conveniences/bookmark) [NextHold](https://adofaieditor.gitbook.io/english/events/dlc-events/hold) Last updated 1 year ago --- # Play the level on the selected speed | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/play-the-level-on-the-selected-speed.md) . Shortcut: `Ctrl + P` or `Ctrl + Space` Video [PreviousPlay the level (level testing)](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/play-the-level-level-testing) [NextCopy all selected tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/copy-all-selected-tiles) Last updated 3 years ago --- # Common Characteristics / Patterns In Tech Charting | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/common-characteristics-patterns-in-tech-charting.md) . [](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/common-characteristics-patterns-in-tech-charting#pseudos) • Pseudos ----------------------------------------------------------------------------------------------------------------------------------------------- ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F508DR7LsR7gHoceOtZvK%252FPseudo.png%3Falt%3Dmedia%26token%3Dca6aa78d-be2f-4e50-b106-b57a6130f091&width=768&dpr=3&quality=100&sign=f40aa631&sv=2) _30° Pseudo_ Pseudos are basically double-hit patterns. They work similarly to the multi-hit tiles in World RJ, where you need to press two keys at once. These are the most common pattern in the entirety of Tech charts, as they elevate the difficulty of a level by a high amount. These are specifically hard-coded to work when multiple keys _(in this case, two)_ are pressed at the same time, as declared by some developers. The pseudos in the picture above are made using 30° angles, which is the most common angle for pseudos at fast songs (300 BPM or above), but another angle that tends to be used frequently is 15°, for slower parts of songs (150 - 300 BPM) or for tighter hit windows. If a song is slower than 150 BPM, you can use smaller angle turns for pseudos using the insert custom angle option. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FA0Z9S4demnftdu1dkpCo%252F15pseudo.png%3Falt%3Dmedia%26token%3D7362974f-d05c-450e-99af-46e1345eb06c&width=768&dpr=3&quality=100&sign=f0b66e4a&sv=2) _15° Pseudo_ Interestingly, when twirls are used in the second tile of a pseudo, you can add tiles at a 60° angle in relation to the second tile of the pseudo and it will work. This happens because the angle distance between the planet on the previous tile and the next tile stays the same in this type of twirl, which involves On-Beat Rotation. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FzwUhY7QypXhGlNMBVy60%252F30Twirlpseudo.png%3Falt%3Dmedia%26token%3De690151b-2897-483f-acfe-250cc3826d88&width=768&dpr=3&quality=100&sign=fe391ffa&sv=2) _30° Twirl Pseudo_ This is also valid for 15° pseudos, where instead of the next tiles being at 60° for it to work, they are at 30°. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FRXvr9hv6HWTlV9dFBZUt%252FCaptura%2520de%2520tela%25202023-06-28%2520230311.png%3Falt%3Dmedia%26token%3D4b4492f7-503b-4d99-884b-1dea94aa20c7&width=768&dpr=3&quality=100&sign=f73bd67f&sv=2) _15° Twirl Pseudo_ Pseudos can be mixed with other shapes for more interesting gameplay. They can give some good variety to the level, and make it more dynamic, as well as, of course, making it harder as well. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F376jj9Jm10Htu5n4Dl6A%252FPseudoPatterns.png%3Falt%3Dmedia%26token%3Dde374c42-c553-4fd4-8cda-c47e67fc5b9f&width=768&dpr=3&quality=100&sign=f3c1f841&sv=2) _(Angle for the pseudos at the hexagons:) (30°: 90° at the first pseudo, 30° at the second one) (15°: 105° at the first pseudo, 15° at the second one)_ You can also use more twirls on pseudos to create double-speed pseudos (_not final name_). These act like normal pseudos, but, as the name suggests, they need to be hit at double the current BPM of the level. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FzPXXeXRfVoqzi9nQm3to%252F30DoubleSpeedPseudo.png%3Falt%3Dmedia%26token%3D5fb561ed-9f01-48f3-be75-2ccfd82d0d8b&width=768&dpr=3&quality=100&sign=8d4b401d&sv=2) _30° 30° angle turn then 60° angle turn on repeat, with twirls_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F6DPYaywwOd4R50meBMLG%252F15DoubleSpeedPseudo.png%3Falt%3Dmedia%26token%3D1132bfe1-e1d9-4767-a587-3e5d83a26d4e&width=768&dpr=3&quality=100&sign=83ecc7ed&sv=2) 15° 15_° angle turn then 75° angle turn on repeat, with twirls_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FbfpxKSfyRKRZoGV7Dmvj%252F30DoubleSpeedPseudos2.png%3Falt%3Dmedia%26token%3Dbe1fab5b-c745-401b-9ec6-2dd167254291&width=768&dpr=3&quality=100&sign=2d3c267&sv=2) _30° When it turns itself by 90°, turn it by 60° without a twirl in the last tile to make it horizontal again_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FcLaiqQ5T8eNe6G6lXorA%252F15DoubleSpeedPseudos2.png%3Falt%3Dmedia%26token%3Dafddcf1a-79e9-47e3-ab96-1f20f6e92143&width=768&dpr=3&quality=100&sign=f62872a3&sv=2) 15° Turn it by 75° after 3 pseudos to have a full 360° turn Pseudos, while they can just stay On-beat, they also can skip a beat if you use 330° for 30° pseudos, or 345° for 15° pseudos, similar to a 360° turn. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F1iz1yoatz9QK3X6pvoco%252F30-360pseudoAnd15-360pseudo.png%3Falt%3Dmedia%26token%3Dfc8f12f1-d009-4638-81d1-63add25d53ec&width=768&dpr=3&quality=100&sign=fbed170&sv=2) _30° Beat-skip pseudo (left) and 15° Beat-skip pseudo (right)_ The rule for the twirl on the second tile of the pseudo is also true here, while having an On-beat Rotation that adds up to 360°. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FZncV0Tw1N9Dm58z18xoa%252F30-360Twirlpseudo.png%3Falt%3Dmedia%26token%3D867e02ab-a2a8-4969-872d-d4df7f362cd4&width=768&dpr=3&quality=100&sign=ee215aa&sv=2) _30° Twirl Beat-skip pseudos_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FobkpA4WSR4b0PZ1Zuu5t%252F15-360Twirlpseudo.png%3Falt%3Dmedia%26token%3D9d4bdce3-d87b-45c1-b9a2-70016e26b950&width=768&dpr=3&quality=100&sign=e140a667&sv=2) _15° Twirl Beat-skip pseudos_ Mid-spins can also be used to create pseudos, and they have interesting interactions relating to On-beat Rotation. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FOaPjgrIoGedSLiQ7yv8f%252FMidspinPseudos.png%3Falt%3Dmedia%26token%3D04e9aab4-f316-4ab9-9096-93496e15400c&width=768&dpr=3&quality=100&sign=ab18f2e1&sv=2) _30° Mid-spin pseudo (Left) and 15° Mid-spin pseudo (Right)_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FvciBIlvW1VSrxCF8q0do%252F360MidspinPseudos.png%3Falt%3Dmedia%26token%3Da6d3c6b5-94a4-423c-8809-a2d25339484d&width=768&dpr=3&quality=100&sign=f6be7e04&sv=2) _30° Mid-spin Beat-skip pseudo (Right) and 15° Mid-spin Beat-Skip pseudo (Left)_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FAbtEszT0GmKdKOecaGQR%252F30TwirlMidspinpseudos.png%3Falt%3Dmedia%26token%3D0e70dad2-ea9b-41ec-a505-47a68b7940a8&width=768&dpr=3&quality=100&sign=6691a017&sv=2) _30° Mid-spin Pseudos_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FVSKho04lf2DcXTBtqQUW%252F15Twirlmidspinpseudos.png%3Falt%3Dmedia%26token%3D14ffbbac-a931-4e76-bb37-e173a166a986&width=768&dpr=3&quality=100&sign=2d7ff917&sv=2) 15_° Mid-spin Pseudos_ Another commonly used type of pseudo are the triple pseudos, which requires 3 keys to be hit. These are normally used at the 4th beat of a 4/4 song, but there's no general rule on where you should use these. Quadruple pseudos can also be used, which require 4 keys at once to hit, but are not as common as the ones listed before, and are not hard-coded to be hit correctly when pressing all the keys at the same time, unlike the previous patterns. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FCWo2qLAKhyHGcFNLJVTJ%252F3kPseudoAnd4kPseudo.png%3Falt%3Dmedia%26token%3D92970ecf-6bdc-4eaa-bbfd-d2dd8f8899ac&width=768&dpr=3&quality=100&sign=9232d441&sv=2) _30° Triple pseudo (Left) and 30° Quadruple pseudo (Right)_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FHE3fXvUlEdgkFOzeMbbE%252F15-3kPseudoAnd4kPseudo.png%3Falt%3Dmedia%26token%3D270dd349-0b14-4b4b-ad43-3baa6f92c1a5&width=768&dpr=3&quality=100&sign=fb3e2138&sv=2) _15° Triple pseudo (Left) and 15° Quadruple pseudo (Right)_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F0fmb2CFY4Qx7ySxfDXcP%252F30Twirl-3kPseudoAnd4kPseudo.png%3Falt%3Dmedia%26token%3D2e2db94f-ed0a-4dcb-8a6e-cd3b37cd74e6&width=768&dpr=3&quality=100&sign=13ecbfc1&sv=2) _30° Twirl Triple pseudo (Bottom, 120° for the next tile to stay On-beat) and 30° Twirl Quadruple pseudo (Top, 90° for the next tile to stay On-beat)_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FhngYkc0qkyVaLNwhzItB%252F15Twirl-3kPseudoAnd4kPseudo.png%3Falt%3Dmedia%26token%3Db01424ba-bf97-4784-98b2-e70f0df31446&width=768&dpr=3&quality=100&sign=984700b8&sv=2) _15° Twirl Triple pseudo (Bottom, 150° for the next tile to stay On-beat) and 15° Twirl Quadruple pseudo (Top, 135° for the next tile to stay On-beat)_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FAhP9NE813MmgmrlY1DZ1%252F360-3-4kpseudo.png%3Falt%3Dmedia%26token%3De48cede5-4ad2-4ec5-9333-8f72ba9553f8&width=768&dpr=3&quality=100&sign=c59f8949&sv=2) _30° Twirl Beat-skip Triple pseudo_ _(Right, 300° for the next tile to stay On-beat) and 30° Twirl Beat-skip Quadruple pseudo (Left, -90° for the next tile to stay On-beat)_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FV7dZudo2rISVYeGfdOMM%252F15-360-3-4kpseudos.png%3Falt%3Dmedia%26token%3D214658a4-d4ff-4222-b830-7bd2c6c94260&width=768&dpr=3&quality=100&sign=d75c2597&sv=2) _30° Twirl Beat-skip Triple pseudo_ _(Right, 330° for the next tile to stay On-beat) and 30° Twirl Beat-skip Quadruple pseudo (Left, 315° for the next tile to stay On-beat)_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fhlnw8XnDFAqMD4PYkFio%252F30-360Twirl3-4kpseudo.png%3Falt%3Dmedia%26token%3D12054867-738a-44e1-823e-6df44692516b&width=768&dpr=3&quality=100&sign=980e7fc0&sv=2) _30° Twirl Beat-skip Triple pseudo_ _(Bottom, -60° for the next tile to stay On-beat) and 30° Twirl Beat-skip Quadruple pseudo (Top, -105° for the next tile to stay On-beat)_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F8HpXgz1brqhcRnKdmvNK%252F15-360Twirl3-4kpseudos.png%3Falt%3Dmedia%26token%3Dc16d80c1-7f06-48a2-bff8-33e9e8174d34&width=768&dpr=3&quality=100&sign=21a7c194&sv=2) _15° Twirl Beat-skip Triple pseudo_ _(Bottom, 315° for the next tile to stay On-beat) and 15° Twirl Beat-skip Quadruple pseudo (Top, 300° for the next tile to stay On-beat)_ [](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/common-characteristics-patterns-in-tech-charting#zips) • Zips ----------------------------------------------------------------------------------------------------------------------------------------- Although not exactly a common trait only in Tech charting, zips are fairly more used here than in classic charting. Zips consist of a really basic pattern, where you use the same angle repeatedly for the next tile, using twirls on all of them. The most common types are from the base angles provided by the editor itself (I.e. the tile key shortcuts). ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FkDOvcurAvcFpplb5ljUZ%252FZips.png%3Falt%3Dmedia%26token%3D02b34766-911f-4b4f-8d71-6c9e674a6801&width=768&dpr=3&quality=100&sign=56fffce2&sv=2) _90° 5 tile zip (1), 75° 5 tile zip (2), 60° 5 tile zip (3), 45° 5 tile zip (4), 30° 5 tile zip (5) and 15° 5 tile zip (6)_ These, most of the time, are already enough for a regular Tech chart. Note that you can extend these for as much as you want. [PreviousWhat Is Tech Charting?](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/what-is-tech-charting) [NextExamples Of Classic Vs Tech Charts](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/examples-of-classic-vs-tech-charts) Last updated 2 years ago * [• Pseudos](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/common-characteristics-patterns-in-tech-charting#pseudos) * [• Zips](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts/common-characteristics-patterns-in-tech-charting#zips) --- # Create a midspin tile on the selected tile | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/create-a-midspin-tile-on-the-selected-tile.md) . **Shortcut:** `Tab` Video [PreviousBasic Editing](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing) [NextCreate a turnaround tile on the selected tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/create-a-turnaround-tile-on-the-selected-tile) Last updated 2 years ago --- # Play the level (level testing) | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/play-the-level-level-testing.md) . Shortcuts: `P` or `Space` Video [PreviousCreate a turnaround tile on the selected tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/create-a-turnaround-tile-on-the-selected-tile) [NextPlay the level on the selected speed](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/play-the-level-on-the-selected-speed) Last updated 3 years ago --- # Cut all selected tiles | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/cut-all-selected-tiles.md) . Shortcut: `Ctrl + X` Video [PreviousCopy all selected tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/copy-all-selected-tiles) [NextPaste all selected tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/paste-all-selected-tiles) Last updated 3 years ago --- # Create a turnaround tile on the selected tile | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/create-a-turnaround-tile-on-the-selected-tile.md) . Shortcut: `Shift + Space` Video [PreviousCreate a midspin tile on the selected tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/create-a-midspin-tile-on-the-selected-tile) [NextPlay the level (level testing)](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/play-the-level-level-testing) Last updated 3 years ago --- # Change the play speed (by 10%) | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/change-the-play-speed-by-10.md) . Shortcut: `Ctrl + Mouse Scroll` Video [PreviousZoom in / out](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/zoom-in-out) [NextChange the play speed precisely (by 1%)](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/change-the-play-speed-precisely-by-1) Last updated 3 years ago --- # Undo last edit | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/undo-last-edit.md) . Shortcut: `Ctrl + Z` Video [PreviousPaste all selected tiles, without its decorations](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/paste-all-selected-tiles-without-its-decorations) [NextRedo previous edit](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/redo-previous-edit) Last updated 3 years ago --- # Select previous tile | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-previous-tile.md) . Shortcut: `Left Arrow` Video [PreviousSelection and Deletion](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion) [NextSelect next tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-next-tile) Last updated 3 years ago --- # Select next tile | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-next-tile.md) . Shortcut: `Right Arrow` Video [PreviousSelect previous tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-previous-tile) [NextModify tile selection](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/modify-tile-selection) Last updated 3 years ago --- # Copy all selected tiles | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/copy-all-selected-tiles.md) . Shortcut: `Ctrl + C` Video [PreviousPlay the level on the selected speed](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/play-the-level-on-the-selected-speed) [NextCut all selected tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/cut-all-selected-tiles) Last updated 3 years ago --- # Paste all selected tiles | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/paste-all-selected-tiles.md) . Shortcut: `Ctrl + V` Video [PreviousCut all selected tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/cut-all-selected-tiles) [NextPaste all selected tiles, without its decorations](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/paste-all-selected-tiles-without-its-decorations) Last updated 3 years ago --- # Paste all selected tiles, without its decorations | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/paste-all-selected-tiles-without-its-decorations.md) . Shortcut: `Ctrl + Alt + V` Video [PreviousPaste all selected tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/paste-all-selected-tiles) [NextUndo last edit](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/undo-last-edit) Last updated 3 years ago --- # Redo previous edit | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/redo-previous-edit.md) . Shortcut: `Ctrl + Shift + Z` or `Ctrl + Y` Video [PreviousUndo last edit](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/undo-last-edit) [NextZoom in / out](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/zoom-in-out) Last updated 3 years ago --- # Select first tile | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-first-tile.md) . Shortcut: `Ctrl + Left` or `Home` Video [PreviousModify tile selection](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/modify-tile-selection) [NextSelect last tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-last-tile) Last updated 3 years ago --- # Delete preceding tiles | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/delete-preceding-tiles.md) . Shortcut: `Ctrl + Backspace` Video [PreviousDelete selected tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/delete-selected-tiles) [NextDelete subsequent tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/delete-subsequent-tiles) Last updated 3 years ago --- # Change the play speed precisely (by 1%) | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/change-the-play-speed-precisely-by-1.md) . Shortcut: `Ctrl + Shift + Mouse Scroll` Video [PreviousChange the play speed (by 10%)](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/change-the-play-speed-by-10) [NextSelection and Deletion](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion) Last updated 3 years ago --- # Select to first tile | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-to-first-tile.md) . Shortcut: `Ctrl + Shift + Left` Video [PreviousSelect last tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-last-tile) [NextSelect to last tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-to-last-tile) Last updated 3 years ago --- # Delete subsequent tiles | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/delete-subsequent-tiles.md) . Shortcut: `Ctrl + Delete` Video [PreviousDelete preceding tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/delete-preceding-tiles) [NextDeselect all tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/deselect-all-tiles) Last updated 3 years ago --- # Zoom in / out | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/zoom-in-out.md) . Shortcut: `Mouse Scroll` Video [PreviousRedo previous edit](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/redo-previous-edit) [NextChange the play speed (by 10%)](https://adofaieditor.gitbook.io/english/shortcuts-listing/basic-editing/change-the-play-speed-by-10) Last updated 3 years ago --- # Select last tile | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-last-tile.md) . Shortcut: `Ctrl + Right` or `End` Video [PreviousSelect first tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-first-tile) [NextSelect to first tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-to-first-tile) Last updated 3 years ago --- # Select to last tile | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-to-last-tile.md) . Shortcut: `Ctrl + Shift + Right` Video [PreviousSelect to first tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-to-first-tile) [NextDelete selected tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/delete-selected-tiles) Last updated 3 years ago --- # Delete selected tiles | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/delete-selected-tiles.md) . Shortcut: `Backspace` or `Delete` Video [PreviousSelect to last tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-to-last-tile) [NextDelete preceding tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/delete-preceding-tiles) Last updated 3 years ago --- # Modify tile selection | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/modify-tile-selection.md) . Shortcut: `Shift + Left/Right` Video [PreviousSelect next tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-next-tile) [NextSelect first tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/select-first-tile) Last updated 3 years ago --- # Flip selected tiles horizontally | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/flip-selected-tiles-horizontally.md) . Shortcut: `Ctrl + L` Video [PreviousFlipping and Rotation](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation) [NextFlip selected tiles vertically](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/flip-selected-tiles-vertically) Last updated 3 years ago --- # Rotate selected tiles by 90° (Clockwise) | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/rotate-selected-tiles-by-90-clockwise.md) . Shortcut: `Ctrl + .` _"Period"_ Video [PreviousFlip selected tiles vertically](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/flip-selected-tiles-vertically) [NextRotate selected tiles by 90° (Counter-clockwise)](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/rotate-selected-tiles-by-90-counter-clockwise) Last updated 3 years ago --- # Multi-select tiles | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/multi-select-tiles.md) . Shortcut: `Shift + Left Mouse Click` Video [PreviousDeselect all tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/deselect-all-tiles) [NextFlipping and Rotation](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation) Last updated 3 years ago --- # Create pentagon shape | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-pentagon-shape.md) . Shortcut: `F5` Video [PreviousRotate selected tiles by 180º](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/rotate-selected-tiles-by-180o) [NextCreate upside-down pentagon shape](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-upside-down-pentagon-shape) Last updated 3 years ago --- # Create upside-down heptagon shape | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-upside-down-heptagon-shape.md) . Shortcut: `Shift + F7` Video [PreviousCreate heptagon shape](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-heptagon-shape) [NextAdvanced Editing](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing) Last updated 3 years ago --- # Create heptagon shape | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-heptagon-shape.md) . Shortcut: `F7` Video [PreviousCreate upside-down pentagon shape](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-upside-down-pentagon-shape) [NextCreate upside-down heptagon shape](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-upside-down-heptagon-shape) Last updated 3 years ago --- # Rotate selected tiles by 180º | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/rotate-selected-tiles-by-180o.md) . Shortcut: `Ctrl + /` or `Ctrl + ~` Video [PreviousRotate selected tiles by 90° (Counter-clockwise)](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/rotate-selected-tiles-by-90-counter-clockwise) [NextCreate pentagon shape](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-pentagon-shape) Last updated 3 years ago --- # Rotate selected tiles by 90° (Counter-clockwise) | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/rotate-selected-tiles-by-90-counter-clockwise.md) . Shortcut: `Ctrl + ,` _"Comma"_ Video [PreviousRotate selected tiles by 90° (Clockwise)](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/rotate-selected-tiles-by-90-clockwise) [NextRotate selected tiles by 180º](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/rotate-selected-tiles-by-180o) Last updated 3 years ago --- # Deselect all tiles | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/deselect-all-tiles.md) . Shortcut: `Esc` Video [PreviousDelete subsequent tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/delete-subsequent-tiles) [NextMulti-select tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/selection-and-deletion/multi-select-tiles) Last updated 3 years ago --- # Delete decorations | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/delete-decorations.md) . Shortcut: `Backspace` or `Delete` Video [PreviousAdvanced Editing](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing) [NextLock selected decorations](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/lock-selected-decorations) Last updated 3 years ago --- # Cut selected events | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/cut-selected-events.md) . Shortcut: `Ctrl + Shift + X` Video [PreviousCopy selected events](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-selected-events) [NextCopy all events with selected type only](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-all-events-with-selected-type-only) Last updated 3 years ago --- # Lock selected decorations | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/lock-selected-decorations.md) . Shortcut: `Ctrl + L` Video [PreviousDelete decorations](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/delete-decorations) [NextCopy selected events](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-selected-events) Last updated 3 years ago --- # Create upside-down pentagon shape | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-upside-down-pentagon-shape.md) . Shortcut: `Shift + F5` Video [PreviousCreate pentagon shape](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-pentagon-shape) [NextCreate heptagon shape](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/create-heptagon-shape) Last updated 3 years ago --- # Copy selected events | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-selected-events.md) . Shortcut: `Ctrl + Shift + C` Video [PreviousLock selected decorations](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/lock-selected-decorations) [NextCut selected events](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/cut-selected-events) Last updated 3 years ago --- # Flip selected tiles vertically | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/flip-selected-tiles-vertically.md) . Shortcut: `Ctrl + Shift + L` Video [PreviousFlip selected tiles horizontally](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/flip-selected-tiles-horizontally) [NextRotate selected tiles by 90° (Clockwise)](https://adofaieditor.gitbook.io/english/shortcuts-listing/flipping-and-rotation/rotate-selected-tiles-by-90-clockwise) Last updated 3 years ago --- # Find bookmark or tile | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/find-bookmark-or-tile.md) . Shortcut: `Alt + ;` _Semicolon_ or `Alt + ´` Video [PreviousSelect next bookmarked tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/select-next-bookmarked-tile) [NextFind tile with comment](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/find-tile-with-comment) Last updated 3 years ago --- # Select previous bookmarked tile | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/select-previous-bookmarked-tile.md) . Shortcut: `Alt + Left Arrow` Video [PreviousCreate bookmark](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/create-bookmark) [NextSelect next bookmarked tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/select-next-bookmarked-tile) Last updated 3 years ago --- # Create bookmark | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/create-bookmark.md) . Shortcut: `Alt + B` Video [PreviousBookmarks](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks) [NextSelect previous bookmarked tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/select-previous-bookmarked-tile) Last updated 3 years ago --- # Select next bookmarked tile | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/select-next-bookmarked-tile.md) . Shortcut: `Alt + Right Arrow` Video [PreviousSelect previous bookmarked tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/select-previous-bookmarked-tile) [NextFind bookmark or tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/find-bookmark-or-tile) Last updated 3 years ago --- # Exit Play mode at current tile | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay/exit-play-mode-at-current-tile.md) . Shortcut: `Shift + Esc` Video [PreviousExit Play mode](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay/exit-play-mode) [NextOther Shortcuts](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts) Last updated 3 years ago --- # Exit Play mode | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay/exit-play-mode.md) . Shortcut: `Esc` Video [PreviousGameplay](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay) [NextExit Play mode at current tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay/exit-play-mode-at-current-tile) Last updated 3 years ago --- # Copy selected "Set Track Color" event | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-selected-set-track-color-event.md) . Shortcut: `Ctrl + Shift + E` Video [PreviousPaste events without decorations or overwriting](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-events-without-decorations-or-overwriting) [NextPaste "Set Track Color" event to selected tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-set-track-color-event-to-selected-tile) Last updated 3 years ago --- # Paste events without decorations or overwriting | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-events-without-decorations-or-overwriting.md) . Shortcut: `Ctrl + Shift + Alt + V` Video [PreviousPaste events without overwriting](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-events-without-overwriting) [NextCopy selected "Set Track Color" event](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-selected-set-track-color-event) Last updated 3 years ago --- # Find tile with comment | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/find-tile-with-comment.md) . Shortcut: `Alt + F` Video [PreviousFind bookmark or tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks/find-bookmark-or-tile) [NextEditor Workflow](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow) Last updated 3 years ago --- # Paste "Set Track Color" event to selected tile | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-set-track-color-event-to-selected-tile.md) . Shortcut: `Ctrl + Shift + R` Video [PreviousCopy selected "Set Track Color" event](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-selected-set-track-color-event) [NextPaste "Set Track Color" event to single tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-set-track-color-event-to-single-tile) Last updated 3 years ago --- # Paste "Set Track Color" event to single tile | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-set-track-color-event-to-single-tile.md) . Shortcut: `Ctrl + Shift + T` Video [PreviousPaste "Set Track Color" event to selected tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-set-track-color-event-to-selected-tile) [NextCopy selected "Set Hitsound" event](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-selected-set-hitsound-event) Last updated 3 years ago --- # Copy all events with selected type only | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-all-events-with-selected-type-only.md) . Shortcut: `Ctrl + Alt + C` Video [PreviousCut selected events](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/cut-selected-events) [NextCut all events with selected type only](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/cut-all-events-with-selected-type-only) Last updated 3 years ago --- # Cut all events with selected type only | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/cut-all-events-with-selected-type-only.md) . Shortcut: `Ctrl + Alt + X` Video [PreviousCopy all events with selected type only](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-all-events-with-selected-type-only) [NextPaste events without overwriting](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-events-without-overwriting) Last updated 3 years ago --- # Paste events without overwriting | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-events-without-overwriting.md) . Shortcut: `Ctrl + Shift + V` Video [PreviousCut all events with selected type only](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/cut-all-events-with-selected-type-only) [NextPaste events without decorations or overwriting](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-events-without-decorations-or-overwriting) Last updated 3 years ago --- # Open/close the "Keyboard Shortcuts" Menu In-Game | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/open-close-the-keyboard-shortcuts-menu-in-game.md) . Shortcut: `Ctrl + H` Video [PreviousToggle no-fail](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/toggle-no-fail) [NextShow editor guidelines](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/show-editor-guidelines) Last updated 3 years ago --- # Copy selected "Set Hitsound" event | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-selected-set-hitsound-event.md) . Shortcut: `Ctrl + Shift + 1` Video [PreviousPaste "Set Track Color" event to single tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-set-track-color-event-to-single-tile) [NextPaste "Set Hitsound" event](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-set-hitsound-event) Last updated 3 years ago --- # Paste "Set Hitsound" event | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-set-hitsound-event.md) . Shortcut: `Ctrl + Shift + 2` Video [PreviousCopy selected "Set Hitsound" event](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/copy-selected-set-hitsound-event) [NextDuplicate decoration](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/duplicate-decoration) Last updated 3 years ago --- # Adds a new instance of the event on the select tile | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/adds-a-new-instance-of-the-event-on-the-select-tile.md) . Shortcut: `1~9` Video [PreviousOther Shortcuts](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts) [NextToggle autoplay](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/toggle-autoplay) Last updated 3 years ago --- # Toggle autoplay | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/toggle-autoplay.md) . Shortcut: `A` Video [PreviousAdds a new instance of the event on the select tile](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/adds-a-new-instance-of-the-event-on-the-select-tile) [NextToggle no-fail](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/toggle-no-fail) Last updated 3 years ago --- # Show selected tile number | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/show-selected-tile-number.md) . Shortcut: `Ctrl + Shift + F` Video [PreviousShow tile numbers](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/show-tile-numbers) [NextEvents](https://adofaieditor.gitbook.io/english/events) Last updated 3 years ago --- # Duplicate decoration | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/duplicate-decoration.md) . Shortcut: `Ctrl + D` Video [PreviousPaste "Set Hitsound" event](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/paste-set-hitsound-event) [NextDrag tiles to create "Position Track" events](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/drag-tiles-to-create-position-track-events) Last updated 2 years ago --- # Show editor guidelines | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/show-editor-guidelines.md) . Shortcut: `Shift + F1` Video [PreviousOpen/close the "Keyboard Shortcuts" Menu In-Game](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/open-close-the-keyboard-shortcuts-menu-in-game) [NextOpen the log directory](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/open-the-log-directory) Last updated 3 years ago --- # Set Input Event | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/event-modifiers/set-input-event.md) . This event can stack multiple instances on the same tile [PreviousSet Conditional Events](https://adofaieditor.gitbook.io/english/events/event-modifiers/set-conditional-events) [NextConveniences](https://adofaieditor.gitbook.io/english/events/conveniences) Last updated 1 year ago --- # Show tile numbers | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/show-tile-numbers.md) . Shortcut: `Ctrl + F` Video [PreviousOpen the log directory](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/open-the-log-directory) [NextShow selected tile number](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/show-selected-tile-number) Last updated 3 years ago --- # Set Particle | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/decoration-events/set-particle.md) . This event can stack multiple instances on the same tile [PreviousEmit Particle](https://adofaieditor.gitbook.io/english/events/decoration-events/emit-particle) [NextSet Object](https://adofaieditor.gitbook.io/english/events/decoration-events/set-object) Last updated 1 year ago --- # Emit Particle | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/decoration-events/emit-particle.md) . This event can stack multiple instances on the same tile [PreviousSet Text](https://adofaieditor.gitbook.io/english/events/decoration-events/set-text) [NextSet Particle](https://adofaieditor.gitbook.io/english/events/decoration-events/set-particle) Last updated 1 year ago --- # Set Default Text | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/decoration-events/set-default-text.md) . This event can stack multiple instances on the same tile [PreviousSet Object](https://adofaieditor.gitbook.io/english/events/decoration-events/set-object) [NextVisual Effects](https://adofaieditor.gitbook.io/english/events/visual-effects) Last updated 1 year ago --- # Drag tiles to create "Position Track" events | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/drag-tiles-to-create-position-track-events.md) . Shortcut: `Alt + Left Mouse Click` Video [PreviousDuplicate decoration](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/duplicate-decoration) [NextDrag to rotate selected tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/drag-to-rotate-selected-tiles) Last updated 3 years ago --- # Drag to rotate selected tiles | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/drag-to-rotate-selected-tiles.md) . Shortcut: `Right Mouse Click` Video [PreviousDrag tiles to create "Position Track" events](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/drag-tiles-to-create-position-track-events) [NextDrag to rotate selected tile at finer angles](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/drag-to-rotate-selected-tile-at-finer-angles) Last updated 2 years ago --- # Open the log directory | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/open-the-log-directory.md) . Shortcut: `Ctrl + Alt + L` Video [PreviousShow editor guidelines](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/show-editor-guidelines) [NextShow tile numbers](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/show-tile-numbers) Last updated 3 years ago --- # Toggle no-fail | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/toggle-no-fail.md) . Shortcut: `N` Video [PreviousToggle autoplay](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/toggle-autoplay) [NextOpen/close the "Keyboard Shortcuts" Menu In-Game](https://adofaieditor.gitbook.io/english/shortcuts-listing/other-shortcuts/open-close-the-keyboard-shortcuts-menu-in-game) Last updated 3 years ago --- # Set Object | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/decoration-events/set-object.md) . This event can stack multiple instances on the same tile [PreviousSet Particle](https://adofaieditor.gitbook.io/english/events/decoration-events/set-particle) [NextSet Default Text](https://adofaieditor.gitbook.io/english/events/decoration-events/set-default-text) Last updated 1 year ago --- # Set Track Color | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/track-events/set-track-color.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Track color type Multiple Selection Type of pattern /animation the tiles will present Track color Hex Code Changes the color of the tiles Track style Multiple Selection Sets the style of the tiles Track Texture Image File Sets a custom texture for the tiles, provided by the level creator Glow intensity Numerical Intenstity of the glow that appears on a tile after being hit ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FvksrmvpSyMN0qV7hVnvD%252Fimagem.png%3Falt%3Dmedia%26token%3D0c448a7e-7347-49d2-9c1f-f7b5a5d689e7&width=300&dpr=3&quality=100&sign=634eaa55&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fa2r8YNiGTiWMD8SC0sK6%252Fimagem.png%3Falt%3Dmedia%26token%3D9cecf966-1d58-400e-b352-47e6f39f5bfd&width=72&dpr=3&quality=100&sign=e4b66fe7&sv=2) -> Set Track color icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousTrack Events](https://adofaieditor.gitbook.io/english/events/track-events) [NextSet Track Animation](https://adofaieditor.gitbook.io/english/events/track-events/set-track-animation) Last updated 2 years ago --- # Object Decorations | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/object-decorations.md) . Coming Soon (Work in Progress Page) [PreviousText Decorations](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/text-decorations) [NextParticle Emitter](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/particle-emitter) Last updated 1 year ago --- # Particle Emitter | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/particle-emitter.md) . Coming Soon (Work in Progress Page) [PreviousObject Decorations](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/object-decorations) [NextBlending And Masking](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking) Last updated 1 year ago --- # Magic Shapes | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/magic-shapes.md) . [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/magic-shapes#what-are-magic-shapes) What are magic shapes? ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Magic Shapes are very interesting when charting, where it consists of a pattern that is artificially changed to be played like an On-beat 180° straight line of a certain BPM using BPM multiplier events; which vary according to the song and pattern used. It's usually used when a song has a part where it's staying in the same rhythm for a long period of time, so they are used instead of normal straight lines to make gameplay more exciting, despite not necessarily changing it. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fd5E1OxtXDyZwFxuDC5Fq%252Fmpp1lastmagicshape.png%3Falt%3Dmedia%26token%3D3738a011-a32a-4b79-bbc2-3b34b6fab017&width=768&dpr=3&quality=100&sign=5a408c98&sv=2) 📝_Plum - Mad Piano Party. Chart by Strode Example of a Magic Shape_ [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/magic-shapes#how-to-create-magic-shapes) How to create magic shapes? ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- While for creating the shape itself, it doesn't require an specific method, it's only limited to your imagination. However, when making the angle turns, you will need to make sure that the BPM will always be the same throughout the entirety of the magic shape. To calculate the value which will be used to multiply the BPM by, take the angle you will use next for the pattern and divide it by 180, then for the next multiplier, do the same thing but divide the value you got by the previous value you used for the previous BPM multiplier. As you use more and more BPM multipliers, for the next value, you will need to use more and more divide operations, including all the previous multiplier values you used, so as an alternative, you can use set BPM to make it easier to process, by just dividing the angle used by 180, and then multiplying the original BPM of the song by the value you acquired, and using that value as next BPM change. For example, supposing that a magic shape is being created for a chart with 300 BPM, and a 45° angle turn is used, the calculation `45/180` is made, to find the value for the BPM multiplier, which is equal to `0.25`, and if a 135° angle turn is used next, the calculation `(135/180)/0.25` is made, to find the value for the next BPM multiplier, which is based on the previously used value, bringing us to `3`. If a 90° angle turn is used, the calculation `(90/180)/3/0.5`, to find the next value, and so on. As an alternative method, the calculations `300x(45/180)`, `300x(135/180)` and `300x(90/180)` can be used to find the BPM for the angle turns respectively. [PreviousFreezing Effects](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/freezing-effects) [NextIntroduction To Tech Charts](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts) Last updated 2 years ago * [What are magic shapes?](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/magic-shapes#what-are-magic-shapes) * [How to create magic shapes?](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/magic-shapes#how-to-create-magic-shapes) --- # Drag to rotate selected tile at finer angles | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/drag-to-rotate-selected-tile-at-finer-angles.md) . Shortcut: `Shift + Right Mouse Click` Video [PreviousDrag to rotate selected tiles](https://adofaieditor.gitbook.io/english/shortcuts-listing/advanced-editing/drag-to-rotate-selected-tiles) [NextBookmarks](https://adofaieditor.gitbook.io/english/shortcuts-listing/bookmarks) Last updated 2 years ago --- # Set Track Animation | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/track-events/set-track-animation.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Track appear animation Multiple Selection Sets the style of the tiles fade in animation Beats before for animation Numerical Sets when the animation will start based on beats Track disappear animation Multiple Selection Sets the style of the tiles fade out animation Beats after for animation Numerical Sets when the animation will start based on beats ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FDqEusI8p9OdHVjJ7NhYJ%252Fimagem.png%3Falt%3Dmedia%26token%3Dcd57c893-2c4d-49d0-936c-009e9cfe0965&width=300&dpr=3&quality=100&sign=7af9096&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FLVPvALKGWyNJ4ltdy3Ya%252Fimagem.png%3Falt%3Dmedia%26token%3D12bee54a-a5e4-4d74-a9d2-6409f229959a&width=77&dpr=3&quality=100&sign=74419e5d&sv=2) -> Set Track Animation icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousSet Track Color](https://adofaieditor.gitbook.io/english/events/track-events/set-track-color) [NextRecolor Track](https://adofaieditor.gitbook.io/english/events/track-events/recolor-track) Last updated 1 year ago --- # Repeat Events | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/event-modifiers/repeat-events.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Repetitions Numerical Set how many times you want a certain group of events repeats Interval Numerical Sets how many beats the repetitions wait to start a new repetition until all repetitions are over Target tag Text Indicates which event will suffer these repetitions ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FlhKHBjXd9N9RyyItClG6%252Fimagem.png%3Falt%3Dmedia%26token%3D2cce3883-6258-453e-b47a-101f5391a7c7&width=300&dpr=3&quality=100&sign=507f2cc8&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fvz9tMnLa28mBJVRybEkn%252Fimagem.png%3Falt%3Dmedia%26token%3Dd9c1c43f-388d-4509-bddf-89519a170208&width=75&dpr=3&quality=100&sign=6aebebd9&sv=2) -> Repeat icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same _Learn all good practices of_ _Repeat Events_ _on the_ _Good practices_ _-_ [_Repeat Events Set-Up_](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/repeat-events-set-up) _section._ [PreviousEvent Modifiers](https://adofaieditor.gitbook.io/english/events/event-modifiers) [NextSet Conditional Events](https://adofaieditor.gitbook.io/english/events/event-modifiers/set-conditional-events) Last updated 2 years ago --- # Set Conditional Events | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/event-modifiers/set-conditional-events.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description "Judgement" tag Text Indicate the event tag you would like to activate when a certain judgement occurs ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FhJ39qQ0IYkQNXW5hw64D%252Fimagem.png%3Falt%3Dmedia%26token%3Ddb76a4bc-405c-4890-a304-0abe75b7cd81&width=300&dpr=3&quality=100&sign=4ec69ed&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F2muMiEz2uskQY8GRIebu%252Fimagem.png%3Falt%3Dmedia%26token%3D113230ab-752e-4b42-b2a2-02576c3b91a6&width=73&dpr=3&quality=100&sign=1298cdf&sv=2) -> Set Conditions icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same _Learn all good practices of_ _Set Conditional Events_ _on the_ _Good practices_ _-_ [_Conditional Events Prep_](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/conditional-events-prep) _section_ [PreviousRepeat Events](https://adofaieditor.gitbook.io/english/events/event-modifiers/repeat-events) [NextSet Input Event](https://adofaieditor.gitbook.io/english/events/event-modifiers/set-input-event) Last updated 2 years ago --- # Bookmark | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/conveniences/bookmark.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info This event does not require any settings ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FoTDauHZMsezmRALLZgrH%252Fimagem.png%3Falt%3Dmedia%26token%3D8481ac3f-4a53-40e6-8848-8b30fd58497a&width=300&dpr=3&quality=100&sign=876b5c05&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FOfEUDsI1pnzKR89JFjHY%252Fimagem.png%3Falt%3Dmedia%26token%3D0e527c94-f8c2-4e23-a1c1-83dc050847eb&width=75&dpr=3&quality=100&sign=80c6df4f&sv=2) -> Bookmark icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousEditor Comment](https://adofaieditor.gitbook.io/english/events/conveniences/editor-comment) [NextDLC Events](https://adofaieditor.gitbook.io/english/events/dlc-events) Last updated 2 years ago --- # Formatting Styles | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/formatting-styles.md) . The Editor is ready to accept customization qualities into any text you write. That even includes parameter values with text, like the Artist & Song. [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/formatting-styles#editor-formatting-styles) Editor formatting styles --------------------------------------------------------------------------------------------------------------------------------------------------------------- Here are the elements available when customizing your texts: * **Bold** ⇾ `yourtext` _The bold element brings a strong tone to your texts._ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FxcAkigRWk0OOVudhI54H%252Fimagem.png%3Falt%3Dmedia%26token%3D8e3d3247-7b47-4212-8b52-7f6c3a1ace1f&width=768&dpr=3&quality=100&sign=418cd7ce&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FwiPdBxoip6lMU1PnBmVR%252Fimagem.png%3Falt%3Dmedia%26token%3D102f1f84-d25b-4f20-b92a-28d878454ad9&width=768&dpr=3&quality=100&sign=b6e50dd6&sv=2) * * * * _Italic_ ⇾ `yourtext` _The italic element slight inclines your texts to the side._ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F86vFslG7ku6KSBCu63b9%252Fimagem.png%3Falt%3Dmedia%26token%3D3fb879dc-fc6f-4dd8-b3b0-36fb3d1c340e&width=768&dpr=3&quality=100&sign=b600bff2&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FSB7KqiDEVoGpWopRLj7s%252Fimagem.png%3Falt%3Dmedia%26token%3Dc6eb793d-021f-481f-a2ab-472a40bfecb9&width=768&dpr=3&quality=100&sign=1b672c93&sv=2) * * * * Color ⇾ `yourtext` or `yourtext` _The color element gives some tint into your texts. It can also play with the hue of colors._ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FqEYW5NY9vYRJJNdP41jr%252Fimagem.png%3Falt%3Dmedia%26token%3De5d1b0da-7cd5-465b-b8fb-e433fb004c1a&width=768&dpr=3&quality=100&sign=f8d28a56&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FpVnIEzCF6b72gaUPfJmS%252Fimagem.png%3Falt%3Dmedia%26token%3D0cef5a4b-63e9-44bb-a09c-0c932e169c4d&width=768&dpr=3&quality=100&sign=ec54fc7d&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fw1TOi93H2fkQ0iinnndL%252Fimagem.png%3Falt%3Dmedia%26token%3Dcfd56fbf-4c45-42ff-ad82-aa8e9d9a2113&width=768&dpr=3&quality=100&sign=daf03ce5&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fo1UfQ2D6y3J1ScalWOJ2%252Fimagem.png%3Falt%3Dmedia%26token%3D54cb1bd5-ce1d-481f-9a5a-2249b1154469&width=768&dpr=3&quality=100&sign=4d6b4794&sv=2) To know more about color hex values and the default colors, check the [Color and Alpha Styling](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/color-and-alpha-styling) Page. * * * * Size ⇾ `yourtext` _The size element transforms your text into any width you need._ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F1t9CLzz6KB6dTYUDIhNH%252Fimagem.png%3Falt%3Dmedia%26token%3D2b6c6c1a-cbd1-4efe-a3c5-0594262b8043&width=768&dpr=3&quality=100&sign=fa75672d&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FAzRM2O0WNqMHbf9vlf4p%252Fimagem.png%3Falt%3Dmedia%26token%3Dc786d934-1a51-462a-ad78-ca7c6dd02621&width=768&dpr=3&quality=100&sign=34c41caa&sv=2) * * * _To make changes to the entire level title, make sure to start the tag_ _**before**_ _the artist's name and close the tag_ _**after**_ _the song's name_ [PreviousSetting Values Calculation](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/setting-values-calculation) [NextDifficulty Scoring Methods](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods) Last updated 11 months ago --- # Open level | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-level.md) . Shortcut: `Ctrl + O` Video [PreviousSave level as a new file](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/save-level-as-a-new-file) [NextOpen level from URL](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-level-from-url) Last updated 3 years ago --- # Save level as a new file | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/save-level-as-a-new-file.md) . Shortcut: `Ctrl + Shift + S` Video [PreviousSave level](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/save-level) [NextOpen level](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-level) Last updated 3 years ago --- # Set Text | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/decoration-events/set-text.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Text Text Text that the current text will be changed to Tag Text Tag of the targeted text Angle offset Numerical _Accepts both integers_ Used to set the start delay of the event, in degrees _(0º = on hit)_ Event tag Text Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fl3wfaVSDLmlIhrhCy478%252Fimagem.png%3Falt%3Dmedia%26token%3D05eff8ce-8ba3-4ea2-94ec-fc69c170952f&width=300&dpr=3&quality=100&sign=aacfb96&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FYRXQ6iuxDvaGADSYMUus%252Fimagem.png%3Falt%3Dmedia%26token%3Ddde53aad-b668-458d-a5aa-f14d3863289c&width=71&dpr=3&quality=100&sign=9c53bb15&sv=2) -> Set Text icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousMove Decorations](https://adofaieditor.gitbook.io/english/events/decoration-events/move-decorations) [NextEmit Particle](https://adofaieditor.gitbook.io/english/events/decoration-events/emit-particle) Last updated 2 years ago --- # Set Filter Advanced | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/visual-effects/set-filter-advanced.md) . This event can stack multiple instances on the same tile [PreviousSet Filter](https://adofaieditor.gitbook.io/english/events/visual-effects/set-filter) [NextHall Of Mirrors](https://adofaieditor.gitbook.io/english/events/visual-effects/hall-of-mirrors) Last updated 1 year ago --- # Twirl | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/gameplay-events/twirl.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info This event does not require any settings ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FkpG9qdk1F8hJEQPLdBdo%252Fimagem.png%3Falt%3Dmedia%26token%3D9e1bfff6-d06c-4dbd-a9f7-0e23e7397633&width=300&dpr=3&quality=100&sign=c3dc10fa&sv=2)![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FyjecJz8IuLQZbx9m4UnY%252Fimagem.png%3Falt%3Dmedia%26token%3D2654dc61-b023-42e8-8aeb-90ab3d87f0e2&width=300&dpr=3&quality=100&sign=c8e929fd&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FBox1uZG01UHC7rtu0J79%252Fimagem.png%3Falt%3Dmedia%26token%3Da4fecfbc-40d3-4439-ab46-d897fa8ce2fd&width=71&dpr=3&quality=100&sign=f70cce6d&sv=2)\-> Outside Twirl ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FfkAXeso1Duo1j1pKpZEH%252Fimagem.png%3Falt%3Dmedia%26token%3Db6ee4ffe-17af-42ab-874a-3d1227d29ce0&width=67&dpr=3&quality=100&sign=cc94964a&sv=2) -> Inside Twirl _Both Twirls work the same way, merely its color informs the player if the next tile hit is inside the path (<180º) or outside the path (>=180º)_ _Learn all good practices of_ _Twirls_ _on the_ _Good practices_ _-_ [_Hidden Twirls and On-beat rotation_](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/hidden-twirls-and-on-beat-rotation) _section_ [PreviousSet Speed](https://adofaieditor.gitbook.io/english/events/gameplay-events/set-speed) [NextCheckpoint](https://adofaieditor.gitbook.io/english/events/gameplay-events/checkpoint) Last updated 2 years ago --- # Set Planet Orbit | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/gameplay-events/set-planet-orbit.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Ease Multiple Selection Sets the easing movement for the planets rotation animation Ease parts Numerical Sets how many times the planets create the ease movement selected, every 360º _(180º = one beat)_ Ease part behavior Radio Selection Select the way the planets imitate the ease movement on each part _(Repeat = same ease / Mirror = opposite ease)_ _You can check all easing behavior on the_ _Event Skillful Formatting and Showcases -_ [_Easing Showcase_](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase) _section_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F2ar8S3H2hFbGugtVsROF%252Fimagem.png%3Falt%3Dmedia%26token%3D428d8765-69e0-44db-8742-75de25313224&width=300&dpr=3&quality=100&sign=8e9cc1d&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fq9rKC9GPcpb5jRGW3Ulm%252Fimagem.png%3Falt%3Dmedia%26token%3D7be01ee7-aad6-4b0c-b4ac-e1345b7fb73a&width=73&dpr=3&quality=100&sign=e5ac2b9f&sv=2) -> Planet Orbit icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousPlay Sound](https://adofaieditor.gitbook.io/english/events/gameplay-events/play-sound) [NextPause Tiles](https://adofaieditor.gitbook.io/english/events/gameplay-events/pause-tiles) Last updated 2 years ago --- # Play Sound | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/gameplay-events/play-sound.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Hitsound Multiple Selection Sets the hitsound audio for the following tiles Sound Volume Numerical Sets the volume of the following tiles hit Angle offset Numerical _Accepts both integers_ Used to set the start delay of the event, in degrees _(0º = on hit)_ Event Tag Text Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FXyqddrzEOz3CcXaTURwC%252Fimagem.png%3Falt%3Dmedia%26token%3D9261b713-f8d7-4731-8c3a-046b47ab87ed&width=300&dpr=3&quality=100&sign=3ddd9c42&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F4FPB7xuiMBhaUOrOq9ku%252Fimagem.png%3Falt%3Dmedia%26token%3D9ad2de6b-3d6b-4305-85a6-4ed6513cfd7f&width=76&dpr=3&quality=100&sign=d2ea5b2f&sv=2) -> Play sound icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousSet Hitsound](https://adofaieditor.gitbook.io/english/events/gameplay-events/set-hitsound) [NextSet Planet Orbit](https://adofaieditor.gitbook.io/english/events/gameplay-events/set-planet-orbit) Last updated 2 years ago --- # Checkpoint | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/gameplay-events/checkpoint.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Respawn Tile Offset Numerical _Accepts both integers_ Set how many tiles off the checkpoint tile the player starts when they lose ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FJAOHccL6qb4WWjDalbBG%252Fimagem.png%3Falt%3Dmedia%26token%3Dc8024954-3137-46d4-9804-1ad12944ae14&width=300&dpr=3&quality=100&sign=655a6345&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FUP5tX8uGEcItgsNGXfkJ%252Fimagem.png%3Falt%3Dmedia%26token%3Df31c3a56-3894-4e7d-8a4a-e65da76c8a52&width=72&dpr=3&quality=100&sign=1dfe214d&sv=2) -> Checkpoint icon _The checkpoint can be used as a save point for the player in case of losing_ _The exact restarting point can be altered to make the player start before/after the checkpoint tile, as long they hit the checkpoint tile before losing_ [PreviousTwirl](https://adofaieditor.gitbook.io/english/events/gameplay-events/twirl) [NextSet Hitsound](https://adofaieditor.gitbook.io/english/events/gameplay-events/set-hitsound) Last updated 2 years ago --- # AutoPlay Tiles | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/gameplay-events/autoplay-tiles.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Set to Radio Selection Sets if AutoPlay is on or off ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fl7qLU4YtoEJJHpLSkrQn%252Fimagem.png%3Falt%3Dmedia%26token%3D71b749d6-b9ee-44f9-a5c0-3eac7819d392&width=300&dpr=3&quality=100&sign=5e6b4ca6&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FM7KOYjsaZddG1O2CM4hs%252Fimagem.png%3Falt%3Dmedia%26token%3D6030ce3f-df31-4c63-b399-63f5b51ed491&width=76&dpr=3&quality=100&sign=e2b38ea&sv=2) -> AutoPlay icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousPause Tiles](https://adofaieditor.gitbook.io/english/events/gameplay-events/pause-tiles) [NextScale Planets](https://adofaieditor.gitbook.io/english/events/gameplay-events/scale-planets) Last updated 2 years ago --- # Under / Over Charting | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/under-over-charting.md) . This practice is related to [Tile Placement](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement) and [Gameplay](https://adofaieditor.gitbook.io/english/events/gameplay-events) Events A song can be charted in any way you would like, but that doesn't mean it will always be good. When charting a song incorrectly, one of two cases can happen: **Under** Charting, or **Over** Charting. [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/under-over-charting#under-charting) • Under Charting -------------------------------------------------------------------------------------------------------------------------------------------------------------- A chart is classified as Under Charted when it syncs to the song, but the chart takes so few elements of the song, that it either feels like it could fit for any other song, due to how overly plain it is, or it just ends up being boring gameplay. Example of a Bad way of Undercharting While Under Charting can lead up to the problems mentioned above, you can in fact make a good chart while not charting all/most elements of the song. To do that, charting the powerful notes of a song is the key. For instance, on the 4/4 song, the 1st and the 3rd note are the powerful ones. **1** 2 **3** 4, **1** 2 **3** 4. However, **that doesn't mean you should not chart some of the weak notes**, as doing some improvising with them can lead up to some interesting gameplay, instead of only charting the powerful notes, which will definitely lead up to boring gameplay. Example of a Good way of Undercharting [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/under-over-charting#over-charting) • Over Charting ------------------------------------------------------------------------------------------------------------------------------------------------------------ A chart is classified as Over Charted when while it follows the song, it also charts elements that are not really in the song, but although if done in a good way, that actually enhances the gameplay, it can also lead up to a chart that doesn't feel like it was even trying to sync with the song at all. Example of a Bad way of Overcharting But that doesn't mean there are no cases where charting elements that are not present in a song is a good thing, and it can be if done right. To do so, just make sure to be following how the song sounds, and that whatever you may end up adding to the chart that is not a present element in the song fits. This is mostly the case for **Tech charts**, where it is basically one of its core elements. Example of a Good way of Overcharting To learn more about **Tech charts**, check [Introduction To Tech Charts](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts) . [PreviousBPM Speeds](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds) [NextHidden Twirls and On-beat rotation](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/hidden-twirls-and-on-beat-rotation) Last updated 2 years ago * [• Under Charting](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/under-over-charting#under-charting) * [• Over Charting](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/under-over-charting#over-charting) --- # Editor Comment | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/conveniences/editor-comment.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Comment Text _HTML inspired format_ Simple commentary area for the editor only _Text format used is_ _**Unity's Rich Text**__, which is based on the working tags of HTML formalization_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FwtXlkLsnbwYLRQ3kgKS8%252Fimagem.png%3Falt%3Dmedia%26token%3D2618523d-6c01-4983-af56-5a57f238f10b&width=300&dpr=3&quality=100&sign=dab76b5&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F6ecHiTquvhl1VoSdCPfk%252Fimagem.png%3Falt%3Dmedia%26token%3D9d95a2b9-7480-4fd5-8825-35e908e9e12b&width=73&dpr=3&quality=100&sign=74c5e4a5&sv=2) -> Editor Comment Icon ### [](https://adofaieditor.gitbook.io/english/events/conveniences/editor-comment#editor-formatting-styles) Editor formatting styles * **Bold** \-> `yourtext` * _Italic_ \-> `yourtext` * Color -> `yourtext` or `yourtext` * Size -> `yourtext` _As of the moment, there are several tags aside these, but they were_ _not implemented_ _to work in this event_ Formats must be closed from the **last** to the **first** one used **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousConveniences](https://adofaieditor.gitbook.io/english/events/conveniences) [NextBookmark](https://adofaieditor.gitbook.io/english/events/conveniences/bookmark) Last updated 2 years ago --- # Recolor Track | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/track-events/recolor-track.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Start tile Numerical with Multiple Selection _Accepts both integers_ The first tile this event will affect End tile Numerical with Multiple Selection _Accepts both integers_ The last tile this event will affect Gap length Numerical Gap between tiles that will be affected by the event Track color type Multiple Selection Type of pattern /animation the tiles will present Track color Hex Code Changes the color of the tiles Track style Multiple Selection Sets the style of the tiles Glow intesity Numerical Intenstity of the glow that appears on a tile after being hit Angle offset Numerical _Accepts both integers_ Used to set the start delay of the event, in degrees _(0º = on hit)_ Event tag Text Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FtmA22tYUke914UfnUkaf%252Fimagem.png%3Falt%3Dmedia%26token%3Df66d638b-0f33-4c2e-9853-03976aa6fc12&width=300&dpr=3&quality=100&sign=170aaed2&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fxgue9LUsqzb8YU53ElaO%252Fimagem.png%3Falt%3Dmedia%26token%3Dbacf94d7-4e6a-49fd-8f41-bd9c7f81ef54&width=67&dpr=3&quality=100&sign=764b5d6b&sv=2) -> Recolor Track icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousSet Track Animation](https://adofaieditor.gitbook.io/english/events/track-events/set-track-animation) [NextMove Track](https://adofaieditor.gitbook.io/english/events/track-events/move-track) Last updated 2 years ago --- # Zoom camera out | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-camera-out.md) . Shortcut: `-` _Minus_ Video [PreviousOpen Preferences](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-preferences) [NextZoom camera in](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-camera-in) Last updated 3 years ago --- # Open the directory location window of most recent level | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-the-directory-location-window-of-most-recent-level.md) . Shortcut: `Ctrl + Left Mouse Click`on (Open Recent Level) Button Video [PreviousOpen most recent level](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-most-recent-level) [NextNew level](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/new-level) Last updated 3 years ago --- # Open level from URL | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-level-from-url.md) . Shortcut: `Ctrl + U` Video [PreviousOpen level](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-level) [NextOpen most recent level](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-most-recent-level) Last updated 3 years ago --- # Open Preferences | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-preferences.md) . Shortcut: `Ctrl + N` Video [PreviousNew level](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/new-level) [NextZoom camera out](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-camera-out) Last updated 1 year ago --- # Set Frame Rate | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/visual-effects/set-frame-rate.md) . This event can stack multiple instances on the same tile [PreviousScroll Screen](https://adofaieditor.gitbook.io/english/events/visual-effects/scroll-screen) [NextEvent Modifiers](https://adofaieditor.gitbook.io/english/events/event-modifiers) Last updated 1 year ago --- # Pause Tiles | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/gameplay-events/pause-tiles.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Duration Numerical Amount of beats the pause will lasthi Countdown ticks Numerical Amount of beats the timer will countdown from Angle Correction Numerical _Accepts only -1, 0 and 1_ Changes the planets animation for the pause ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FCRmrtRYcx7XpB7YyNqfQ%252Fimagem.png%3Falt%3Dmedia%26token%3Dbf75aa1b-19c0-41a4-a978-b705f8044f97&width=300&dpr=3&quality=100&sign=e6106ed0&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FrkgbTqXPPlbBjdw2pDp5%252Fimagem.png%3Falt%3Dmedia%26token%3D6c5116bd-7ee2-45ee-838a-a57dcea99789&width=74&dpr=3&quality=100&sign=a68dceec&sv=2) -> Pause Tile icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same _Learn all good practices of_ _Pause Tiles_ _in the_ _Good practices_ _-_ [_Smooth Pauses_](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/smooth-pauses) _section_ [PreviousSet Planet Orbit](https://adofaieditor.gitbook.io/english/events/gameplay-events/set-planet-orbit) [NextAutoPlay Tiles](https://adofaieditor.gitbook.io/english/events/gameplay-events/autoplay-tiles) Last updated 2 years ago --- # Move Track | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/track-events/move-track.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Start tile Numerical with Multiple Selection _Accepts both integers_ The first tile this event will affect End tile Numerical with Multiple Selection _Accepts both integers_ The last tile this event will affect Gap length Numerical Gap between tiles that will be affected by the event Duration Numerical The amount of beats the animation will last Position offset Numerical _Accepts both integers_ How offset the tiles will place compared to the original event tile position. _Works on X and Y axis_ Rotation offset Numerical _Accepts both integers_ How much the tile will rotate, compared to its last rotation value Scale Numerical _Accepts both integers_ Indicates which size the tile will be Opacity Numerical _Accepts both integers_ Changes how transparent the event tile gets Angle offset Numerical _Accepts both integers_ Value in degress used to set the start delay of this event _(0º = on hit)_ Ease Multiple Selection Sets which easing is used for the transition animation of this event Event tag Text Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups _You can check all easing behavior on the_ _Event Skillful Formatting and Showcases -_ [_Easing Showcase_](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase) _section._ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FJ95cnBuynb7Mp8OjGjXh%252Fimagem.png%3Falt%3Dmedia%26token%3D02f60660-60cb-4554-b02e-9bd8f76b6d00&width=300&dpr=3&quality=100&sign=ac55d69a&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fry8WdRfVernpCEMVUt77%252Fimagem.png%3Falt%3Dmedia%26token%3Dc9e3fafc-df47-45bd-8bf7-c32666161240&width=73&dpr=3&quality=100&sign=1c6964d9&sv=2) -> Move Track icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousRecolor Track](https://adofaieditor.gitbook.io/english/events/track-events/recolor-track) [NextPosition Track](https://adofaieditor.gitbook.io/english/events/track-events/position-track) Last updated 2 years ago --- # Elevator Tracks | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/elevator-tracks.md) . [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/elevator-tracks#what-are-elevators) What are elevators? ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Elevators are tiles that move with the level up and down when they are hit. A good example of this gimmick being played is on the official world XT, where the colored tiles represent the elevators going up. 📝World XT - Options, video by Nichipe [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/elevator-tracks#how-to-create-an-elevator-tile) How to create an elevator tile? ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Elevator tiles have no limitation to the kind of angle we insert to allow this gimmick to be consistent. For this example, we only use U-turns representing 360º angle tiles or 2 beats. Starting on, we create the track, taking into consideration which tiles will be moving up or down, moving the next ones on the track, higher or lower of the original position with the [Position Track](https://adofaieditor.gitbook.io/english/events/track-events/position-track) Event ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fyrfdsos41yy81DgUPD7L%252Fimagem.png%3Falt%3Dmedia%26token%3Dd2960e2e-84b3-4251-8a45-82ff19d20283&width=768&dpr=3&quality=100&sign=590ccc2f&sv=2) Editor - Position track on tile after the U-turn After setting all tracks to their position, let's follow the style, so we can better represent our elevator tiles ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FXsJM7GrI7TqhurCJf2Il%252Fimagem.png%3Falt%3Dmedia%26token%3D8a5913ec-a19b-4dc7-b9bb-aa62e9d9daf9&width=768&dpr=3&quality=100&sign=cc06d079&sv=2) Editor - Coloring the track to help elevators Using a [Set Track Color](https://adofaieditor.gitbook.io/english/events/track-events/set-track-color) Event, color the tiles to use as the elevator. Color is up to your level theme and preference. Make sure to do the same on the tiles you don't want to return to the track's original color. There are other ways to color tracks during gameplay, however, they involve angle offset, so they are harder to set up. Feel free to explore alternative ways while experimenting with the editor! ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FiZpfCEaCZYbJWpUMtm9W%252Fimagem.png%3Falt%3Dmedia%26token%3Db0b33369-2029-493f-beb0-55f62f984a73&width=768&dpr=3&quality=100&sign=4b1d249d&sv=2) Editor - Coloring the elevator tiles The track is now fully prepared to start the elevator tiles ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FwcExjDM13449Z67DEYho%252Fimagem.png%3Falt%3Dmedia%26token%3D017b2045-157e-41da-89d2-d139dd027df4&width=768&dpr=3&quality=100&sign=27fd44b6&sv=2) Editor - Track ready to move tiles with each elevator color On the U-turn tiles, add a [Move Track](https://adofaieditor.gitbook.io/english/events/track-events/move-track) Event that only affects itself (Start tile & End tile = 0), next follow that up with a duration under the tile beat (in this case, U-turn take 2 beats, so we can use 1 beat as the duration of the elevator), and set the new position to be the same height as the following track, as set when using the Position Track Events ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Faqu32CTWOWy3yGuODcEl%252Fimagem.png%3Falt%3Dmedia%26token%3D08e27449-f18f-46f9-b786-8fefb4b4aacd&width=768&dpr=3&quality=100&sign=40273b9&sv=2) Editor - Preparing the tile to move up as elevators on hit Do this for every tile you want to create the elevator gimmick at ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FMXqqA8weGtVb2Q3NIfW0%252Fimagem.png%3Falt%3Dmedia%26token%3D69e295d8-887f-4a24-be92-88cdc6624ded&width=768&dpr=3&quality=100&sign=20948e77&sv=2) Editor - Elevator gimmick ready to play Congratulations, you have now a level with elevator tiles on it! [PreviousMulti-presses](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/multi-presses) [NextFreezing Effects](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/freezing-effects) Last updated 2 years ago * [What are elevators?](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/elevator-tracks#what-are-elevators) * [How to create an elevator tile?](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/elevator-tracks#how-to-create-an-elevator-tile) --- # New level | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/new-level.md) . Shortcut: `Ctrl + N` Video [PreviousOpen the directory location window of most recent level](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-the-directory-location-window-of-most-recent-level) [NextOpen Preferences](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-preferences) Last updated 1 year ago --- # Save level | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/save-level.md) . Shortcut: `Ctrl + S` Video [PreviousEditor Workflow](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow) [NextSave level as a new file](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/save-level-as-a-new-file) Last updated 3 years ago --- # Scale Planets | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/gameplay-events/scale-planets.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Duration Numerical The amount of beats the transition animation will last Target planet Multiple Selection Indicates which planet will suffer scale changes Scale Numerical Indicates which size the planets will be Angle offset Numerical _Accepts both integers_ Used to set the start delay of the event, in degrees _(0º = on hit)_ Ease Multiple Selection Sets which easing is used for the transition animation of this event Event tag Text Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups _You can check all easing behavior on the_ _Event Skillful Formatting and Showcases -_ [_Easing Showcase_](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase) _section_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FdwUTd6Wgo4uqTXYxcDlk%252Fimagem.png%3Falt%3Dmedia%26token%3D40728944-469d-4e7a-bb3d-d2b03046d5b5&width=300&dpr=3&quality=100&sign=ee47569&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FZ1yUVcYtzOnHXw1evT5o%252Fimagem.png%3Falt%3Dmedia%26token%3D28b533d4-292f-493e-ba77-65f691c6eafa&width=74&dpr=3&quality=100&sign=bca8ffe1&sv=2) -> Scale Icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousAutoPlay Tiles](https://adofaieditor.gitbook.io/english/events/gameplay-events/autoplay-tiles) [NextTrack Events](https://adofaieditor.gitbook.io/english/events/track-events) Last updated 2 years ago --- # Set Hitsound | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/gameplay-events/set-hitsound.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Game Sound Radio Selection Sets the following hitsounds for every tile of the same type selected. _Midspins or Regular hits_ Hitsound Multiple Selection Sets the hitsound audio for the following tiles Sound Volume Numerical Sets the volume of the following tiles hit ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FBwBos93PcoL4Oe3l1ccp%252Fimagem.png%3Falt%3Dmedia%26token%3De6df2230-b472-46fc-bd71-2f2f129d860c&width=300&dpr=3&quality=100&sign=4509af0d&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FHqqPqCtj8mDrAqJLk9KO%252Fimagem.png%3Falt%3Dmedia%26token%3D5ae43d9f-3564-467d-a92d-6dbd4ad4a521&width=74&dpr=3&quality=100&sign=5e258d9c&sv=2) -> Hit sound icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousCheckpoint](https://adofaieditor.gitbook.io/english/events/gameplay-events/checkpoint) [NextPlay Sound](https://adofaieditor.gitbook.io/english/events/gameplay-events/play-sound) Last updated 2 years ago --- # Freeroam Twirl | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/dlc-events/freeroam-twirl.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Position offset Numerical Sets the position of the freeroam twirl _determined on x an y values_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F0F1n5plm05lRZphOfXk4%252Fimagem.png%3Falt%3Dmedia%26token%3D002b1723-efd2-4f48-b0cf-47594e14043a&width=300&dpr=3&quality=100&sign=aa44473f&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FgsqJxnfnq1weyiwBs4XS%252Fimagem.png%3Falt%3Dmedia%26token%3Dea794c14-7549-45a4-a32c-9c63f73428e2&width=39&dpr=3&quality=100&sign=76432583&sv=2) - Freeroam Twirl icon _The event settings are always available on the tile x:0, y:0 (first tile)_ [PreviousFreeroam Segment](https://adofaieditor.gitbook.io/english/events/dlc-events/freeroam-segment) [NextFreeroam Remove](https://adofaieditor.gitbook.io/english/events/dlc-events/freeroam-remove) Last updated 3 years ago --- # Cycle tile event tab (Previous event) | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-tile-event-tab-previous-event.md) . Shortcut: `Down Arrow` Video [PreviousCycle tile event tab (Next event)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-tile-event-tab-next-event) [NextCycle events of the same type (Next event)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-of-the-same-type-next-event) Last updated 3 years ago --- # Zoom UI in | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-ui-in.md) . Shortcut: `Ctrl` `**+**` `=` _Equal_ Video [PreviousZoom UI out](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-ui-out) [NextCycle tile event tab (Next event)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-tile-event-tab-next-event) Last updated 3 years ago --- # Cycle tile event tab (Next event) | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-tile-event-tab-next-event.md) . Shortcut: `Up arrow` Video [PreviousZoom UI in](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-ui-in) [NextCycle tile event tab (Previous event)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-tile-event-tab-previous-event) Last updated 3 years ago --- # Cycle events of the same type (Next event) | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-of-the-same-type-next-event.md) . Shortcut: `Shift + Up Arrow` Video [PreviousCycle tile event tab (Previous event)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-tile-event-tab-previous-event) [NextCycle events of the same type (Previous event)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-of-the-same-type-previous-event) Last updated 3 years ago --- # Cycle events panel page (Next section) | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-panel-page-next-section.md) . Shortcut: `[` _Left Square bracket_\ \ Video\ \ [PreviousCycle events of the same type (Previous event)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-of-the-same-type-previous-event)\ [NextCycle events panel page (Previous section)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-panel-page-previous-section)\ \ Last updated 3 years ago --- # Show first event page | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/show-first-event-page.md) . Shortcut: `Shift + [` _Left Square bracket_\ \ Video\ \ [PreviousCycle events panel page (Previous section)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-panel-page-previous-section)\ [NextShow last event page](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/show-last-event-page)\ \ Last updated 3 years ago --- # Show last event page | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/show-last-event-page.md) . Shortcut: `Shift + ]` _Right Square bracket_ Video [PreviousShow first event page](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/show-first-event-page) [NextGameplay](https://adofaieditor.gitbook.io/english/shortcuts-listing/gameplay) Last updated 3 years ago --- # Cycle events panel page (Previous section) | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-panel-page-previous-section.md) . Shortcut: `]` _Right Square bracket_ Video [PreviousCycle events panel page (Next section)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-panel-page-next-section) [NextShow first event page](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/show-first-event-page) Last updated 3 years ago --- # Repeat Events Set-up | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/repeat-events-set-up.md) . This practice is related to [Repeat](https://adofaieditor.gitbook.io/english/events/event-modifiers/repeat-events) Events Creating events that can repeat themselves is possible with the repeat event. Its setup consists in 3 settings: **Repetitions**, **Interval,** and **Target tag** ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FVi1ahuVQSOgfoW5MD4zp%252Fimagem.png%3Falt%3Dmedia%26token%3Df672f1f6-c813-4f1a-814d-d9436fd2d3ab&width=768&dpr=3&quality=100&sign=4ef23ea7&sv=2) Repeat Event - Settings _Check more about_ [_Repeat Events_](https://adofaieditor.gitbook.io/english/events/event-modifiers/repeat-events) _on the_ _Events_ _Page_ The way repetition works will be to always follow the same actions as an existing event. That same effect has to be **set on the same tile** as the repeat event, or it won't work! Here is the following example: For this repeat, let's make the tiles rotate back and forward each beat. For that, let's set the events to Move Tracks and do each action (back, forward) on the editor ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F3HqtYcuGQb7kouVugfPk%252Fimagem.png%3Falt%3Dmedia%26token%3D60a0a8ca-9310-4585-8d8c-0c30a44e124a&width=768&dpr=3&quality=100&sign=aa9f059d&sv=2) Move Tracks - 2 Events to move the whole track ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FRSRIYInb6SHdxVV8tbDH%252F9.png%3Falt%3Dmedia%26token%3D45f36012-f0d0-4894-abc1-a3d1b8d58c64&width=768&dpr=3&quality=100&sign=af5e9507&sv=2) Move Tracks - Event 1 rotates clockwise and has tag "move1" ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FuXruL2Y2yUugQCLQjNRV%252F10.png%3Falt%3Dmedia%26token%3D543e78fc-4c14-4ec8-86af-ee3a886321bd&width=768&dpr=3&quality=100&sign=c6b93ce0&sv=2) Move Tracks - Event 2 rotates counter - clockwise and has tag "move2" Now with both events ready and both with their unique tags, let's add a repeat event **on the same tile.** We want these events to repeat 3 times after the original move track and for each repeat to take 2 beats in between sets ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FiC0efdUnac7p7H5dblYG%252Fimagem.png%3Falt%3Dmedia%26token%3Dbbacfcbf-3cdf-4593-86f8-35ddcfd65f5d&width=768&dpr=3&quality=100&sign=8110af49&sv=2) Repeat Events - Setting up 3 repetitions happening every 2 beats Notice how the chart is pretty much empty, no events aside from the repeat and the move tracks are present on this chart. See the video to see the final effect come to live ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FmAuXewPOTmhkL9RAax5x%252Fimagem.png%3Falt%3Dmedia%26token%3Defb6b902-c0ba-481b-8a8e-7de0584b90b4&width=768&dpr=3&quality=100&sign=69c19166&sv=2) Editor - Testing the Repeat Event [PreviousSmooth Pauses](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/smooth-pauses) [NextConditional Events Prep](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/conditional-events-prep) Last updated 2 years ago --- # Text Decorations | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/text-decorations.md) . Text Setting Name Type Validation Setting Description Text Text Text that the current text will show Font Multiple Selection Style you want your text to show Position Numerical _Accepts both integers_ Set the text's position _Works on X and Y axis_ Relative to Multiple Selection Set from each POV you want your text to work with Pivot offset Numerical _Accepts both integers_ Alters the pivot of the text, changing its center point Rotation Numerical _Accepts both integers_ Set the text rotation angle Lock Rotation Radio Selection Select if you want your text to rotate with your camera rotation Scale Numerical _Accepts both integers_ Indicates which size the text will be Lock Scale Radio Selection Select if you want your text to scale with your camera zoom Color Hex Code Changes the base color of the text Opacity Numerical Changes how transparent the text gets Depth Numerical _Accepts both integers_ Place the text on virtual layers of depth to create the illusion of distance Parallax Numerical _Accepts both integers_ Changes the travel distance of the text from the camera's POV _Works on X and Y axis_ Parallax offset Numerical _Accepts both integers_ Changes the starting position of the decor's travel distance from the camera's POV _Works on X and Y axis_ Tag Text Sets a tag that indentifies this text. _Can be used on events_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F6IV8G3JI3uTNecpWLRUX%252Fimagem.png%3Falt%3Dmedia%26token%3D57a1caa1-6cec-4c05-b563-8f00ee885da6&width=768&dpr=3&quality=100&sign=3727f238&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FVicxoFWAvccgPlCrC58U%252Fimagem.png%3Falt%3Dmedia%26token%3D62276ecf-c6bd-4739-8162-1437b95e684c&width=768&dpr=3&quality=100&sign=cdbd8736&sv=2) [PreviousImage Decorations](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/image-decorations) [NextObject Decorations](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/object-decorations) Last updated 2 years ago --- # Open most recent level | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-most-recent-level.md) . Shortcut: `Ctrl + Shift + O` Video [PreviousOpen level from URL](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-level-from-url) [NextOpen the directory location window of most recent level](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/open-the-directory-location-window-of-most-recent-level) Last updated 3 years ago --- # Cycle events of the same type (Previous event) | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-of-the-same-type-previous-event.md) . Shortcut: `Shift + Down Arrow` Video [PreviousCycle events of the same type (Next event)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-of-the-same-type-next-event) [NextCycle events panel page (Next section)](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/cycle-events-panel-page-next-section) Last updated 3 years ago --- # Set Speed | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/gameplay-events/set-speed.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Speed Type Radio Selection Indicates which speed type value is currently being used to make the speed change Beats per Minute Numerical Value in BPM that sets the speed BPM Multiplier Numerical Value Multiplier that multiplies this value to the current speed Angle Offset Numerical _Accepts both integers_ Used to set the start delay of the event, in degrees _(0º = on hit)_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fi5DjXfkoZZxte8Ob3a12%252Fimagem.png%3Falt%3Dmedia%26token%3Dbae1c5ec-f50a-4eee-87b8-1fe669c60337&width=300&dpr=3&quality=100&sign=e6ae6106&sv=2)![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FSwxdlPK6A3FJx2PKveAo%252Fimagem.png%3Falt%3Dmedia%26token%3D2164e9f6-a8a6-4154-bcd4-62bb19bb4ba8&width=300&dpr=3&quality=100&sign=cd2fe425&sv=2)![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FVfxPneDvHleg7Zp6iEod%252Fimagem.png%3Falt%3Dmedia%26token%3Da584513f-6578-4de0-94b0-879d148b0fc5&width=300&dpr=3&quality=100&sign=87c46ec4&sv=2)![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FrdFdHbeHAf8OHRzN1e1I%252Fimagem.png%3Falt%3Dmedia%26token%3D998d7a61-8608-4992-a369-b78907d0d776&width=300&dpr=3&quality=100&sign=99df6549&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F09pimZOaQgT33nWQC39C%252Fimagem.png%3Falt%3Dmedia%26token%3D07a80238-3b66-4d5c-bbe4-da41005fd620&width=49&dpr=3&quality=100&sign=e4c92084&sv=2) -> Snail ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FEYc52tnmOEJ5EKky29i1%252Fimagem.png%3Falt%3Dmedia%26token%3Dec134f1d-f127-404e-b284-5ae0a306e549&width=51&dpr=3&quality=100&sign=3a83c9d2&sv=2) -> Double Snail ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FYWQbEJ8A40iVX3jWt9Rj%252Fimagem.png%3Falt%3Dmedia%26token%3Dccfc1b34-046b-4745-b146-5415eaf8c1d7&width=49&dpr=3&quality=100&sign=872a6a22&sv=2) -> Rabbit ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FA7plSGUMTUnA86HBFivB%252Fimagem.png%3Falt%3Dmedia%26token%3De3fa59d7-5173-4275-9591-270e35adbfe1&width=54&dpr=3&quality=100&sign=3099960d&sv=2) -> Double Rabbit _Both the Snail/Rabbit indicate a speed below/above 5% of the current speed_ _Both the Double Snail/Rabbit indicate a speed below/above 205% the current speed_ The best practice for both these cases, is to only change the speed of the current BPM to half/double. In the Double Snail/Rabbit cases, to 4x times the current speed down/up. _ie: 150 bpm -> 75 bpm (Half), 150 bpm -> 300 bpm (double)_ _Learn all good practices of_ _Set Speed_ _on the_ _Good practices_ _-_ [_BPM Speeds_](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds) _section_ _Learn some cool gimmicks using this event on the_ _General Gimmicks_ _-_ [_Magic Shapes_](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/magic-shapes) _section_ [PreviousGameplay Events](https://adofaieditor.gitbook.io/english/events/gameplay-events) [NextTwirl](https://adofaieditor.gitbook.io/english/events/gameplay-events/twirl) Last updated 1 year ago --- # Tile Screen | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/visual-effects/tile-screen.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Tiling Numerical _Accepts both integers_ Split your screen into smaller full divisions _Works on X and Y axis_ Angle offset Numerical _Accepts both integers_ Used to set the start delay of the event, in degrees _(0º = on hit)_ Event tag Text Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FGZLk6o7OwA3ZN59eVGck%252Fimagem.png%3Falt%3Dmedia%26token%3D52e009ba-8ff9-4652-b62c-93ce80a948e7&width=300&dpr=3&quality=100&sign=2f9abc26&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FsrDO63Lq0qjaxGRnpFhW%252Fimagem.png%3Falt%3Dmedia%26token%3D6c0fb430-86db-4352-959d-fd476b303098&width=71&dpr=3&quality=100&sign=2106f352&sv=2) -> Tile Screen icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousBloom](https://adofaieditor.gitbook.io/english/events/visual-effects/bloom) [NextScroll Screen](https://adofaieditor.gitbook.io/english/events/visual-effects/scroll-screen) Last updated 2 years ago --- # Hall Of Mirrors | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/visual-effects/hall-of-mirrors.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Set to Radio Selection Turn this event on or off Angle offset Numerical _Accepts both integers_ Used to set the start delay of the event, in degrees _(0º = on hit)_ Event tag Text Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F9lQ59iXNxEiTNuvLhWVP%252Fimagem.png%3Falt%3Dmedia%26token%3D02bfee67-47d8-430f-a371-3b43963ad224&width=300&dpr=3&quality=100&sign=eaebe73e&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FB5eDPjjJ1xCmROjKVHgZ%252Fimagem.png%3Falt%3Dmedia%26token%3D0a2b835c-ca09-48d0-9a6b-696f64eff27b&width=73&dpr=3&quality=100&sign=37495fb9&sv=2) -> Hall of Mirrors icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousSet Filter Advanced](https://adofaieditor.gitbook.io/english/events/visual-effects/set-filter-advanced) [NextShake Screen](https://adofaieditor.gitbook.io/english/events/visual-effects/shake-screen) Last updated 2 years ago --- # Multi Planet | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/dlc-events/multi-planet.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Planets Radio Selection Sets the amount of planets this event will use ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FkBxysoLo3g8XG8fJnSiy%252Fimagem.png%3Falt%3Dmedia%26token%3D28537341-7534-4efa-80ba-456af7b9204f&width=300&dpr=3&quality=100&sign=7bc07b8b&sv=2)![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FKEOzF0nwlRy7yjso7CIx%252Fimagem.png%3Falt%3Dmedia%26token%3Dfa5d5f49-ca43-43a1-ba87-df0ddbef99af&width=300&dpr=3&quality=100&sign=56e0e553&sv=2)![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F0Q0LkoMzvTFIsFLhcmlr%252Fimagem.png%3Falt%3Dmedia%26token%3D11a44335-9022-48fe-8c8e-edcedae45860&width=300&dpr=3&quality=100&sign=fbb4dee5&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FKwMEa0ALXN84KY4fBGyk%252Fimagem.png%3Falt%3Dmedia%26token%3D08a94747-0a7d-4c16-9c7e-8cc5c958784a&width=73&dpr=3&quality=100&sign=895a8f4&sv=2) -> 2 Planets transformation icon ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FfKNU6brCMtOXjygYNbcY%252Fimagem.png%3Falt%3Dmedia%26token%3D48c3cbd9-a7c0-4d04-8a9e-ba3d2f800950&width=75&dpr=3&quality=100&sign=5a663989&sv=2) -> 3 Planets transformation icon ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FlH5sTyAstAGXVgkR5Nbf%252Fimagem.png%3Falt%3Dmedia%26token%3D1204dd7d-0f79-4dee-9b51-89c70fe45eec&width=55&dpr=3&quality=100&sign=d9023716&sv=2) -> 3 Planet starting position [PreviousSet Hold Sound](https://adofaieditor.gitbook.io/english/events/dlc-events/set-hold-sound) [NextFreeroam Segment](https://adofaieditor.gitbook.io/english/events/dlc-events/freeroam-segment) Last updated 3 years ago --- # Timing Window Scale | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/dlc-events/timing-window-scale.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Scale Numerical Changes the leniency of the hits to make it harder/easier to play ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FEf2544BRtCMmw3ZXZbMk%252Fimagem.png%3Falt%3Dmedia%26token%3D93510d46-0ba2-45cf-bebb-a0e862dec88f&width=300&dpr=3&quality=100&sign=3bd486be&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FFZUxdukQ3hKJpVJtluJj%252Fimagem.png%3Falt%3Dmedia%26token%3D0268b463-9bc3-4bcb-8e67-6f59b63becda&width=78&dpr=3&quality=100&sign=b15a164f&sv=2) -> Timing window scale icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousHide Judgement / Floor Icons](https://adofaieditor.gitbook.io/english/events/dlc-events/hide-judgement-floor-icons) [NextPlanet Radius Scale](https://adofaieditor.gitbook.io/english/events/dlc-events/planet-radius-scale) Last updated 2 years ago --- # Good Practices | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices.md) . [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices#index) Index ---------------------------------------------------------------------------------------------------------------------- [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FbvGh0zsMJ2nv1ZBBAmhY%252Fimagem.png%3Falt%3Dmedia%26token%3Dc2121de4-dad9-48bd-93b0-8a1243098f83&width=490&dpr=3&quality=100&sign=4979eb71&sv=2) **BPM Speeds** [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/under-over-charting) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FBTZsLBKmgwosRqWOg4sY%252Fimagem.png%3Falt%3Dmedia%26token%3De053745a-c348-48eb-ad54-fc4f9ea023e6&width=490&dpr=3&quality=100&sign=d4b3e9a1&sv=2) **Under / Over Charting** [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/hidden-twirls-and-on-beat-rotation) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FQu6Ibg7ImEjMejBUZsOg%252Fimagem.png%3Falt%3Dmedia%26token%3D74227b6f-6f7a-4860-8edb-439658383fd5&width=490&dpr=3&quality=100&sign=a08e6ca6&sv=2) **Hidden Twirls and On-beat rotation** [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/smooth-pauses) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F7U10kMyEE5JXsWINSv6K%252Fimagem.png%3Falt%3Dmedia%26token%3De46d2a29-6ccb-4401-90ff-d955aed57f9a&width=490&dpr=3&quality=100&sign=c7ec2c1f&sv=2) **Smooth Pauses** [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/repeat-events-set-up) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FNXQELeHO6HuCSr8LfH3W%252Fimagem.png%3Falt%3Dmedia%26token%3D3cabe55e-4593-4fe2-85a7-0fef38022fa5&width=490&dpr=3&quality=100&sign=f6d1316c&sv=2) **Repeat Events Set-up** [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/conditional-events-prep) ![Cover](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fen5WnPmUM6eTl03921Xo%252Fimagem.png%3Falt%3Dmedia%26token%3D0cf54bb9-a004-463c-b32d-7abaef4786a6&width=490&dpr=3&quality=100&sign=29c57385&sv=2) **Conditional Events Prep** [PreviousLevel Preparation and Assisting Techniques](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques) [NextBPM Speeds](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds) Last updated 2 years ago --- # Zoom camera in | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-camera-in.md) . Shortcut: `=` or `+` _Equal_ or _Plus_ Video [PreviousZoom camera out](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-camera-out) [NextZoom UI out](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-ui-out) Last updated 3 years ago --- # Freeroam Remove | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/dlc-events/freeroam-remove.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Position offset Numerical How far from the starting tile are tiles to be removed _determined by x and y values_ Area to remove Numerical Area removed from the freeroam section _determined by x and y values_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F14ldj6d7aRr2j8VxIu52%252Fimagem.png%3Falt%3Dmedia%26token%3D84402490-8930-49bf-809e-31034f4085cb&width=300&dpr=3&quality=100&sign=f3c8fad6&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FIesPvZMJetjUUggdodBr%252Fimagem.png%3Falt%3Dmedia%26token%3Deb265597-9efc-4d5f-a62d-ce276c79d932&width=39&dpr=3&quality=100&sign=b8793893&sv=2) -> Freeroam Remove format _The event settings are always available on the tile x:0, y:0 (first tile)_ [PreviousFreeroam Twirl](https://adofaieditor.gitbook.io/english/events/dlc-events/freeroam-twirl) [NextHide Judgement / Floor Icons](https://adofaieditor.gitbook.io/english/events/dlc-events/hide-judgement-floor-icons) Last updated 3 years ago --- # Set Hold Sound | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/dlc-events/set-hold-sound.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Hold start sound Radio Selection Enables/disables the hold start sound Hold loop sound Radio Selection Enables/disables the hold loop sound Hold end sound Radio Selection Enables/disables the hold end sound Hold mid sound Multiple Selection Changes the sound effect used for the hold sound Hold mid sound type Radio Selection Enables/disables the hold sounds repetition. Sets sounds for start, during and end of the hold action Hold mid sound delay Numerical Sets an offset to the start of the hold sound relative to a tile Relative to Radio Selection Selects the tile in which the audio offset is relative to Hold sound volume Numerical Volume of hold sound in % ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FAHECbOE5HnqRAO4wVdGH%252Fimagem.png%3Falt%3Dmedia%26token%3D51da2ead-68f6-4feb-aaee-a70dfc28587e&width=300&dpr=3&quality=100&sign=c8979498&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F4ZA2K6MFaVccrZuwYdv6%252Fimagem.png%3Falt%3Dmedia%26token%3D6efe24fd-cad7-49ed-88d6-6a135021ef73&width=72&dpr=3&quality=100&sign=23e3d811&sv=2) -> Set Hold sound icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousHold](https://adofaieditor.gitbook.io/english/events/dlc-events/hold) [NextMulti Planet](https://adofaieditor.gitbook.io/english/events/dlc-events/multi-planet) Last updated 2 years ago --- # Hidden Twirls and On-beat rotation | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/hidden-twirls-and-on-beat-rotation.md) . This practice is related to [Twirl](https://adofaieditor.gitbook.io/english/events/gameplay-events/twirl) Events [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/hidden-twirls-and-on-beat-rotation#hidden-twirls) • Hidden Twirls --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Twirls, when placed on bad spots in a level, can cause the gameplay to be impossible to read, as it may be covered by the track itself, making it hard/impossible for the player to know what to do next. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FItilZ9hJ1ezgXqoNZYIg%252FCaptura%2520de%2520tela%25202023-06-29%2520003600.png%3Falt%3Dmedia%26token%3Dc721febf-9e0f-462a-ac84-1f9d21f45d13&width=768&dpr=3&quality=100&sign=379b3dff&sv=2) _Twirl hidden behind a 90° turn tile_ In cases like these, it's better to move the twirl somewhere it's visible, while not affecting the gameplay itself in any way. But if that's not possible _(In this case, for demonstration purposes)_, Position Track events can always be used in order to fix this issue. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FEDYdo8bRAIkiwLR6J0lc%252FCaptura%2520de%2520tela%25202023-06-29%2520003724.png%3Falt%3Dmedia%26token%3D1d47a4e2-7342-4601-bc62-eb3da61601c9&width=768&dpr=3&quality=100&sign=4788c9ae&sv=2) _Twirl moved to the next tile on the track_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FRMTIMzXkLZ8Fkgh4hu31%252FCaptura%2520de%2520tela%25202023-06-29%2520003636.png%3Falt%3Dmedia%26token%3Dfede188c-f7d1-4911-a0f6-8faf8911d3f3&width=768&dpr=3&quality=100&sign=9f287feb&sv=2) _Position Track events making the twirl be visible without changing the tile it is at_ [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/hidden-twirls-and-on-beat-rotation#on-beat-rotation) • On-Beat Rotation --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- On-Beat Rotation is when the angle turns don't add up to 180° or 360°, which represents the On-Beat of the song, and because of that, the sum of the angles, becomes the On-Beat of the song, despite not being 180° or 360°. _On-Beat Rotation Example_ In the first pattern, the angles add up to 360°, avoiding On-Beat Rotation. `90+45+45+90+90=360°` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FIbT4RZAEkJRBua4piY3w%252FCaptura%2520de%2520tela%25202023-06-28%2520003024.png%3Falt%3Dmedia%26token%3Deff74b83-6c71-40ec-8e3e-651c20fdb06c&width=768&dpr=3&quality=100&sign=c6adfc07&sv=2) _Calculation made to find the current rotation of the track after the first pattern_ In the second pattern, the angles add up to -90°, causing On-Beat Rotation. Each time a twirl is used, the current operation is reversed. For example, in the image below, a twirl is used at the 45° turn, thus `-45`, and is used again for the next 45° turn, thus `+45`. `90-45+45-90-90=-90°` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F0nPdHaxiWA2gS1mFCo2y%252FCaptura%2520de%2520tela%25202023-06-28%2520214924.png%3Falt%3Dmedia%26token%3D205f19a9-26f8-4249-8734-6117bc95a7e9&width=768&dpr=3&quality=100&sign=1dbd2a2e&sv=2) _Calculation made to find the current rotation of the track after the second pattern_ This can be used well if you know what you can with it, but **to avoid it, the easiest way would be to only use twirls when there's an angle distance of 90°, 180°, 270° and 360° from the starting angle**. Of course, On-Beat Rotation is not always guaranteed to happen when twirls are used on non-cardinal angles, but beware of where you place them, so it doesn't happen unintentionally. [PreviousUnder / Over Charting](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/under-over-charting) [NextSmooth Pauses](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/smooth-pauses) Last updated 2 years ago * [• Hidden Twirls](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/hidden-twirls-and-on-beat-rotation#hidden-twirls) * [• On-Beat Rotation](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/hidden-twirls-and-on-beat-rotation#on-beat-rotation) --- # Hide Judgement / Floor Icons | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/dlc-events/hide-judgement-floor-icons.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Hide judgment text Radio Selection Sets the on/off display of the judgement rating Hide tiles icons Radio Selection Sets the on/off display of the tile icons ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FvpdXUMqLsil5Z53TgG4I%252Fimagem.png%3Falt%3Dmedia%26token%3Df9b9fec2-bb52-4c55-b646-660fde4a9499&width=300&dpr=3&quality=100&sign=f77e8675&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FIbfzzOstAVoGV7EkcQ2m%252Fimagem.png%3Falt%3Dmedia%26token%3D3ae4e12a-8da5-418a-abfd-db328a4756dc&width=75&dpr=3&quality=100&sign=cc557dd1&sv=2) -> Hide Judgement / floor icons icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousFreeroam Remove](https://adofaieditor.gitbook.io/english/events/dlc-events/freeroam-remove) [NextTiming Window Scale](https://adofaieditor.gitbook.io/english/events/dlc-events/timing-window-scale) Last updated 2 years ago --- # Planet Radius Scale | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/dlc-events/planet-radius-scale.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Scale Numerical Changes the radius of the planet's orbit ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F4PXQ34WUl4o2Aww6Kur1%252Fimagem.png%3Falt%3Dmedia%26token%3Dd6f377ac-f4d5-434a-945a-677a1021fe33&width=300&dpr=3&quality=100&sign=cb750dcb&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FFu4E5BCYDKdSYk9qig0s%252Fimagem.png%3Falt%3Dmedia%26token%3D9b8081c9-a4e3-4d10-b8bd-804149faf53d&width=75&dpr=3&quality=100&sign=6be1d45c&sv=2) -> Radius scale icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousTiming Window Scale](https://adofaieditor.gitbook.io/english/events/dlc-events/timing-window-scale) [NextFavorites](https://adofaieditor.gitbook.io/english/events/favorites) Last updated 2 years ago --- # Position Track | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/track-events/position-track.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Position offset Numerical _Accepts both integers_ How offset the tiles will place compared to the original event tile position. _Works on X and Y axis_ Relative to Numerical with Multiple Selection _Accepts both integers_ Decides on which tile to start your event tile offset Rotation Numerical _Accepts both integers_ Rotates the event tile and all following ones Scale Numerical _Accepts both integers_ Scales the event tile and all following ones Opacity Numerical _Accepts both integers_ Changes how transparent the event tile and all following ones get Only change this tile Radio Selection If enabled, all settings from this event will only affect the event tile Editor only Radio Selection If enabled, all settings from this event will only be available for the editor Sticky tiles Radio Selection Changes the current state of sticky tiles mode for the following path ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F5fwYqbr03xmwJVb8qbWs%252Fimagem.png%3Falt%3Dmedia%26token%3D75be8e21-1144-42fb-82f8-1aa0732437b9&width=300&dpr=3&quality=100&sign=b76cf60a&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FxYhee6B1ycwxWTNmPUVm%252Fimagem.png%3Falt%3Dmedia%26token%3D58f3de69-67e9-41cf-b267-55d7c8731453&width=69&dpr=3&quality=100&sign=59e6d593&sv=2) -> Position Track icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same _Learn some cool gimmicks using this event on the_ _General Gimmicks_ _-_ [_Elevator Tracks_](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/elevator-tracks) _section._ [PreviousMove Track](https://adofaieditor.gitbook.io/english/events/track-events/move-track) [NextDecoration Events](https://adofaieditor.gitbook.io/english/events/decoration-events) Last updated 11 months ago --- # Freezing Effects | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/freezing-effects.md) . [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/freezing-effects#what-is-a-freezing-effect) What is a freezing effect? ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A freezing effect is when the screen appears to have frozen, or the game crashed, but it's actually just simulated making usage of visual effects, like the [Hall Of Mirrors](https://adofaieditor.gitbook.io/english/events/visual-effects/hall-of-mirrors) event. 📝Vista, composed by Inverted Silence. Chart and video by Econ, VFX by YeetYote [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/freezing-effects#how-to-create-a-freezing-effect) How to create a freezing effect? ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Remember to disable the tutorial background pattern, otherwise, the effect will break. While the effect may look tricky and not easily doable at first glance, it actually requires a minimum of **6** events. On the tile where the freeze will happen, put a [Move Camera](https://adofaieditor.gitbook.io/english/events/visual-effects/move-camera) event that will offset the camera by a high amount in the x or y-axis _(In this case 99, but do more if needed)_ with a **duration of 0 beats**. The other aspects of it, like what will it be relative to, are up to you. Then, with a [Hall Of Mirrors](https://adofaieditor.gitbook.io/english/events/visual-effects/hall-of-mirrors) event, **set to enabled**; along with a [Set Background](https://adofaieditor.gitbook.io/english/events/visual-effects/set-background) event, you will normally not need to change any of its settings. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FHTEPV9Gl1ZdLlaOZxxlo%252FCaptura%2520de%2520tela%25202023-07-10%2520035734.png%3Falt%3Dmedia%26token%3Daa26fc7b-3161-4b8d-859f-1ef9a34418d2&width=768&dpr=3&quality=100&sign=25c80541&sv=2) Move Camera event settings - Starting tile ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FkUzUnZHNhTh80IAejmWA%252FCaptura%2520de%2520tela%25202023-07-10%2520035748.png%3Falt%3Dmedia%26token%3D78a73b6a-fbb5-419e-bf1c-1056d53ef172&width=768&dpr=3&quality=100&sign=db3e2145&sv=2) Hall Of Mirrors event settings - Starting tile ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FIkJib9EKemS8JICtj8tF%252FSetBackGroundFreeze.png%3Falt%3Dmedia%26token%3D91fff886-bab4-4d47-9d4f-67beb7489a86&width=768&dpr=3&quality=100&sign=bbde2659&sv=2) Set Background event settings - Starting tile At the ending tile of the freeze, use the same events, but for the [Move Camera](https://adofaieditor.gitbook.io/english/events/visual-effects/move-camera) event, change the x/y-axis to its original value, disable the [Hall Of Mirrors](https://adofaieditor.gitbook.io/english/events/visual-effects/hall-of-mirrors) effect, and for the [Set Background](https://adofaieditor.gitbook.io/english/events/visual-effects/set-background) event, select the background image file _(if there is one)_ and set to its original values. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F54970XRAuWFVYP9XiikU%252FMoveCameraUnfreeze.png%3Falt%3Dmedia%26token%3Ddf9f649a-61e7-43a5-8e00-27a981bf568f&width=768&dpr=3&quality=100&sign=5504546c&sv=2) Move Camera event settings - Ending tile ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FaODs5thoEucxuxu87I8v%252FHOMUnfreeze.png%3Falt%3Dmedia%26token%3De6874c76-320d-47bb-8dca-e314e534cf6e&width=768&dpr=3&quality=100&sign=32a6d911&sv=2) Hall Of Mirrors event settings - Ending tile ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FTmPKVZOU6mCoqQHDDRNw%252FSetBackgroundUnfreeze.png%3Falt%3Dmedia%26token%3D1de9b7b0-c8d8-4fb2-ae62-22ae4f022e9b&width=768&dpr=3&quality=100&sign=dace4398&sv=2) Set Background event settings - Ending tile After doing that, you will have the base for a freeze effect. Now, it mostly depends on what visual effects you want to use to complement this one. Here is another example where a freezing effect is used, based on what was taught here. Now, go make some good use of it! [PreviousElevator Tracks](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/elevator-tracks) [NextMagic Shapes](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/magic-shapes) Last updated 2 years ago * [What is a freezing effect?](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/freezing-effects#what-is-a-freezing-effect) * [How to create a freezing effect?](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/freezing-effects#how-to-create-a-freezing-effect) --- # BPM Speeds | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds.md) . This practice is related to [Set Speed](https://adofaieditor.gitbook.io/english/events/gameplay-events/set-speed) Events [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds#hidden-speeds) • Hidden Speeds --------------------------------------------------------------------------------------------------------------------------------------------------- ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F2t8stQlSi8k1qsvGHHxO%252F1.png%3Falt%3Dmedia%26token%3Df64607c7-2e31-46aa-9800-897d0eece0a1&width=768&dpr=3&quality=100&sign=c14d11f9&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fp00htwpvsfH1dowpvvXo%252F3.png%3Falt%3Dmedia%26token%3D137fad4e-f1da-4a73-9646-2d1cd0804cc3&width=768&dpr=3&quality=100&sign=bf829726&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FIsjuE17z2b2XJim2DOpz%252F2.png%3Falt%3Dmedia%26token%3D2584d718-b89c-444f-8920-7bcc9d4df325&width=768&dpr=3&quality=100&sign=1809a552&sv=2) These should never be on the same tile together ### [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds#ways-around-this-rule) Ways around this rule ### [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds#greater-than-bpm-building) \-> **BPM building** These builds, as long as previously informed, allow the player to take a guess on what the following tiles should be played ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FJ4A8AKk7kOrWJ6Rgrh1f%252Fimagem.png%3Falt%3Dmedia%26token%3De9df7464-b939-45eb-b434-343aaadc8be8&width=768&dpr=3&quality=100&sign=bd2d0af1&sv=2) Example - BPM Build up scenario for hidden speeds [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds#false-speed-changes) • False speed changes --------------------------------------------------------------------------------------------------------------------------------------------------------------- ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FP2k2wCmmIGuYChhGOinw%252F5.png%3Falt%3Dmedia%26token%3D468ddaf7-8a4a-4707-95a7-4fed3dcd822b&width=768&dpr=3&quality=100&sign=d4ed9f1f&sv=2) Example - Speed random value ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F3rQnFa7s14J7fuDUNVw0%252F6.png%3Falt%3Dmedia%26token%3D34d09b5d-60bd-46de-8a47-c297dea8029f&width=768&dpr=3&quality=100&sign=91520e3b&sv=2) Example - Speed Double Value Typical game plays have an **unwritten rule** that helps keep consistency at all levels. That rule is simple: Speeds should always be **Double** or **Half** the tempo of the current BPM. You may also **Quadruple** or **One-fourt**h the speed as the game presents it with a double rabbit/snail ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F1OVSvXUL9phSazKyBpKu%252Fimagem.png%3Falt%3Dmedia%26token%3D5243caa5-c128-4568-b459-ff480765ed3a&width=768&dpr=3&quality=100&sign=22fa771c&sv=2) Example - Double Tempo ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fusa4GEIe6iyjRVll2mHP%252Fimagem.png%3Falt%3Dmedia%26token%3D40ac878c-d7df-49e8-9ae4-75f925af8696&width=768&dpr=3&quality=100&sign=ac53a741&sv=2) Example - Half Tempo ### [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds#ways-around-this-rule-1) Ways around this rule ### [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds#greater-than-text-indication) \-> Text Indication Indicating in text format the speed is going to change in an inconsistent way, usually helps players get prepared ahead for an irregular gameplay style, making it a great way to stop surprises ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FYiiHNKGpaZfi3kEpwpVA%252F7.png%3Falt%3Dmedia%26token%3D18706d14-c73e-47e9-ac88-c2dcd8f99ae3&width=768&dpr=3&quality=100&sign=f776e333&sv=2) Example - Speeds with a bpm text, indicating the next speed ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FRHSOk2TaiHfOgwEXUnVI%252F8.png%3Falt%3Dmedia%26token%3D5aa301cc-fcae-4274-9b1a-3307f91d1e0a&width=768&dpr=3&quality=100&sign=f576d38e&sv=2) Example - Speeds with a multiplier text, indicating the next speed [PreviousGood Practices](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices) [NextUnder / Over Charting](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/under-over-charting) Last updated 2 years ago * [• Hidden Speeds](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds#hidden-speeds) * [Ways around this rule](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds#ways-around-this-rule) * [\-> BPM building](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds#greater-than-bpm-building) * [• False speed changes](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds#false-speed-changes) * [Ways around this rule](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds#ways-around-this-rule-1) * [\-> Text Indication](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/bpm-speeds#greater-than-text-indication) --- # Zoom UI out | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-ui-out.md) . Shortcut: `Ctrl` `**+**` `-` _Minus_ Video [PreviousZoom camera in](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-camera-in) [NextZoom UI in](https://adofaieditor.gitbook.io/english/shortcuts-listing/editor-workflow/zoom-ui-in) Last updated 3 years ago --- # Scroll Screen | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/visual-effects/scroll-screen.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Scroll speed Numerical _Accepts both integers_ Set how fast your screen moves and loops around itself _Works on X and Y axis_ Angle offset Numerical _Accepts both integers_ Used to set the start delay of the event, in degrees _(0º = on hit)_ Event tag Text Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FdemTWc7J84DZXsaZNqsX%252Fimagem.png%3Falt%3Dmedia%26token%3D29f6adc7-c693-42ca-a104-33c4047d5bb8&width=300&dpr=3&quality=100&sign=e3f61d96&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FWrt0iLDnBabHIFk1oPCg%252Fimagem.png%3Falt%3Dmedia%26token%3D220c081a-7a8e-4bbc-a129-b733213bfb4a&width=69&dpr=3&quality=100&sign=8504493c&sv=2) -> Scroll Screen icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousTile Screen](https://adofaieditor.gitbook.io/english/events/visual-effects/tile-screen) [NextSet Frame Rate](https://adofaieditor.gitbook.io/english/events/visual-effects/set-frame-rate) Last updated 2 years ago --- # Move Camera | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/visual-effects/move-camera.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Duration Numerical The amount of beats the movement will last Relative to Multiple Selection Set from each POV you want your camera to work with Position Numerical _Accepts both integers_ Set the camera's new position _Works on X and Y axis_ Rotation Numerical _Accepts both integers_ Set the camera rotation angle Zoom Numerical _Accepts both integers_ Set how far your camera moves from you Angle offset Numerical _Accepts both integers_ Used to set the start delay of the event, in degrees _(0º = on hit)_ Ease Multiple Selection Sets which easing is used for the transition animation of this event Event tag Text Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups _You can check all easing behavior on the_ _Event Skillful Formatting and Showcases -_ [_Easing Showcase_](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase) _section_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FxsJa1rzbhQ1GD7JbMGI0%252Fimagem.png%3Falt%3Dmedia%26token%3D140da3c2-2f4c-499b-b3d1-0802ad04ed5a&width=300&dpr=3&quality=100&sign=dd059e2c&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fr8SNO5Qy4U2rHdPMYGWn%252Fimagem.png%3Falt%3Dmedia%26token%3D29295823-ac8a-467b-a9ed-895cff10e8d8&width=75&dpr=3&quality=100&sign=137ddb2f&sv=2) -> Move camera icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousFlash](https://adofaieditor.gitbook.io/english/events/visual-effects/flash) [NextSet Filter](https://adofaieditor.gitbook.io/english/events/visual-effects/set-filter) Last updated 2 years ago --- # Freeroam Segment | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/dlc-events/freeroam-segment.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Duration Numerical Amount of time in beats the freeroam section will last Freeroam area size Numerical Area size of the freeroam section _determined by x and y values_ Position offset Numerical _Accepts both integers_ Sets the starting position of freeroam tiles compared to last tile _determined by x and y values_ Exit transition duration Numerical Amount of time in beats in which the exit ending transition will last Ease Multiple Selection Sets which easing is used for the exit transition animation of this event Hitsound for onbeats Multiple Selection Hitsound that will play for onbeats hits Hitsound for offbeats Multiple Selection Hitsound that will play for offbeats hits Countdown ticks Numerical Number of beats, counting timer for the regular tiles beat to start Angle correction Numerical _Accepts both integers_ Changes the planets animation for the ending transition _You can check all easing behavior on the_ _Event Skillful Formatting and Showcases -_ [_Easing Showcase_](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase) _section_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F02vqcfaQ1VUM1tXUgcau%252Fimagem.png%3Falt%3Dmedia%26token%3D8ddcf1a9-0097-4444-8ddf-c83ef66f2dec&width=300&dpr=3&quality=100&sign=54f7e19f&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F2nNl2OTM9QGEgrIW4nkd%252Fimagem.png%3Falt%3Dmedia%26token%3D803636cd-8047-48d8-bbef-d9e91b59ce58&width=39&dpr=3&quality=100&sign=80e6027d&sv=2) -> Freeroam Segment format _The event settings are always available on the tile x:0, y:0 (first tile)_ [PreviousMulti Planet](https://adofaieditor.gitbook.io/english/events/dlc-events/multi-planet) [NextFreeroam Twirl](https://adofaieditor.gitbook.io/english/events/dlc-events/freeroam-twirl) Last updated 2 years ago --- # Hold | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/dlc-events/hold.md) . This event cannot stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Duration Numerical Amount of extra loops in the holds, representing extra hold time Travel distance Numerical Distance between the hold starting tile and the hold ending tile Landind animation Radio Selection Enables an animation of circle precision, synced to the ending of the hold ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F2K6NmpACmBvV4N4LH9Oa%252Fimagem.png%3Falt%3Dmedia%26token%3D61c3a0d9-2ce8-465b-94ce-0acb4d048b04&width=300&dpr=3&quality=100&sign=6434449e&sv=2)![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FkFH9IXJzVpD96Sw5wmNU%252Fimagem.png%3Falt%3Dmedia%26token%3D903300a8-b009-4c58-86cb-0c11cd090c72&width=300&dpr=3&quality=100&sign=1e4e6850&sv=2)![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FPcmwr9nXs4lqFd41CPHc%252Fimagem.png%3Falt%3Dmedia%26token%3D877470e5-0743-47ed-a59e-d6d1f443019d&width=300&dpr=3&quality=100&sign=f3ae7f03&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fb3ph8tXX02PoYO7SSd8T%252Fimagem.png%3Falt%3Dmedia%26token%3D9e5c8d5c-1556-4491-a536-0d045d7f930d&width=67&dpr=3&quality=100&sign=906bb1b4&sv=2) -> Hold icon _(all your event settings are here)_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FDLuokT7MeABLBkKEoMU8%252Fimagem.png%3Falt%3Dmedia%26token%3Dc1754882-b24b-4f84-9f8e-b5c5b5fa9db0&width=73&dpr=3&quality=100&sign=3d13822e&sv=2) -> Release icon ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FUglunM7YtvHNYaElCtwX%252Fimagem.png%3Falt%3Dmedia%26token%3D982a61e2-b40a-4b43-90de-deaff2c42299&width=81&dpr=3&quality=100&sign=641ff1dd&sv=2) -> Hold path [PreviousDLC Events](https://adofaieditor.gitbook.io/english/events/dlc-events) [NextSet Hold Sound](https://adofaieditor.gitbook.io/english/events/dlc-events/set-hold-sound) Last updated 2 years ago --- # Move Decorations | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/decoration-events/move-decorations.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Duration Numerical The amount of beats the decoration animation will last Tag Text Sets a tag that indentifies this decoration to other events. _Can be used on events_ Image Image File Your decoration file. This serves in case you haven't applied any decor or tags to the event Position offset Numerical _Accepts both integers_ How offset the decor will place compared to the original event tile position. _Works on X and Y axis_ Pivot offset Numerical _Accepts both integers_ Alters the pivot of the decoration, changing its center point Rotation offset Numerical _Accepts both integers_ How much the decor will rotate, compared to its last rotation value Scale Numerical _Accepts both integers_ Indicates which new size the decor will be Color Hex Code Changes the base color of the decoration Opacity Numerical _Accepts both integers_ Changes how transparent the decoration gets Depth Numerical _Accepts both integers_ Place the decor on virtual layers of depth to create the illusion of distance Parallax Numerical _Accepts both integers_ Changes the travel distance of the decor from the camera's POV. Parallax offset Numerical _Accepts both integers_ Changes the starting position of the decor's travel distance from the camera's POV. _Works on X and Y axis_ Angle offset Numerical _Accepts both integers_ Used to set the start delay of the event, in degrees _(0º = on hit)_ Ease Multiple Selection Sets which easing is used for the transition animation of this event Event tag Text Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups Mask Type Multiple Selection Use decorations as mask to remodel other decorations shape and colors Use Mask depth Radio Selection Select if your mask occupies several depth layers when moving decorations Mask Begin depth Numerical _Accepts both integers_ Indicates which layer the mask's depth effect starts Mask End depth Numerical _Accepts both integers_ Indicates which layer the mask's depth effect ends _You can check all easing behavior on the_ _Event Skillful Formatting and Showcases -_ [_Easing Showcase_](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase) _section_ _You can also check all masking behavior on the_ _Decoration and Text Creative Format -_ [_Masking Decorations_](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking) _section_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FNGXEuzPhIP3AdezBxzCw%252Fimagem.png%3Falt%3Dmedia%26token%3D0d0aab6b-26b2-4a05-a28e-97a199aa0d62&width=300&dpr=3&quality=100&sign=2d331d70&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FEYjJGC4oWFhYuZm7VTuo%252Fimagem.png%3Falt%3Dmedia%26token%3Ddf5a2518-668a-4b52-897c-cde73d7ab017&width=73&dpr=3&quality=100&sign=57c1dd98&sv=2) -> Move Decorations icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousDecoration Events](https://adofaieditor.gitbook.io/english/events/decoration-events) [NextSet Text](https://adofaieditor.gitbook.io/english/events/decoration-events/set-text) Last updated 2 years ago --- # Image Decorations | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/image-decorations.md) . Decoration Setting Name Type Validation Setting Description Image Image File Your decoration file Position Numerical _Accepts both integers_ Set the decoration's position _Works on X and Y axis_ Relative to Multiple Selection Set from each POV you want your decoration to work with Pivot offset Numerical _Accepts both integers_ Alters the pivot of the decoration, changing its center point Rotation Numerical _Accepts both integers_ Set the decoration rotation angle Lock Rotation Radio Selection Select if you want your decor to rotate with your camera rotation Scale Numerical _Accepts both integers_ Indicates which size the decoration will be Lock Scale Radio Selection Select if you want your decor to scale with your camera zoom Decoration Tiling Numerical Clones your decorations into smaller full images within the decor area _Works on X and Y axis_ Color Hex Code Changes the base color of the decoration Opacity Numerical Changes how transparent the decoration gets Depth Numerical _Accepts both integers_ Place the decor on virtual layers of depth to create the illusion of distance Parallax Numerical _Accepts both integers_ Changes the travel distance of the decor from the camera's POV _Works on X and Y axis_ Parallax Offset Numerical _Accepts both integers_ Changes the starting position of the decor's travel distance from the camera's POV _Works on X and Y axis_ Tag Text Sets a tag that indentifies this decoration. _Can be used on events_ Image Smoothing Radio Selection Select if you want your image digitally smoothed Blend Mode Multiple Selection Blend decorations with each other and mix their colors Mask Type Multiple Selection Use decorations as mask to remodel other decorations shape and colors Fail Hitbox Radio Selection Select if your decoration acts as a fail mechanism when the planets hit the decoration's hitboxes ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FvKq5vBoCm3mS1J88UP7f%252Fimagem.png%3Falt%3Dmedia%26token%3D7f07f1a0-f66e-4494-afb0-763ed0db394f&width=768&dpr=3&quality=100&sign=ada25991&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fx7nIlkpmzePSyJBvAEvO%252Fimagem.png%3Falt%3Dmedia%26token%3D09294f4c-26d1-4fd0-abde-6676cbde1ef2&width=768&dpr=3&quality=100&sign=aef89814&sv=2) [PreviousColor and Alpha Styling](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/color-and-alpha-styling) [NextText Decorations](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/text-decorations) Last updated 2 years ago --- # Conditional Events Prep | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/conditional-events-prep.md) . This practice is related to [Set Conditional](https://adofaieditor.gitbook.io/english/events/event-modifiers/set-conditional-events) Events Setting conditions for certain events to happen during the level, is a great to create diversified content for each gameplay input. Basically, we can indicate the game when and what to do in case something happens in the level according to the player's input. Here is a good example of Conditional Events happening in the background of this level: 📝ADOFAI - XT-X Options, gameplay by Nichipe [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/conditional-events-prep#how-to-set-the-conditions-so-events-can-work) How to set the conditions, so events can work? ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ _Check the_ _Event Modifiers_ _-_ [_Set Conditional Events_](https://adofaieditor.gitbook.io/english/events/event-modifiers/set-conditional-events) _to properly initiate the event_ Every event, which includes an **Event tag** setting, is available to use on the Conditional Events. For starters, let's use Set Text and Move Decoration as example Create a text using the Decorations Tab, let's leave the text empty for now. Next, add a new decoration and use any image you would like. Before we move into the actual events, we properly tag each decoration with their unique name ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FzjrKyYq2vQcFLcFcfIOQ%252Fimagem.png%3Falt%3Dmedia%26token%3Df9459d96-e591-4340-889a-aa2628ad4f6f&width=768&dpr=3&quality=100&sign=3869e216&sv=2) Example - Text tag ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FyCTywB1mTCXQURNkfflR%252Fimagem.png%3Falt%3Dmedia%26token%3Dc1f5ba94-ddb8-47ae-8b2b-f15310f244b7&width=768&dpr=3&quality=100&sign=34129cfa&sv=2) Example - Image tag Now, for our events, let's set a losing message and a decor rotation when the players lose during the level. Don't forget to add the previous tags into your events, so they work. We are also adding the Event tag to our tag, so the conditional event can find which events to use. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FnrQW2RJlMPmrpdS1ej8Z%252Fimagem.png%3Falt%3Dmedia%26token%3Dc6f0a32e-b54d-47c6-b67c-204d09a06935&width=768&dpr=3&quality=100&sign=bdd97c&sv=2) Example - Move Decoration prep for conditional event ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F6V8Sk0ejBxDusE5NVlDc%252Fimagem.png%3Falt%3Dmedia%26token%3D19a54f67-3fa1-4ba2-8e0d-bfeb6bf678c0&width=768&dpr=3&quality=100&sign=d4cbc190&sv=2) Example - Set Text prep for conditional event Make sure, when using tags for Conditional Events, to use the **same event tag** on all your desired events, as each condition only accepts one tag. Events will only work for Conditional Events if they are built on the same tile as the conditional event ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FVRs174SuJuKwlhrptv4j%252Fimagem.png%3Falt%3Dmedia%26token%3Dcb907af7-da33-4810-8a3c-49d1b31e9f52&width=768&dpr=3&quality=100&sign=8ad7a96a&sv=2) Example - Event tag used for all "Loss" Events All it's needed now is to add the same event tag, into the "Loss" condition tag, since we only want these events to activate when the player loses. Rest assured, these events won't play in normal conditions when everything is set for conditional purposes. [](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/conditional-events-prep#multiple-conditions-set-at-the-same-time) Multiple Conditions set at the same time -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Several events can be used for several conditions set at the same time, independently of what type they are. Let's use as an example several texts showing when the player input drifts from perfect using only one text decor. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FMZZCCFPe14Cu6naAeTpt%252Fimagem.png%3Falt%3Dmedia%26token%3Dbc766144-cbd9-458c-94de-2e478d78a30b&width=768&dpr=3&quality=100&sign=7972c659&sv=2) Example 2 - Setting a text for when the input is Too Early / Too Late with a unique event tag ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F0IMHYY3HjLSwrJfyLg1l%252Fimagem.png%3Falt%3Dmedia%26token%3D46481066-da48-4ebf-8d69-15c573a61f91&width=768&dpr=3&quality=100&sign=6e38eb0b&sv=2) Example 2 - Setting a text for when the input is EPerfect/LPerfect with a unique event tag ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fspe6ei4QFJABIt7MAouR%252Fimagem.png%3Falt%3Dmedia%26token%3D74fadea3-4644-4e76-85b2-788ab654649b&width=768&dpr=3&quality=100&sign=eae0d8e1&sv=2) Example 2 - Setting a text for when the input is Early/Late with a unique event tag ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Febtik3qAgC2XOCD878vr%252Fimagem.png%3Falt%3Dmedia%26token%3D4d465aef-ad98-4ea7-b622-72d1df704970&width=768&dpr=3&quality=100&sign=147bea53&sv=2) Example 2 - Setting a text for when the input is Perfect with a unique event tag For this example, we don't want any conditions for when the player loses, so we don't need to do any changes. For now, let's fill up the event tags in their respective places. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FTmQRMbcNSNeeIPEMeuSx%252Fimagem.png%3Falt%3Dmedia%26token%3Dd91b400f-0393-4563-9fcd-55f13518a23f&width=768&dpr=3&quality=100&sign=5912e5b&sv=2) Example 2 - Setting each event tag on their respective condition Everything should work properly now. All the event tags were placed, and all events were set and connected to their conditions! [PreviousRepeat Events Set-up](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/repeat-events-set-up) [NextSetting Values Calculation](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/setting-values-calculation) Last updated 2 years ago * [How to set the conditions, so events can work?](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/conditional-events-prep#how-to-set-the-conditions-so-events-can-work) * [Multiple Conditions set at the same time](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques/good-practices/conditional-events-prep#multiple-conditions-set-at-the-same-time) --- # Set Filter | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/visual-effects/set-filter.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Filter Multiple Selection Set which filter you want your screen to apply Set to Radio Selection Turn the selected filter on or off Intensity Numerical _Accepts both integers_ Select how intense you want your filter to show _Some filters are absolute_ Duration Numerical Set for how long the filter takes to reach the desired settings Ease Multiple Selection Sets which easing is used for the transition animation of this event Disable others Radio Selection Select this if you need the active filters to switch off Angle offset Numerical _Accepts both integers_ Used to set the start delay of the event, in degrees _(0º = on hit)_ Event tag Text Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups _You can check all easing behavior on the_ _Event Skillful Formatting and Showcases -_ [_Easing Showcase_](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase) _section_ _You can check all filters on the_ _Event Skillful Formatting and Showcases -_ [_Filters Showcase_](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/filters-showcase) _section_ Note that these do **NOT** showcase all possible interactions for each filter, but rather, a simple showcase of how each filter works, so feel free to experiment more when making levels ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FzVbSaG0UsdQz4KfKRysq%252Fimagem.png%3Falt%3Dmedia%26token%3D57d1aedc-f312-4a04-8fba-0d9e184e3c24&width=300&dpr=3&quality=100&sign=ef36a2e2&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F3fdqgUjPsBmECMMjMcJY%252Fimagem.png%3Falt%3Dmedia%26token%3Da13241b8-6cbe-4e88-b3fc-990433e183d9&width=74&dpr=3&quality=100&sign=5224a7a3&sv=2) -> Set filter icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousMove Camera](https://adofaieditor.gitbook.io/english/events/visual-effects/move-camera) [NextSet Filter Advanced](https://adofaieditor.gitbook.io/english/events/visual-effects/set-filter-advanced) Last updated 2 years ago --- # Flash | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/visual-effects/flash.md) . This event can stack multiple instances on the same tile Video Event Settings Info **Might cause epilepsy WARNING** Event Setting Name Type Validation Setting Description Duration Numerical _Accepts both integers_ Set how long the flash will occur Plane Radio Selection Selected if you want your flash to affect the entire screen or just the background Start color Hex Code The event will start flashing with this color Start opacity Numerical How transparent you want the starting color to show End color Hex Code The event will end flashing with this color End opacity Numerical How transparent you want the ending color to show Angle offset Numerical _Accepts both integers_ Used to set the start delay of the event, in degrees _(0º = on hit)_ Ease Multiple Selection Sets which easing is used for the transition animation of this event Event tag Text Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups _You can check all easing behavior on the_ _Tool Event Skillful Formatting and Showcases -_ [_Easing Showcase_](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase) _section_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FtnqhDWvlk9AZlvzTsOKN%252Fimagem.png%3Falt%3Dmedia%26token%3Dcf7ed0e3-dbb8-4fe3-8c5d-386e35875d8f&width=300&dpr=3&quality=100&sign=66b6cafc&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F7lhpe6UEjs6RjMiKo2Tr%252Fimagem.png%3Falt%3Dmedia%26token%3D1a74cc85-de80-4027-801b-777a2fd818da&width=75&dpr=3&quality=100&sign=dabc0c05&sv=2) -> Flash icon Be aware that the constant and bad use of this event might cause people to suffer epilepsy. Use it with **moderation** **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousSet Background](https://adofaieditor.gitbook.io/english/events/visual-effects/set-background) [NextMove Camera](https://adofaieditor.gitbook.io/english/events/visual-effects/move-camera) Last updated 2 years ago --- # Shake Screen | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/visual-effects/shake-screen.md) . This event can stack multiple instances on the same tile Video Event Settings Info **Might cause epilepsy WARNING** Event Setting Name Type Validation Setting Description Duration Numerical Set for how long you want the screen to shake Strength Numerical Set how strong the screen should shake Speed Numerical _Accepts both integers_ Set the speed of each shake Ease Multiple Selection Sets which easing is used for the transition animation of this event Fade out Radio Selection Set if you want the end of your shake to be instant or with a fade Angle offset Numerical _Accepts both integers_ Used to set the start delay of the event, in degrees _(0º = on hit)_ Event tag Text Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups _You can check all easings behavior on the_ _Event Skillful Formatting and Showcases -_ [_Easing Showcase_](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase) _section_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FNlaL2cFYugKMCvCE7kHX%252Fimagem.png%3Falt%3Dmedia%26token%3D354543cb-e0f1-4efa-8b01-52575cbc89a0&width=300&dpr=3&quality=100&sign=82a20e7&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FnGouGZqY7Ovl9Ii2k4sr%252Fimagem.png%3Falt%3Dmedia%26token%3D7677a118-9426-4072-b382-c116f677f9b2&width=71&dpr=3&quality=100&sign=757831e3&sv=2) -> Shake screen icon Be aware that the constant and bad use of this event might cause people to suffer epilepsy. Use it with **moderation** **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousHall Of Mirrors](https://adofaieditor.gitbook.io/english/events/visual-effects/hall-of-mirrors) [NextBloom](https://adofaieditor.gitbook.io/english/events/visual-effects/bloom) Last updated 2 years ago --- # Set Background | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/visual-effects/set-background.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Color Hex Code Sets a solid color for the background Image Image File Your Background file Image color Hex Code Changes the base color of the background image Parallax Numerical _Accepts both integers_ Changes the travel distance of the background from the camera's POV. Display mode Multiple Selection What looping your background will display in case the image reaches any of its edges Image smoothing Radio Selection Select if you want yor image digitally smoothed Lock rotation Radio Selection Locks the background from rotating with the camera Loop background Radio Selection Locks the background from moving with the camera Scaling ratio Numerical _Accepts both integers_ Indicates which size the background will be Angle offset Numerical _Accepts both integers_ Used to set the start delay of the event, in degrees _(0º = on hit)_ Event tag Text Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FlQ6ENcs2mNS7Z6wMTfJY%252Fimagem.png%3Falt%3Dmedia%26token%3D0b21b752-427d-441f-8e7d-622b1da94b8d&width=300&dpr=3&quality=100&sign=5959925&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FzbsdbeENPSDs0wfrFduN%252Fimagem.png%3Falt%3Dmedia%26token%3D36244d71-7bf7-4e7f-9ecc-a61c844ef221&width=76&dpr=3&quality=100&sign=920ac828&sv=2) -> Set background icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousVisual Effects](https://adofaieditor.gitbook.io/english/events/visual-effects) [NextFlash](https://adofaieditor.gitbook.io/english/events/visual-effects/flash) Last updated 2 years ago --- # Multi-presses | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/multi-presses.md) . [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/multi-presses#what-are-multi-presses) What are multi-presses? ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Multi-presses are tiles that involved you hitting multiple keys on your keyboard at the same time. (RIP one-button rhythm game). A good example of this gimmick being played is on the official world RJ, where the blue tiles represent two key presses into one tile. 📝World RJ - Fear Grows, video by Nichipe [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/multi-presses#how-to-create-a-multi-press-tile) How to create a multi-press tile? ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Let's start by indicating which tiles will represent our multi-press tiles. For this example, we are coloring the tiles with blue. But the format you choose for this gimmick is entirely up to you ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FqJbi6pRJdZCv604juL4c%252Fimagem.png%3Falt%3Dmedia%26token%3D00e519a2-3e19-44cf-84ba-a61077d0b086&width=768&dpr=3&quality=100&sign=74d85445&sv=2) Editor - Multi Presses build Click on the tile you want your multi-press to happen, you will notice a bubble for "custom angle" on the right corner. Click that. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FIYdeDIqYuXxjB8G61MkP%252Fimagem.png%3Falt%3Dmedia%26token%3D9ec88ac5-3e5a-43ef-afec-1d814830d7a6&width=768&dpr=3&quality=100&sign=ec5380d6&sv=2) Editor - Angle Input Here, you have two options. A Bubble for regular tiles and one for mid-spin tiles. For this example, we will be using the mid-spin option. Let's insert the value 0.01 into the text box and click the mid-spin bubble. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FgL1kayBvL6xhnmYjnEyb%252Fimagem.png%3Falt%3Dmedia%26token%3D207b3f70-4b24-44f0-890f-62d3ffc7a849&width=768&dpr=3&quality=100&sign=18a92907&sv=2) Editor - Insert value angle A mid-spin tile will be created. 0.01º is the lowest angle possible inside the editor. But in beats, is 0.0000555555555556 of ONE beat. This is such a small value that we can not play it as a separate hit note, which makes the gimmick of two keys hit a reality for the game. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FP2JaRr7fVO3sPSXFwe8r%252Fimagem.png%3Falt%3Dmedia%26token%3D6f88cbc9-a4f9-476e-a0cd-aa4b8b95d4e4&width=768&dpr=3&quality=100&sign=5f6b87ad&sv=2) Editor - Mid Spin Add of 0.01º Since we associated the color as our multi-press tile, let's use Position Track to hide the mid-spin note, turning its opacity to 0% ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FyYkvVeQXRDyXJJHp8j6F%252Fimagem.png%3Falt%3Dmedia%26token%3D29eb6354-b112-4f65-a6dc-6488197a09e8&width=768&dpr=3&quality=100&sign=d8c02eb0&sv=2) Editor - Position Track into 0 Opacity Now you just repeat this process over all your desired tiles. Look how all the mid-spin tiles are set and hidden from the player's view now. ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fxr5MIcnTySQKQUO4XyG6%252Fimagem.png%3Falt%3Dmedia%26token%3Dc262e1c9-506c-4769-aea5-2b69dd7b9069&width=768&dpr=3&quality=100&sign=5a9d17cd&sv=2) Editor - All mid-spins are set as multi-presses ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FepAEOHRLka3EHqYSZABD%252Fimagem.png%3Falt%3Dmedia%26token%3Ddcb5b52f-ba9a-44a2-aaa5-e69981d5f275&width=768&dpr=3&quality=100&sign=9e1cab65&sv=2) Editor - Multi-press hit validation Congratulations, you have now created a multi-press level! [PreviousGeneral Gimmicks](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks) [NextElevator Tracks](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/elevator-tracks) Last updated 2 years ago * [What are multi-presses?](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/multi-presses#what-are-multi-presses) * [How to create a multi-press tile?](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/general-gimmicks/multi-presses#how-to-create-a-multi-press-tile) --- # Bloom | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/events/visual-effects/bloom.md) . This event can stack multiple instances on the same tile Video Event Settings Info Event Setting Name Type Validation Setting Description Set to Radio Selection Set this event to on or off Threshold Numerical Set the brightness level under the bloom Intensity Numerical _Accepts both integers_ Set how strong the bloom effect will be Color Hex Code Changes the base color of the bloom Duration Numerical Set how many beats your bloom takes to reach desired settings Ease Multiple Selection Sets which easing is used for the transition animation of this event Angle offset Numerical _Accepts both integers_ Used to set the start delay of the event, in degrees _(0º = on hit)_ Event tag Text Sets a tag that indentifies this event to other events. Can be used for repetition or easy event set-ups _You can check all easings behavior on the_ _Event Skillful Formatting and Showcases -_ [_Easing Showcase_](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase) _section_ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FBGHaHCOqDgWDjXujzasl%252Fimagem.png%3Falt%3Dmedia%26token%3D29605893-d338-4bed-86a9-fee2bfb5da6f&width=300&dpr=3&quality=100&sign=397f6ac4&sv=2) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FXBhG0sckH8QmjvRrx42V%252Fimagem.png%3Falt%3Dmedia%26token%3D6b4208cc-05fd-410d-b1fd-ceba00090529&width=73&dpr=3&quality=100&sign=46712e30&sv=2) -> Bloom icon **Purple Icons** can only be seen on the editing side. During gameplay, they disappear but work as the same [PreviousShake Screen](https://adofaieditor.gitbook.io/english/events/visual-effects/shake-screen) [NextTile Screen](https://adofaieditor.gitbook.io/english/events/visual-effects/tile-screen) Last updated 2 years ago --- # Blending And Masking | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking.md) . [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#blend-descriptions) Blend Descriptions --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Learn more about Blending on [Adobe Website](https://helpx.adobe.com/photoshop/using/blending-modes.html) Blend Option Description Screen Looks at each channel’s color information and multiplies the inverse of the blend and base colors. Linear Dodge Looks at the color information in each channel and brightens the base color to reflect the blend color by increasing the brightness. Overlay Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels while preserving the highlights and shadows of the base color. Soft Light Darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused spotlight on the image. Difference Looks at the color information in each channel and subtracts either the blend color from the base color or the base color from the blend color, depending on which has the greater brightness value. [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#blending-mixes) Blending Mixes ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Decorations have the same blending method, two layers of depth, (Red = Layer 1 ~ Blue = Layer 2) and no masking ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#no-blending) • No Blending ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FPUfdtfMq7by99lH7lIp2%252Fimagem.png%3Falt%3Dmedia%26token%3Db763d115-591f-48df-814b-e39f3939b999&width=768&dpr=3&quality=100&sign=789ebb99&sv=2) White Background ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FTt1t42ph3lUOnBVeSANG%252Fimagem.png%3Falt%3Dmedia%26token%3Dc5ec437e-5403-4109-aed7-c4e0ecad1bb2&width=768&dpr=3&quality=100&sign=b0f8b39f&sv=2) Black Background ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#screen-blending) • Screen Blending ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FX1OCqPYww7gNssNAzG1w%252Fimagem.png%3Falt%3Dmedia%26token%3Db2b9628f-dfa7-42c1-af8b-a8badddeb4f2&width=768&dpr=3&quality=100&sign=ea5f645b&sv=2) White Background ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FAi2nDJ3vT7kntzEq7U6I%252Fimagem.png%3Falt%3Dmedia%26token%3D824b6704-d48d-4666-ac54-794ce606382f&width=768&dpr=3&quality=100&sign=37b8ffaa&sv=2) Black Background ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#linear-dodge) • Linear Dodge ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FHerlBK3nWvUJPRD4seq0%252Fimagem.png%3Falt%3Dmedia%26token%3De386f6bc-40e4-416a-bc28-21164d6f9295&width=768&dpr=3&quality=100&sign=a846923b&sv=2) White Background ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fgla5r8yYkkFBGXWGmYij%252Fimagem.png%3Falt%3Dmedia%26token%3Db7ed41aa-b041-4c2b-ae5d-22f34ca85e96&width=768&dpr=3&quality=100&sign=e7503d8a&sv=2) Black Background ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#overlay) • Overlay ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fs8RuiWkt4CT8Mawfvc0z%252Fimagem.png%3Falt%3Dmedia%26token%3D3f61a814-0d58-4494-bceb-caa1e311df0a&width=768&dpr=3&quality=100&sign=83768a6e&sv=2) White Background ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FTrDHrP3ik9PjmsDNk0Kt%252Fimagem.png%3Falt%3Dmedia%26token%3D2284c9e8-bf52-4b6f-b8a9-a3aea221358a&width=768&dpr=3&quality=100&sign=c375781a&sv=2) Black Background ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#soft-light) • Soft Light ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FqY1eVXvo3fnOh5qzVNcf%252Fimagem.png%3Falt%3Dmedia%26token%3D9dbc77a5-3cc2-4e2b-b046-79d7c63dcba9&width=768&dpr=3&quality=100&sign=927d96cb&sv=2) White Background ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FARYPy4OcXFdAZF1EdfR1%252Fimagem.png%3Falt%3Dmedia%26token%3D402393f9-b770-411d-ae8c-67555cb7a700&width=768&dpr=3&quality=100&sign=4e082143&sv=2) Black Background ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#difference) • Difference ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252Fg7fxFCDvPpOmnhQ9zGO6%252Fimagem.png%3Falt%3Dmedia%26token%3Dbc22122b-8da9-4748-966a-71ed90980da9&width=768&dpr=3&quality=100&sign=a6160c2a&sv=2) White Background ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FigSaxgp9tE00GWEL3JAV%252Fimagem.png%3Falt%3Dmedia%26token%3Dc6e40af8-6ca7-44df-9bc1-36eff6852c92&width=768&dpr=3&quality=100&sign=e37b617b&sv=2) Black Background [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#mask-descriptions) Mask Descriptions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Mask Option Description Mask Other Decoration Use this option to set a mask's shape and color to other decorations Show Overlay Use this option on the decoration you want the defined mask to be on top of Hide Overlay Use this option on the decoration you want the defined mask to be on removed of [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#masking-mixes) Masking Mixes ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- All decorations have the same depth layer and no blending ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#no-masking) • No Masking ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FKdVuViWiQ0Ian45ef4QO%252Fimagem.png%3Falt%3Dmedia%26token%3D932647b5-ef85-43de-bf3c-2ad883c0e56b&width=768&dpr=3&quality=100&sign=c416c674&sv=2) Red Circle & Cat: No Mask ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#mask-other-decoration--show-overlay) • Mask Other Decoration + Show Overlay ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F49Y9cviJvoC0BbfwNU5G%252Fimagem.png%3Falt%3Dmedia%26token%3Df8dc5656-0965-4f60-b7ed-ef9d3ec749a1&width=768&dpr=3&quality=100&sign=802d4140&sv=2) Red Circle: Mask Other Decoration ~ Cat: Show Overlay ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FO4gCr47osUpYctfuOlxE%252Fimagem.png%3Falt%3Dmedia%26token%3D8f00d7e3-caf9-4c58-969c-b7d103e63275&width=768&dpr=3&quality=100&sign=e9a23a2b&sv=2) Red Circle: Show Overlay ~ Cat: Mask Other Decoration ### [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#mask-other-decoration--hide-overlay) • Mask Other Decoration + Hide Overlay ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FGTZrVUkF2OKzMPdP2jhr%252Fimagem.png%3Falt%3Dmedia%26token%3D7fe02017-785d-432f-a4d2-09bb8ace426d&width=768&dpr=3&quality=100&sign=635e9f83&sv=2) Red Circle: Mask Other Decoration ~ Cat: Hide Overlay ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FBJnvC7xg6ppYL4CN4TIK%252Fimagem.png%3Falt%3Dmedia%26token%3D61b7a5d4-602b-4668-b9b4-a0c41f14fa27&width=768&dpr=3&quality=100&sign=2c9cd08b&sv=2) Red Circle: Hide Overlay ~ Cat: Mask Other Decoration All combinations other than these have no effective changes [PreviousParticle Emitter](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/particle-emitter) [NextEasing Showcase](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/easing-showcase) Last updated 2 years ago * [Blend Descriptions](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#blend-descriptions) * [Blending Mixes](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#blending-mixes) * [• No Blending](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#no-blending) * [• Screen Blending](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#screen-blending) * [• Linear Dodge](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#linear-dodge) * [• Overlay](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#overlay) * [• Soft Light](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#soft-light) * [• Difference](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#difference) * [Mask Descriptions](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#mask-descriptions) * [Masking Mixes](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#masking-mixes) * [• No Masking](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#no-masking) * [• Mask Other Decoration + Show Overlay](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#mask-other-decoration--show-overlay) * [• Mask Other Decoration + Hide Overlay](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/blending-and-masking#mask-other-decoration--hide-overlay) --- # Color and Alpha Styling | ADOFAI EDITOR GUIDE For the complete documentation index, see [llms.txt](https://adofaieditor.gitbook.io/english/llms.txt) . This page is also available as [Markdown](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/color-and-alpha-styling.md) . [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/color-and-alpha-styling#understanding-hex-color-values) Understanding Hex Color values ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F7PP09WAA7OE4YV32L32W%252Fimagem.png%3Falt%3Dmedia%26token%3D9f8e80da-c44a-4b7b-ba91-9ba9e7a6b88b&width=768&dpr=3&quality=100&sign=45dc3bda&sv=2) Colors - UI Styling Hexadecimal is similar to the decimal system (0 to 9) but instead of having 10 digits to count, hexadecimal has 16 (0 ~ 9, A, B, C, D, E, and F). To make it simple to understand, just imagine A being the next number after 9, which is A = 10. Do the same for the rest of the Hexadecimal letters. Hexadecimal color range: FFCC8833 * **Red:** First two hexadecimal digits of every number (FF000000) * **Green:** Second two hexadecimal digits of every number (00FF0000) * **Blue:** Third two hexadecimal digits of every number (0000FF00) * **Alpha:** Last two hexadecimal digits of every number (000000FF) ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FQSqQM2abxrHWyinQOt8f%252Fimagem.png%3Falt%3Dmedia%26token%3D45ca4d35-be77-4481-bc03-47ac942ccb29&width=768&dpr=3&quality=100&sign=66275d14&sv=2) Colors - Hexadecimal color range distribution Type Value Description Red Indicates how much red the image has _00 = No red ,_ _FF = Full Red_ Green Indicates how much green the image has _00 = No green ,_ _FF = Full Green_ Blue Indicates how much blue the image has _00 = No blue,_ _FF = Full Blue_ Alpha Indicates how opaque the image will be _00 = Transparent,_ _FF = Full Opaque_ _Just for mere curiosity, RGBA Colors (255, 255, 255, 255) values are the decimal way to display the 00~FF Hexadecimal values. Check more about numerical bases at_ [_this website_](https://www.eatyourbytes.com/decimal-binary-and-hexadecimal-numbers-from-0-to-255/) [](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/color-and-alpha-styling#color-value-listing) Color Value Listing -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Explore all color ranges at [HTMLColorCodes](https://htmlcolorcodes.com/) Color Image Color RBGA Hex ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F15xgh8FnnvgQi6NHKE3V%252Fimagem.png%3Falt%3Dmedia%26token%3D192a0b08-2ec6-4179-9e44-9ffb7322c084&width=120&dpr=3&quality=100&sign=bdb6af02&sv=2) Transparent `0,0,0,0` `00000000` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FxUvQq0d6uI3Ns0ZJ2uOW%252Fimagem.png%3Falt%3Dmedia%26token%3D2a0ba9e9-7b50-4207-b587-3ec5673b1d88&width=120&dpr=3&quality=100&sign=3b9249f6&sv=2) Blue `0,0,255,255` `0000ffff` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FcrUxniRy6UiPmfi169Eq%252Fimagem.png%3Falt%3Dmedia%26token%3Dc92df388-bcfd-4783-a6c9-6f1ac9c6747d&width=120&dpr=3&quality=100&sign=bc73ceb7&sv=2) Red `255,0,0,255` `ff0000ff` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FlVsltAQVnEzorZJiGqMk%252Fimagem.png%3Falt%3Dmedia%26token%3D7895b718-a214-4edb-8fe7-3007e388ba84&width=120&dpr=3&quality=100&sign=5f4ea580&sv=2) Lime `0,255,0,255` `00ff00ff` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FYRAhcDUQYZHak1fzi71Y%252Fimagem.png%3Falt%3Dmedia%26token%3Dca17dbcb-ac36-4562-812b-70c5bcdf3c75&width=120&dpr=3&quality=100&sign=602fefc&sv=2) Black `0,0,0,255` `000000ff` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FPPWTttvuO651fqrkXAG8%252Fimagem.png%3Falt%3Dmedia%26token%3D6f851822-be3d-4779-804c-c914e93a3391&width=120&dpr=3&quality=100&sign=290f9a4f&sv=2) Gray `128,128,128,255` `808080ff` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FVwWpTsAuW118j5W1sC4U%252Fimagem.png%3Falt%3Dmedia%26token%3D06986630-5ca7-489c-add6-12593bef2a34&width=120&dpr=3&quality=100&sign=5af8d01f&sv=2) Silver `192,192,192,255` `c0c0c0ff` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FABzHc0wr82pGq3W6MoaV%252Fimagem.png%3Falt%3Dmedia%26token%3D5760d08d-6a04-48a4-9d92-a52643ea6283&width=120&dpr=3&quality=100&sign=17d9425d&sv=2) White `255,255,255,255` `ffffffff` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252F2zU8qgmM5jgWvTIRKUKq%252Fimagem.png%3Falt%3Dmedia%26token%3D113fe77c-5040-41dd-a2db-da0f521e7973&width=120&dpr=3&quality=100&sign=b4a029f0&sv=2) Maroon `128,0,0,255` `800000ff` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FsSvTdvT1AiGMFrVBRK5t%252Fimagem.png%3Falt%3Dmedia%26token%3D896d993d-59ae-4e7d-b500-e5bb29022b68&width=120&dpr=3&quality=100&sign=a360c05e&sv=2) Yellow `255,255,0,255` `ffff00ff` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FDH4QDIqnkWvp9i3PHJHE%252Fimagem.png%3Falt%3Dmedia%26token%3D6ece67d7-d1c8-48d4-841e-bec8cfddba58&width=120&dpr=3&quality=100&sign=a9244ffe&sv=2) Gold `255,215,0,255` `ffd700ff` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FQJmIKewGmzXv5TRCF2M3%252Fimagem.png%3Falt%3Dmedia%26token%3D5c73e421-8316-422c-a09f-074f91b3a34e&width=120&dpr=3&quality=100&sign=6156028b&sv=2) Olive `128,128,0,255` `808000ff` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FiSjg9TxCuWtKcHZDESkN%252Fimagem.png%3Falt%3Dmedia%26token%3Dc631665a-fdbe-4cd4-90f7-5927df33120d&width=120&dpr=3&quality=100&sign=18749166&sv=2) Green `0,128,0,255` `008000ff` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FMmP3Cxl0ibJc83mklVFU%252Fimagem.png%3Falt%3Dmedia%26token%3D684b943a-b0b3-41d2-874e-8dd06d96f516&width=120&dpr=3&quality=100&sign=1acd9a5&sv=2) Aqua `0,255,255,255` `00ffffff` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FHZYP9OFCLP9XskQTSny2%252Fimagem.png%3Falt%3Dmedia%26token%3D3ed17d5d-d113-4ad8-bf9f-5ad831b751f9&width=120&dpr=3&quality=100&sign=8e71ea2d&sv=2) Teal `0,128,128,255` `008080ff` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FNEJ6gAz4VwWyucogJ00O%252Fimagem.png%3Falt%3Dmedia%26token%3D6f699a28-b046-4509-ae4f-ca2d60aca6d4&width=120&dpr=3&quality=100&sign=80300e58&sv=2) Navy `0,0,128,255` `000080ff` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FLDviNPJshdiJeJWSC7w6%252Fimagem.png%3Falt%3Dmedia%26token%3Dbc25c45b-41d3-4de5-b8f8-35b5694b903d&width=120&dpr=3&quality=100&sign=69d81f58&sv=2) Purple `128,0,128,255` `800080ff` ![](https://adofaieditor.gitbook.io/english/~gitbook/image?url=https%3A%2F%2F484108807-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252Fipb5NkFjq0eBOIGewqlQ%252Fuploads%252FAn5M7IADoXy2BcjQyPvJ%252Fimagem.png%3Falt%3Dmedia%26token%3D34bcca44-ed05-4099-b7ff-bde45102f4ad&width=120&dpr=3&quality=100&sign=1392fe4f&sv=2) Fuchsia `255,0,255,255` `ff00ffff` [PreviousDecoration and Text Creative Format](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format) [NextImage Decorations](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/image-decorations) Last updated 2 years ago * [Understanding Hex Color values](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/color-and-alpha-styling#understanding-hex-color-values) * [Color Value Listing](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format/color-and-alpha-styling#color-value-listing) --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/know-the-basics/types-of-validation.md). # Types of Validation ## List of Validations | Validation Type | Examples | | :----------------: | :----------------------------------: | | Numerical | 3524, -14, 0.43 | | Text | Lorem Ipsum, array1, d4rk3n | | Multiple Selection | (DropList with multiple choices) | | Radio Selection | (Few choices where one is always on) | | File | main.adofai, music.ogg, img.png | | Hex Code | 123456ff, 00ff0000, 542199ff | {% hint style="warning" %} It is important to follow the introduction of data with the \*\*correct type\*\* on each setting, otherwise, the settings values won't work! \*Some settings might require two types of data to fully work.\* {% endhint %} --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/know-the-basics/types-of-validation.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/events.md). # Events ## Index | | | | | | --- | --- | --- | --- | | **Gameplay Events** | | [/files/cxjqCDdHdKVEvhunGzeB](https://adofaieditor.gitbook.io/files/cxjqCDdHdKVEvhunGzeB) | [/pages/WsngS88SijGBGhJCO6BQ](https://adofaieditor.gitbook.io/pages/WsngS88SijGBGhJCO6BQ) | | **Track Events** | | [/files/tJPDBpw8O4Wcda3gtXj4](https://adofaieditor.gitbook.io/files/tJPDBpw8O4Wcda3gtXj4) | [/pages/HXmIuuxHJGrgEdRBkuHR](https://adofaieditor.gitbook.io/pages/HXmIuuxHJGrgEdRBkuHR) | | **Decorations Events** | | [/files/ukrw0rX0Cv9Qh8qrzL8T](https://adofaieditor.gitbook.io/files/ukrw0rX0Cv9Qh8qrzL8T) | [/pages/At8coKzxOnkJcZ578NZR](https://adofaieditor.gitbook.io/pages/At8coKzxOnkJcZ578NZR) | | **Visual Effects** | | [/files/JnCmDfCwSrfRV4aq2hbl](https://adofaieditor.gitbook.io/files/JnCmDfCwSrfRV4aq2hbl) | [/pages/b51QEuOH5kfd7cSwxt6B](https://adofaieditor.gitbook.io/pages/b51QEuOH5kfd7cSwxt6B) | | **Event Modifiers** | | [/files/npxqvO3NjmU70j1n5NGO](https://adofaieditor.gitbook.io/files/npxqvO3NjmU70j1n5NGO) | [/pages/D82nDlANMBHUqZwHW10d](https://adofaieditor.gitbook.io/pages/D82nDlANMBHUqZwHW10d) | | **Conveniences** | | [/files/EFGuKB7CeSlSIgWhrjnd](https://adofaieditor.gitbook.io/files/EFGuKB7CeSlSIgWhrjnd) | [/pages/BhSuYH5IdBR0j7H3bcnI](https://adofaieditor.gitbook.io/pages/BhSuYH5IdBR0j7H3bcnI) | | **DLC Events** | (_requires the_ [_Neo Cosmos DLC_](https://store.steampowered.com/app/1977570/A_Dance_of_Fire_and_Ice__Neo_Cosmos/)
_)_ | [/files/BneNw7PgvRUEGjROeawe](https://adofaieditor.gitbook.io/files/BneNw7PgvRUEGjROeawe) | [/pages/WWlRMbrwmCNIg6frmopi](https://adofaieditor.gitbook.io/pages/WWlRMbrwmCNIg6frmopi) | | **Favorites** | | [/files/blY8aDOlg8dTz7mLRFX4](https://adofaieditor.gitbook.io/files/blY8aDOlg8dTz7mLRFX4) | [/pages/RueAVTdjXaEu6yCY0xzP](https://adofaieditor.gitbook.io/pages/RueAVTdjXaEu6yCY0xzP) | \## Events Table Format | Icon | Stackable | Event Name | Description | | --- | --- | --- | --- | | An image from the event | Indicates if this event can be used multiple times on the same tile floor | Name of the event | A brief description indicating what the event can do when activated | \*You can click an Event Name for a more in-detail description and showcase of each event\* --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/events.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques.md). # Level Preparation and Assisting Techniques ## Index | | | | | --- | --- | --- | | **Good Practices** | [/pages/UgZu1vPujMV9i9yLBwIl](https://adofaieditor.gitbook.io/pages/UgZu1vPujMV9i9yLBwIl) | [/files/P4LFTJ75Hrkz6Jn0uv6H](https://adofaieditor.gitbook.io/files/P4LFTJ75Hrkz6Jn0uv6H) | | **Setting Values Calculation** | [/pages/TQPZ1lrXfScDK9fHzpA2](https://adofaieditor.gitbook.io/pages/TQPZ1lrXfScDK9fHzpA2) | [/files/wnSznSR1AJRAmWzlJxm1](https://adofaieditor.gitbook.io/files/wnSznSR1AJRAmWzlJxm1) | | **Formatting Styles** | [/pages/YMRk1Zv4oU9SwzvxcDDn](https://adofaieditor.gitbook.io/pages/YMRk1Zv4oU9SwzvxcDDn) | [/files/tSed3vgNcewefyGXkmK9](https://adofaieditor.gitbook.io/files/tSed3vgNcewefyGXkmK9) | | **Difficulty Scoring Methods** | [/pages/sZ2uxalfaDGJO8LDZgnc](https://adofaieditor.gitbook.io/pages/sZ2uxalfaDGJO8LDZgnc) | [/files/Sw82Ql2qjFomPOHyd0YA](https://adofaieditor.gitbook.io/files/Sw82Ql2qjFomPOHyd0YA) | \*\*\* --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/level-preparation-and-assisting-techniques.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/editor-menu-list/background-settings.md). # Background Settings ## List of Settings | Setting Name | Type Validation | Description | | :-------------------------------: | :----------------: | :----------------------------------------------------------------------------------: | | Background Color | Hex Code | Color range value for the background color | | Show Tutorial Background pattern | Radio Selection | Choose between showing the background pattern or not in your levels | | Tutorial Background pattern color | Hex Code | Color range value for the background pattern | | Tutorial Background shape | Multiple Selection | Remove or use different variants of the background shapes in your levels | | Tutorial Background shape color | Hex Code | Color range value for the background shapes | | Background Image | Image File | Image to act as the background | | Image Color | Hex Code | Color range value for the background image contrast | | Parallax | Numerical | Indicate both X & Y values to displace the background from the player's POV | | Display Mode | Multiple Selection | Select different forms of background placement | | Image Smoothing | Radio Selection | Indicate if you allow to smooth digitally the background of your level | | Lock Rotation | Radio Selection | Indicate if you allow the background to rotate with the camera | | Loop Background | Radio Selection | Indicate if you allow the background image to repeat itself to fill its outside area | | Scaling Ratio | Numerical | How much zoom, in %, the background will have | ![](https://adofaieditor.gitbook.io/files/YhdYM9SEk8K2mxH2ryQR) Editor - Background Settings Tab \--- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/editor-menu-list/background-settings.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset.md). # Finding the Correct BPM & Offset ## Understanding why using the correct Offset and BPM is important While making levels, we often find our songs to be quite difficult to work with because the bases for level creation aren't set automatically for us when adding the song file. This is because every level requires some \*\*preparation\*\* before the actual level editing occurs So, here is what you should do before anything else when adding your song file to the level: \* Find the \*\*correct BPM\*\* - \*beats per minute\* \* Find the \*\*correct Offset\*\* - \*how delayed the game starts compared to the song start\* ### How to find the ideal BPM for your song {% hint style="info" %} If possible, ask the artist who made the song for its BPM, which will save a considerable amount of time. {% endhint %} Unfortunately, the ADOFAI editor \*\*does not include\*\* any tools to help you find the song's BPM, so here are some external websites you can use instead: ### • BPM Finders | | | | | | | --- | --- | --- | --- | --- | | **Beatsperminuteonline** | _`Tapper`_ | [How to use](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset.md#beatsperminuteonline) | [https://www.beatsperminuteonline.com/](https://www.beatsperminuteonline.com/) | [/files/jbVYHGPumwQWgpnuSRK9](https://adofaieditor.gitbook.io/files/jbVYHGPumwQWgpnuSRK9) | | **All8 Tap for Beats Per Minute** | _`Tapper`_ | [How to use](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset.md#all8-tap-for-beats-per-minute) | [https://www.all8.com/tools/bpm.htm](https://www.all8.com/tools/bpm.htm) | [/files/rUHAEg2rjFiIKxMlnrFy](https://adofaieditor.gitbook.io/files/rUHAEg2rjFiIKxMlnrFy) | | **VocalRemover** | _`Tapper`_ | [How to use](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset.md#vocalremover-tap-tempo) | [https://vocalremover.org/key-bpm-finder](https://vocalremover.org/key-bpm-finder) | [/files/obk3ijVZwQayBcX78kbf](https://adofaieditor.gitbook.io/files/obk3ijVZwQayBcX78kbf) | | **ArrowVortex** | _`AutoFinder`_ | [How to use](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset.md#arrowvortex) | [https://arrowvortex.ddrnl.com/](https://arrowvortex.ddrnl.com/) | [/files/kWZMTfSlhBe26NRm2MMU](https://adofaieditor.gitbook.io/files/kWZMTfSlhBe26NRm2MMU) | | | | | | | \### How to find the correct offset for your level Unfortunately, the ADOFAI editor \*\*does not include\*\* any tools to help you find the song's offset, so here are some external tools you can use instead: ### • Offset Finders | | | | | | --- | --- | --- | --- | | **Audacity** | [How to use](https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset.md#audacity) | [https://www.audacityteam.org/download/windows/](https://www.audacityteam.org/download/windows/) | [/files/M0UAAHmwK6hnWd9XeLME](https://adofaieditor.gitbook.io/files/M0UAAHmwK6hnWd9XeLME) | {% hint style="info" %} You can always \*\*change\*\* the pitch down of your level, to test how accurate your BPM and offset are. Just remember to switch it back to 100% when you are done {% endhint %} {% hint style="warning" %} \*Both these methods are only as accurate as their user's precision. If you still have trouble finding either the Offset or the BPM, ask someone from the community to help. It's always great to have second opinions!\* {% endhint %} \*\*\* #### • beatsperminuteonline How to use: \*\*\\\[1\]\*\* After entering the website, it's important to \*\*play your song\*\* in the background, as this website will follow the \*\*user's input\*\* to the beat. \*\*\\\[2\]\*\* Press any key \*or your mouse on the BPM button\* and try to be consistent with your taps. This is where the bpm counter will present you with a number that should be your song's bpm. \*Try to do at least 40 consistent presses.\* \*\*\\\[3\]\*\* Use the value you acquired on the Song Settings - Beats per minute, and you are all ready! ![](https://adofaieditor.gitbook.io/files/R1XU6ad3EJIg5DRtLRBh) **\[1\]** Beatsperminuteonline Website ![](https://adofaieditor.gitbook.io/files/xP1zwutNjbNWntASz2vV) **\[2\]** Beatsperminuteonline - BPM found ![](https://adofaieditor.gitbook.io/files/HFhqAJ1GMk2dpSdSxVH6) **\[3\]** Game Editor, Song Settings - Correct BPM \*\*\* #### •All8 Tap for Beats Per Minute II. How to use: \*\*\\\[1\]\*\* This one works in a very similar way to Beatsperminuteonline, however, it is more minimalistic and straight to the point. It's mostly a question of preference, so feel free to try both and see which suits you better. \*\*\\\[2\]\*\* Press any key \*or your mouse on the BPM button\* and try to be consistent with your taps. This is where the bpm counter will present you with a number that should be your song's bpm. \*Try to do at least 40 consistent presses.\* \*\*\\\[3\]\*\* Use the value you acquired on the Song Settings - Beats per minute, and you are all ready! ![](https://adofaieditor.gitbook.io/files/HYnaggXrWWakdouMV1TO) **\[1\]** All8 Tap for Beats Per Minute Website ![](https://adofaieditor.gitbook.io/files/rUHAEg2rjFiIKxMlnrFy) **\[2\]** All8 Tap for Beats Per Minute - BPM found ![](https://adofaieditor.gitbook.io/files/ZQ4AwcNXqAmvrZveUmpb) **\[3\]** Game Editor, Song Settings - Correct BPM \*\*\* #### • VocalRemover Tap Tempo III. How to use: \*\*\\\[1\]\*\* VocalRemover has a BPM autofinder and a BPM tapper. Only the BPM tapper will be covered. \*\*\\\[2\]\*\* In the "\*Tap Tempo\*" function, is it required by the user to press space at least 20 times in the rhythm of the song to have the estimated BPM, but the user can do more if they want a more consistent result. This is more precise than the last two, but in exchange, requires a higher precision of the user to get an accurate estimation. \*\*\\\[3\]\*\* Use the value you acquired on the Song Settings - Beats per minute, and you are all ready! ![](https://adofaieditor.gitbook.io/files/uJW8Irq827loyVsl3qR1) **\[1\]** VocalRemover Website - Song Key and BPM Finder ![](https://adofaieditor.gitbook.io/files/obk3ijVZwQayBcX78kbf) **\[2\]** BPM acquired after tapping on the rhythm ![](https://adofaieditor.gitbook.io/files/RIJu7juUFdLOOgayJW0r) **\[3\]** Game Editor, Song Settings - Correct BPM \*\*\* #### • ArrowVortex IV. How to use: \*\*\\\[1\]\*\* ArrowVortex is mainly a program made for making charts for 4k rhythm games, like StepMania, Osu!Mania, Quaver, Eterna, etc.; but it can actually be useful to find the BPM of songs for other games, like in this case, ADOFAI. \*\*\\\[2\]\*\* To download ArrowVortex, just simply use one of the download options provided by its website, and extract the .rar file.\\ When you open ArrowVortex, it should look like this. \*(Picture below)\* \*\*\\\[3\]\*\* To find the BPM of the song you will use, you are firstly to open the song file in the program. To do so, click the "\*File\*" button (I), then the "\*Open\*" button (II). After that, find the song file in your selected directory and open it. \*Press\* \`F3\` \*to hear beat ticks, that correspond with the current BPM.\* \*\*\\\[4\]\*\* After opening the song in the program, click on the "\*Tempo\*" button, then "\*Adjust sync\*". \*\*\\\[5\]\*\* This will bring you to the "\*ADJUST SYNC\*" settings, where the ArrowVoltex has a built-in feature to automatically find the BPM of a song, when pressing "\*Find BPM\*". \*If the BPM the autofinder gave was an rational number, the safest thing to do is \*\*use the nearest integer number\*\*.\* \*\*\\\[6\]\*\* After finding the BPM, put the value you acquired on the Song Settings - Beats per minute, and you are all ready! ![](https://adofaieditor.gitbook.io/files/xxXfmvmoZ3D6B3Y5srTo) **\[1\]** ArrowVortex Website ![](https://adofaieditor.gitbook.io/files/JIMkK0rXpMeZgvIIhsqu) **\[2\]** ArrowVortex Main Menu ![](https://adofaieditor.gitbook.io/files/cEP170TY4FRMOIr2htgd) **\[3\]** Order of buttons to press ![](https://adofaieditor.gitbook.io/files/kG3yBtckFCX6tjAaIiiR) **\[4\]** Order of buttons to press ![](https://adofaieditor.gitbook.io/files/kWZMTfSlhBe26NRm2MMU) **\[5\]** "_ADJUST SYNC_" Menu ![](https://adofaieditor.gitbook.io/files/JuV8GbTKJ5kz7ej4RC38) **\[6\]** \*\*\* #### • Audacity V. How to use: \*\*\\\[1\]\*\* To find an offset that works in the game, you have to take into consideration: \* Where do you want the gameplay to start? When the music starts, or at a later point in the song? \*\*\\\[2\]\*\* To \*\*add a song\*\*, simply draw any audio file into the program, and a screen with the track's audio waves should appear. \*\*\\\[3\]\*\* If you notice any gap between the start and the blue waves, that means your song has offset. To find out, click on the top of the gap and use the \*\*Zoom + tool\*\* to take a closer look. \*\*\\\[4\]\*\* Finally, use your \*\*key arrows,\*\* or \*\*mouse click\*\* to place as close as possible, to the first blue high wave, to find a close-to-perfect offset from the \*\*start\*\* of your song. This value will match the start of your gameplay level (\*make sure to copy the time that is in milliseconds\*), use that value on the Song Settings - Offset, and you are all ready! ![](https://adofaieditor.gitbook.io/files/NacVBepfoiI5R3JhdgP6) **\[1\]** Audacity - Main Screen ![](https://adofaieditor.gitbook.io/files/7BgkDH5jBZ1raNKjzHuW) **\[2\]** Audacity - Track display ![](https://adofaieditor.gitbook.io/files/QX0xdx7gv4BCq7M1F954) **\[3\]** Audacity - Offset gap close up ![](https://adofaieditor.gitbook.io/files/acOhjnGZCESpHz14ZR6A) **\[4\]** Audacity - Ideal game offset ![](https://adofaieditor.gitbook.io/files/pqKw0clBTb44tPLAEUph) **\[5\]** Game Editor, Song Settings - Ideal Offset \--- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/know-the-basics/finding-the-correct-bpm-and-offset.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/editor-menu-list/camera-settings.md). # Camera Settings ## List of Settings | Setting Name | Type Validation | Description | | :-------------------: | :----------------: | :-------------------------------------------------------------------------------: | | Relative to | Multiple Selection | Select which point your camera is focusing | | Position | Numerical | Offset Position on X & Y from the camera point relative to, in tiles | | Rotation | Numerical | Value, in degrees, of how much the camera turns around itself | | Zoom | Numerical | How much, in %, the camera focus something | | Pulse camera at tiles | Radio Selection | Indicate if you allow the camera to pulse everytime you press a hit while playing | ![](https://adofaieditor.gitbook.io/files/g6Mu9c6JY9ViloOZaYRp) Editor - Camera Settings Tab \--- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/editor-menu-list/camera-settings.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/shortcuts-listing.md). # Shortcuts Listing ## Index | | | | | | --- | --- | --- | --- | | **Basic Editing** | | [/files/edtMNzuA3RJjM4LIj3yz](https://adofaieditor.gitbook.io/files/edtMNzuA3RJjM4LIj3yz) | [/pages/rNzVLRDSLIHFqzIIpasA](https://adofaieditor.gitbook.io/pages/rNzVLRDSLIHFqzIIpasA) | | **Selection and Deletion** | | [/files/Yss7qFm3o9a3zMJ1k7Wn](https://adofaieditor.gitbook.io/files/Yss7qFm3o9a3zMJ1k7Wn) | [/pages/GD1C7pAW05ZILMqg6PSX](https://adofaieditor.gitbook.io/pages/GD1C7pAW05ZILMqg6PSX) | | **Flipping and Rotation** | | [/files/YDQNesz9eugVO07rFi06](https://adofaieditor.gitbook.io/files/YDQNesz9eugVO07rFi06) | [/pages/LM1wZ4wD83piPTJCvE1U](https://adofaieditor.gitbook.io/pages/LM1wZ4wD83piPTJCvE1U) | | **Advanced Editing** | | [/files/MmcWA2RTKZ7qRhQy1HHI](https://adofaieditor.gitbook.io/files/MmcWA2RTKZ7qRhQy1HHI) | [/pages/u8t7yjffMV8maMsoi3xO](https://adofaieditor.gitbook.io/pages/u8t7yjffMV8maMsoi3xO) | | **Bookmarks** | | [/files/KEH7Vel4TFBAsbVbmICj](https://adofaieditor.gitbook.io/files/KEH7Vel4TFBAsbVbmICj) | [/pages/iLBlL36IN1UvatFLVGfw](https://adofaieditor.gitbook.io/pages/iLBlL36IN1UvatFLVGfw) | | **Editor Workflow** | | [/files/YT9y5nZazxN11I4H7uJL](https://adofaieditor.gitbook.io/files/YT9y5nZazxN11I4H7uJL) | [/pages/8eXuaHRAT9tYg3hrfs0r](https://adofaieditor.gitbook.io/pages/8eXuaHRAT9tYg3hrfs0r) | | **Gameplay** | | [/files/RkGEfDlQ3uU0nYZ2bnXv](https://adofaieditor.gitbook.io/files/RkGEfDlQ3uU0nYZ2bnXv) | [/pages/FjXGY9koUNb2hONCaeaS](https://adofaieditor.gitbook.io/pages/FjXGY9koUNb2hONCaeaS) | | **Other Shortcuts** | | [/files/5H4oXf736SIwCnA9tKNg](https://adofaieditor.gitbook.io/files/5H4oXf736SIwCnA9tKNg) | [/pages/sa6ilgNb9LOnVq2uJWDh](https://adofaieditor.gitbook.io/pages/sa6ilgNb9LOnVq2uJWDh) | {% hint style="info" %} You can access most of these shortcuts in-game by pressing \`Ctrl + H\` {% endhint %} ## Shortcuts Table Format | Keyboard Input | Description | | :---------------------------------------------------: | :------------------------------------------------------------------: | | Combo of keys that help you create/edit/check content | A brief description indicating what the shortcut can do when pressed | \*You can click a Shortcut Description for a more in-detail description and showcase of each shortcut\* --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/shortcuts-listing.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/workshop-and-level-hunting.md). # Workshop and Level Hunting ## Access the game's Steam Workshop Steam Workshop has vast other game content available for players to subscribe to and play as they like. To access the ADOFAI's workshop, head over to your game section on your Steam library and press Workshop ![](https://adofaieditor.gitbook.io/files/LWpmyFbuSfVEr2HZdhHp) Steam Library - Game Tab The game's workshop is now open. From Discussions, Screenshots, Videos, Guides, and much more, every piece of content can be found here, including all levels made by other players ![](https://adofaieditor.gitbook.io/files/0Uclcv2ElmMdfbajcRiA) Steam - ADOFAI workshop \## Finding new levels ### • By name To search for a specific artist, song, or level creator, write their name into the workshop search bar. All level content that matches your description, should appear right under ![](https://adofaieditor.gitbook.io/files/pvLQq0SuZEQnzX3GiUue) Workshop - Search Bar ![](https://adofaieditor.gitbook.io/files/DJcrOrE3az0w4VlGGxen) Workshop - Search Results \### • By most recent uploaded Searching for new uploaded levels is simple. Under the search bar, there is a section for popular workshop tabs such as Most Popular, Last Updated, etc. In there, click the "Most Recent" to head over to the most recent uploaded levels section ![](https://adofaieditor.gitbook.io/files/OrKVoflo6ppNNRrnScjZ) Workshop - Browse Recent Items by Tag ![](https://adofaieditor.gitbook.io/files/C8EmAp9BkkVg6PWhiQws) Workshop - Most Recent Levels \### • By most popular As you open the game's workshop, you will be presented with the Top 9 most Popular levels of the week ![](https://adofaieditor.gitbook.io/files/cjsuh8danfIZms6Ckaa7) Workshop - Top 9 Most Popular Levels of the week To continue, you can press the "Most Popular Items" on the top of this area, or click under the search bar where it says "Most Popular" ![](https://adofaieditor.gitbook.io/files/yHFGXdqBG1T6D5mv8daa) Workshop - Browse Popular Items by Tag ![](https://adofaieditor.gitbook.io/files/7KxVuEpsTr1GJLxCwgpm) Workshop - Most Popular Levels of the week In case you want to extend the period of time on the popular search, click on "Over time period" and select your search criteria ![](https://adofaieditor.gitbook.io/files/XRYKHiJmfpg2ptjgyxhP) Workshop - Over Time Period List \### • By Difficulty and Content available Levels can be searched by a difficult setting (steam evaluation, not gems) and/or their content available inside each level. Pressing any of the available options will direct you to the levels that meet the same criteria ![](https://adofaieditor.gitbook.io/files/cVG1OmGEMFZLCaGjH4HG) Workshop - Browse by Difficulty / Content {% hint style="info" %} Each setting will use the most popular of the week as the second criteria on finding levels with a selected Difficulty and/or Content {% endhint %} ![](https://adofaieditor.gitbook.io/files/go9LnYCvU3tdkLqODGOK) Workshop - Browse by Content \## Access your level files on the Workshop Your released levels can be found on the workshop inside the files you have posted. Just click "Your files" and then "Files you've posted" ![](https://adofaieditor.gitbook.io/files/BctF7BTuNrjRB3zQPufl) Workshop - Files you've posted A screen with all your published levels should appear! ![](https://adofaieditor.gitbook.io/files/GPMNJfCyC01n0Jbsua0u) Workshop - Your levels \## Level Management On this page, right next to the subscribe button, you have owner controls, where you can make a series of changes to the display and collaboration of your levels ![](https://adofaieditor.gitbook.io/files/UmydK0gj8wAz7jASTQ4z) Workshop - Level Editing Page \### • Edit Title & Description Change the title and the file description of your level on the Steam Workshop ![](https://adofaieditor.gitbook.io/files/xmeBhGWDyKWYTp0fmVSG) Workshop Owner Controls - Edit Tile & Description {% hint style="warning" %} This will not change the in-game Artist/Song content or its level description. Merely changes the steam level display {% endhint %} ### • Add/edit images & videos In case you would like to attach the gameplay of your level and a few images to the level display, simply upload the image files here. In case your video is already on YouTube, feel free to add the URL to the YouTube Attachment ![](https://adofaieditor.gitbook.io/files/VOGldZwwAWE2qMruIh6G) Workshop Owner Controls - Add / Edit Images & Videos To manage your existing images & videos, click on the "X" simply to remove them. You can also drag them around to order them as you like ![](https://adofaieditor.gitbook.io/files/8ht8gEn7tIOWbjduqlD7) Workshop Owner Controls - Manage Images & Videos \### • Add/Remove Contributors If your level was made with more than one player, it's always great to give them credit too! Steam allows you to add and remove contributors from your friends list to your level ![](https://adofaieditor.gitbook.io/files/hXAlrSSEUDoH47WdmLz3) Workshop Owner Controls - Manage Contributors \### • Edit profile links In case you want to include any of your page & social media info into your levels, you can add them to your owner profile ![](https://adofaieditor.gitbook.io/files/2f0RSe2P6p1U7jV3yZkK) Workshop Owner Controls - Level Creator links ![](https://adofaieditor.gitbook.io/files/PsgLJ4s4r5brm7XNqB3m) Workshop Level - Contributors and Links \--- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/workshop-and-level-hunting.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/introduction-to-tech-charts.md). # Introduction To Tech Charts ### Index | | | | | | --- | --- | --- | --- | | **What is Tech Charting?** | | [/files/vTDDvnQ2WCghvrLwvFBZ](https://adofaieditor.gitbook.io/files/vTDDvnQ2WCghvrLwvFBZ) | [/pages/QSEg7G8dIo22KxcuxmhU](https://adofaieditor.gitbook.io/pages/QSEg7G8dIo22KxcuxmhU) | | **Common Characteristics / Patterns In Tech Charting** | | [/files/IAodySXThUWUGJAVtcWo](https://adofaieditor.gitbook.io/files/IAodySXThUWUGJAVtcWo) | [/pages/FKlUYiZwTL7TjwWhEBYo](https://adofaieditor.gitbook.io/pages/FKlUYiZwTL7TjwWhEBYo) | | **Examples Of Classic Vs Tech Charts** | | [/files/bB6exWscwU2z44r9Vwv0](https://adofaieditor.gitbook.io/files/bB6exWscwU2z44r9Vwv0) | [/pages/spadPj3JQwjiUE18X1ye](https://adofaieditor.gitbook.io/pages/spadPj3JQwjiUE18X1ye) | | **Tech Chart Playing Techniques** | | [/files/LYIwuHbHa5nlrhycYfbH](https://adofaieditor.gitbook.io/files/LYIwuHbHa5nlrhycYfbH) | [/pages/cV5AxnxbqpaJg5eWUii2](https://adofaieditor.gitbook.io/pages/cV5AxnxbqpaJg5eWUii2) | \--- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/introduction-to-tech-charts.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/know-the-basics/name-and-save-levels.md). # Name and Save Levels ## • Naming Rules ### ‣ General rules for level naming Naming your level is quite easy, although there are some \*\*precautions\*\* to take to ensure full compatibility across every OS version of the game. \* Levels \*\*can\*\* contain letters (a-z), numbers (0-9), dashes (-), underscore (\\\_), and periods (.); \* Levels permit these characters, but it is strongly advised to avoid using ampersands (&), equal signs (=), apostrophes ('), plus signs (+), commas (,), angle brackets (<,>), spaces ( ), consecutive periods (..), or any non-alphabetical symbols. ![](https://adofaieditor.gitbook.io/files/XEhaRT9Ge1rMOewNFjgw) Explorer - Good example of naming ![](https://adofaieditor.gitbook.io/files/S6kOYpMs52nSD13QJ72S) Explorer - Bad example of naming \*\*\* ### ‣ Naming levels to include tutorials When publishing levels, the workshop allows you to add tutorials to your levels. This is possible by including one file for each tutorial, grouping them with the \*LevelNameTutorialNumber.adofai\* format {% hint style="warning" %} \*\*Levelname\*\* must match your main file's name, so the game can associate the level with its tutorials, e.g., fragor1.adofai {% endhint %} ![](https://adofaieditor.gitbook.io/files/BX2vzpOZVw0Dvxc7h9b9) Game Editor - Tutorial levels info \*\*\* ## • Saving Levels ### ‣ Saving current Level ![](https://adofaieditor.gitbook.io/files/KZrIQPSKm8ALpNUgawts) Editor Screen When opening the editor, it is best to first \*\*save your level\*\* to create the necessary files from the very start. When saving, two files will be \*\*stored\*\* in your desired storage location: \* main.adofai \* backup.adofai {% hint style="info" %} The .adofai file format is used to save all of your levels. {% endhint %} ![](https://adofaieditor.gitbook.io/files/LVutTVNZJqKhw0UefV5V) Editor - Top Menu Bar To save your files, use your \*\*mouse\*\* to click on the \*\*Top Menu Bar\*\* where the :floppy\\\_disk: icon is. A drop-down list should appear with several options. For this part, we are focusing only on the \*\*Save\*\* and \*\*Save As...\*\* options. ![](https://adofaieditor.gitbook.io/files/h5tU8qmHVokfOpfwz6yb) Editor - Top Menu Bar opened Regarding the \*\*Save\*\* option, it saves your current level progress. You can do this at any time after making changes to the level you are currently editing. {% hint style="info" %} You can also use \`Ctrl + S\` to save your current level. {% endhint %} ![](https://adofaieditor.gitbook.io/files/CoYrHGCsKb2Nm8ElekK6) Editor - Top Menu Bar showing the level with a saved name {% hint style="warning" %} When \*\*saving\*\* for the \*\*first time\*\*, your OS will request to save your file on your default directory. Make sure to select your desired location before confirming the first save. {% endhint %} \*\*\* ### ‣ Saving a new copy of the current Level [](https://adofaieditor.gitbook.io/english/know-the-basics/name-and-save-levels.md#saving-a-new-copy-of-the-current-level) The \*\*Save As...\*\* option creates a new file, unlike the \*\*Save\*\* option, which only updates the file you are currently working on. When you select this option, a new window appears. You can use the explorer tools on your computer to choose where to save your level and to properly name your file. {% hint style="info" %} All your decor, videos and files will be automatically storage on the new level location. {% endhint %} ![](https://adofaieditor.gitbook.io/files/e3wKlOKfXRGhKLyF4gDp) Windows Explorer - Saving {% hint style="info" %} You can also use \`Ctrl + Shift + S\` to save your level into a new file. {% endhint %} {% hint style="warning" %} Remember to include all the files, such as decorations and song audio files, when exporting levels onto .zip files. {% endhint %} \*\*\* --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/know-the-basics/name-and-save-levels.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases.md). # Event Skillful Formatting and Showcases ## Index | | | | | | --- | --- | --- | --- | | **Decorations and Text Creative Format** | | [/files/tHb074rAZRtSIxOREu5N](https://adofaieditor.gitbook.io/files/tHb074rAZRtSIxOREu5N) | [/pages/QOJyPCGGyPIyMaKvyVEM](https://adofaieditor.gitbook.io/pages/QOJyPCGGyPIyMaKvyVEM) | | **Easing Showcase** | | [/files/w4vqEiFo9l5aHymU7TI1](https://adofaieditor.gitbook.io/files/w4vqEiFo9l5aHymU7TI1) | [/pages/y82SVqj5TIKRDtelRpOx](https://adofaieditor.gitbook.io/pages/y82SVqj5TIKRDtelRpOx) | | **Filters Showcase** | | [/files/cfp0DToYk8P3kY87fXq2](https://adofaieditor.gitbook.io/files/cfp0DToYk8P3kY87fXq2) | [/pages/Xe040XzdXuMOVxGGbQc2](https://adofaieditor.gitbook.io/pages/Xe040XzdXuMOVxGGbQc2) | | **Advanced Filters** | | [/files/bkoAbCQe6upmFV6T2GC2](https://adofaieditor.gitbook.io/files/bkoAbCQe6upmFV6T2GC2) | [/pages/z2KGDqnOXtxR0c75c9VW](https://adofaieditor.gitbook.io/pages/z2KGDqnOXtxR0c75c9VW) | | **General Gimmicks** | | [/files/DIdvYNU9DgNirv3Yinz7](https://adofaieditor.gitbook.io/files/DIdvYNU9DgNirv3Yinz7) | [/pages/nFbS3EVycfVqehqIqLMy](https://adofaieditor.gitbook.io/pages/nFbS3EVycfVqehqIqLMy) | \--- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/event-skillful-formatting-and-showcases.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement.md). # Tile Placement When it comes to constructing your level, the editor allows you to input each tile using the keyboard. There are also several methods to custom input an angle into the game. Before we continue, here is how the image will be subtitled for your understanding: \* \*\*White Letters\*\* - Keyboard Shortcut for tile placement \* \*\*Yellow Lines and Angles\*\* - 90º Separation placement and their associated angles \* \*\*Blue Lines and Angles\*\* - 45º Separation placement and their associated angles \* \*\*Green Lines and Angles\*\* - 30º Separation placement and their associated angles \* Red Lines and Angles - 15º Separation placement and their associated angles Let's now learn how to start counting angles \*\*according to the planet's rotation\*\*. All examples will be based out of a \`4/4\` Tempo Signature, which is the most commonly used around most songs. Each angle will be counting from 0º at its most right side radius, turning counter-clockwise and increasing this number until one full lap around is complete, where it goes back to 0º {% hint style="info" %} Learning this angle measure is efficient as your level will register angles into your Angle Data portion on your level files. Learn more about this on \[Surgery\](/english/surgery.md) Page {% endhint %} ## 90º Angles Starting from the basics, 90º placements are the simplest to use, as they represent our on-beats and off-beats of the song So let's consider that every time we hit 0º, we are doing 1 beat into the song beat ![](https://adofaieditor.gitbook.io/files/SImpohl7ggox8Ru8TiNH) Tempo - 4/4 Sheet where each sheet beat, equals the start of an angle (0º degrees) \#### • Example 1 According to the game tile values, each tile represents an angle. Said angle is always base out of a counter-clockwise rotation from each beat, meaning 1 beat equals a starting point of an angle value. {% embed url="" %} With this in mind, every time you place a tile that isn't at beat start, its angle value will increase depending on how its angle ends, based from the beat start position. ![](https://adofaieditor.gitbook.io/files/r8u3UAKCtOOMo3KO0Lkm) Angle Rotation - 90º Splits ![](https://adofaieditor.gitbook.io/files/X06sxr6dOiwu1hIUAT7O) Tempo - 4/4 Sheet, now with off-beat indicators These vertical angles (90º and 270º) are what we call off-beats, meaning they can occur in between each beat #### • Example 2 Notice how the last horizontal tile had an angle of 180º? This is due to the origin point of the track being left to right, meaning this angle has a value of half a circle = 180º {% embed url="" %} ![](https://adofaieditor.gitbook.io/files/iBOVTEPKhf1wTtHagj9I) Tempo - 4/4 Sheet, using off-beats \#### • Example 3 Same logic applies here, each angle doing down has to turn a radius angle from the right to left, so 1 and a half circle = 270º {% embed url="" %} ![](https://adofaieditor.gitbook.io/files/ArbT9Yg2wSvtfUihK43Q) Tempo - 4/4 Sheet, using long off-beats \#### • Example 4 This case is a bit tricky. Each angle, compared to the last one, is a 90º different, however, when counting angles always remember to do it counter-clockwise, always starting from the beat line radius angle. {% embed url="" %} ![](https://adofaieditor.gitbook.io/files/FKOxRZVFFeqPhnr2X35X) Tempo - 4/4 Sheet, mixing on-beats and off-beats In conclusion, the angles presented in the square are 0º, 90º, 180º, 270º and 0º again. These are the angles the game file will record to make the square form. ## 45º Angles Now that we got the hang of on-beats and off-beats, let's add one more beat in between those. We now can play 4 beats inside each sheet beat. Each beat now is considered a sixteenth note ![](https://adofaieditor.gitbook.io/files/u2W2MDQybMWw0RwDSuaK) Tempo - 4/4 Sheet with 4 splits of 45º each sheet beat ![](https://adofaieditor.gitbook.io/files/nTENXBStGHhoLZBN3B74) Angle Rotation - 45º Splits \#### • Example 1 For this example, you can see that we created a tile that doesn't go fully horizontal, nor vertical. Sixteenths splitting allow notes to be played in between on-beats and off-beats {% embed url="" %} ![](https://adofaieditor.gitbook.io/files/U9H1TWZsUNBYblXsOWkm) Tempo - 4/4 Sheet, showing 45º angles \#### • Example 2 This is how a curve using the previous sixteenths angles would look like. As the sum of some sixteenths angles is equal to some off-beat and on-beat notes, those tiles also appear in the sixteenth curve to support the rhythm {% embed url="" %} ![](https://adofaieditor.gitbook.io/files/k7y059nQxHNwcLkFMVxG) Tempo - 4/4 Sheet, curve tile using 45º angles \#### • Example 3 Following the logic of a square pattern, we can build one using only intervals from the sixteenth placement, making all angles be hit in between on-beats and off-beats {% embed url="" %} ![](https://adofaieditor.gitbook.io/files/8L2IhNonbhP6FdkTFUod) Tempo - 4/4 Sheet, making squares of sixteenth \## 30º Angles These angles are mostly used for swing style of music, but the tile placement logic is the same. Take in consideration the 45º angles, where we placed 1 beat in between each on-beat and off-beat. This time, we are placing two beats in between each, rather than one, allowing us to count 24 beats in each sheet compared to the 16 beats from the 45º angles. ![](https://adofaieditor.gitbook.io/files/nU0WyQ6KMDaTLEtmbKe5) Tempo - 4/4 Sheet with 6 splits of 30º each sheet beat ![](https://adofaieditor.gitbook.io/files/T1qfJSEjyTuD7EZsvsQT) Angle Rotation - 30º Splits {% hint style="info" %} You can access these shortcut tiles by holding \`Shift\` during the placement {% endhint %} #### • Example 1 Similar to 45º angle example, you can see that we created a tile that doesn't go fully horizontal, nor vertical, however since we have two beats between those angles, we can go beyond a perfect middle angle, but one that equally divided more to the horizontal angle, and another more to the vertical angle. {% embed url="" %} ![](https://adofaieditor.gitbook.io/files/j0bUAoUKGt7by2rqJQh2) Tempo - 4/4 Sheet, showing 30º angles \#### • Example 2 A curve that fits the 4/4 tempo is only possible if we use angles above 90º, which means 30º angles will be taking too long, requiring more than one sheet of 4/4 tempo. So we are using what we call the Hexagons (Curves made out of 120º angles). For this example, you can see how a swing beat can interact with a full rotation angle tile. {% embed url="" %} ![](https://adofaieditor.gitbook.io/files/4At6o5oPuetinJvQ1fYc) Tempo - 4/4 Sheet, curve half hexagon using 60º angles \#### • Example 3 Making squares on swing tempos can be a bit tricky. These come from a mix of on-beats and swings beats, to create the jazzy gameplay style. {% embed url="" %} ![](https://adofaieditor.gitbook.io/files/LauXwmgACpzuyZOLMtgD) Tempo - 4/4 Sheet, making squares of 60º angles Take into consideration that we are using the same angles for both the on-beats used, but alternatives to these angles are possible too. So get creative and place some tiles around, get creating! ## 15º Angles As an extra demonstration, the game allows you to fast input 15º Angles {% hint style="info" %} You can access these shortcut tiles by holding \`Shift\`\`+\`\` \`\`\` \` \`\` during the placement {% endhint %} ![](https://adofaieditor.gitbook.io/files/oQDZPhktps14n8s4JHN9) Angle Rotation - 15º Splits \## Custom Angles If any of these methods won't do for your levels, you can customize the exact angle you're looking for. To insert a custom angle, press the angle button after selecting the tile you want to insert the angle from. ![](https://adofaieditor.gitbook.io/files/Z7C7y6A9FtcpusGnG40n) Editor - Insert Angle Button From there, your options should look like the image below. Simply write your angle inside the text box, and click in one of the two tile types, to add the desired angle. (Regular tile or Mid-spin tile) ![](https://adofaieditor.gitbook.io/files/nc6cGLnBxZblUVkvr4Ke) Editor - Select type of tile and angle text box As you can see from the image below, one 15º angle tile was added to your track. This angle was the calculation from the last tile position angle + your angle value, creating a 165º angle that is a \*\*difference of 15º angle\*\*, between your last tile and the new one! ![](https://adofaieditor.gitbook.io/files/LI1yd0iYHghEMlJOVrMo) Editor - Inserted a tile with 15º Angle apart, based on the last tile angle. (165º on the editor file) {% hint style="warning" %} These angle inputs always measure clockwise from the \*\*last tile angle position\*\*, rather than angle 0º as explained for your Angle Data storage values. These inputs are merely informative to help place custom angles and their values are not stored based on them. {% endhint %} ## Tile Placement Shortcuts #### • 45º Angles ![](https://adofaieditor.gitbook.io/files/VXwgTDjjrhgrK0vOtYOX) Shortcuts for 45º Angles tiles \#### • 30º Angles ![](https://adofaieditor.gitbook.io/files/Yw81sIADROqh3KSqAgwf) Shortcuts for 30º Angles tiles \#### • \*\*15º Angles\*\* ![](https://adofaieditor.gitbook.io/files/xY15F3y94zIlVfLOwbR1) Shortcuts for 15º Angles tiles \--- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/know-the-basics/tile-placement.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/knowledge-library.md). # Knowledge Library {% hint style="success" %} Share your knowledge with the people reading this by suggesting documents and websites in our \[Discord Server\](https://discord.gg/dvrNrdVRMg) {% endhint %} ## :pencil:General Topics | | | | | | | --- | --- | --- | --- | --- | | **A dance of Fire and Ice Fandom Wiki** | | _By Fandom Wiki_ | [https://adofai.fandom.com/wiki/A\_Dance\_of\_Fire\_and\_Ice\_Wiki](https://adofai.fandom.com/wiki/A_Dance_of_Fire_and_Ice_Wiki) | [/files/ZTVbjQ5EaZNZuRnnJHdZ](https://adofaieditor.gitbook.io/files/ZTVbjQ5EaZNZuRnnJHdZ) | | | | | | | | | | | | | \## Level Design | | | | | | | --- | --- | --- | --- | --- | | **ADOFAI Level Design Guide** | _by Fizzd_ | | [https://docs.google.com/document/d/1L4ImdhX\_GrNB\_UKamy8-\_GIZ-TdfmmZ-YxfSZ3kBqL4](https://docs.google.com/document/d/1L4ImdhX_GrNB_UKamy8-_GIZ-TdfmmZ-YxfSZ3kBqL4) | [/files/vXuOo4Awu7j83K9lrncj](https://adofaieditor.gitbook.io/files/vXuOo4Awu7j83K9lrncj) | \## :pencil:Neo Cosmos | | | | | | | --- | --- | --- | --- | --- | | **3 Planet Guide** | | _by Rikri_ | [https://docs.google.com/document/d/1AQ7qSHzlVKX-SZTwpJBLaHSw6mqsH4FoGM8WE81iMvw/edit?usp=sharing](https://docs.google.com/document/d/1AQ7qSHzlVKX-SZTwpJBLaHSw6mqsH4FoGM8WE81iMvw/edit?usp=sharing) | [/files/xpv8dg6zh9ZzFcNG0EEH](https://adofaieditor.gitbook.io/files/xpv8dg6zh9ZzFcNG0EEH) | \## :pencil:Time Window | | | | | | | --- | --- | --- | --- | --- | | **Timing Window Calculations** | | _by PizzaLovers007_ | [/files/jKjfvQhaMvOg71BhG1Pv](https://adofaieditor.gitbook.io/files/jKjfvQhaMvOg71BhG1Pv) | [https://7thbeat.notion.site/Timing-Window-Calculations-a80645e4f14f487b9696a244e1727c57](https://7thbeat.notion.site/Timing-Window-Calculations-a80645e4f14f487b9696a244e1727c57) | \## :pencil:Mods | | | | | | | --- | --- | --- | --- | --- | | **Mod Installation Guide** | | _By CrackThrough_ | [https://github.com/CrackThrough/ADOFAI-Mod-Installation-Guide/blob/main/eng/main.md](https://github.com/CrackThrough/ADOFAI-Mod-Installation-Guide/blob/main/eng/main.md) | [/files/RjimghhMV5bTtf96isZh](https://adofaieditor.gitbook.io/files/RjimghhMV5bTtf96isZh) | \--- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/knowledge-library.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/surgery.md). # Surgery {% hint style="danger" %} Surgery can break your level in ways that are not recoverable! Please, if you are doing this, make sure to create a copy of your level before continuing {% endhint %} ## What is File Surgery? \*\*Surgery\*\* is the act of changing your level from writing directly into the file, rather than using the editor interface. As you know, whenever you save a level inside the Game Editor, a file that contains all the settings, actions, and decorations is updated. But in this case, we can do those changes over the file itself. ## What do I need to start the Surgery? -> A \*\*Text Editor\*\* software to read and edit the text file Here are a few you can use for free: \\---> Windows Notepad \*(You most likely already have this)\*\\ \\---> \[Notepad++\](https://notepad-plus-plus.org/downloads/) \*(Better Notepad)\*\\ \\---> Any IDE software \*(Integrated development environment)\* ## How to start Surgery on files.adofai? First, find the location of your file. You can easily open your most recent file with the \[Open the directory location window of most recent level\](/english/shortcuts-listing/editor-workflow/open-the-directory-location-window-of-most-recent-level.md) \*\*Shortcut\*\* After that, \`Mouse right-click\` on top of your level and click on \*\*Open with\*\* and select your Text Editor of choice. For this example, we will be using Notepad++ ![](https://adofaieditor.gitbook.io/files/ppdhvVHuucwlYL5daNwF) Notepad++ - Adofai Level Surgery Content From here, it's a matter of adding and replacing values within each setting. Do have in mind, although you can put anything inside each setting, the game might not allow you to use them when you save and open the level file again ## Surgery Details \* \*\*Angle Data\*\* - Every tile angle will be storage here {% hint style="info" %} Check how to associate every tile angle on the \[Tile Placement\](/english/know-the-basics/tile-placement.md) section {% endhint %} \* \*\*Settings\*\* - All the information about the level, descriptions and starting values of events {% hint style="info" %} Check how to associate every level setting on the \[Editor Menu List\](/english/editor-menu-list.md) section {% endhint %} \* \*\*Actions\*\* - Every event added to the tiles will be set up here, including all its value settings {% hint style="info" %} Check how to associate every action with events in the \[Events\](/english/events.md) section {% endhint %} \* \*\*Decorations\*\* - Every decoration and text added will be saved here, including all its value settings {% hint style="info" %} Check how to associate every decoration on the \[Decoration and Text Creative Format\](/english/event-skillful-formatting-and-showcases/decoration-and-text-creative-format.md) section {% endhint %} ## Surgery advantages ### Easy Copy-Paste {% embed url="" %} ### Events at Tile 0 {% embed url="" %} --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/surgery.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/mods-listing-and-installation.md). # Mods Listing and Installation {% hint style="warning" %} Using mods may cause unexpected bugs and errors in the game {% endhint %} ## How to prepare your mods for installation Mods can enhance your experience while playing the game. So we are going to teach how to install and use some of the most popular by players 1. Head over to \*\*newman55's GitHub\*\* repository and download the \*\*Unity Mod Manager\*\* \\\[\[Click here\](https://github.com/newman55/unity-mod-manager)\] ![](https://adofaieditor.gitbook.io/files/FxYfVgrozbhcaKm6Zyxn) Newman55 Github - Readme Pagination 2\. Unzip the \`UnityModmanager.zip\` file into your desired location ![](https://adofaieditor.gitbook.io/files/CPszvuKtcboWeG8jfILm) File Explorer - Extracting the Unity Mod Manager 3\. Find the \`UnityModManager.exe\` file and run it 3.1. In case you find trouble running the file due to version incompatibility, follow these steps \\\[\[here\](https://github.com/CrackThrough/ADOFAI-Mod-Installation-Guide/blob/main/eng/use-1.md#How-to-check-your-games-version)\] ![](https://adofaieditor.gitbook.io/files/8DZ8gLaSNBBczSKyFWET) File Explorer - Running Unity Mod Manager 4\. Select the Game and the Game's Folder you want to install this Manager ![](https://adofaieditor.gitbook.io/files/Lw77PN20Xm36bhBvMWXL) Unity Mod Manager - Selecting the Game folders 4.1. For the Game, select A Dance of Fire and Ice. For the game's folder, select the main folder where your game is located, typically with the folder name "A Dance of Fire and Ice" ![](https://adofaieditor.gitbook.io/files/HxxITcEC9AjtFaqLbACg) File Explorer - Finding the Game Folder 1 ![](https://adofaieditor.gitbook.io/files/el9llTJfXupmSRFiawbi) File Explorer - Finding the Game Folder 2 ![](https://adofaieditor.gitbook.io/files/wPR0ceTb2iJkuIsSHLn7) File Explorer - Finding the Game Folder 3 {% hint style="info" %} Default Steam Folder is at C:\\Program Files (x86)\\steam\\steamapps\\common\\A Dance of Fire and Ice {% endhint %} 5. Select the Mods Tab and drag all the .zip mod files you want into the white area and press Install Mod ![](https://adofaieditor.gitbook.io/files/vSxFnejZDPQyEbqKevGa) Unity Mod Manager - Dragging all .zip Mod Files ![](https://adofaieditor.gitbook.io/files/8smDhlcrxnSrhVEo2nfX) Unity Mod Manager - Mod Status 6\. Select the Install Tab and click on Install ![](https://adofaieditor.gitbook.io/files/eM7ikh44J8oR1vHOmSZI) Unity Mod Manager - Installing all Mods ![](https://adofaieditor.gitbook.io/files/00L6pjT03IRG6bkjwa9r) Unity Mod Manager - Successful Installation If everything worked correctly, all your mods should have an ok Status message on the Mod Tab and be found inside the game folder When loading the game, the Unity Mod Manager should open automatically. Open/Close the manager window using \`Ctrl + F10\` at any time ![](https://adofaieditor.gitbook.io/files/iFr1nuFy5qTLQFZ6hbRN) Game Menu - Mod Manager working and ready to use \## Mod List ### \[AdofaiTweaks\](https://github.com/PizzaLovers007/AdofaiTweaks) \* Provides various Quality Of Life settings, such as disabling VFX from levels, hiding judgment texts such as the "perfect!" judgment for less visual pollution, along with many other settings, and a key viewer. \*\*\* ### \[AdofaiCSL\](https://github.com/thijnmens/AdofaiCSL/releases/tag/V2.1.0) \* A custom level loader for levels that weren't downloaded from the workshop. Find a guide on how to use it \[here\](https://github.com/thijnmens/AdofaiCSL/tree/V2.1.0). \*\*\* ### \[Release Overlay\](https://github.com/c3nb/Overlayer/releases/tag/v2.4.0) \*\*\* ### \[ShowBPM\](https://github.com/FLOWERs-Modding/ADOFAI\_ShowBPM/releases/tag/1.2.0) \* Shows the current BPM of the level being played, along with the \*real\* BPM, displayed according to angle turns; and displays BPM changes as multipliers. \*\*\* ### \[Progress Displayer\](https://github.com/FLOWERs-Modding/ADOFAI\_ProgressDisplayer2/releases/tag/v2.0.8) \* Shows the progress percentage of a level throughout the gameplay. --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/mods-listing-and-installation.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/editor-menu-list/track-settings.md). # Track Settings ## List of Settings | Setting Name | Type Validation | Description | | --- | --- | --- | | Track Color type | Multiple Selection | Track color distribution, from tile to tile up to color fusion like rainbows | | Track Color | Hex code | Color range value for the track tile color | | Track Style | Multiple Selection | Track color foundation, the material of tiles, such as neon and gems | | Track Texture | Image File | Image sheet texture to replace the tiles foundation's material | | Track Texture zoom | Numerical | Indicate how in-detail each texture material shows on the tile foundation | | Glow intesity | Numerical | Amount, in %, of glow each tile will show when hit | | Track appear animation | Multiple Selection | Animation that makes tiles appear in front of the track | | Beats before for animation | Numerical | How fast, in beats, for the animation to start ahead | | Track disappear animation | Multiple Selection | Animation that makes tiles disappear behind the track | | Beats after for animation | Numerical | How fast, in beats, for the animation to end behind | ![](https://adofaieditor.gitbook.io/files/LvoXcRKUQqHmn5wlxppt) Editor - Track Settings Tab \--- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/editor-menu-list/track-settings.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/editor-menu-list/misc-settings.md). # Misc Settings ## List of Settings | Setting Name | Type Validation | Description | | :-----------------------: | :----------------: | :-----------------------------------------------------------------------------------------------------: | | Video Background | Video File | Video to be rolling as background while playing | | Loop Video | Radio Selection | Indicate if you allow the video to loop after it ended | | Offset | Numerical | How long, in miliseconds, the video takes to start playing when on the level | | Tile Icon outlines | Radio Selection | Indicate if you allow the icons to have outlines | | Sticky Tiles | Radio Selection | Indicate if you allow the tiles to be sticky and the tile movement forces the planets to move with them | | Planet Orbit ease | Multiple Selection | Select how the planets rotate along each others | | Orbit Ease parts | Multiple Selection | Select how many times you allow the planets orbit ease action on each tile hit | | Ease Part behavior | Radio Selection | Indicate if you prefer the orbit ease to repeat or mirror the current tile hit | | Default Text color | Hex Code | Color range value for the text you add | | Default Text shadow color | Hex Code | Color range value for the shadow of the text you add | | "Congratulations" text | Text | Custom text for when the player finishes the level | | "Pure Perfect!" text | Text | Custom text for when the player perfects the level | {% hint style="info" %} For better knowledge on how to \*\*score the difficulty\*\* of your level, go to \[Difficulty Scoring Methods\](/english/level-preparation-and-assisting-techniques/difficulty-scoring-methods.md) {% endhint %} ![](https://adofaieditor.gitbook.io/files/5z14ySQoGdRhfzrSrPmF) Editor - Misc Settings Tab \--- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/editor-menu-list/misc-settings.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. --- # Unknown \> For the complete documentation index, see \[llms.txt\](https://adofaieditor.gitbook.io/english/llms.txt). Markdown versions of documentation pages are available by appending \`.md\` to page URLs; this page is available as \[Markdown\](https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels.md). # Export and Publish Levels ## Getting everything ready for exporting your levels After your level is complete, there is some \*\*information\*\* that needs to be filled, so your level is able to export to the \*\*Steam Workshop\*\*. Regardless, here is everything you need before being able to upload your level: \* main.adofai (\*and all its tutorial levels, if there are any\*) \* Song file (\*and the tutorial level's songs, if there are any)\* \* All images and videos used as decor or background \* Artist Permission License Proof (\*image, document, etc. If needed)\* Make sure all of these files are inside the same folder on your computer before continuing {% hint style="warning" %} If you are using a song from any artist that was not authorized, your level might be deleted from the \*\*Steam Workshop\*\*, and you will be banned from uploading more files to the game's workshop. {% endhint %} ## Level Settings Export Form On the editor, the Left bar has a tab with the name Level Settings. All the information required to upload your levels is filled there {% hint style="info" %} To understand how each line should be properly filled, check the Editor Menu List - \[Level Settings\](/english/editor-menu-list/level-settings.md) section {% endhint %} ### Artist permission information Many artists have authorized ADOFAI fans to use their music in their levels. For those artists, \*\*no new permission\*\* is required for your level. To check which artists are available, check this link: {% embed url="" %} 7th Beat Adofai Verified Artists List {% endembed %} {% hint style="info" %} Note that artists can be authorized and just permit a specific group of their songs only, so make sure to check if your level's song is available to use before continuing {% endhint %} In case you are trying to use an artist that was yet not verified, follow the guidelines of these links: {% embed url="" %} 7th Beat Artist Permission Request guide {% endembed %} {% embed url="" %} 7th Beat Artist Permission Template Document {% endembed %} ## Publishing Levels {% hint style="info" %} To export your levels, so they can be played without having to upload them to the \*\*Steam Workshop\*\*, compact all the files into a .zip file and share the file with friends, communities and others through a direct link or using any recommended file storage website (Check\[Locate levels files\](/english/know-the-basics/locate-levels-files.md#opening-a-level-with-an-url)) {% endhint %} ![](https://adofaieditor.gitbook.io/files/ipdHeAt1SlAsSaO5hqDf) Editor - Export Screen After filling all the information correctly, click on Export, this screen should appear. Verify each section to confirm if your level's information is valid and agree with the Steam Subscriber Agreement. Time to publish your level. Press Publish world to \*\*Steam Workshop\*\*, and all the contents plus the tutorial levels you included are now on Steam Workshop! ![](https://adofaieditor.gitbook.io/files/iVle9YYYcM59JxXr3Ruf) Editor - Level Published \### Updating existing levels on Steam Workshop Same as exporting a new level, head over to the Export screen and press Update Existing to open a new screen with all your current released worlds. From there, select which level you would like to update and press Update selected world. The existing level should now be updated to everything that you changed to the existent level on your steam! ![](https://adofaieditor.gitbook.io/files/aWbtVrcZFIBVBgc8ZBJk) Editor - Updating World Levels {% hint style="info" %} You can check how to \*\*manage\*\* your released levels and how to \*\*look for\*\* people's levels on \[Workshop and Level Hunting\](/english/workshop-and-level-hunting.md) {% endhint %} --- # Agent Instructions This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com. ## Querying This Documentation If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question. Perform an HTTP GET request on the current page URL with the \`ask\` query parameter, and the optional \`goal\` query parameter: \`\`\` GET https://adofaieditor.gitbook.io/english/know-the-basics/export-and-publish-levels.md?ask=&goal= \`\`\` \`ask\` is the immediate question: it should be specific, self-contained, and written in natural language. \`goal\` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal. The response will contain a direct answer to the question and relevant excerpts and sources from the documentation. Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections. ---