# Table of Contents - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Blog | Meta Horizon OS Developers](#blog-meta-horizon-os-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Support | Meta Horizon OS Developers](#support-meta-horizon-os-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Blog | Meta Horizon OS Developers](#blog-meta-horizon-os-developers) - [Blog | Meta Horizon OS Developers](#blog-meta-horizon-os-developers) - [Blog | Meta Horizon OS Developers](#blog-meta-horizon-os-developers) - [Blog | Meta Horizon OS Developers](#blog-meta-horizon-os-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Blog | Meta Horizon OS Developers](#blog-meta-horizon-os-developers) - [Blog | Meta Horizon OS Developers](#blog-meta-horizon-os-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Meta Developers](#meta-developers) - [Blog | Meta Horizon OS Developers](#blog-meta-horizon-os-developers) - [Meta Developers](#meta-developers) - [Code Samples | Meta Horizon OS Developers](#code-samples-meta-horizon-os-developers) --- # Meta Developers * * * ![Nav Logo](https://static.xx.fbcdn.net/rsrc.php/yE/r/3SoBlk8EqOQ.svg) [](https://www.facebook.com/MetaHorizon/) [](https://www.threads.com/@metahorizon) [](https://x.com/MetaHorizon) [](https://www.instagram.com/metahorizon/) [](https://www.youtube.com/@MetaQuestVR) Learn [Documentation](https://developers.meta.com/horizon-worlds/learn/documentation/) [Blog](https://developers.meta.com/horizon/blog/) [Forum](https://communityforums.atmeta.com/t5/Creator-Forum/ct-p/Meta_Horizon_Creator_Forums) Programs [Meta Horizon Creator Program](https://developers.meta.com/horizon-worlds/programs/) My Creations [My Worlds](https://horizon.meta.com/creator/worlds_all/?utm_source=horizon_worlds_creator) [My Assets](https://horizon.meta.com/creator/assets/?utm_source=horizon_worlds_creator) [Performance](https://horizon.meta.com/creator/performance/traces/?utm_source=horizon_worlds_creator) Privacy & Legal [Privacy Policy](https://www.meta.com/legal/privacy-policy/) [Legal](https://www.meta.com/legal/supplemental-terms-of-service/) Learn [Documentation](https://developers.meta.com/horizon-worlds/learn/documentation/) [Blog](https://developers.meta.com/horizon/blog/) [Forum](https://communityforums.atmeta.com/t5/Creator-Forum/ct-p/Meta_Horizon_Creator_Forums) Programs [Meta Horizon Creator Program](https://developers.meta.com/horizon-worlds/programs/) My Creations [My Worlds](https://horizon.meta.com/creator/worlds_all/?utm_source=horizon_worlds_creator) [My Assets](https://horizon.meta.com/creator/assets/?utm_source=horizon_worlds_creator) [Performance](https://horizon.meta.com/creator/performance/traces/?utm_source=horizon_worlds_creator) Privacy & Legal [Privacy Policy](https://www.meta.com/legal/privacy-policy/) [Legal](https://www.meta.com/legal/supplemental-terms-of-service/) Learn [Documentation](https://developers.meta.com/horizon-worlds/learn/documentation/) [Blog](https://developers.meta.com/horizon/blog/) [Forum](https://communityforums.atmeta.com/t5/Creator-Forum/ct-p/Meta_Horizon_Creator_Forums) Programs [Meta Horizon Creator Program](https://developers.meta.com/horizon-worlds/programs/) My Creations [My Worlds](https://horizon.meta.com/creator/worlds_all/?utm_source=horizon_worlds_creator) [My Assets](https://horizon.meta.com/creator/assets/?utm_source=horizon_worlds_creator) [Performance](https://horizon.meta.com/creator/performance/traces/?utm_source=horizon_worlds_creator) Privacy & Legal [Privacy Policy](https://www.meta.com/legal/privacy-policy/) [Legal](https://www.meta.com/legal/supplemental-terms-of-service/) © 2025 Meta --- # 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Blog](https://developers.meta.com/horizon/blog/) [Download SDKs](https://developers.meta.com/horizon/downloads/) [Meta for Work](https://forwork.meta.com/) [Programs](https://developers.meta.com/horizon/discover/programs/) [Start](https://developers.meta.com/horizon/discover/programs/start/) [Meta Horizon Creator Program](https://developers.meta.com/horizon-worlds/programs/) Discover [Why Meta Quest?](https://developers.meta.com/horizon/discover/why-meta-quest/) [What is mixed reality?](https://developers.meta.com/horizon/discover/mixed-reality-intro/) [Platforms and tools](https://developers.meta.com/horizon/discover/platforms) [2D apps for Meta Horizon OS](https://developers.meta.com/horizon/discover/2d-apps-meta-spatial) [Devices](https://developers.meta.com/horizon/discover/devices) [Meta Avatars](https://developers.meta.com/horizon/discover/avatars) [Success stories](https://developers.meta.com/horizon/discover/success-stories/) [Use cases](https://developers.meta.com/horizon/discover/use-cases/) Support and legal [Developer policies](https://developers.meta.com/horizon/policy/policy-overview) [Legal](https://www.meta.com/legal/supplemental-terms-of-service/) [Privacy](https://www.meta.com/legal/privacy-policy/) [Forums](https://communityforums.atmeta.com/t5/Developer/ct-p/developer) [Support](https://developers.meta.com/horizon/support/) English (US) © 2025 Meta Developer's blog ================ ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/523028349_1288649712672344_1708589896873950877_n.png?_nc_cat=107&ccb=1-7&_nc_sid=a40203&_nc_ohc=Fnr057Bco-4Q7kNvwFSO5ii&_nc_oc=AdnEXbkHMmhik1UtCc6NqzmSi6e0euGXvF4ixumumRZFwG8oC0J3POBQuxsXqAfuPXo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=4tEsRZ4QrW___gUg51cnnA&oh=00_AfQc0CeDr_O_ImQjKFEHUHi9q6osZKYW2Q4zxByp96MTyA&oe=68883B50) Building Content to Optimize User Time: 20-40 Minute “Goldilocks” Session Length on Meta Quest Discover the 20-40 minute session length “Goldilocks” zone and how to optimize games and apps for maximum engagement and enjoyment in VR. Jul 24, 2025 [Read article](https://developers.meta.com/horizon/blog/optimize-user-time-goldilocks-session-length-meta-quest/) ### All blog posts Topics AllAllAccessiblityApp SharingApp SubmissionAppsAutomationAvatar SDKAvatarsCode SampleDebuggingDesignDeveloper Q&AFacebook ConnectGDCGodotHand TrackingImmersive OverlaysLocomotionMarketingMixed RealityMobileMulti-UserNative SDKOculus For BusinessLaunch PadOculus StartRelease NotesODHOpenXROptimizationPC VRPerfettoPlatform SDKPresence PlatformQuestRenderDocRiftUnityUnrealVRCWeb VRWebXR Industries AllAllEntertainmentGames * * * ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518327055_2871963449858090_3575239038572219049_n.png?_nc_cat=107&ccb=1-7&_nc_sid=a40203&_nc_ohc=Q7VOaPNMvJYQ7kNvwGIt3WS&_nc_oc=AdnYG1M2czysTbQFQ8HekuW0UGoY5z79SGjmw2tJPpEdoZQ4mp4wONFFKHtO1ul5ogo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=4tEsRZ4QrW___gUg51cnnA&oh=00_AfRK8G7A33cHnA3sK80nRsCSvLGstbQ5eaJvW1HXSe4nHw&oe=68883456) Jul 17, 2025Heads Up: Meta Horizon Design Tests Coming Soon Learn how we’re testing new Meta Horizon OS designs to improve user engagement for developers and creators. Apps, Mobile, Quest [Read article](https://developers.meta.com/horizon/blog/meta-horizon-design-tests-coming-soon/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518326928_673428455741487_1631127017639979285_n.png?_nc_cat=104&ccb=1-7&_nc_sid=a40203&_nc_ohc=nFgMQM9vY20Q7kNvwGvPBRb&_nc_oc=Adli7jtqPiG67zdLe76E2dctBuGG5XijKzYhvG8OZUW6Jdo0aP_h6Y8k2-KQgGquJtI&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=4tEsRZ4QrW___gUg51cnnA&oh=00_AfQdl9_h59hdKRY1SRZ7pmJHCADEl2roqV8ZYzeNg3875w&oe=6888357A) Jul 17, 2025Must-Have Tools for Building Your Favorite Genre in Worlds Explore the tools, techniques and strategies that the winners of the Mobile Genre Showdown competition used to make their worlds click. All, Games, Mobile, Optimization, Quest [Read article](https://developers.meta.com/horizon/blog/must-have-tools-for-building-your-favorite-genre-in-worlds/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518797522_746806234551471_131460756048728731_n.png?_nc_cat=102&ccb=1-7&_nc_sid=a40203&_nc_ohc=I5cgQFul8AkQ7kNvwH6fX0p&_nc_oc=AdkKfydW5P5jRYyJZSE59jM2IKhseo7SX4kML1KtX7GTp3k3e6HkcDptv2F_7v55wTc&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=4tEsRZ4QrW___gUg51cnnA&oh=00_AfSvM-6tJc7qP4pa4uVU4PxJBfA2DkSRpWbQFrpxgP4z3g&oe=688833A1) Jul 16, 2025Meta Haptics Studio: Pushing the Boundaries of Haptic Design Explore the latest update of Meta Haptics Studio with new features built to accelerate and customize haptic design. Apps, Design, Quest [Read article](https://developers.meta.com/horizon/blog/meta-haptics-studio-pushing-boundaries-haptic-design/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/523275500_1413658746556088_3452925315515784604_n.png?_nc_cat=102&ccb=1-7&_nc_sid=a40203&_nc_ohc=pBvfZ9o8TQMQ7kNvwH0BGav&_nc_oc=Adl1rRgK7yy9_HEJcpbmRpjmP25Kl1xTphlJMHb0Oxxb4dzMEXqv0KAy15k8Kf7siO0&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=4tEsRZ4QrW___gUg51cnnA&oh=00_AfRZtELZyrndSYyWrCgY2qy8Lc3AMhPfe3pfid56Ku9Geg&oe=68884725) Jul 15, 2025Working Together to Protect People’s Privacy Protecting the privacy of people who use our products is an ongoing commitment we share with all of you, our developer partners who build experiences on the Oculus platform—and it’s critical to maintaining a safe and thriving developer ecosystem. Together, we need to deliver a safe ecosystem that users can trust—one that they’ll feel confident investing in over the long term Apps, VRC [Read article](https://developers.meta.com/horizon/blog/working-together-to-protect-peoples-privacy/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/517446999_1542070666754954_6212171078493222591_n.png?_nc_cat=102&ccb=1-7&_nc_sid=a40203&_nc_ohc=25RMT8vVR4QQ7kNvwHVyliY&_nc_oc=AdlKUpcOhJWL7PQZ3EmwQfJxGDezkccWTLKjNUvJicNAGySwpUh8qqQHOyOuT7vOoNw&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=4tEsRZ4QrW___gUg51cnnA&oh=00_AfSDIHJYrwjpaDj40r4mtZoIb0H71xDS5A9_0_blKu6jOA&oe=688831CB) Jul 9, 2025Introducing the Meta XR Audio SDK Plugin in Wwise Discover how to use the new Meta XR Audio SDK Plug-in in Wwise to provide an immersive experience that makes users feel present in the world and connected to virtual objects and characters. Apps, Quest [Read article](https://developers.meta.com/horizon/blog/meta-xr-audio-sdk-plugin-wwise/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/516675245_1252449976488024_2363923009533203405_n.jpg?_nc_cat=104&ccb=1-7&_nc_sid=a40203&_nc_ohc=35hf85ks7RQQ7kNvwE0wn-i&_nc_oc=Adn5pCVWl83KJDFhXug_iyar1wcoNX_rKXru76NbbDSZ7KAQOYypOq0J5uYla5O1oPc&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=4tEsRZ4QrW___gUg51cnnA&oh=00_AfSNpf6PnLWkgm3d1oQJOH0nS3sgCZSA77m6lU_7WbmykA&oe=688838AB) Jul 7, 2025Unlock New Courses to Boost Conversion on the Meta Horizon Store Unlock new courses designed to help you effectively engage audiences and boost conversion on the Meta Horizon Store. Apps, Marketing, Quest [Read article](https://developers.meta.com/horizon/blog/trusted-developer-essentials-boost-conversion-on-meta-horizon-store/) ![](https://scontent-iad3-2.xx.fbcdn.net/v/t39.2365-6/514403865_1316327983192059_1847405778990165538_n.png?_nc_cat=105&ccb=1-7&_nc_sid=a40203&_nc_ohc=Js3nV7JjRBkQ7kNvwEP9zTC&_nc_oc=AdkY1mXcVc64rFQqcFXtsm_3uFK_TBnmD6uSVqf9bNFRyy1LQGLMapkxvbDA2qcVSIE&_nc_zt=14&_nc_ht=scontent-iad3-2.xx&_nc_gid=4tEsRZ4QrW___gUg51cnnA&oh=00_AfQCIfo4esb62_yAmaUu-J0J0cXh0xgJg-xvv3EBTaDTHw&oe=688833B7) Jul 3, 2025From Viral to Vast: Another Axiom’s Journey from Gorilla Tag to Orion Drift Learn about Another Axiom’s process and philosophy building Orion Drift, the studio’s new VR multiplayer hit quickly climbing the top charts on Meta Quest. All, Games, Marketing, Quest, Unity [Read article](https://developers.meta.com/horizon/blog/another-axiom-orion-drift-gorilla-tag-VR/) ![](https://scontent-iad3-2.xx.fbcdn.net/v/t39.2365-6/511524215_1762902060988382_1548942629936854812_n.png?_nc_cat=103&ccb=1-7&_nc_sid=a40203&_nc_ohc=b3c4ENlUR4kQ7kNvwH6QWNs&_nc_oc=Adl9-xoq5MzEBY9pGwcOfFMbnm3a7ErYEbN5VBkZl2uCHaqFxqJ6CpAFAJ2-Mr59h4U&_nc_zt=14&_nc_ht=scontent-iad3-2.xx&_nc_gid=4tEsRZ4QrW___gUg51cnnA&oh=00_AfQVRlpJO1Fp5fId_Ukzgk4z6SWCIDsiicH_EzeXsv8lRA&oe=68885F4C) Jun 24, 2025Quarterly Developer Recap: Immersive Transitions, Showdown on UE5, Movement SDK and more Find major updates from the past quarter to power your development journey on Horizon OS, including new tools, demos and major improvements. Apps, Optimization, Quest, Unity, Unreal [Read article](https://developers.meta.com/horizon/blog/quarterly-developer-recap-immersive-transitions-showdown-ue5-movement-sdk-pwa/) ![](https://scontent-iad3-2.xx.fbcdn.net/v/t39.2365-6/505837209_1860610404672641_1123317180333119579_n.png?_nc_cat=106&ccb=1-7&_nc_sid=a40203&_nc_ohc=o4Ur8zZLWYYQ7kNvwG99wmw&_nc_oc=Adm1A9WouJjGqEQCM7QM9XEebupeZFCvbBJHyHtvePEnNp2LMECIeW6BScYSF5yMtKo&_nc_zt=14&_nc_ht=scontent-iad3-2.xx&_nc_gid=4tEsRZ4QrW___gUg51cnnA&oh=00_AfSeZOOVK4urNUS5Pmz2olPyHIgbsvMtnHD6f2y9qjhtGQ&oe=68884335) Jun 11, 2025Meet the Winners of the $1M Meta Horizon Creator Competition: Mobile Genre Showdown After receiving hundreds of world submissions across 13 countries and several world genres, the results are finally in. Meet the winners of the $1M Mobile Genre Showdown creator competition. 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reality?](https://developers.meta.com/horizon/discover/mixed-reality-intro/) [Platforms and tools](https://developers.meta.com/horizon/discover/platforms) [2D apps for Meta Horizon OS](https://developers.meta.com/horizon/discover/2d-apps-meta-spatial) [Devices](https://developers.meta.com/horizon/discover/devices) [Meta Avatars](https://developers.meta.com/horizon/discover/avatars) [Success stories](https://developers.meta.com/horizon/discover/success-stories/) [Use cases](https://developers.meta.com/horizon/discover/use-cases/) Support and legal [Developer policies](https://developers.meta.com/horizon/policy/policy-overview) [Legal](https://www.meta.com/legal/supplemental-terms-of-service/) [Privacy](https://www.meta.com/legal/privacy-policy/) [Forums](https://communityforums.atmeta.com/t5/Developer/ct-p/developer) [Support](https://developers.meta.com/horizon/support/) English (US) © 2025 Meta --- # Blog | Meta Horizon OS Developers * * * ![Nav 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================================================================ ![Blog Hero Image](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/516675245_1252449976488024_2363923009533203405_n.jpg?_nc_cat=104&ccb=1-7&_nc_sid=873e83&_nc_ohc=35hf85ks7RQQ7kNvwE0wn-i&_nc_oc=Adn5pCVWl83KJDFhXug_iyar1wcoNX_rKXru76NbbDSZ7KAQOYypOq0J5uYla5O1oPc&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=kR0SWQPPJz0N1O0aJi_4tA&oh=00_AfRXAu12Br5vsDThrZXQtID-HE205hpjnu1rlZUvYn1uew&oe=688838AB) Achieving success as a developer isn’t easy, and a one-size-fits-all approach rarely captures the diverse paths and challenges involved. Between enhancing your skills, delivering exceptional experiences and growing a business, we know you could spend countless hours finetuning strategies and working through a trove of resources and troubleshooting efforts to work toward your goals. At Meta, we understand that accomplishing any one of these tasks takes time, and that’s why we’re always working to provide you with [the right resources](https://developers.meta.com/horizon/blog/unpacking-app-discovery-horizon-os-optimize-distribution-app-curation) to help you achieve those goals, whatever they may be. That’s why today, we’re introducing **new courses and guides** designed to **drive better outcomes** during the **distribution and marketing stages** of your development journey. Built in partnership with Data Protocol, these courses are included as part of our **[Trusted Developer Essentials](https://app.dataprotocol.com/channels/meta-horizon?utm_source=blog&utm_medium=july_post&utm_campaign=boosting_conversion&utm_id=mh) ** (TDE) program, a comprehensive library of short form and long form resources aimed at helping you overcome common obstacles developers face and build sustained momentum with audiences. Dive in below to learn more and get started. Explore Our New Course and Guides --------------------------------- Our new TDE content includes a course and two companion guides that cover essential topics for developers building for the Meta Horizon Store: getting more eyes on your app and driving higher conversion rates. Whether you're looking to generate more sales or produce marketing assets that capture peoples’ attention, these resources are tailored to meet your needs. * **[Boosting Conversion on the Meta Horizon Store](https://app.dataprotocol.com/courses/294?utm_source=blog&utm_medium=july_post&utm_campaign=boosting_conversion&utm_id=mh) **: Learn strategies to enhance your app's visibility and increase user engagement. This course provides actionable insights to optimize your app's presence on the Meta Horizon Store while staying within our platform requirements.* **[Creating Your Product Details Page](https://docs.dataprotocol.com/guides/creating-your-product-details-page?utm_source=blog&utm_medium=july_post&utm_campaign=boosting_conversion&utm_id=mh) **: Discover best practices for crafting informative and attractive product detail pages. This guide will help you present your app in the best light, ensuring users have all the information they need to make informed decisions. Why Trusted Developer Essentials? --------------------------------- The TDE program is designed to support developers at every stage of their journey, from setup to distribution. By providing access to high-quality educational content, we aim to foster a community of skilled developers who can create innovative and impactful apps for a wide audience. Unlock More Resources to Reach Your Goals ----------------------------------------- We invite you to explore our new TDE content and join a community of like-minded developers working to build the next generation of immersive apps. [Join today](https://app.dataprotocol.com/channels/meta-horizon?utm_source=blog&utm_medium=july_post&utm_campaign=boosting_conversion&utm_id=mh) to grow your skills with Meta, share your experiences and find more information on other courses and guides. Apps Marketing Quest Did you find this page helpful? ![Thumbs up icon](https://static.xx.fbcdn.net/rsrc.php/yR/r/OEXJ0_DJeZv.svg) ![Thumbs down icon](https://static.xx.fbcdn.net/rsrc.php/yb/r/qKPgNVNeatU.svg) * * * Explore more ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/523028349_1288649712672344_1708589896873950877_n.png?_nc_cat=107&ccb=1-7&_nc_sid=a40203&_nc_ohc=Fnr057Bco-4Q7kNvwFSO5ii&_nc_oc=AdnEXbkHMmhik1UtCc6NqzmSi6e0euGXvF4ixumumRZFwG8oC0J3POBQuxsXqAfuPXo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=kR0SWQPPJz0N1O0aJi_4tA&oh=00_AfTKrab5vUKUjJSHp5WkxGnvFXt4nqmS3aLXwSigLNSA7Q&oe=68883B50) Jul 24, 2025Building Content to Optimize User Time: 20-40 Minute “Goldilocks” Session Length on Meta Quest Discover the 20-40 minute session length “Goldilocks” zone and how to optimize games and apps for maximum engagement and enjoyment in VR. All, Apps, Design, Games, Mobile, Optimization, Quest [Read article](https://developers.meta.com/horizon/blog/optimize-user-time-goldilocks-session-length-meta-quest/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518327055_2871963449858090_3575239038572219049_n.png?_nc_cat=107&ccb=1-7&_nc_sid=a40203&_nc_ohc=Q7VOaPNMvJYQ7kNvwGIt3WS&_nc_oc=AdnYG1M2czysTbQFQ8HekuW0UGoY5z79SGjmw2tJPpEdoZQ4mp4wONFFKHtO1ul5ogo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=kR0SWQPPJz0N1O0aJi_4tA&oh=00_AfSdsIbNFJcCsHxYVCK7ormsH6ZCV_p87UTnP98lIWi7nQ&oe=68883456) Jul 17, 2025Heads Up: Meta Horizon Design Tests Coming Soon Learn how we’re testing new Meta Horizon OS designs to improve user engagement for developers and creators. Apps, Mobile, Quest [Read article](https://developers.meta.com/horizon/blog/meta-horizon-design-tests-coming-soon/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518326928_673428455741487_1631127017639979285_n.png?_nc_cat=104&ccb=1-7&_nc_sid=a40203&_nc_ohc=nFgMQM9vY20Q7kNvwGvPBRb&_nc_oc=Adli7jtqPiG67zdLe76E2dctBuGG5XijKzYhvG8OZUW6Jdo0aP_h6Y8k2-KQgGquJtI&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=kR0SWQPPJz0N1O0aJi_4tA&oh=00_AfRT-yIIOpqynNILBk7Ei55g0njHPToSK7ILmHlVAtC-DA&oe=6888357A) Jul 17, 2025Must-Have Tools for Building Your Favorite Genre in Worlds Explore the tools, techniques and strategies that the winners of the Mobile Genre Showdown competition used to make their worlds click. All, Games, Mobile, Optimization, Quest [Read article](https://developers.meta.com/horizon/blog/must-have-tools-for-building-your-favorite-genre-in-worlds/) --- # Blog | Meta Horizon OS Developers Jul 3, 2025 From Viral to Vast: Another Axiom’s Journey from Gorilla Tag to Orion Drift =========================================================================== ![Blog Hero Image](https://scontent-iad3-2.xx.fbcdn.net/v/t39.2365-6/514403865_1316327983192059_1847405778990165538_n.png?_nc_cat=105&ccb=1-7&_nc_sid=873e83&_nc_ohc=Js3nV7JjRBkQ7kNvwEP9zTC&_nc_oc=AdkY1mXcVc64rFQqcFXtsm_3uFK_TBnmD6uSVqf9bNFRyy1LQGLMapkxvbDA2qcVSIE&_nc_zt=14&_nc_ht=scontent-iad3-2.xx&_nc_gid=45NDu_Vb94L102QLKQXEUg&oh=00_AfQ6FpCxM7FnllvLG2famr-qAqeRPLn3Xf_GrpYDd_ZaUw&oe=688833B7) In 2021, Kerestell Smith (LemmingVR) released a little big monke game and a bold locomotion experiment called _[Gorilla Tag](https://www.meta.com/experiences/gorilla-tag/4979055762136823/) _ onto Steam and App Lab. This was followed quickly by a Meta Horizon Store launch in 2022, which changed the game for VR. The game quickly went viral, and with over [$100M in revenue](https://gamesbeat.com/gorilla-tag-crosses-10m-vr-players-and-100m-in-revenue/) primarily from in-game purchases and a dedicated community of over 10M unique users, _Gorilla Tag_ proves what’s possible when you intentionally build around community and connection. Now operating as Another Axiom, the studio is focused on its next major project, _[Orion Drift](https://www.meta.com/experiences/orion-drift/7181769438517329/) _. Made up of veterans from Ready at Dawn and the creators of _Echo VR_, the team is known for building expansive virtual playgrounds, pushing the limits of physicality, and betting big on community. Inspired by the team’s love and admiration for _Echo VR_, _Orion Drift_ is a bold take on multiplayer social VR, built for movement, immersion and scale. And it’s already resonating with players, climbing into the top [25 most popular games on Meta Quest](https://www.meta.com/experiences/section/554169918379884/) , as of writing. We spoke with Studio Design Director Jonathan Hamel and Design Lead Patrick Lipo about how _Gorilla Tag_ shaped their design philosophy, why _Orion Drift_ is their most ambitious project to date and what other developers can take away from their process. ![](https://scontent-iad3-2.xx.fbcdn.net/v/t39.2365-6/514487621_24102934675967512_6847099793453924962_n.png?_nc_cat=105&ccb=1-7&_nc_sid=e280be&_nc_ohc=UTpYlao0HcQQ7kNvwHl7BBE&_nc_oc=AdmS5QS7aFJ8RZr1ZhN5V3YCvfHfzI28wqRxPPwwX1M7I32jlChr-P4DTylae_lJ-bw&_nc_zt=14&_nc_ht=scontent-iad3-2.xx&_nc_gid=45NDu_Vb94L102QLKQXEUg&oh=00_AfQVHpkvK0qV7pN6YYPsFLLZxqxlB4cE0BCkm4QEmz8RYg&oe=689CA57F) _Orion Drift’s Circuit Lounge_ Build Early, Test Often and Bring Your Players with You ------------------------------------------------------- One of the studio’s biggest learnings from _Gorilla Tag_ was the power of launching early and shaping the game with real feedback. “We believe firmly in launching features early and often, frequently in an unpolished state, and in polishing and iterating on them with the community, based on what they care about,” said Hamel. That mindset carried into _Orion Drift_, where the team started with Closed Early Access followed by Open Early Access. “Although the way we did it for _Orion Drift_ changed, a huge takeaway from _Gorilla Tag_’s early development was to work closely with players who care about what we’re doing, and to get the community involved and playing as early as possible." ![](https://scontent-iad3-2.xx.fbcdn.net/v/t39.2365-6/515445111_1203507774798350_6669670416946823170_n.jpg?_nc_cat=103&ccb=1-7&_nc_sid=e280be&_nc_ohc=RBJno83IoKQQ7kNvwHTKeWW&_nc_oc=AdkOvXXpqDBNoeUoM_kM79RQd3fyfo1NS1eSY8Lf2RWcaYhqlfqd43t7BdslMhx9USw&_nc_zt=14&_nc_ht=scontent-iad3-2.xx&_nc_gid=45NDu_Vb94L102QLKQXEUg&oh=00_AfRMN8jA9PF2LP2wJxcfa-G4WrgjSKs79qMwPG0rhEKmkQ&oe=689CC302) _Orion Drift’s Parkour area_ Create Spaces That Feel Like Living, Breathing Worlds ----------------------------------------------------- A limitation in _Gorilla Tag_’s design inspired a major shift in _Orion Drift_. “The matchmaking system of _Gorilla Tag_ separates people as they move from map to map,” said Hamel. “On _Orion Drift_, we responded to that challenge in a fundamentally different way. We prioritized building a large space with a high player count so that people feel they are part of a world, not just a map.” That design philosophy led to the Orion Array, a massive orbital station with multiple zones: Driftball arenas, a parkour district, social hubs and zero-gravity areas. This environment reflects Another Axiom’s roots in games like _Echo VR_ and _Lone Echo_, which several members helped build during their time at Ready At Dawn. “We’ve created a space station that highlights our arena sport, Driftball, as well as a sprawling playground of physical challenges to satisfy the skills of climbers, freerunners and skaters,” said Lipo. “We’re always building new experiences that take advantage of our unique combination of physical movement mechanics.” ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/515254681_1424600958843178_2969165143376611519_n.png?_nc_cat=110&ccb=1-7&_nc_sid=e280be&_nc_ohc=MKh1SyhfMSgQ7kNvwEK0Cky&_nc_oc=Adl-mjm8t-DZgiQP3RrGx3v3f9FyaQU4ZeJ_kiJOAfIDJEdtMx7wTIS1pWuPTdF6qYg&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=45NDu_Vb94L102QLKQXEUg&oh=00_AfS_H02JhhwO6kOjbmwH6Vm-_-CkiewCY-uhl9noqqk6qA&oe=689CD2CF) _Orion Drift’s Driftball arena_ Scale Your World to Match Player Ambitions ------------------------------------------ The success of _Gorilla Tag_ taught the team that player demand should drive platform scale. “One of the most frequent bits of community feedback we hear is to increase the player count from 10 per server in _Gorilla Tag_,” said Hamel. “Given the opportunity to create a whole new world and game without _Gorilla Tag_’s constraints, we wanted to scale that up.” With _Orion Drift_, Hamel explained how that goal became concrete. “A living, breathing world of 200 players per station is our goal. We’re well on our way, with the current 75 players per station.” The desire to scale began with their community roots. “We showed up at the _Echo VR_ Sunset Cup and hosted a party to validate the idea of throwing our hat in the ring,” said Hamel. “The response was overwhelming.” That feedback led to a second event in Las Vegas, where passionate _Echo VR_ community members got to test an early build of what was then known as A2. “Those face-to-face playtests helped confirm we were building something worth continuing.” ![](https://scontent-iad3-2.xx.fbcdn.net/v/t39.2365-6/514944444_1066720358900738_6968352069943354044_n.jpg?_nc_cat=103&ccb=1-7&_nc_sid=e280be&_nc_ohc=NEaufrajfuYQ7kNvwEmjJdK&_nc_oc=AdniXvDOkQvAyOn9_8-NJVqC-J0a7wLHZAhX8prmEVRrkbGU-yWF6EwGEYMTXT0M7HM&_nc_zt=14&_nc_ht=scontent-iad3-2.xx&_nc_gid=45NDu_Vb94L102QLKQXEUg&oh=00_AfS1He0pc7WzN59NNe6YP97xw0iFyJcTflZZ9RmKs381zA&oe=689CBDA0) _Orion Drift’s Spark’s Supplies_ Embrace Physicality and Build for Movement ------------------------------------------ Embodied movement is at the heart of Another Axiom’s games. “Step 1 was to get hand-based locomotion playtestable ASAP,” said Hamel. But that required overcoming real constraints, like translating soft-body physics from _Echo VR_ into Unity’s rigid-body system. To solve that, the team built custom server tools that allowed real-time, in-headset iteration. “We could meet inside the game, tweak mechanics and feel the changes immediately without removing our headsets or dropping out of multiplayer,” said Hamel. An internal game jam led to one of _Orion Drift_’s most ambitious systems: The Orion Ring, a massive circular rail that enables fast travel between districts and supports zero G and low G environments. “Accepting that our MVP needed to accommodate multiple kinds of gravity and was kind of crazy in terms of scope was an enormous step,” said Hamel. Once again, community validation also reinforced their core design values. “Feedback helped us believe that our axioms—hand-based locomotion, plausible alternate reality and social togetherness—are the right foundation for XR games,” said Hamel. Let the Community Shape the Roadmap ----------------------------------- _Orion Drift_ is built to evolve one match, fleet and player suggestion at a time. For Another Axiom, players aren’t just participants, they’re partners. “\[Each\] fleet is an opportunity to tweak rules, organize matches or host their own special events,” said Lipo. “We are actively refining Driftball, building new arenas and working to get players into great matches while still keeping it easy for anyone to drop in, play and watch.” That same spirit of ongoing improvement applies to Scraprun, _Orion Drift_’s obstacle course mode. “One of the events players should keep an eye on is Scraprun,” said Lipo. “We’re working on a big update with new courses, new traps and more robot mayhem.” ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/514957421_1264783348488877_7172671256855581288_n.png?_nc_cat=108&ccb=1-7&_nc_sid=e280be&_nc_ohc=u-XVGnKbQwYQ7kNvwG0L9vl&_nc_oc=Adnn3QSnl0QUGlWkwJvL-yq0RVYSDLROSshCXcTv8pdAC-zgTtwJWEoVRH1GiRvwPJw&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=45NDu_Vb94L102QLKQXEUg&oh=00_AfQiuiYbCssz1f4rjLbGESM5M1SXUV8eBk5remi728qrzQ&oe=689C9DB4) _Orion Drift’s Scraprun_ Start with what Players Care About ---------------------------------- Released in invite-only [early access](https://www.youtube.com/watch?v=Kuot6dvqV0g) in October 2024, _Orion Drift_ has already amassed over 4.6K reviews on the Meta Horizon Store. The excitement from its early player community makes it clear that what Another Axiom got right with _Gorilla Tag_ wasn’t a fluke, and can be repeated. While _Orion Drift_ is more ambitious and complex than anything the studio has built before, its guiding principle is simple: “Start with what players care about,” said Hamel. “Then build the world around them.” For more developer news, stories and product updates, follow us on [X](https://x.com/MetaHorizonDevs) and [Facebook](https://www.facebook.com/@MetaHorizonDevelopers) , and subscribe to our monthly newsletter in your [Developer Dashboard settings](https://developers.meta.com/horizon/manage/settings/notifications/) . All Games Marketing Quest Unity Did you find this page helpful? ![Thumbs up icon](https://static.xx.fbcdn.net/rsrc.php/yR/r/OEXJ0_DJeZv.svg) ![Thumbs down icon](https://static.xx.fbcdn.net/rsrc.php/yb/r/qKPgNVNeatU.svg) * * * Explore more ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/523028349_1288649712672344_1708589896873950877_n.png?_nc_cat=107&ccb=1-7&_nc_sid=a40203&_nc_ohc=Fnr057Bco-4Q7kNvwFSO5ii&_nc_oc=AdnEXbkHMmhik1UtCc6NqzmSi6e0euGXvF4ixumumRZFwG8oC0J3POBQuxsXqAfuPXo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=45NDu_Vb94L102QLKQXEUg&oh=00_AfSKUPfdQMFlA1lAEUY1UwhW5jm3li0FvaFRS5eFYaTzgg&oe=68883B50) Jul 24, 2025Building Content to Optimize User Time: 20-40 Minute “Goldilocks” Session Length on Meta Quest Discover the 20-40 minute session length “Goldilocks” zone and how to optimize games and apps for maximum engagement and enjoyment in VR. All, Apps, Design, Games, Mobile, Optimization, Quest [Read article](https://developers.meta.com/horizon/blog/optimize-user-time-goldilocks-session-length-meta-quest/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518327055_2871963449858090_3575239038572219049_n.png?_nc_cat=107&ccb=1-7&_nc_sid=a40203&_nc_ohc=Q7VOaPNMvJYQ7kNvwGIt3WS&_nc_oc=AdnYG1M2czysTbQFQ8HekuW0UGoY5z79SGjmw2tJPpEdoZQ4mp4wONFFKHtO1ul5ogo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=45NDu_Vb94L102QLKQXEUg&oh=00_AfSEELUJoBXlmwHdSFfaOm8hHAjponIXthR5MLZNGjejjg&oe=68883456) Jul 17, 2025Heads Up: Meta Horizon Design Tests Coming Soon Learn how we’re testing new Meta Horizon OS designs to improve user engagement for developers and creators. Apps, Mobile, Quest [Read article](https://developers.meta.com/horizon/blog/meta-horizon-design-tests-coming-soon/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518326928_673428455741487_1631127017639979285_n.png?_nc_cat=104&ccb=1-7&_nc_sid=a40203&_nc_ohc=nFgMQM9vY20Q7kNvwGvPBRb&_nc_oc=Adli7jtqPiG67zdLe76E2dctBuGG5XijKzYhvG8OZUW6Jdo0aP_h6Y8k2-KQgGquJtI&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=45NDu_Vb94L102QLKQXEUg&oh=00_AfQCCo9pli53W4GRo9jxDa1ua3g8PwnbuUF3C5SKpyw0Jg&oe=6888357A) Jul 17, 2025Must-Have Tools for Building Your Favorite Genre in Worlds Explore the tools, techniques and strategies that the winners of the Mobile Genre Showdown competition used to make their worlds click. 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2025 Introducing the Meta XR Audio SDK Plugin in Wwise ================================================= ![Blog Hero Image](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/517446999_1542070666754954_6212171078493222591_n.png?_nc_cat=102&ccb=1-7&_nc_sid=873e83&_nc_ohc=25RMT8vVR4QQ7kNvwHVyliY&_nc_oc=AdlKUpcOhJWL7PQZ3EmwQfJxGDezkccWTLKjNUvJicNAGySwpUh8qqQHOyOuT7vOoNw&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=a2GojJuigKxDNnAMrCzV7A&oh=00_AfSXUngHT9xgDm3Tbdz_DUQJ08iOudmhiiZ74geTpVAceg&oe=688831CB) Today we're excited to announce that the [Meta XR Audio SDK Plug-in is now live in Wwise](https://www.audiokinetic.com/en/wwise/plugins/meta-xr-audio) ! This powerful plug-in delivers the core audio features required to create immersive experiences in mixed reality for Meta Quest headsets and other devices. With the Meta XR Audio SDK, you have access to the foundational components of spatial audio and acoustics simulation, enabling your apps to provide an immersive experience that makes users feel present and connected to virtual objects and characters. Our Audio SDK has been extensively tested and proven to be performant and stable, as evidenced by its broad use in hundreds of apps available on the Meta Horizon Store today. Elevate Your Mixed Reality Experiences with Immersive Audio ----------------------------------------------------------- What really sets the Meta XR Audio SDK apart from other capabilities is the quality of our spatial audio. After years of research and testing, we've developed a proprietary [HRTF (Head-Related Transfer Function)](https://developers.meta.com/horizon/design/audio-intro-spatialization/#directional-spatialization-with-head-related-transfer-functions-hrtfs) model that provides superior localization and spectral transparency compared to models based on publicly available data sets. This means that your users will be able to pinpoint sound sources in 3D space with precision, creating a more immersive experience than standard "3D audio" rendering capabilities built into game engines. The Meta XR Audio SDK also works with some of the more advanced features offered by Meta in our Unity and Unreal Engine SDKs, including the recently launched [Acoustic Ray Tracing](https://developers.meta.com/horizon/documentation/unity/meta-xr-acoustic-ray-tracing-unity-overview/) functionality that debuted in _[Batman: Arkham Shadow](https://www.meta.com/experiences/batman-arkham-shadow/3551691271620960/?srsltid=AfmBOoqh1XCklLrj1i2ub06ow4tBugr4hvreQ1hN8Jf1jrQVcG9HRAMU) _, winner of The Game Awards 2024 VR Game of the Year. When combined, these capabilities give you all the tools needed to create an immersive experience that makes users feel truly embodied in virtual spaces and present with virtual objects and characters. So, what can you expect from the Meta XR Audio SDK? Here are just a few of the key features: * **Immersive sound localization:** Our HRTF renders audio spatially, allowing users to precisely locate sound sources in 3D space, including direction, distance and elevation.* **Enveloping environmental audio:** Supports ambisonics file rendering for creating immersive 3D soundscapes that envelop the user and draw them into the virtual world.* **Authentic environmental presence:** Applies a basic room acoustics model to spatialized sounds, creating reflections and reverberations characteristic of the environment and makes the user feel like they're really there. The plug-in also works with Meta’s Acoustic Ray Tracing solution, which includes more advanced features such as occlusion, diffraction and obstruction simulation based on the 3D geometry of the environment.* **Performant and stable on mobile mixed reality headsets:** Proven performance in hundreds of successful apps available in the Meta Horizon Store, including _Batman: Arkham Shadow_. Get started ----------- Getting started with the Meta XR Audio SDK is easy. Our development workflow is straightforward and familiar to existing users of Wwise software. Visit [Audiokinetic](https://www.audiokinetic.com/en/wwise/plugins/meta-xr-audio) to get the plug-in for free, follow our documentation and tutorials ([Unity](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-wwise-intro) | [Unreal Engine](https://developers.meta.com/horizon/documentation/unreal/meta-xr-audio-sdk-wwise-intro) ), and start creating immersive audio experiences for your mixed reality apps. For more of our latest updates and releases, be sure to follow Meta on [X](https://x.com/MetaHorizonDevs) and [Facebook](https://www.facebook.com/@MetaHorizonDevelopers) , and subscribe to our monthly newsletter in your [Developer Dashboard settings](https://developers.meta.com/horizon/manage/settings/notifications/) . Apps Quest Did you find this page helpful? ![Thumbs up icon](https://static.xx.fbcdn.net/rsrc.php/yR/r/OEXJ0_DJeZv.svg) ![Thumbs down icon](https://static.xx.fbcdn.net/rsrc.php/yb/r/qKPgNVNeatU.svg) * * * Explore more ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/523028349_1288649712672344_1708589896873950877_n.png?_nc_cat=107&ccb=1-7&_nc_sid=a40203&_nc_ohc=Fnr057Bco-4Q7kNvwFSO5ii&_nc_oc=AdnEXbkHMmhik1UtCc6NqzmSi6e0euGXvF4ixumumRZFwG8oC0J3POBQuxsXqAfuPXo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=a2GojJuigKxDNnAMrCzV7A&oh=00_AfR9BZrgmXu43g9gogcPeyy81Dm8F748egazrfarZ13aVg&oe=68883B50) Jul 24, 2025Building Content to Optimize User Time: 20-40 Minute “Goldilocks” Session Length on Meta Quest Discover the 20-40 minute session length “Goldilocks” zone and how to optimize games and apps for maximum engagement and enjoyment in VR. All, Apps, Design, Games, Mobile, Optimization, Quest [Read article](https://developers.meta.com/horizon/blog/optimize-user-time-goldilocks-session-length-meta-quest/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518327055_2871963449858090_3575239038572219049_n.png?_nc_cat=107&ccb=1-7&_nc_sid=a40203&_nc_ohc=Q7VOaPNMvJYQ7kNvwGIt3WS&_nc_oc=AdnYG1M2czysTbQFQ8HekuW0UGoY5z79SGjmw2tJPpEdoZQ4mp4wONFFKHtO1ul5ogo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=a2GojJuigKxDNnAMrCzV7A&oh=00_AfTMNTzlFsxNDazBKb-nQ4vvAPgwKUWqhwWWa8EayU9PbQ&oe=68883456) Jul 17, 2025Heads Up: Meta Horizon Design Tests Coming Soon Learn how we’re testing new Meta Horizon OS designs to improve user engagement for developers and creators. Apps, Mobile, Quest [Read article](https://developers.meta.com/horizon/blog/meta-horizon-design-tests-coming-soon/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518326928_673428455741487_1631127017639979285_n.png?_nc_cat=104&ccb=1-7&_nc_sid=a40203&_nc_ohc=nFgMQM9vY20Q7kNvwGvPBRb&_nc_oc=Adli7jtqPiG67zdLe76E2dctBuGG5XijKzYhvG8OZUW6Jdo0aP_h6Y8k2-KQgGquJtI&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=a2GojJuigKxDNnAMrCzV7A&oh=00_AfS_kfasPW65fQk0Jx-WiGr3GzRQ3hM50qKGltSGP5_-5g&oe=6888357A) Jul 17, 2025Must-Have Tools for Building Your Favorite Genre in Worlds Explore the tools, techniques and strategies that the winners of the Mobile Genre Showdown competition used to make their worlds click. 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[Support](https://developers.meta.com/horizon/support/) English (US) © 2025 Meta Jul 16, 2025 Meta Haptics Studio: Pushing the Boundaries of Haptic Design ============================================================ ![Blog Hero Image](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518797522_746806234551471_131460756048728731_n.png?_nc_cat=102&ccb=1-7&_nc_sid=873e83&_nc_ohc=I5cgQFul8AkQ7kNvwH6fX0p&_nc_oc=AdkKfydW5P5jRYyJZSE59jM2IKhseo7SX4kML1KtX7GTp3k3e6HkcDptv2F_7v55wTc&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=RL1U-LXOrn_7qcfOEs2W5A&oh=00_AfTrP2XRXXNIs3GrKctoMKXDooq66hCrnQZ4LIGuq09aAQ&oe=688833A1) We are thrilled to introduce the latest update of [Meta Haptics Studio](https://developers.meta.com/horizon/resources/haptics-studio/) , a powerful tool that marks a significant milestone in our mission to empower developers and push the boundaries of haptic design. Haptics Studio is essential for developers as it provides the tools needed to create rich, tactile experiences that simulate the sense of touch and enhance the sense of presence and realism in virtual environments and digital applications. The latest release introduces features that accelerate the haptic design process and give you more ways to fully customize your designs. Start by downloading the desktop app for Haptics Studio ([Windows](https://developers.meta.com/horizon/downloads/package/meta-haptics-studio-win) | [Mac](https://developers.meta.com/horizon/downloads/package/meta-haptics-studio-macos) ), or experience the new guided onboarding from the [VR app](https://www.meta.com/en-gb/experiences/meta-haptics-studio/6759764157450104/) . ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518392608_668949412858965_8735208560373607405_n.png?_nc_cat=107&ccb=1-7&_nc_sid=e280be&_nc_ohc=IusqR7k27ycQ7kNvwGD-SqK&_nc_oc=AdnOmHj6OTyaynTKPI9cbM25RNMms54pReYbfEeHme2XEGFpE3JYa-N42nzDmPbVr5k&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=RL1U-LXOrn_7qcfOEs2W5A&oh=00_AfQSzy28fkY-P2Ch8BlA93gjEnPOum9LMFS6NxgqMVq_5w&oe=689CC76D) _With Meta Haptics Studio, your designs can be exported as haptic clips and played in your app using the [Meta Haptics SDK.](https://developers.meta.com/horizon/documentation/unity/unity-haptics-overview) _ What's New in Studio? --------------------- ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518327237_1108491091342109_1287504349148547647_n.png?_nc_cat=107&ccb=1-7&_nc_sid=e280be&_nc_ohc=TxDlixZjlHoQ7kNvwGfVveq&_nc_oc=AdlMf7S2pMJjlFtZuVNKwpuORVtdwlU0TheMErJ84KWTEVHVsr5hVbP2jnRq_D2o5Cc&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=RL1U-LXOrn_7qcfOEs2W5A&oh=00_AfQe3E88aiz7524YOWBX2nK8iGEr9NZyHYawD-5F1LG4Aw&oe=689CCED7) **Visual Update: Polished Design** Experience a new, polished design that enhances the user experience with a new consistent and cohesive look across the Desktop and VR companion app. To help you get started quickly, we’ve introduced a new guided onboarding process in the VR App to help you spend less time on set up and more time creating. **Freeform Haptics: Unleashing Creative Freedom** The vector-style Pen tool allows you to create haptic effects from scratch, without relying on audio files. This unlocks a broad scope of use cases, enabling the creation of haptic effects for things like UI interactions. In addition, the editor provides an infinite canvas, letting you draw freely, with the length of your clip being defined by the position of the last set breakpoint. **Batch Analysis: Streamlining Your Workflow** Batch analysis allows you to quickly adjust analysis parameters for multiple selected clips at once. This significantly reduces time spent on individual clip analysis, enabling faster turnaround times, quicker iteration and ultimately saving time while increasing productivity. **Stereo Clip Splitting: Simplifying Audio Management** Stereo clip splitting enables you to easily split stereo clips into left and right channels, reducing the need for external editing tools and allowing you to add even more depth to the haptic experience. **Trimming: Precision Editing** You can now define the duration of a clip with the Trim tool, eliminating the need to switch back to audio editors to shorten your original clip. **Emphasis Tool: Precise Haptic Design** The Emphasis tool facilitates fast and precise haptic design by enabling you to intuitively place emphasis points with a single click. This feature is ideal for creating complex haptic patterns. **Clear UX: Faster and More Intuitive Editing** Our newly designed Tool Bar streamlines your editing process with quick access to essential tools like Selection, Pen, Marker, Trim and Emphasis. This opens up more time to focus on creating and refining your haptic designs. **Connection Improvements: Seamless Transition** Experience a smooth transition between designing on desktop and auditioning haptics in VR with our updated connection options. In addition to a wireless connection, you can now connect your desktop and VR app directly using a USB cable, which is ideal for environments with limited network options. **Cross Platform Support: Export Across Platforms with Ease** Meta Haptics Studio offers cross-platform support, allowing you to export your work in .haptic, .ahap and .wav file formats. Expanded support ensures compatibility across different platforms and makes it easier than ever to reuse your haptic designs into different environments. Get Started with Studio ----------------------- Download the latest version of Meta Haptics Studio for desktop ([Windows](https://developers.meta.com/horizon/downloads/package/meta-haptics-studio-win) | [Mac](https://developers.meta.com/horizon/downloads/package/meta-haptics-studio-macos) ) as well as the [VR app](https://www.meta.com/experiences/meta-haptics-studio/6759764157450104/?srsltid=AfmBOooYDv3h2Uo2f7Jjw23CimM043pjOpK3iA3DZAcA9AQWvPisc_4_) on the Meta Horizon Store to try out all of the new features. To learn more about Meta Haptics Studio, visit the [documentation](https://developers.meta.com/horizon/resources/haptics-studio/) , and don’t forget to also download the Meta Haptics SDK for [Unity](https://developers.meta.com/horizon/documentation/unity/unity-haptics-sdk/) or [Unreal Engine](https://developers.meta.com/horizon/documentation/unreal/unreal-haptics-sdk) . For more developer news and updates, follow us on [X](https://x.com/MetaHorizonDevs/) and [Facebook](https://www.facebook.com/@MetaHorizonDevelopers) , check out the latest [release notes](https://developers.meta.com/horizon/release-notes) and subscribe to our monthly newsletter in your [Developer Dashboard settings](https://developers.meta.com/horizon/manage/settings/notifications/) . Apps Design Quest Did you find this page helpful? ![Thumbs up icon](https://static.xx.fbcdn.net/rsrc.php/yR/r/OEXJ0_DJeZv.svg) ![Thumbs down icon](https://static.xx.fbcdn.net/rsrc.php/yb/r/qKPgNVNeatU.svg) * * * Explore more ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/523028349_1288649712672344_1708589896873950877_n.png?_nc_cat=107&ccb=1-7&_nc_sid=a40203&_nc_ohc=Fnr057Bco-4Q7kNvwFSO5ii&_nc_oc=AdnEXbkHMmhik1UtCc6NqzmSi6e0euGXvF4ixumumRZFwG8oC0J3POBQuxsXqAfuPXo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=RL1U-LXOrn_7qcfOEs2W5A&oh=00_AfRpSxIZNqvcmaZWFSn5gu50SacVE68wFDPS8nci_NCxmQ&oe=68883B50) Jul 24, 2025Building Content to Optimize User Time: 20-40 Minute “Goldilocks” Session Length on Meta Quest Discover the 20-40 minute session length “Goldilocks” zone and how to optimize games and apps for maximum engagement and enjoyment in VR. All, Apps, Design, Games, Mobile, Optimization, Quest [Read article](https://developers.meta.com/horizon/blog/optimize-user-time-goldilocks-session-length-meta-quest/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518327055_2871963449858090_3575239038572219049_n.png?_nc_cat=107&ccb=1-7&_nc_sid=a40203&_nc_ohc=Q7VOaPNMvJYQ7kNvwGIt3WS&_nc_oc=AdnYG1M2czysTbQFQ8HekuW0UGoY5z79SGjmw2tJPpEdoZQ4mp4wONFFKHtO1ul5ogo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=RL1U-LXOrn_7qcfOEs2W5A&oh=00_AfTueXvyI7q471zsYpDsWArGrpBH-BABIWHggxWNuqWuOQ&oe=68883456) Jul 17, 2025Heads Up: Meta Horizon Design Tests Coming Soon Learn how we’re testing new Meta Horizon OS designs to improve user engagement for developers and creators. Apps, Mobile, Quest [Read article](https://developers.meta.com/horizon/blog/meta-horizon-design-tests-coming-soon/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518326928_673428455741487_1631127017639979285_n.png?_nc_cat=104&ccb=1-7&_nc_sid=a40203&_nc_ohc=nFgMQM9vY20Q7kNvwGvPBRb&_nc_oc=Adli7jtqPiG67zdLe76E2dctBuGG5XijKzYhvG8OZUW6Jdo0aP_h6Y8k2-KQgGquJtI&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=RL1U-LXOrn_7qcfOEs2W5A&oh=00_AfRWeNp5aM1kOY3pL7bXyGj-_cGWg2Ao0JjtoiH8gZviMw&oe=6888357A) Jul 17, 2025Must-Have Tools for Building Your Favorite Genre in Worlds Explore the tools, techniques and strategies that the winners of the Mobile Genre Showdown competition used to make their worlds click. 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Favorite Genre in Worlds ========================================================== ![Blog Hero Image](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518326928_673428455741487_1631127017639979285_n.png?_nc_cat=104&ccb=1-7&_nc_sid=873e83&_nc_ohc=nFgMQM9vY20Q7kNvwGvPBRb&_nc_oc=Adli7jtqPiG67zdLe76E2dctBuGG5XijKzYhvG8OZUW6Jdo0aP_h6Y8k2-KQgGquJtI&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=TaMAX6NU_v6ZVC2HFQ8oyg&oh=00_AfQz6bGu82JOJqJvemRntLFswKMYcjNyZz5OvYR6zbSSgw&oe=6888357A) You know that feeling when building in Worlds just... _clicks?_ When the mechanics feel right, the visuals come together and players engage exactly the way you want them to? The key to making these moments happen regularly is understanding the tools at your disposal and, more importantly, leveraging those tools to the advantage of your game’s specific genre. This is precisely what helped the winners of this year’s **[Mobile Genre Showdown](https://developers.meta.com/horizon/blog/meet-winners-1m-meta-horizon-creator-competition-mobile-genre-showdown) ** stand out from hundreds of competition entries to claim $1 million in cash prizes. In this deep dive, we’ll examine the essential tools, techniques and strategies that five top winners used to make their worlds click. ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518331318_1476021156902400_4334886699314666673_n.png?_nc_cat=101&ccb=1-7&_nc_sid=e280be&_nc_ohc=KzvYaQtDSZUQ7kNvwHt7Wdy&_nc_oc=AdmG0LTTSRa8yK3HI-S7F9QZlIQfQ4mQ-DSlMjRQQHAYpeLfLz_6Jr0OY3CiPHPpJXg&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=TaMAX6NU_v6ZVC2HFQ8oyg&oh=00_AfSnHwwpiBZYGasO2XNsxFP0UF3CyJgFW29EfVyO124TpA&oe=689CD26F) In the cozy co-op cooking sim **_[Let Me Cook!](https://horizon.meta.com/world/10232963677506610/?target=release&hwsh=z76PB99lP1) _**, players raid the pantry for ingredients, experiment with combinations at the chopping board and discover over 40 recipes through trial and error experimentation. But the real magic happens after the cook, when players gather around a communal table to share their creations. It's a relaxing mobile-first experience that former CPA turned full-time creator Ashley Briley (Ashes2Ashes2) designed with discovery and celebration in mind. ![](https://scontent-iad3-2.xx.fbcdn.net/v/t39.2365-6/518331432_1458619781950565_6336037755489129304_n.png?_nc_cat=100&ccb=1-7&_nc_sid=e280be&_nc_ohc=A-4M1XqrE18Q7kNvwHgDbMk&_nc_oc=AdlYEl2QsRJxPJXRGJF_L0hjKjOcxWYe3cR863zaRt6pfflLj2efEjzurV75Ww7xw0w&_nc_zt=14&_nc_ht=scontent-iad3-2.xx&_nc_gid=TaMAX6NU_v6ZVC2HFQ8oyg&oh=00_AfSAwAgdnh_VSwRW23rm9Aa_2Ig4qOwxVBhaTe6275ztXQ&oe=689CC739) ### Must-have tools * Ashley uses the **[Asset Spawning API](https://developers.meta.com/horizon-worlds/learn/documentation/typescript/asset-spawning/introduction-to-asset-spawning) ** to rotate rare menu ingredients daily, which encourages players to return and paces their progression across multiple sessions.* To guide players, she uses **[Custom UI overlays](https://developers.meta.com/horizon-worlds/learn/documentation/desktop-editor/custom-ui/interactive-custom-ui-screen-overlay) ** to trigger helpful tips when they get stuck or playful animations when they discover new recipes.* Ashley also leverages the **[Camera API](https://developers.meta.com/horizon-worlds/learn/documentation/create-for-web-and-mobile/typescript-apis-for-mobile/camera) ** to direct players’ attention to key moments so they don’t miss out on discovering a new recipe, and uses fast-travel buttons that let mobile players instantly teleport between different cooking stations. A recipe for repeatable fun --------------------------- Ashley’s secret sauce is creating planned anticipation with rotating content that gives players a clear reason to come back. As she explains: _“I’m using asset spawning to spread out and rotate content in my game. This way each visit to the world allows for a different experience. Players who are visiting for the first time will have access to ingredients that are categorized as “everyday” or “rare”, where the “rare” ingredients change each day on a posted schedule._ _They’ll be able to make recipes that first day and then plan which day they want to return to make sure they can complete whichever recipe they haven’t collected yet. From a developing standpoint this also allows me to fit much more content into the experience and a way to expand it later.”_ ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518888042_1161336886034752_245951102343689625_n.png?_nc_cat=104&ccb=1-7&_nc_sid=e280be&_nc_ohc=pDh-MP8ukuEQ7kNvwHriIAB&_nc_oc=Admx8MNF4UWXYv3yNKBJdMJce0t986P4OM1nI_Obia4SkNJuEjp5kfMxA7MH28oyf84&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=TaMAX6NU_v6ZVC2HFQ8oyg&oh=00_AfSODSX3TJYz1BZnRx4pau9OUWXVZs8cOfNDXcV4vqr_Ig&oe=689CCDE9) In the delightfully playful **_[Kawaii’s Kitty Care Café](https://horizon.meta.com/world/10136751227207964/) _**, players assume the role of caretaker to over 25 distinct feline companions in a colorful, Japanese kawaii-inspired environment. In the world, created by Jessica Richardson (Kawaii.Creator) and her family, players wash, feed and accessorize their furry friends on their way to becoming the ultimate Kitty Care Manager. The result is a supremely cozy space that blends roleplay elements with progression-based customization. ### Must-have tools * Jessica’s family studio leverages **[TypeScript](https://developers.meta.com/horizon-worlds/learn/documentation/typescript/getting-started/using-typescript-in-horizon-worlds) ** to power **[Custom UI](https://developers.meta.com/horizon-worlds/learn/documentation/desktop-editor/custom-ui/video-create-performant-custom-uis-in-horizon-worlds) ** systems for all care tasks and shop interactions. They also created tap-based mechanics to help make interactions feel smooth and mobile-friendly.* To create an immersive and inviting experience, the team used **[Worlds’ AI SFX tools](https://developers.meta.com/horizon-worlds/learn/documentation/vr-creation/sfx/adding-sound-in-horizon) ** and **Suno** for engaging sound effects and curated ambient audio.* Jessica’s team also leaned into external tools like **Blender, Substance Painter,** and **Procreate** to create the world’s expressive character models and vibrant textures. ![](https://scontent-iad3-2.xx.fbcdn.net/v/t39.2365-6/518327219_4052812688293444_4401319650254658395_n.png?_nc_cat=111&ccb=1-7&_nc_sid=e280be&_nc_ohc=Lfcf39J5aXIQ7kNvwGBsKSO&_nc_oc=AdnihGWextHpx6vYP9AgjLvtu6G2iuBTdvDcJ9drm9IPg3Xs7ttlyuzp19kFCOpx4SY&_nc_zt=14&_nc_ht=scontent-iad3-2.xx&_nc_gid=TaMAX6NU_v6ZVC2HFQ8oyg&oh=00_AfQ6IDtidXuY2mpFsSZL3Xxa49GLZQscjfAlsh2Q9dPDvQ&oe=689CCE5E) The purr-fect formula for fun ----------------------------- Jessica’s team uses the latest creator tools to create a seamless player experience where every player feels welcome, connected and creatively free. As she puts it: _“We've always leaned into creating with the newest tools that Worlds offers… Every choice supported our goal of creating a space that feels familiar and immersive that keeps players coming back and spending time together.”_ ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518466283_1627764731226080_6731171450391245945_n.png?_nc_cat=108&ccb=1-7&_nc_sid=e280be&_nc_ohc=5luZwbIUGnMQ7kNvwFf-31F&_nc_oc=AdkjtZ1GAY5k-dOacEY9kmpNL6OoTZqypcsIoy0JYuUym2lJsz7-YzVFN3qB-4EuYX8&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=TaMAX6NU_v6ZVC2HFQ8oyg&oh=00_AfTpO9GErrlkrDZDfmQ9uTzAQGouQ87L5Ud3U3d0gkgvag&oe=689CC07E) In **_[Cometfall](https://horizon.meta.com/world/10160524752977364/) _**, a mysterious comet unleashes magical monsters on an unsuspecting countryside, leaving players to explore, gather materials, learn spells and craft gear to defend themselves. It’s a lightweight RPG experience from Alexandre David (StormingDecker), an experienced dev and engineering lead at Rec Room who treated this ambitious hobby project “more like a second job.” ### Must-have tools * StormingDecker used **[Custom Model Import](https://developers.meta.com/horizon-worlds/learn/documentation/custom-model-import/creating-custom-models-for-horizon-worlds/creating-a-custom-model) ** to craft terrains, animate scary wizard rats and populate the spooky environments with custom props to create a dark fantasy mood.* He relies on **[TypeScript](https://developers.meta.com/horizon-worlds/learn/documentation/typescript/getting-started/using-typescript-in-horizon-worlds) ** and the **[Worlds desktop editor](https://developers.meta.com/horizon-worlds/learn/documentation/desktop-editor/getting-started/introduction-to-desktop-editor) ** to manage the world’s multiple complex systems. He notes,_"Building this experience would have been nearly impossible without file-backed scripts and the Desktop Editor."_* Alexandre also makes innovative, dual-purpose use of the **[Camera API](https://developers.meta.com/horizon-worlds/learn/documentation/create-for-web-and-mobile/typescript-apis-for-mobile/camera) ** for both storytelling and combat. He uses it to create cinematic cutscenes by detaching the camera from the player, and also built a dynamic fight camera that automatically keeps both the player and monster in view during combat. ![](https://scontent-iad3-2.xx.fbcdn.net/v/t39.2365-6/518337159_1106144434702480_7041925073971047253_n.jpg?_nc_cat=105&ccb=1-7&_nc_sid=e280be&_nc_ohc=ucHI6M85pmAQ7kNvwGW0t1Q&_nc_oc=Adlm_VL4P3MJD1KFVdRL4nP_x_gDIbZYvSLjEkq_GBuk-5QTBul1dCm2VZSQ3xsh-Ew&_nc_zt=14&_nc_ht=scontent-iad3-2.xx&_nc_gid=TaMAX6NU_v6ZVC2HFQ8oyg&oh=00_AfTSox4f1m7SiKn9r3TeyRs9ftR7h76Y8tAdzC0QujVkCQ&oe=689CC8EB) Building a comet-sized adventure -------------------------------- By focusing on strategic pacing for mobile sessions, StormingDecker has crafted a game that feels expansive without being overwhelming, perfect for players who want meaningful progress in short bursts. _“The first part of the game is a tutorial, so you learn the game as you play, but can be completed in something like 3 minutes. The game saves state, so you keep what you unlocked the next time you play. On repeat visits, other monsters can also be found and defeated in less than 3 minutes._ _The concept was a small RPG that can be advanced in short loops that take no more than 5 minutes. I used the mobile preview in the desktop editor during most of the development, and that forced me to keep in mind (for world design and UI) that aspect ratio right from the start.”_ ![](https://scontent-iad3-2.xx.fbcdn.net/v/t39.2365-6/518321061_1987881821616592_7493369097018304471_n.png?_nc_cat=111&ccb=1-7&_nc_sid=e280be&_nc_ohc=vqJxj3_93QQQ7kNvwG_yZB-&_nc_oc=AdmQlLlkM_y6t8LHCYO_88HIidz7ccVW9nT32vXTTFhlEpvQZc-76LLUUe3x3nlwfgU&_nc_zt=14&_nc_ht=scontent-iad3-2.xx&_nc_gid=TaMAX6NU_v6ZVC2HFQ8oyg&oh=00_AfSXo_k20W2IgHaa4e5Yiak6BSCLYbtxlvoB_lxxEYFQ5Q&oe=689CBE61) In **_[Blast Riders](https://horizon.meta.com/world/1049849850353750/?target=release&hwsh=M093gGHyUh) _**, players get a bird's-eye view of a street grid battlefield, navigating moving vehicles, shooting and colliding with others to be the last one standing. It's a fast-paced, cartoon-style battle royale with environmental dangers like volcanic lava and tsunamis adding chaos. The experience is the brainchild of Melissa Genao (PigeonNo12), a full-time creator and Meta Horizon Creator Program mentor, and digital 3D artist Joe Rudy Rodriquez (RexRod), who specializes in environment design and optimization. ### Must-have tools * The duo uses the **[Camera API](https://developers.meta.com/horizon-worlds/learn/documentation/create-for-web-and-mobile/typescript-apis-for-mobile/camera) ** to detach the camera from player avatars. This creates a retro top-down arcade view that also cleverly helps boost performance by eliminating the need to render hidden geometry.* RexRod used **[Custom Model Import](https://developers.meta.com/horizon-worlds/learn/documentation/custom-model-import/creating-custom-models-for-horizon-worlds/creating-a-custom-model) ** and a high-poly to low-poly baking process to craft the world’s city environment, optimizing it from 147,000 vertices down to just 12,000 without losing visual detail.* Meanwhile, Pigeon No12 leveraged **[TypeScript](https://developers.meta.com/horizon-worlds/learn/documentation/typescript/typescript) ** to manage the game’s complex vehicle movement systems and keep RPC calls in check during the game’s constant action. ![](https://scontent-iad3-2.xx.fbcdn.net/v/t39.2365-6/518325369_666880539725804_6700723792223363133_n.png?_nc_cat=106&ccb=1-7&_nc_sid=e280be&_nc_ohc=M-bMBywxMPsQ7kNvwEa6-7v&_nc_oc=AdkIo6EBrZPu-ZkSpGmDryf8JZC2h0loukxCPH5QjMykn1_cVOb16XC4a2SfBXEeCO8&_nc_zt=14&_nc_ht=scontent-iad3-2.xx&_nc_gid=TaMAX6NU_v6ZVC2HFQ8oyg&oh=00_AfSWz03P1h4g3B7rMz0Vo5G0V3ho2c37ohSWTdjeskTxNQ&oe=689CA048) Full blast ahead ---------------- The team’s approach centers on quick, repeatable matches that pop with bold visuals and frenetic social competition. In an inspired move, Pigeon hides player avatars from view to free up rendering capacity for dynamic vehicular action happening on screen. To cater to mobile players, the team also designed custom UIs with large, pressable buttons and recognizable icons for intuitive gameplay that doesn’t require instructions. It all contributes to _Blast Riders’_ jump-in-and-wreak-havoc vibe that both VR and mobile players can sink their teeth into. _"In the game, I'm using the camera API to completely detach the camera from the player's avatar, and attach to the vehicle they are driving instead. This allowed me to create an immersive arcade experience with a top-down perspective._ _This contributed a lot with performance as well. RexRod did a marvelous job creating and optimizing the game art; part of this success was not having the need of including geometry behind the city buildings, because the camera angle only allows the players to see the front of the buildings.”_ ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518611289_744339634802602_8013338719561954108_n.png?_nc_cat=102&ccb=1-7&_nc_sid=e280be&_nc_ohc=tQp3AUtKOSAQ7kNvwHmEvvW&_nc_oc=AdmQyxO9c6uDvsMYmn3V5gdysWYJSXulVfSllnkQ7UE_bdbD3qP0pcrQXMddZi7yCyo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=TaMAX6NU_v6ZVC2HFQ8oyg&oh=00_AfR0lNupsHVpmdkzrtOrMNR8UMpHUyg5C-LCh8SGTYbzug&oe=689C9F63) Immersion and atmosphere take center stage in **_[Spaced Out](https://horizon.meta.com/world/10234697342802104/) _**, an obby-style platformer from creator Dominick Frederick (Domeoc). Dominick is an aspiring full-time creator and developer who runs the small studio Edge of Creation — when he’s not crafting moody immersive experiences, that is. In _Spaced Out_, players teleport between three distinct dimensions, each of which draws them deeper into the unknown with strikingly rich environments. In order to get the world’s platforming challenges just right, Dominick spent days adjusting jump arcs and fall speeds until teleporting felt effortless on both mobile and VR. ### Must-have tools * Dominick’s must-have tool of choice, the **[desktop editor](https://developers.meta.com/horizon-worlds/learn/documentation/desktop-editor/getting-started/introduction-to-desktop-editor) **, lets him build, test and refine environments quickly and efficiently.* Meanwhile, he uses Worlds’ **[AI-assisted scripting](https://developers.meta.com/horizon-worlds/learn/documentation/desktop-editor/generative-ai-creation-tools/generative-ai-creation-code-tool) ** to handle the technical heavy-lifting, which frees him to focus on creating the best player experience.* The tone and mood of each level starts in **Photoshop**, where Domeoc workshops early creature designs and concept art. Then, it’s off to **ZBrush**, which he uses to sculpt creatures and block out environments. ![](https://scontent-iad3-2.xx.fbcdn.net/v/t39.2365-6/518166484_1648818975792860_5352960289159871945_n.jpg?_nc_cat=106&ccb=1-7&_nc_sid=e280be&_nc_ohc=G8OpTxR2lVsQ7kNvwGIyMp3&_nc_oc=Adk1mdOzzo3X76Z8ol_e8kM_rNQl42tCv_464lDk0GB_r0oESmkiTeoOSyVwDdDOV6Q&_nc_zt=14&_nc_ht=scontent-iad3-2.xx&_nc_gid=TaMAX6NU_v6ZVC2HFQ8oyg&oh=00_AfSaIS1C6XDrfvmHgPCY3hgz2VuKJYA_QYumuusUWKOpow&oe=689CCF66) One giant leap for obby-kind ---------------------------- With _Spaced Out,_ Dominick’s main focus was on creating a unique visual style that would fully immerse players in his worlds. His biggest breakthrough didn’t come from an external tool, but from an unconventional experiment with lighting tools. _“One surprising way I used Worlds’ tools was in testing a silhouette-style experience. I shut off all the lights in the scene and experimented with different materials to create lit backgrounds and environments._ _It was the first time I saw how lighting and materials alone could shape mood and readability. Playing it for the first time felt totally different, it turned the world into a dreamlike space where the player stands out as a shadow against the light.”_ **What will you build?** ------------------------ From cozy cooking sims to high-octane battle royales, these five creators prove that the tools for building exceptional worlds are right at your fingertips. Whether you're inspired by Ashley's use of Asset Spawning, Jessica’s kawaii-inspired world-building, Alexandre's innovative camera work, Melissa's performance optimization, or Dominick’s atmospheric lighting, the path to your next breakthrough is clearer than ever. **[Join the Meta Horizon Creator Program](https://developers.meta.com/horizon-worlds/programs) ** to stay informed about upcoming competitions and download the [Worlds desktop editor](https://developers.meta.com/horizon-worlds/advanced-tools) to start building. Your award-winning world could be next. Stay up to date on the latest updates, improvements and fixes in Worlds by reading the latest [release notes](https://developers.meta.com/horizon-worlds/release-notes/) and following us on [X](https://x.com/MetaHorizonDevs/) and [Facebook](https://www.facebook.com/@MetaHorizonDevelopers) . All Games Mobile Optimization Quest Did you find this page helpful? ![Thumbs up icon](https://static.xx.fbcdn.net/rsrc.php/yR/r/OEXJ0_DJeZv.svg) ![Thumbs down icon](https://static.xx.fbcdn.net/rsrc.php/yb/r/qKPgNVNeatU.svg) * * * Explore more ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/523028349_1288649712672344_1708589896873950877_n.png?_nc_cat=107&ccb=1-7&_nc_sid=a40203&_nc_ohc=Fnr057Bco-4Q7kNvwFSO5ii&_nc_oc=AdnEXbkHMmhik1UtCc6NqzmSi6e0euGXvF4ixumumRZFwG8oC0J3POBQuxsXqAfuPXo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=TaMAX6NU_v6ZVC2HFQ8oyg&oh=00_AfSTLRMmNUejtOhGUU6fUVb3vacFOezvTINSIsrzbK2bkg&oe=68883B50) Jul 24, 2025Building Content to Optimize User Time: 20-40 Minute “Goldilocks” Session Length on Meta Quest Discover the 20-40 minute session length “Goldilocks” zone and how to optimize games and apps for maximum engagement and enjoyment in VR. All, Apps, Design, Games, Mobile, Optimization, Quest [Read article](https://developers.meta.com/horizon/blog/optimize-user-time-goldilocks-session-length-meta-quest/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518327055_2871963449858090_3575239038572219049_n.png?_nc_cat=107&ccb=1-7&_nc_sid=a40203&_nc_ohc=Q7VOaPNMvJYQ7kNvwGIt3WS&_nc_oc=AdnYG1M2czysTbQFQ8HekuW0UGoY5z79SGjmw2tJPpEdoZQ4mp4wONFFKHtO1ul5ogo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=TaMAX6NU_v6ZVC2HFQ8oyg&oh=00_AfTHbpOtFCy1pjKFTkpPxquMCSsr_JOA7WS-b6GgTMGxEw&oe=68883456) Jul 17, 2025Heads Up: Meta Horizon Design Tests Coming Soon Learn how we’re testing new Meta Horizon OS designs to improve user engagement for developers and creators. Apps, Mobile, Quest [Read article](https://developers.meta.com/horizon/blog/meta-horizon-design-tests-coming-soon/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518797522_746806234551471_131460756048728731_n.png?_nc_cat=102&ccb=1-7&_nc_sid=a40203&_nc_ohc=I5cgQFul8AkQ7kNvwH6fX0p&_nc_oc=AdkKfydW5P5jRYyJZSE59jM2IKhseo7SX4kML1KtX7GTp3k3e6HkcDptv2F_7v55wTc&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=TaMAX6NU_v6ZVC2HFQ8oyg&oh=00_AfQcBn19XvqWqxSP0MYQh79ovGhqhG2A8yN2Ceys1rnJFQ&oe=688833A1) Jul 16, 2025Meta Haptics Studio: Pushing the Boundaries of Haptic Design Explore the latest update of Meta Haptics Studio with new features built to accelerate and customize haptic design. 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[Support](https://developers.meta.com/horizon/support/) English (US) © 2025 Meta --- # Blog | Meta Horizon OS Developers Jul 15, 2025 Working Together to Protect People’s Privacy ============================================ ![Blog Hero Image](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/523275500_1413658746556088_3452925315515784604_n.png?_nc_cat=102&ccb=1-7&_nc_sid=873e83&_nc_ohc=pBvfZ9o8TQMQ7kNvwH0BGav&_nc_oc=Adl1rRgK7yy9_HEJcpbmRpjmP25Kl1xTphlJMHb0Oxxb4dzMEXqv0KAy15k8Kf7siO0&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=fktCSwj0YP8SockGiuX1Wg&oh=00_AfSiiAYoSmQzyjeft3215AIloM5RNsUzZe2tDp7mKdaM8A&oe=68884725) Protecting the privacy of people who use our products is an ongoing commitment we share with all of you, our developer partners who build experiences on the platform—and it’s critical to maintaining a safe and thriving developer ecosystem. Together, we need to deliver a safe ecosystem that users can trus t—one that they’ll feel confident investing in over the long term. In order to continue offering a safe and secure platform, we're launching a few new developer requirements related to the Developer Data Use Policy: Privacy VRCs and the Data Protection Assessment program. In addition to Data Use Checkup, which launched in 2020, these initiatives enhance privacy and data security protections and clarify requirements for accessing the platform features. ### Data Use Checkup Annual Recertification In 2020, we [announced Data Use Checkup](https://developers.meta.com/horizon/blog/introducing-oculus-data-use-checkup/) , a developer certification process to confirm your access to platform features and data use complies with the [Developer Data Use Policy](https://developers.meta.com/horizon/policy/data-use/) . As a reminder, as of October 1, 2021, all apps that request access to User Data via platform features will need to complete Data Use Checkup and renew this certification annually to maintain access to platform features. Detailed instructions on how to complete Data Use Checkup can be found [here](https://developers.meta.com/horizon/resources/publish-data-use/) . If you previously completed Data Use Checkup and are due to recertify, you’ll receive an email notification and alert on the developer dashboard that indicates your deadline for completion. Apps that don’t complete the certification before their deadline will lose access to the relevant platform features. ### Privacy Policy Requirements We’re taking a closer look at every app’s privacy policy to make sure they're in line with the [Developer Data Use Policy](https://developers.meta.com/horizon/policy/data-use/) and [privacy VRCs](https://developers.meta.com/horizon/resources/publish-quest-req/#privacy-policy-requirements) that will be required for all apps on our platform. All privacy policies should include: * What data you collect and/or store about users, if any (including data you receive from us)* For what purposes you are using that data* How users can request to delete their data If changes to your privacy policy are needed, the admin of your organization will receive an email and notification in your developer dashboard asking you to update your link or policy by a specified deadline. Apps that haven’t made the necessary updates by the deadline will be removed from the Meta Horizon Store until the changes are made. ### Data Protection Assessment Platform features that access a users' most sensitive personal data may come with a requirement to complete a Data Protection Assessment (DPA). When necessary, that request will go to the Admins of your Organization via email. Should you receive this email, please prioritize filling out the DPA questionnaire. Apps VRC Did you find this page helpful? ![Thumbs up icon](https://static.xx.fbcdn.net/rsrc.php/yR/r/OEXJ0_DJeZv.svg) ![Thumbs down icon](https://static.xx.fbcdn.net/rsrc.php/yb/r/qKPgNVNeatU.svg) * * * Explore more ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/523028349_1288649712672344_1708589896873950877_n.png?_nc_cat=107&ccb=1-7&_nc_sid=a40203&_nc_ohc=Fnr057Bco-4Q7kNvwFSO5ii&_nc_oc=AdnEXbkHMmhik1UtCc6NqzmSi6e0euGXvF4ixumumRZFwG8oC0J3POBQuxsXqAfuPXo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=fktCSwj0YP8SockGiuX1Wg&oh=00_AfQVP_JkzIBtWaydyHE-Djfeg1K-E2IAiQ_Q7FB1BA8W6w&oe=68883B50) Jul 24, 2025Building Content to Optimize User Time: 20-40 Minute “Goldilocks” Session Length on Meta Quest Discover the 20-40 minute session length “Goldilocks” zone and how to optimize games and apps for maximum engagement and enjoyment in VR. All, Apps, Design, Games, Mobile, Optimization, Quest [Read article](https://developers.meta.com/horizon/blog/optimize-user-time-goldilocks-session-length-meta-quest/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518327055_2871963449858090_3575239038572219049_n.png?_nc_cat=107&ccb=1-7&_nc_sid=a40203&_nc_ohc=Q7VOaPNMvJYQ7kNvwGIt3WS&_nc_oc=AdnYG1M2czysTbQFQ8HekuW0UGoY5z79SGjmw2tJPpEdoZQ4mp4wONFFKHtO1ul5ogo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=fktCSwj0YP8SockGiuX1Wg&oh=00_AfQ1SIZn8Si0OWt04AnSQsibOkl3OIrGwcOiez0Lsp875Q&oe=68883456) Jul 17, 2025Heads Up: Meta Horizon Design Tests Coming Soon Learn how we’re testing new Meta Horizon OS designs to improve user engagement for developers and creators. Apps, Mobile, Quest [Read article](https://developers.meta.com/horizon/blog/meta-horizon-design-tests-coming-soon/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518797522_746806234551471_131460756048728731_n.png?_nc_cat=102&ccb=1-7&_nc_sid=a40203&_nc_ohc=I5cgQFul8AkQ7kNvwH6fX0p&_nc_oc=AdkKfydW5P5jRYyJZSE59jM2IKhseo7SX4kML1KtX7GTp3k3e6HkcDptv2F_7v55wTc&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=fktCSwj0YP8SockGiuX1Wg&oh=00_AfSQXqxFmiEOJGN47vCtstgLhL8exh7s9y-AJLdby1J0kQ&oe=688833A1) Jul 16, 2025Meta Haptics Studio: Pushing the Boundaries of Haptic Design Explore the latest update of Meta Haptics Studio with new features built to accelerate and customize haptic design. 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OS ========================================== ![Blog Hero Image](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/499935734_24045543961737441_5776659157406709115_n.png?_nc_cat=109&ccb=1-7&_nc_sid=873e83&_nc_ohc=MpT5WWk3EnAQ7kNvwETa4FC&_nc_oc=AdlPehIall230w-d6QHxskh2TmSs43iL6S5DWJWFoZFMOPV9sywQphrG3wcfVBFCRQI&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=9bwnG5k2mZUBuAAmG_TJoQ&oh=00_AfQKV7ZaqUrxrAz2okwDXOtcVJ644q4EmWn3KMG_y8DygA&oe=688837CF) Today we’re pleased to share more details about app discovery on Horizon OS, the operating system that powers Meta Quest devices. App discovery happens in all sorts of places: the Meta Horizon Store, search results, promotional surfaces, and more. We’ll dive into how it all works—from **ranking models** and **content curation** to **predictable user behaviors** and **developer tools** that you can use to **plan and maximize your 2025 marketing initiatives.** Over the past several months, we’ve strived to elevate developer success by providing greater clarity on how our ecosystem is [rapidly evolving](https://developers.meta.com/horizon/blog/2025-horizon-ecosystem-evolution-meta-quest-emerging-audiences) , the emerging [user trends](https://developers.meta.com/horizon/blog/gdc-2025-past-present-future-developing-vr-mr-meta-audience-insights/) we’re seeing and what actions we’re taking to improve discoverability across the platform. Throughout it all, we’ve listened closely to the Horizon OS developer community to understand your needs and learn how we can help your content reach audiences effectively. **Your feedback has made one thing clear:** To be successful, you need deeper insights that enable faster, targeted optimizations. Using the tips and learnings we lay out below, you’ll be better equipped to **adapt faster, capitalize on emerging trends and optimize distribution**. Now, dive in to start unpacking app discovery on Horizon OS. Understanding Discovery and Personalization ------------------------------------------- Most app discovery occurs off-platform, via YouTube, social media, word of mouth and news articles. But for those customers that find content on our platform, discovery in the Meta Horizon ecosystem occurs across three major platform surfaces: The Horizon Feed, the Meta Horizon Store and Search systems. Let’s start by covering where people can access these surfaces. Users can visit the Meta Horizon Store and its Search systems on Meta Quest headsets, on the Horizon mobile app and on the web. The Horizon Feed is only accessible on Meta Quest headsets and on the Horizon mobile app. To understand how discovery works on-platform, it’s important to understand these surfaces and what purpose they’re designed to serve. Conversion rates for these surfaces are calculated by measuring the percentage of people who entitle an app after seeing it on a given surface. Entitlement is when a person completes a purchase and now as the ability to install and play that app. Entitlement is when a person has the ability to install and use an app or IAP. For example, if 100 people see an app on the Store, Search or Feed, and 25 of them click through the Product Detail Page (PDP) and go on to entitle the app, the conversion rate would be 25% A thoughtfully constructed PDP plays a key role in driving app downloads, and it’s where customers determine if an app is right for them. By including visually appealing artwork and trailers along with captivating descriptions, you help customers make more informed, confident decisions and increase the likelihood they download your app. ### The Meta Horizon Store The Meta Horizon Store is the primary commerce surface intended to help customers discover and buy apps they will enjoy. The Store requires an extra click to visit, and customers that do this **are actively seeking to browse and download new apps**. Often, when customers discover an app off-platform, they will visit the Store directly and search for it. ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/500807821_1389810522294148_5218852363713334104_n.jpg?_nc_cat=110&ccb=1-7&_nc_sid=e280be&_nc_ohc=k9Od6MxThhYQ7kNvwEaQpDh&_nc_oc=Adk4wRDgvKEiBuP46MVEjkO_OLRetzCe4EV0q5al9SyjJMm6hzvkCGkNB2gae2M4KGE&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=9bwnG5k2mZUBuAAmG_TJoQ&oh=00_AfQ3LQl368WYmtGxbVCobHsxu2Y8yZdmGwlujsOjtP3_lA&oe=689CCD57) _Users often visit the Meta Horizon Store (shown on mobile above) with a high intent to purchase._ Updating and [A/B testing](https://developers.meta.com/horizon/resources/ab-testing-instructions/) your [app metadata](https://developers.meta.com/horizon/resources/publish-app-metadata) , creating [bundles](https://developers.meta.com/horizon/resources/monetization-bundles) , and adding [subscriptions](https://developers.meta.com/horizon/resources/subscriptions) or [add-ons](https://developers.meta.com/horizon/resources/add-ons) to your app’s PDP can help drive discovery and revenue from customers with only medium or low intent to make a purchase. App metadata includes descriptive information about your app such as creative assets, descriptions and app category. Your app metadata helps us make sure that the right people see your title. You can learn more about providing app metadata by visiting [this documentation](https://developers.meta.com/horizon/resources/publish-app-metadata) and watching our short code course on [Driving Discoverability with Metadata](http://app.dataprotocol.com/container/122?utm_source=blog&utm_medium=june_post&utm_campaign=Demystifying_Discovery_GTM&utm_id=mh) . Going back to A/B testing, Meta offers an intuitive [A/B testing tool](https://developers.meta.com/horizon/resources/ab-testing-instructions/) in the Developer Dashboard that enables you to test new artwork, trailers and descriptions with different user groups. Performing A/B tests can help you evaluate the effectiveness of the creative assets and information displayed on your app’s PDP and make changes that drive incremental increases in conversions and revenue. You can check out our [A/B testing case study](https://developers.meta.com/horizon/blog/drive-sales-ab-testing-case-study-meta-quest-developers/) from 2023 that illustrates how lucrative A/B testing can be for conversions. ### The Meta Horizon Feed The Feed is the first discovery surface users see, both in-headset and on mobile. **Feed reaches more users than any other on-platform surfaces**; however it also accounts for the lowest impression to entitlement conversion rate since customers often see the Feed without any intent to browse or purchase apps. ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/501304713_588748167595039_9179716209605971533_n.jpg?_nc_cat=109&ccb=1-7&_nc_sid=e280be&_nc_ohc=zrvq9n1TB3oQ7kNvwFDMBgR&_nc_oc=Adl1xuWx_l2Zyw3PlCU9tylVw8JwtvzDyd9KbU1HJRO9mZT-NwDNP4uqzA07w8KPrdI&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=9bwnG5k2mZUBuAAmG_TJoQ&oh=00_AfTpefmQ2cyvproz3dkxFlKfEg5TsdFMyXHKhjfx6D2slw&oe=689CC841) _The Meta Horizon Feed garners the most impressions of any discovery surface, but as the first surface users, it produces the lowest conversion rate._ With this being said, the Feed can be effective for gaining visibility as it highlights new and popular experiences as well as app updates. To drive additional visibility and engagement with customers, you can create [Developer Posts](https://developers.meta.com/horizon/documentation/unity/ps-developer-posts/) and [Events](https://developers.meta.com/horizon/documentation/unity/ps-events/) that appear in the Feed. ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/503679688_1468900657810929_2144587379516986778_n.jpg?_nc_cat=107&ccb=1-7&_nc_sid=e280be&_nc_ohc=HyOtqSUy4wIQ7kNvwGw6Ruq&_nc_oc=Admor621Q7yEQUfVOk_nnH88YFmyVARO17ahnY9bUnQo61HIMflZLNmIYHNtxESsORQ&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=9bwnG5k2mZUBuAAmG_TJoQ&oh=00_AfT52rhwPMr5dNcdf2sWlkmC37P2SkXxTsqJicuxt9s-dw&oe=689CA182) _Developer Posts (shown above in the Horizon mobile app) enable developers to share new content and updates to engage their user community._ ### Search Search systems on Horizon OS support high, medium and low-intent customers, whether they’re looking for specific apps they want to download or casually browsing and looking at recommended titles before entering a query in the search bar. Search has the highest impressions to entitlement conversion rate among on-platform discovery surfaces. Many users who discover an app off-platform use Search as a fast path to the PDP to make a purchase, and so their conversion rates are high. Other customers use search to explore possibilities, or look for apps of a particular type, without a specific title in mind. Having accurate and up to date app metadata helps ensure that your experience appears in relevant queries. ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/501432297_663936799964818_5754239213311038158_n.jpg?_nc_cat=102&ccb=1-7&_nc_sid=e280be&_nc_ohc=KuxYMAjvH24Q7kNvwHAjKvT&_nc_oc=Adls7aRFf3xgfkYiff_PnLH0OR9-CUi2mp_c_Vx6Y_uZABsdZnG7kobk-3rqnt2kV8Q&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=9bwnG5k2mZUBuAAmG_TJoQ&oh=00_AfSUrRyn_cB5fDCSeVmlhxwR0uRzsBQBn_md7UT_13pAbQ&oe=689CC1E7) _Search systems (shown on the web above) automatically recommend apps based on prior user behavior and engagement._ ### How users engage with discovery surfaces As we mentioned earlier, [most users discover apps off-platform](https://developers.meta.com/horizon/blog/gdc-2025-past-present-future-developing-vr-mr-meta-audience-insights) . After discovery, when users are ready to browse, purchase and start engaging with apps, they often jump straight to the Store in-headset and search for specific titles. For this reason, **more than half of monthly total payment volume comes from in-headset purchases**. Traditionally, the Horizon mobile app surface has been a comparatively small percentage of total app sales, and that trend has continued through 2024 and into 2025. This discovery pattern also underlines the importance of effectively showcasing your experience in mixed reality by leveraging features like [360° previews](https://developers.meta.com/horizon/resources/publish-pdp-360previews) and visually appealing creative assets. Submitting your app with accurate app metadata, such as genre and category, is critical for our discovery systems to be effective and match your content with the right audience, regardless of which surface customers are visiting. ### How ranking models work today on Horizon OS We rank apps to match developers with users who are likely to engage and enjoy their apps. If users are matched with relevant apps that they like, they are far more likely to continue using their Meta Quest headset regularly and contribute to the health of the platform. **Therefore, our ranking models populate the Store, Feed and Search results by prioritizing two things: an app’s relevance to the customer, and an app’s likelihood to engage that customer.** * **App relevance** is determined by overlapping an app's metadata with customer’s past behavior. Signals such as search queries, prior downloads and the length of time a customer has been on the platform contribute to user behavior in this context and influence what we consider to be relevant.* **An app’s likelihood to engage users** is a key signal we use in our ranking systems. We consider an app to be engaging when users are spending a lot of time in it, whether during a single session or in recurring sessions over time. Simply put: If users are spending more time in your app because they are enjoying it, we consider that to be a positive signal. Beyond user relevance and engagement, there are a few more ranking factors to consider: * To keep discovery surfaces fresh and create paths for new apps to be successful, **our ranking systems also promote new, high-quality apps** via our content exploration system, along with product spaces like the ‘New Release’ Store shelf that are designed to promote new apps.* **Quality is an integral part of the ranking system** and impacts how apps are promoted throughout the platform to different audiences. We evaluate app quality and review metadata to avoid promoting low-quality apps in the ranking system. For new users, we recommend high-quality apps to create good first impressions and foster long-term retention.* We regularly review apps to ensure their **ongoing platform compliance** with our [developer policies](https://developers.meta.com/horizon/policy/policy-overview) and [VRCs](https://developers.meta.com/horizon/resources/publish-quest-req) . Compliance issues will restrict your app's distribution within the Store. Our policies are updated over time, so it’s important to regularly check your app to ensure it remains compliant and discoverable. When planning out your long-term strategy, it’s important to remember that our ranking models are not static—they are retrained and updated on a regular basis to effectively adapt to recent trends and shifts in user preferences. We’re always looking to improve and refine our ranking models to optimize discovery and relevance, and we look forward to sharing future changes as they occur. ### Our approach to app curation **Editorial promotion compliments our ranking models**. On some shelves within the Store, we promote specific apps but allow ranking to determine the order in which they appear. Our ranking models are effective at categorizing and prioritizing apps based on metadata information and relevance, but editorial curation enables our Store team to hand-pick high-quality apps based on factors that algorithms might miss, such as seasonal relevance, overall quality, unique mechanics, emerging trends and cultural moments. Users see curation at work in a few key ways: * **Spotlight Carousel placements:** Throughout the year, we highlight different apps in a spotlight carousel based on their likelihood of resonating with a broad audience and delivering a replayable, high-quality experience.* **Store shelving and collections:** Several Store shelves are automatically programmed, including Top Charts, New Releases, and genre-based shelves, while others are manually curated, such as “Best of 2025.” Automatically programmed shelves rely on factors such as metadata, launch date and a variety of performance metrics, while manually programmed shelves are hand-picked after reviewing metrics and an app’s relevance to a topic, such as a holiday-themed shelf.* **Store views and categories:** The Store enables users to segment viewable apps by relevance factors, such as games, apps and worlds. Below this top-level segmentation, users can filter results to further segment the catalog by genre or categories. After filtering, the remaining apps are automatically prioritized according to metadata alongside relevance and engagement likelihood. This ranking further emphasizes the importance of accurate and up-to-date metadata. ![](https://scontent-iad3-2.xx.fbcdn.net/v/t39.2365-6/499519735_1248122306662150_7373712813183896097_n.jpg?_nc_cat=111&ccb=1-7&_nc_sid=e280be&_nc_ohc=UE3sGL2au-gQ7kNvwH_HqNI&_nc_oc=Adknmh65AyHdKm5K_RMhx8JHMNvthotc31IBauHie2JwO0IBOQhaZ-3_9gjyGj-J6f8&_nc_zt=14&_nc_ht=scontent-iad3-2.xx&_nc_gid=9bwnG5k2mZUBuAAmG_TJoQ&oh=00_AfS5jmXtvtBoutO25dh9jaZpCER0VHwSeojljgF7MSwONA&oe=689CC074) _Meta Horizon Store shelves and collections are curated based on several factors including metadata, launch date, performance metrics and relevance._ **The priority assigned to any given app by the ranking system changes over time as we learn more about it.** Next, let’s explore some tips that can help you improve your app’s ranking. Tips to Optimize Distribution ----------------------------- Now that you’ve gained a better idea of how apps are discovered across the Horizon OS platform, let’s explore some tips that can help you make your app more appealing and visible in the Store. Whether you’re new to distributing apps on Meta Horizon or want to position your next title to appeal to a broad audience, here are some recommendations that can help you stay ahead of the curve in a competitive market: * **Focus on retention and stickiness.** The more effective your app is at driving repeat sessions and higher time spent, the more it will be prioritized. Putting effort towards an evergreen engagement strategy that introduces frequent app updates can be an effective mechanism for incentivizing users to engage with your app regularly.* **Effective user onboarding** can also drive repeat sessions by reducing user confusion and empowering your audience to feel more competent and confident. Consider exploring different [engagement tools](https://developers.meta.com/horizon/resources/engagement) and the **[user onboarding edition](https://developers.meta.com/horizon/blog/growth-insights-series-best-practices-user-onboarding-recall-progression) of our Growth Insights Series**, which can help you foster higher retention and average session duration by optimizing users’ first impressions with your app experience.* **Regularly update your on-platform marketing assets.** Refreshing cover art, trailers and other metadata regularly can increase the likelihood a user visits your PDP while decreasing fatigue that occurs when users see the same marketing assets repeatedly over time. Consider using the [creative A/B testing tool](https://developers.meta.com/horizon/resources/ab-testing-faq) to compare the effectiveness of assets like cover art, app descriptions and more. Tailoring your key art and video trailers to coincide with sales and highlight new content like in-app purchases (IAP), level updates or new features can also improve discovery with prospective users.* **Localize your app’s metadata.** As the Horizon audience expands to more regions across the globe, it’s important to localize content that users see in the Store. You can learn more about localization by visiting our [documentation](https://developers.meta.com/horizon/design/localization#translate-and-upload-meta-horizon-store-content) .* **Build organic interest and streamline distribution on and off-platform.** A significant amount of discovery occurs off-platform via social media, news platforms, etc. To reduce the steps users need to take to purchase or download your app, we recommend linking off-platform promotions directly to your PDP. To garner more interest, you may want to work with influencers to promote your apps. Consider offering [custom promo codes](https://developers.meta.com/horizon/resources/monetization-custom-promo-codes) and developing [short links](https://developers.meta.com/horizon/resources/shortlinks) to track traffic and conversions for specific campaigns. You can also leverage [App Ads](https://developers.meta.com/horizon/resources/app-ads) to promote your experience across several platforms like Facebook and Instagram.* **Participate in Meta promotions:** Meta offers [promotions and sales](https://developers.meta.com/horizon/resources/monetization-sales-promotions) throughout the year that are highlighted at the top of the Store and on dedicated shelves. A front-and-center placement in the Store can help you gain clicks, and all it takes to opt-in to Meta’s yearly promotions is visiting the Promotions page in the Developer Dashboard. Keep an eye out for our regular email reminders announcing when opt-in periods for sale events are open.* **Evaluate your app’s pricing in relation to its demand.** Beyond participating in [platform sale events](https://developers.meta.com/horizon/resources/monetization-sales-promotions) , consider running your own sales, offering custom promo codes and running [price A/B tests](https://developers.meta.com/horizon/resources/monetization-price-ab-testing) to better understand whether frequent discounts or a change to your app’s baseline price will yield better long-term results. It’s also important to localize your app’s pricing to stay competitive across different regions, and you can get started by visiting the Adjust Local Pricing [documentation](https://developers.meta.com/horizon/resources/monetization-country-specific-pricing) . Understanding Predictable User Behaviors ---------------------------------------- Regardless of your target audience, there are **predictable user behaviors** that you can capitalize on to improve the effectiveness of your distribution and marketing strategies. While these trends do apply to both games and apps, we find that games are impacted more by seasonality and have a higher degree of fluctuation in entitlements and time spent based on the time of year. * **Entitlements increase during the northern hemisphere winter holiday season:** Our research shows that entitlements of both paid apps and free apps that include IAP increased over 1.5x during the two weeks following Christmas. This rise is driven by new users activating their headsets for the first time and existing users returning to purchase apps and expand their content library. ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/500845294_678277458358714_8455058494718460733_n.png?_nc_cat=110&ccb=1-7&_nc_sid=e280be&_nc_ohc=0J8iKFj2y_gQ7kNvwErRtJV&_nc_oc=AdlxT-Qlk2fcL40ONtei5NjO_ohuWtwtXeufqcNZmOkFQ94Kr5kHAd8MXDyyL-p0Gks&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=9bwnG5k2mZUBuAAmG_TJoQ&oh=00_AfQureLXV9xgcvDJhfXB-Woape0KfFd5M-0t_Bsb_O9YRQ&oe=689CBC80) _Paid app entitlements consistently increase on Christmas among new and existing users._ On Black Friday, we observe the second-highest week of entitlement across both paid-only and free-to-play apps. However, for free-with-IAP apps, Black Friday ranks as the third-highest week, with the last week of March 2024 (03/23/2024-03/29/2024) being the second-highest. Users aim to take advantage of widespread discounts and seek new releases that launch before the winter holidays. Strategically timing your promotional efforts can make a huge difference, so evaluating your marketing resources and user behaviors during certain times of the year is important. On one hand, launching during high-traffic seasons like the winter holidays may give you more exposure with audiences actively looking to spend, but on the other hand, launching during the quieter spring or summer months may help your app stand out. ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/501387600_1176241004187218_5541974002003681710_n.png?_nc_cat=101&ccb=1-7&_nc_sid=e280be&_nc_ohc=8QaBDvswJrQQ7kNvwHI4nPL&_nc_oc=AdlyK8S_oxBeOMgPtNC9Ug3mWXsbqbMPQhdxr8qraFPlgN21EXmBgKLMb6sgSqMeF5Y&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=9bwnG5k2mZUBuAAmG_TJoQ&oh=00_AfTIy_BNGpVoQn5o5lGdzU1jmnOqV1XndwIQ0gMZwiydZg&oe=689CD42A) _Free apps that offer IAP follow a similar winter entitlement pattern as paid apps, peaking the most around Christmas, the last week of March, and Black Friday._ * **Time spent increases during the northern hemisphere winter holidays (Christmas, and Thanksgiving) and during summer.** ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/501091858_1227151495811516_4227197919744977250_n.png?_nc_cat=102&ccb=1-7&_nc_sid=e280be&_nc_ohc=nqyu0AZiueAQ7kNvwE0dmwb&_nc_oc=Admg2iqtE4xfBCePshBXPfLY0Cu90FSzZEEABSvVRgAR7YDM3pA8tSuLubTAtEckcfk&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=9bwnG5k2mZUBuAAmG_TJoQ&oh=00_AfTVrcxgO5fK20ss5sbk0lMSgPd9sg5ZpopOaIu6hGE9AA&oe=689CCC30) _Paid apps see the highest time spent in the two weeks following Christmas as users engage with recently purchased experiences._ Between May and September, younger audiences typically have more free time to engage with mixed reality when they’re not in school. This pattern helps explain why we also see a large lift in time spent on free experiences with IAP during the summer. While paid and subscription-based titles see a small uptick in time spent, the summer lift for free games with IAP rivals the time spent increases we see around Christmas. Knowing these trends, a big marketing push during the summer, along with dropping new content updates, can help you reach younger users when they have fewer obligations. ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/501446481_1669663533910300_2874716549460745365_n.png?_nc_cat=107&ccb=1-7&_nc_sid=e280be&_nc_ohc=PqkIHCzSaBQQ7kNvwGM2G7h&_nc_oc=Adl8IAAnFLjQk3AxrrOJVu99hw5gLDiZJpBZavNgtn1caUD9jEETUXUBLmoOix80yOc&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=9bwnG5k2mZUBuAAmG_TJoQ&oh=00_AfRQmD-6EIdasT-8OuL6j9uV6pkxl1n275354QJxLLqosg&oe=689CA4EB) _Free apps with IAP see a surge of time spent during the summer that rivals the levels of time spent in the two weeks following Christmas._ It’s important to note that your app experience will heavily influence your pricing strategy, and there is no one-size-fits-all approach. Developers have found success distributing paid experiences, free experiences with IAP, and “freemium” experiences that are sold at a lower price point but rely on IAP for additional revenue. Visiting our pricing [documentation](https://developers.meta.com/horizon/resources/monetization-pricing/) can help you determine an affecting pricing strategy and adjust existing price points if necessary. If you’re rethinking your monetization strategy, whether you’re considering moving from a premium paid model to a free-to-play model, incorporating subscriptions, or anything in between, and your core loop seems like a good fit, easing into a new approach can benefit your transition. For example, try gradually lowering your upfront price while introducing more IAP options when moving to a free-to-play model. This approach can help sustain revenue and gives you more flexibility to support live services and test new monetizable content. After you measure how users respond to your changes, you’ll be better equipped to determine whether a full shift makes sense for your app and audience. ### Improve your strategy for teens and young adults Teens and young adults are a growing audience on the platform, particularly since the launch of Meta Quest 3S. Our research indicates that these groups spend most of their time in-headset enjoying fun, free-to-play apps featuring highly social environments, while placing less emphasis on premium paid apps and time-intensive experiences. Here are some strategies you can use to make your approach more effective with teens and young adults: * **Deliver fresh content regularly:** Generally speaking, teens don’t have nearly as much disposable income as working adults, but they have shown a tendency to spend the money they do have incrementally on IAP versus splurging on higher priced, premium apps. Regularly updating your experience with themed or seasonal cosmetic items, weapons and other digital goods can incentivize engagement and retention, especially with teens and young adult users.* **Build “snackable” content:** Focusing on gameplay that delivers immediate engagement with low commitment can enhance replayability and make your experience more enticing for teens and young adults looking to jump in with friends.* **Encourage social interactions:** Developing core mechanics that naturally encourage conversation and interactions between friends and family can lead to stronger connections that provide more reasons to come back to your experience. Social interactions can also be nurtured off-platform by creating a strong social media presence that encourages engagement and sharing user-generated content.* **Leverage other Meta platforms:** Reaching teens and young adults on their favorite social media platforms like Instagram or Facebook can make your user acquisition funnel more effective by getting more clicks to your app’s PDP. On the flip side, facilitating easier content sharing to social media platforms can help you gain organic traffic without much investment. How We’re Helping Developers Succeed ------------------------------------ Improving discoverability is an ongoing process of experimentation, evaluation and optimization. As our ecosystem evolves, we’re continuing to explore new ways to scale distribution for more apps in 2025 and beyond. Here’s a preview of what we’re working on currently: * **Search optimizations:** Search is a primary focus for us in 2025, and so far we’ve already rolled out updates that enable apps to show up in search results almost instantaneously after launch. Soon, we’ll also roll out broader keyword relevance for apps to make search results more meaningful.* **Store UI changes:** We’re running UI experiments with the aim of making Store experiences more engaging while encouraging deeper browsing behaviors. These include changes to the top navigation and new mid-scroll units that highlight apps in unique ways.* **New user interactions with app tiles.** To reduce the amount of clicks and steps a user must take to learn about your app, we’re introducing changes that allow users to preview app metadata from the Store home without needing to click into a PDP. These changes also make it easier for users to add apps to their wishlist while scrolling through the Store.* **Making IAP more discoverable**. Soon, we’ll be introducing new mechanisms to promote and monetize your IAP in the Store like premium bundles and season passes.* **Ongoing experiments:** We’re constantly experimenting with improvements to our ranking systems and ways to improve developer monetization tools like [Try Before You Buy (TBYB)](https://developers.meta.com/horizon/resources/try-before-you-buy/) , which can be particularly effective for games that feature short game loops or have a short onboarding experience, such as multiplayer games. Discovery surface optimizations are in a constant flux state as we work to provide you with effective tools and levers to increase visibility, discoverability and conversions. **To stay informed on new updates, read the latest [release notes](https://developers.meta.com/horizon/release-notes) **. What’s Next? ------------ App success isn’t an exact science, and there are many factors that contribute to discovery. Understanding these factors and the tools you can use to promote your app can empower you to adjust your strategy and be more effective. While there isn’t a one-size-fits all approach for distributing apps, our goal is to provide more transparency and the tools and mechanisms you can use to attract, engage and retain audiences. We hope that these insights surrounding app discovery will empower you to focus your efforts on meaningful adjustments that will ultimately lead to better long-term results. We’re continuing to launch new tools and resources aimed at helping you navigate distribution effectively and optimize your approach to meet the demands of an evolving ecosystem, and we look forward to sharing more updates with you throughout the year. To stay up to date with the latest news, tips and resources, follow us on [X](https://x.com/MetaHorizonDevs/) and [Facebook](https://www.facebook.com/@MetaHorizonDevelopers) , see our latest [release notes](https://developers.meta.com/horizon/release-notes) and subscribe to our monthly newsletter in your [Developer Dashboard settings](https://developers.meta.com/horizon/manage/settings/notifications/) . All Apps Games Marketing Quest Did you find this page helpful? ![Thumbs up icon](https://static.xx.fbcdn.net/rsrc.php/yR/r/OEXJ0_DJeZv.svg) ![Thumbs down icon](https://static.xx.fbcdn.net/rsrc.php/yb/r/qKPgNVNeatU.svg) * * * Explore more ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/523028349_1288649712672344_1708589896873950877_n.png?_nc_cat=107&ccb=1-7&_nc_sid=a40203&_nc_ohc=Fnr057Bco-4Q7kNvwFSO5ii&_nc_oc=AdnEXbkHMmhik1UtCc6NqzmSi6e0euGXvF4ixumumRZFwG8oC0J3POBQuxsXqAfuPXo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=9bwnG5k2mZUBuAAmG_TJoQ&oh=00_AfR7JQA9AeTUZeILWCbOxY-jlEhMNqzuM8fKp21yn6C4yg&oe=68883B50) Jul 24, 2025Building Content to Optimize User Time: 20-40 Minute “Goldilocks” Session Length on Meta Quest Discover the 20-40 minute session length “Goldilocks” zone and how to optimize games and apps for maximum engagement and enjoyment in VR. All, Apps, Design, Games, Mobile, Optimization, Quest [Read article](https://developers.meta.com/horizon/blog/optimize-user-time-goldilocks-session-length-meta-quest/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518327055_2871963449858090_3575239038572219049_n.png?_nc_cat=107&ccb=1-7&_nc_sid=a40203&_nc_ohc=Q7VOaPNMvJYQ7kNvwGIt3WS&_nc_oc=AdnYG1M2czysTbQFQ8HekuW0UGoY5z79SGjmw2tJPpEdoZQ4mp4wONFFKHtO1ul5ogo&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=9bwnG5k2mZUBuAAmG_TJoQ&oh=00_AfQ4Vphqx6plfb1JG-1MkZpLsm_dYQIta7uW-QBtYM6eYw&oe=68883456) Jul 17, 2025Heads Up: Meta Horizon Design Tests Coming Soon Learn how we’re testing new Meta Horizon OS designs to improve user engagement for developers and creators. Apps, Mobile, Quest [Read article](https://developers.meta.com/horizon/blog/meta-horizon-design-tests-coming-soon/) ![](https://scontent-iad3-1.xx.fbcdn.net/v/t39.2365-6/518326928_673428455741487_1631127017639979285_n.png?_nc_cat=104&ccb=1-7&_nc_sid=a40203&_nc_ohc=nFgMQM9vY20Q7kNvwGvPBRb&_nc_oc=Adli7jtqPiG67zdLe76E2dctBuGG5XijKzYhvG8OZUW6Jdo0aP_h6Y8k2-KQgGquJtI&_nc_zt=14&_nc_ht=scontent-iad3-1.xx&_nc_gid=9bwnG5k2mZUBuAAmG_TJoQ&oh=00_AfThvcNzEHrOYgfumiU5fToRuoEr2ZTHIWF9eXOGk6IpVA&oe=6888357A) Jul 17, 2025Must-Have Tools for Building Your Favorite Genre in Worlds Explore the tools, techniques and strategies that the winners of the Mobile Genre Showdown competition used to make their worlds click. 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Dialog](https://developers.meta.com/horizon/documentation/unity/unity-isdk-openxr-upgrade-dialog/) [Upgrade Custom Components](https://developers.meta.com/horizon/documentation/unity/unity-isdk-openxr-custom-components/) [The Cameraless Rig Prefab](https://developers.meta.com/horizon/documentation/unity/unity-isdk-cameraless-rig/) [Use Custom Hand Models](https://developers.meta.com/horizon/documentation/unity/unity-isdk-customize-hand-model/) [Samples](https://developers.meta.com/horizon/code-samples/#) [Example Scenes](https://developers.meta.com/horizon/documentation/unity/unity-isdk-example-scenes/) [Feature Scenes](https://developers.meta.com/horizon/documentation/unity/unity-isdk-feature-scenes/) [ComprehensiveRigExample Scene](https://developers.meta.com/horizon/documentation/unity/unity-isdk-comprehensive-rig-example-scene/) [ConcurrentHandsControllersExamples Scene](https://developers.meta.com/horizon/documentation/unity/unity-isdk-concurrent-hands-controllers-examples-scene/) [Architecture](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-isdk-architectural-overview/) [Interactors](https://developers.meta.com/horizon/documentation/unity/unity-isdk-interactor/) [Interactables](https://developers.meta.com/horizon/documentation/unity/unity-isdk-interactable/) [Interactor Interactable Lifecycle](https://developers.meta.com/horizon/documentation/unity/unity-isdk-interactor-interactable-lifecycle/) [Interactor Groups](https://developers.meta.com/horizon/documentation/unity/unity-isdk-interactor-group/) [Active State](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-isdk-active-state/) [Use Active State](https://developers.meta.com/horizon/documentation/unity/unity-isdk-use-active-state/) [Input Data](https://developers.meta.com/horizon/documentation/unity/unity-isdk-input-processing/) [Pointer Lifecycle](https://developers.meta.com/horizon/code-samples/#) [Pointer Events](https://developers.meta.com/horizon/documentation/unity/unity-isdk-pointer-events/) [Use Data](https://developers.meta.com/horizon/documentation/unity/unity-isdk-use-data/) [Features](https://developers.meta.com/horizon/code-samples/#) [Grabbing Objects](https://developers.meta.com/horizon/code-samples/#) [Grab](https://developers.meta.com/horizon/code-samples/#) [Hand Grab](https://developers.meta.com/horizon/documentation/unity/unity-isdk-hand-grab-interaction/) [Controller Grab](https://developers.meta.com/horizon/documentation/unity/unity-isdk-grab-interaction/) [Grab with Controller Driven Hands](https://developers.meta.com/horizon/documentation/unity/unity-isdk-create-hand-grab-interactions/) [HandGrabExamples Scene](https://developers.meta.com/horizon/documentation/unity/unity-isdk-hand-grab-examples-scene/) [Grab Best Practices](https://developers.meta.com/horizon/documentation/unity/unity-isdk-hand-grab-best-practices/) [Grab Troubleshooting](https://developers.meta.com/horizon/documentation/unity/unity-isdk-hand-grab-troubleshooting/) [Distance Grab](https://developers.meta.com/horizon/code-samples/#) [Distance Hand Grab](https://developers.meta.com/horizon/documentation/unity/unity-isdk-distance-hand-grab-interaction/) [Distance Controller Grab](https://developers.meta.com/horizon/documentation/unity/unity-isdk-distance-grab-interaction/) [Distance Grab with Controller Driven Hands](https://developers.meta.com/horizon/documentation/unity/unity-isdk-create-distance-grab-interactions/) [Create Ghost Reticles](https://developers.meta.com/horizon/documentation/unity/unity-isdk-create-ghost-reticles/) [DistanceGrabExamples Scene](https://developers.meta.com/horizon/documentation/unity/unity-isdk-distance-grab-examples-scene/) [Touch Grab](https://developers.meta.com/horizon/code-samples/#) [Touch Hand Grab](https://developers.meta.com/horizon/documentation/unity/unity-isdk-touch-hand-grab-interaction/) [TouchGrabExamples Scene](https://developers.meta.com/horizon/documentation/unity/unity-isdk-touch-grab-examples-scene/) [Snapping Objects](https://developers.meta.com/horizon/code-samples/#) [Snap Interactions](https://developers.meta.com/horizon/documentation/unity/unity-isdk-snap-interaction/) [Create Snap Interactions](https://developers.meta.com/horizon/documentation/unity/unity-isdk-create-snap-interactions/) [SnapExamples Scene](https://developers.meta.com/horizon/documentation/unity/unity-isdk-snap-examples-scene/) [Using Objects](https://developers.meta.com/horizon/code-samples/#) [HandGrab Use](https://developers.meta.com/horizon/documentation/unity/unity-isdk-hand-grab-use-interaction/) [HandGrabUseExamples Scene](https://developers.meta.com/horizon/documentation/unity/unity-isdk-hand-grab-use-examples-scene/) [Grabbables](https://developers.meta.com/horizon/code-samples/#) [Grabbable](https://developers.meta.com/horizon/documentation/unity/unity-isdk-grabbable/) [TransformerExamples Scene](https://developers.meta.com/horizon/documentation/unity/unity-isdk-transformer-examples-scene/) [Custom Poses](https://developers.meta.com/horizon/code-samples/#) [Create a Hand Grab Pose (PC)](https://developers.meta.com/horizon/documentation/unity/unity-isdk-creating-handgrab-poses/) [Create a Hand Grab Pose (Mac)](https://developers.meta.com/horizon/documentation/unity/unity-isdk-create-handgrab-poses-mac/) [Movement Providers](https://developers.meta.com/horizon/documentation/unity/unity-isdk-movement-providers/) [Physics Components](https://developers.meta.com/horizon/documentation/unity/unity-isdk-using-with-physics/) [Poking Objects](https://developers.meta.com/horizon/code-samples/#) [Poke Interactions](https://developers.meta.com/horizon/documentation/unity/unity-isdk-poke-interaction/) [PokeExamples Scene](https://developers.meta.com/horizon/documentation/unity/unity-isdk-poke-examples-scene/) [Casting Rays](https://developers.meta.com/horizon/code-samples/#) [Ray Interactions](https://developers.meta.com/horizon/documentation/unity/unity-isdk-ray-interaction/) [RayExamples Scene](https://developers.meta.com/horizon/documentation/unity/unity-isdk-ray-examples-scene/) [Moving in the World](https://developers.meta.com/horizon/code-samples/#) [Locomotion Overview](https://developers.meta.com/horizon/documentation/unity/unity-isdk-locomotion-interactions/) [Teleport Interactions](https://developers.meta.com/horizon/documentation/unity/unity-isdk-teleport-interaction/) [Turn Interactions](https://developers.meta.com/horizon/documentation/unity/unity-isdk-turn-interaction/) [Slide Interactions](https://developers.meta.com/horizon/documentation/unity/unity-isdk-slide-interaction/) [Step Interactions](https://developers.meta.com/horizon/documentation/unity/unity-isdk-step-interaction/) [Gating Locomotion](https://developers.meta.com/horizon/documentation/unity/unity-isdk-gating-locomotion-interactions/) [Microgestures for Locomotion](https://developers.meta.com/horizon/documentation/unity/unity-isdk-locomotion-microgestures/) [Locomotion Events](https://developers.meta.com/horizon/documentation/unity/unity-isdk-locomotion-events/) [Create Locomotion Interactions](https://developers.meta.com/horizon/documentation/unity/unity-isdk-create-locomotion-interactions/) [Character Controllers for Locomotion](https://developers.meta.com/horizon/documentation/unity/unity-isdk-character-controller/) [Locomotion Comfort](https://developers.meta.com/horizon/documentation/unity/unity-isdk-locomotion-comfort/) [LocomotionExamples Scene](https://developers.meta.com/horizon/documentation/unity/unity-isdk-locomotion-examples-scene/) [Creating UIs](https://developers.meta.com/horizon/code-samples/#) [UI Set](https://developers.meta.com/horizon/documentation/unity/unity-isdk-uiset/) [Create UI](https://developers.meta.com/horizon/documentation/unity/unity-isdk-create-ui/) [Pointable](https://developers.meta.com/horizon/documentation/unity/unity-isdk-pointable/) [Unity Canvas Integration](https://developers.meta.com/horizon/documentation/unity/unity-isdk-canvas-integration/) [Curved Canvas](https://developers.meta.com/horizon/documentation/unity/unity-isdk-curved-canvases/) [Surface](https://developers.meta.com/horizon/documentation/unity/unity-isdk-surfaces/) [Surface Patch](https://developers.meta.com/horizon/documentation/unity/unity-isdk-test/) [Detecting Poses](https://developers.meta.com/horizon/code-samples/#) [Build Custom Hand Pose](https://developers.meta.com/horizon/documentation/unity/unity-isdk-building-hand-pose-recognizer/) [Hand Pose Selector Recorder](https://developers.meta.com/horizon/documentation/unity/unity-isdk-hand-pose-selector-recorder/) [Hand Pose Detection](https://developers.meta.com/horizon/documentation/unity/unity-isdk-hand-pose-detection/) [Body Pose Detection](https://developers.meta.com/horizon/documentation/unity/unity-isdk-body-pose-detection/) [Compare Body Poses](https://developers.meta.com/horizon/documentation/unity/unity-isdk-compare-body-poses/) [PoseExamples Scene](https://developers.meta.com/horizon/documentation/unity/unity-isdk-pose-examples-scene/) [GestureExamples Scene](https://developers.meta.com/horizon/documentation/unity/unity-isdk-gesture-examples-scene/) [BodyPoseDetectionExamples Scene](https://developers.meta.com/horizon/documentation/unity/unity-isdk-body-pose-detection-examples-scene/) [Handling Events](https://developers.meta.com/horizon/code-samples/#) [Audio](https://developers.meta.com/horizon/documentation/unity/unity-isdk-audio/) [Event Wrappers](https://developers.meta.com/horizon/documentation/unity/unity-isdk-event-wrappers/) [Secondary Interactions](https://developers.meta.com/horizon/documentation/unity/unity-isdk-secondary-interactions/) [Working with Hands](https://developers.meta.com/horizon/code-samples/#) [Hand Physics Capsules](https://developers.meta.com/horizon/documentation/unity/unity-isdk-hand-physics-capsules/) [Hand Visual](https://developers.meta.com/horizon/documentation/unity/unity-isdk-hand-visual/) [Get Hand Bone Position](https://developers.meta.com/horizon/documentation/unity/unity-isdk-get-bone-position) [Debug Gizmos](https://developers.meta.com/horizon/documentation/unity/unity-isdk-debug-gizmos/) [Controllers](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-ovrinput/) [Getting Started with Controller Input and Tracking](https://developers.meta.com/horizon/documentation/unity/unity-tutorial-basic-controller-input/) [Render Controllers at Runtime](https://developers.meta.com/horizon/documentation/unity/unity-runtime-controller/) [Touch Pro Controllers](https://developers.meta.com/horizon/documentation/unity/unity-touch-pro-controllers/) [Touch Plus Controllers](https://developers.meta.com/horizon/documentation/unity/unity-touch-plus-controllers/) [Add Controller Animations](https://developers.meta.com/horizon/documentation/unity/controller-animations/) [Input Actions](https://developers.meta.com/horizon/documentation/unity/unity-inputactions/) [Best Practices](https://developers.meta.com/horizon/documentation/unity/unity-controllers-best-practices/) [Troubleshooting](https://developers.meta.com/horizon/documentation/unity/unity-controllers-troubleshooting/) [Hand Tracking](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-handtracking-overview/) [Get Started](https://developers.meta.com/horizon/code-samples/#) [Hands Setup](https://developers.meta.com/horizon/documentation/unity/unity-handtracking-hands-setup/) [Interactions Setup](https://developers.meta.com/horizon/documentation/unity/unity-handtracking-interactions/) [Features](https://developers.meta.com/horizon/code-samples/#) [Wide Motion Mode](https://developers.meta.com/horizon/documentation/unity/unity-wide-motion-mode/) [Capsense](https://developers.meta.com/horizon/documentation/unity/unity-capsense/) [Multimodal](https://developers.meta.com/horizon/documentation/unity/unity-multimodal/) [Fast Motion Mode](https://developers.meta.com/horizon/documentation/unity/fast-motion-mode/) [Microgestures](https://developers.meta.com/horizon/documentation/unity/unity-microgestures/) [Troubleshooting and Limitations](https://developers.meta.com/horizon/documentation/unity/unity-handtracking-troubleshooting-limitations/) [Body, Face, and Eye Tracking](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/move-overview/) [Getting Started](https://developers.meta.com/horizon/documentation/unity/move-unity-getting-started/) [Body Tracking](https://developers.meta.com/horizon/documentation/unity/move-body-tracking/) [Natural Facial Expressions](https://developers.meta.com/horizon/documentation/unity/move-face-tracking/) [Eye Tracking](https://developers.meta.com/horizon/documentation/unity/move-eye-tracking/) [Networking](https://developers.meta.com/horizon/documentation/unity/move-networking/) [Samples](https://developers.meta.com/horizon/code-samples/#) [Body Tracking Samples](https://developers.meta.com/horizon/documentation/unity/body-tracking-samples/) [Natural Facial Expressions and Eye Tracking Samples](https://developers.meta.com/horizon/documentation/unity/face-tracking-samples/) [Advanced Samples](https://developers.meta.com/horizon/documentation/unity/movement-advanced-samples/) [Advanced Material](https://developers.meta.com/horizon/code-samples/#) [Scripts and Shaders](https://developers.meta.com/horizon/documentation/unity/move-scripts-shaders/) [Troubleshooting](https://developers.meta.com/horizon/documentation/unity/move-troubleshooting/) [Keyboard Input](https://developers.meta.com/horizon/code-samples/#) [Tracked Keyboard](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-tracked-keyboard/) [Tracked Keyboard with Interaction SDK Sample](https://developers.meta.com/horizon/documentation/unity/unity-isdk-tracked-keyboard-sample/) [Voice Input](https://developers.meta.com/horizon/code-samples/#) [Voice SDK Overview](https://developers.meta.com/horizon/documentation/unity/voice-sdk-overview/) [Integrating Voice SDK](https://developers.meta.com/horizon/documentation/unity/voice-sdk-integrate-voice/) [Features](https://developers.meta.com/horizon/code-samples/#) [Voice Command](https://developers.meta.com/horizon/code-samples/#) [Tutorial](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/voice-sdk-tutorials-overview/) [Enable App Voice Experiences with Built-In NLP](https://developers.meta.com/horizon/documentation/unity/voice-sdk-tutorials-1/) [Add Voice Experiences with Custom NLP](https://developers.meta.com/horizon/documentation/unity/voice-sdk-tutorials-2/) [Add Live Understanding to Your App](https://developers.meta.com/horizon/documentation/unity/voice-sdk-tutorials-3/) [Activation](https://developers.meta.com/horizon/documentation/unity/voice-sdk-activation/) [Providing Voice Transcriptions](https://developers.meta.com/horizon/documentation/unity/voice-sdk-transcription/) [Providing Visual Feedback](https://developers.meta.com/horizon/documentation/unity/voice-sdk-visual-feedback/) [Conduit](https://developers.meta.com/horizon/documentation/unity/voice-sdk-conduit/) [Live Understanding](https://developers.meta.com/horizon/documentation/unity/voice-sdk-live-understanding/) [Built-In NLP](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/voice-sdk-built-in/) [Built-in Intents](https://developers.meta.com/horizon/documentation/unity/voice-sdk-intent/) [Built-in Entities](https://developers.meta.com/horizon/documentation/unity/voice-sdk-entities/) [Built-in Traits](https://developers.meta.com/horizon/documentation/unity/voice-sdk-traits/) [Dynamic Entities](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/voice-sdk-dynamic-entities/) [Implementing Dynamic Entities](https://developers.meta.com/horizon/documentation/unity/voice-sdk-implementing-d-e/) [Dynamic Entities Based on GameObject Lifecycle](https://developers.meta.com/horizon/documentation/unity/voice-sdk-d-e-gameobject-lifecycle/) [Supporting Oculus Parties](https://developers.meta.com/horizon/documentation/unity/voice-sdk-platform-integration/) [Dictation](https://developers.meta.com/horizon/documentation/unity/voice-sdk-dictation/) [Text-to-Speech (TTS)](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/voice-sdk-tts-overview/) [TTS Voice Customization](https://developers.meta.com/horizon/documentation/unity/voice-sdk-tts-voice-customization/) [TTS Cache Options](https://developers.meta.com/horizon/documentation/unity/voice-sdk-tts-cache-options/) [Preloading TTS Files](https://developers.meta.com/horizon/documentation/unity/voice-sdk-preloading-tts-files/) [Composer](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/voice-sdk-composer/) [Key Components of Composer](https://developers.meta.com/horizon/documentation/unity/voice-sdk-composer-key/) [Creating a Composer-based Scene](https://developers.meta.com/horizon/documentation/unity/voice-sdk-composer-creating/) [Demo Scenes](https://developers.meta.com/horizon/documentation/unity/voice-sdk-composer-demo/) [Tutorial - Receive Basic Voice Input](https://developers.meta.com/horizon/documentation/unity/unity-tutorial-basic-voice-input/) [Best Practices](https://developers.meta.com/horizon/documentation/unity/voice-sdk-improving-results/) [Known Issues](https://developers.meta.com/horizon/documentation/unity/voice-sdk-known-issues/) [Haptics](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-haptics-overview/) [Create](https://developers.meta.com/horizon/code-samples/#) [Haptics Studio](https://developers.meta.com/horizon/documentation/unity/haptics-studio/) [Get Started](https://developers.meta.com/horizon/documentation/unity/unity-haptics-studio-get-started/) [Feature Walkthrough](https://developers.meta.com/horizon/documentation/unity/unity-haptics-studio-feature-walkthrough/) [Troubleshooting](https://developers.meta.com/horizon/documentation/unity/unity-haptics-studio-troubleshooting/) [Integrate](https://developers.meta.com/horizon/code-samples/#) [Haptics SDK Overview](https://developers.meta.com/horizon/documentation/unity/unity-haptics-sdk/) [Get Started](https://developers.meta.com/horizon/documentation/unity/unity-haptics-sdk-get-started/) [Add Haptics](https://developers.meta.com/horizon/documentation/unity/unity-haptics-sdk-integrate/) [Troubleshooting](https://developers.meta.com/horizon/documentation/unity/unity-haptics-sdk-troubleshooting/) [Other Runtime APIs](https://developers.meta.com/horizon/documentation/unity/unity-haptics-apis/) [Spatial Audio](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-unity/) [Features](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-features/) [Unity Spatializer Plugin](https://developers.meta.com/horizon/code-samples/#) [Requirements and Setup](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-unity-req-setup/) [Main Features](https://developers.meta.com/horizon/code-samples/#) [Spatialization](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-unity-spatialize/) [Acoustics](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-unity-room-acoustics/) [Ambisonics](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-unity-ambisonic/) [Getting Started Tutorial](https://developers.meta.com/horizon/documentation/unity/unity-tutorial-basic-audio/) [Samples](https://developers.meta.com/horizon/code-samples/#) [Samples Overview](https://developers.meta.com/horizon/documentation/unity/audio-sdk-samples-overview/) [Ambisonics Tutorial](https://developers.meta.com/horizon/documentation/unity/audio-sdk-ambisonics-scene-tutorial/) [Troubleshooting](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-unity-troubleshooting/) [FMOD Spatializer Plugin](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-fmod-intro/) [Getting Started](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-fmod-req-setup/) [Features](https://developers.meta.com/horizon/code-samples/#) [Spatialization](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-fmod-spatialize/) [Acoustics](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-fmod-room-acoustics/) [Ambisonics](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-fmod-ambisonic/) [Tutorial](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-fmod-unity-example/) [Troubleshooting](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-fmod-troubleshooting/) [Wwise Sink Plugin](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-wwise-intro/) [Getting Started](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-wwise-req-setup/) [Features](https://developers.meta.com/horizon/code-samples/#) [Spatialization](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-wwise-spatialize/) [Acoustics](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-wwise-room-acoustics/) [Ambisonics](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-wwise-ambisonic/) [Unity Integration](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-wwise-unity-integration/) [Parameter Reference](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-wwise-parameter-reference/) [Troubleshooting](https://developers.meta.com/horizon/documentation/unity/meta-xr-audio-sdk-wwise-troubleshooting/) [Acoustic Ray Tracing](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/meta-xr-acoustic-ray-tracing-unity-overview/) [Getting Started](https://developers.meta.com/horizon/documentation/unity/meta-xr-acoustic-ray-tracing-unity-getting-started/) [Features](https://developers.meta.com/horizon/code-samples/#) [Geometry](https://developers.meta.com/horizon/documentation/unity/meta-xr-acoustic-ray-tracing-unity-geometry/) [Maps](https://developers.meta.com/horizon/documentation/unity/meta-xr-acoustic-ray-tracing-unity-map/) [Materials](https://developers.meta.com/horizon/documentation/unity/meta-xr-acoustic-ray-tracing-unity-material/) [Control Zones](https://developers.meta.com/horizon/documentation/unity/meta-xr-acoustic-ray-tracing-unity-control-zone/) [Project Settings](https://developers.meta.com/horizon/documentation/unity/meta-xr-acoustic-ray-tracing-unity-project-settings/) [Best Practices](https://developers.meta.com/horizon/documentation/unity/meta-xr-acoustic-ray-tracing-unity-best-practices/) [Troubleshooting](https://developers.meta.com/horizon/documentation/unity/meta-xr-acoustic-ray-tracing-unity-troubleshooting/) [Mixed Reality](https://developers.meta.com/horizon/code-samples/#) [Introduction to Mixed Reality](https://developers.meta.com/horizon/documentation/unity/mr-experience-and-use-cases/) [Mixed Reality Utility Kit](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-overview/) [Getting Started](https://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-gs/) [Place Content without Scene](https://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-environment-raycast/) [Manage Scene Data](https://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-manage-scene-data) [Place Content with Scene](https://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-content-placement) [Manipulate Scene Visuals](https://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-manipulate-scene-visuals) [Track Objects in MRUK](https://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-trackables) [Share Your Space with Others](https://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-space-sharing) [Debug Your MRUK App](https://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-debug) [MRUK Samples](https://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-samples) [Passthrough](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-passthrough/) [Get Started](https://developers.meta.com/horizon/documentation/unity/unity-passthrough-gs/) [Passthrough Over Link](https://developers.meta.com/horizon/documentation/unity/unity-passthrough-use-over-link/) [Features](https://developers.meta.com/horizon/code-samples/#) [Passthrough Styling](https://developers.meta.com/horizon/documentation/unity/unity-customize-passthrough-styling/) [Color Mapping Techniques](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-customize-passthrough-color-mapping/) [Create Color LUTs](https://developers.meta.com/horizon/documentation/unity/unity-passthrough-creating-color-luts/) [Neutral Color LUTs](https://developers.meta.com/horizon/documentation/unity/unity-passthrough-neutral-color-luts/) [Compositing and Masking](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-customize-passthrough-compositing-and-masking/) [Passthrough AR](https://developers.meta.com/horizon/documentation/unity/unity-customize-passthrough-passthrough-ar/) [Occlusions](https://developers.meta.com/horizon/documentation/unity/unity-customize-passthrough-passthrough-occlusions/) [Passthrough Windows](https://developers.meta.com/horizon/documentation/unity/unity-customize-passthrough-passthrough-windows/) [Surface Projected Passthrough](https://developers.meta.com/horizon/documentation/unity/unity-customize-passthrough-surface-projected-passthrough/) [Loading Screen](https://developers.meta.com/horizon/documentation/unity/unity-customize-passthrough-loading-screens/) [Tutorials](https://developers.meta.com/horizon/code-samples/#) [Basic Tutorial](https://developers.meta.com/horizon/documentation/unity/unity-passthrough-tutorial/) [Basic Tutorial with Building Blocks](https://developers.meta.com/horizon/documentation/unity/unity-passthrough-tutorial-with-blocks/) [Passthrough Window Tutorial](https://developers.meta.com/horizon/documentation/unity/unity-passthrough-tutorial-passthrough-window/) [Color LUT Tutorial](https://developers.meta.com/horizon/documentation/unity/unity-passthrough-tutorial-passthrough-color-lut/) [Projected Passthrough Tutorial](https://developers.meta.com/horizon/documentation/unity/unity-passthrough-tutorial-projected-passthrough/) [Samples](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-sf-passthrough/) [Passthrough with Multiple Features](https://developers.meta.com/horizon/documentation/unity/unity-sf-passthrough-passthrough-sample/) [Overlay Passthrough](https://developers.meta.com/horizon/documentation/unity/unity-sf-passthrough-overlay-passthrough/) [Additional Resources](https://developers.meta.com/horizon/code-samples/#) [Best Practices](https://developers.meta.com/horizon/documentation/unity/unity-passthrough-bp/) [Troubleshooting](https://developers.meta.com/horizon/documentation/unity/unity-pt-troubleshooting/) [Create Depth Perception](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-depthapi-overview/) [Occlusions](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-depthapi-occlusions/) [Get Started](https://developers.meta.com/horizon/documentation/unity/unity-depthapi-occlusions-get-started/) [Advanced Usage](https://developers.meta.com/horizon/documentation/unity/unity-depthapi-occlusions-advanced-usage/) [Hands Removal](https://developers.meta.com/horizon/documentation/unity/unity-depthapi-hands-removal/) [Samples and Support](https://developers.meta.com/horizon/documentation/unity/unity-depthapi-samples/) [API Reference](https://developers.meta.com/horizon/documentation/unity/unity-depthapi-api-reference/) [Unity’s XR.Oculus Usage](https://developers.meta.com/horizon/documentation/unity/unity-depthapi-xr-oculus/) [Troubleshooting and FAQ](https://developers.meta.com/horizon/documentation/unity/unity-depthapi-troubleshooting-faq/) [Manage Scenes](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-scene-overview/) [Features](https://developers.meta.com/horizon/code-samples/#) [Spatial Data Permission](https://developers.meta.com/horizon/documentation/unity/unity-spatial-data-perm/) [Use the Scene Model](https://developers.meta.com/horizon/documentation/unity/unity-scene-build-mixed-reality/) [Access Scene data with OVRAnchor](https://developers.meta.com/horizon/documentation/unity/unity-scene-ovranchor/) [Samples](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-scene-samples-overview/) [Mixed Reality Sample](https://developers.meta.com/horizon/documentation/unity/unity-scene-sample-mr/) [Custom Scene Manager Sample](https://developers.meta.com/horizon/documentation/unity/unity-scene-sample-customscenemanager/) [Troubleshooting](https://developers.meta.com/horizon/documentation/unity/unity-scene-troubleshooting/) [Best Practices](https://developers.meta.com/horizon/documentation/unity/scene-best-practices/) [Migrate to MR Utility Kit](https://developers.meta.com/horizon/documentation/unity/unity-scene-migrate-mruk/) [Deprecated](https://developers.meta.com/horizon/code-samples/#) [Get Started with OVRSceneManager](https://developers.meta.com/horizon/documentation/unity/unity-scene-gs/) [Use OVRSceneManager](https://developers.meta.com/horizon/documentation/unity/unity-scene-use-scene-anchors/) [Colocation](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-colocation-overview/) [Tips, Tricks, and FAQ](https://developers.meta.com/horizon/documentation/unity/unity-colocation-tips-tricks-faq/) [Use Spatial Anchors](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-spatial-anchors-overview/) [Getting Started](https://developers.meta.com/horizon/code-samples/#) [Spatial Anchors](https://developers.meta.com/horizon/documentation/unity/unity-spatial-anchors-persist-content/) [Shared Spatial Anchors](https://developers.meta.com/horizon/documentation/unity/unity-shared-spatial-anchors/) [Tutorial](https://developers.meta.com/horizon/documentation/unity/unity-spatial-anchors-basic-tutorial/) [Shared Spatial Anchors Sample](https://developers.meta.com/horizon/documentation/unity/unity-shared-spatial-anchors-walkthrough/) [Best Practices](https://developers.meta.com/horizon/documentation/unity/unity-spatial-anchors-best-practices/) [Shared Spatial Anchors Troubleshooting](https://developers.meta.com/horizon/documentation/unity/unity-ssa-ts/) [Trackables](https://developers.meta.com/horizon/documentation/unity/unity-core-trackables/) [Passthrough Camera](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-pca-overview/) [Implementation using WebCamTexture](https://developers.meta.com/horizon/documentation/unity/unity-pca-documentation/) [Unity Sentis](https://developers.meta.com/horizon/documentation/unity/unity-pca-sentis/) [Colocation Discovery](https://developers.meta.com/horizon/documentation/unity/unity-colocation-discovery/) [Asynchronous Tasks](https://developers.meta.com/horizon/documentation/unity/unity-async-tasks/) [Platform Solutions](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/ps-platform-intro/) [Get Started](https://developers.meta.com/horizon/code-samples/#) [Getting Started Guide](https://developers.meta.com/horizon/documentation/unity/ps-get-started/) [Set Up for Platform Development](https://developers.meta.com/horizon/documentation/unity/ps-setup/) [Set Up Platform Entitlements](https://developers.meta.com/horizon/documentation/unity/unity-platform-entitlements/) [Server-to-Server API Basics](https://developers.meta.com/horizon/documentation/unity/ps-s2s-basics/) [Multiplayer Features](https://developers.meta.com/horizon/code-samples/#) [Multiplayer Overview](https://developers.meta.com/horizon/documentation/unity/ps-multiplayer-overview/) [Multiplayer Enablement](https://developers.meta.com/horizon/documentation/unity/ps-multiplayer-enablement/) [Multiplayer Building Blocks](https://developers.meta.com/horizon/documentation/unity/bb-multiplayer-blocks/) [Destinations](https://developers.meta.com/horizon/documentation/unity/ps-destinations-overview/) [Group Presence](https://developers.meta.com/horizon/documentation/unity/ps-group-presence-overview/) [Invite to App](https://developers.meta.com/horizon/documentation/unity/ps-invite-overview/) [Testing and Use Cases](https://developers.meta.com/horizon/documentation/unity/ps-travel-testing-and-use-cases/) [Invite Link](https://developers.meta.com/horizon/documentation/unity/ps-invite-link/) [Quick Invites](https://developers.meta.com/horizon/documentation/unity/ps-quick-invite/) [App to App Travel](https://developers.meta.com/horizon/documentation/unity/ps-app-to-app-travel/) [Roster](https://developers.meta.com/horizon/documentation/unity/ps-roster/) [Rejoin](https://developers.meta.com/horizon/documentation/unity/ps-rejoin/) [Invokable Error Dialogs](https://developers.meta.com/horizon/documentation/unity/ps-error-dialogs/) [Networking with Photon](https://developers.meta.com/horizon/documentation/unity/unity-use-case-networking/) [SharedSpaces Multiplayer Showcase](https://developers.meta.com/horizon/documentation/unity/ps-mp-sharedspaces/) [Test Cases](https://developers.meta.com/horizon/documentation/unity/ps-mp-test-cases/) [Multiplayer Testing](https://developers.meta.com/horizon/code-samples/#) [Multiplayer Testing with Quest Link](https://developers.meta.com/horizon/documentation/unity/unity-multiplayer-testing/) [Multiplayer Testing with Quest Link and Meta XR Simulator](https://developers.meta.com/horizon/documentation/unity/unity-multiplayer-testing-xr-sim/) [Multiplayer Testing Tool](https://developers.meta.com/horizon/documentation/unity/ps-multiplayer-testing-tool/) [User Engagement](https://developers.meta.com/horizon/code-samples/#) [User Engagement Overview](https://developers.meta.com/horizon/documentation/unity/ps-user-engagement-overview/) [User Notifications](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/ps-user-notifications/) [Create User Notifications](https://developers.meta.com/horizon/documentation/unity/ps-user-notifications-create/) [Event-Based Notifications](https://developers.meta.com/horizon/documentation/unity/ps-user-notifications-event/) [Analytics](https://developers.meta.com/horizon/documentation/unity/ps-user-notifications-analytics/) [Developer Posts](https://developers.meta.com/horizon/documentation/unity/ps-developer-posts) [Leaderboards](https://developers.meta.com/horizon/code-samples/#) [Leaderboards Client APIS](https://developers.meta.com/horizon/documentation/unity/ps-leaderboards/) [Leaderboard Server APIs](https://developers.meta.com/horizon/documentation/unity/ps-leaderboards-s2s/) [Events](https://developers.meta.com/horizon/documentation/unity/ps-events/) [Achievements](https://developers.meta.com/horizon/documentation/unity/ps-achievements/) [Challenges](https://developers.meta.com/horizon/code-samples/#) [Challenges Client APIs](https://developers.meta.com/horizon/documentation/unity/ps-challenges/) [Challenges Server APIs](https://developers.meta.com/horizon/documentation/unity/ps-challenges-s2s/) [Share Content from Meta Quest Apps](https://developers.meta.com/horizon/documentation/unity/ps-sharing/) [Monetization](https://developers.meta.com/horizon/code-samples/#) [Monetization Overview](https://developers.meta.com/horizon/documentation/unity/ps-monetization-overview/) [Add-ons - DLC and IAP](https://developers.meta.com/horizon/code-samples/#) [Add-ons Purchase Integration](https://developers.meta.com/horizon/documentation/unity/ps-iap/) [Add-ons Server APIs](https://developers.meta.com/horizon/documentation/unity/ps-iap-s2s/) [Testing Add-ons](https://developers.meta.com/horizon/documentation/unity/ps-iap-test/) [Subscriptions](https://developers.meta.com/horizon/code-samples/#) [Server APIs for Subscriptions](https://developers.meta.com/horizon/documentation/unity/ps-subscriptions-s2s/) [Social Features](https://developers.meta.com/horizon/code-samples/#) [Social Features Overview](https://developers.meta.com/horizon/documentation/unity/ps-social-features-overview/) [Blocking](https://developers.meta.com/horizon/documentation/unity/ps-blockingsdk/) [Parties and Party Chat](https://developers.meta.com/horizon/code-samples/#) [Parties and Party Chat](https://developers.meta.com/horizon/documentation/unity/ps-parties/) [Mic Switcher](https://developers.meta.com/horizon/documentation/unity/ps-mic-switcher) [User Info, Friends and Relationships](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/ps-presence/) [Verify the User](https://developers.meta.com/horizon/documentation/unity/ps-ownership/) [Enable Friend Requests (Mobile)](https://developers.meta.com/horizon/documentation/unity/ps-friend-requests-from-apps/) [Managed Accounts](https://developers.meta.com/horizon/code-samples/#) [Managed Account API Overview](https://developers.meta.com/horizon/documentation/unity/ps-managed-account-info/) [User Management](https://developers.meta.com/horizon/code-samples/#) [User Management Overview](https://developers.meta.com/horizon/documentation/unity/ps-user-management-overview/) [Entitlement Check](https://developers.meta.com/horizon/documentation/unity/ps-entitlement-check/) [Cross-Play with Federated Authentication](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/ps-fed-auth-overview/) [API Reference](https://developers.meta.com/horizon/code-samples/#) [Create Federated User](https://developers.meta.com/horizon/documentation/unity/ps-fed-auth-create-user/) [Delete Federated User](https://developers.meta.com/horizon/documentation/unity/ps-fed-auth-delete-user/) [Generate Federated User Access Token](https://developers.meta.com/horizon/documentation/unity/ps-fed-auth-gen-user-token/) [Read Federated User](https://developers.meta.com/horizon/documentation/unity/ps-fed-auth-read-user/) [Read Federated Users](https://developers.meta.com/horizon/documentation/unity/ps-fed-auth-read-users/) [Update Federated User](https://developers.meta.com/horizon/documentation/unity/ps-fed-auth-update-user/) [Account Linking](https://developers.meta.com/horizon/documentation/unity/ps-account-linking/) [Language Packs](https://developers.meta.com/horizon/documentation/unity/ps-language-packs/) [Security](https://developers.meta.com/horizon/code-samples/#) [Security Overview](https://developers.meta.com/horizon/documentation/unity/ps-security-overview/) [Attestation API](https://developers.meta.com/horizon/documentation/unity/ps-attestation-api/) [Get Age Category API](https://developers.meta.com/horizon/documentation/unity/ps-get-age-category-api/) [Accessibility](https://developers.meta.com/horizon/code-samples/#) [Lying Down Mode](https://developers.meta.com/horizon/documentation/unity/ps-lying-down-mode/) [Quest Tools](https://developers.meta.com/horizon/code-samples/#) [Quest Tools Overview](https://developers.meta.com/horizon/documentation/unity/ps-quest-tools-overview/) [App Deep Linking](https://developers.meta.com/horizon/documentation/unity/ps-deep-linking/) [System Deep Linking](https://developers.meta.com/horizon/documentation/unity/ps-system-deep-linking/) [In App Update APIs](https://developers.meta.com/horizon/documentation/unity/ps-in-app-update-apis/) [Asset Files to Manage Download Size](https://developers.meta.com/horizon/documentation/unity/ps-assets/) [Cloud Storage](https://developers.meta.com/horizon/code-samples/#) [Cloud Backup](https://developers.meta.com/horizon/documentation/unity/ps-cloud-backup/) [Save Game Best Practices](https://developers.meta.com/horizon/documentation/unity/ps-save-game-best-practices/) [Shader Compilation](https://developers.meta.com/horizon/documentation/unity/ps-shader-compilation/) [Cross-Device Development with App Groupings](https://developers.meta.com/horizon/documentation/unity/ps-cross-device-app-groupings/) [Webhooks](https://developers.meta.com/horizon/documentation/unity/ps-webhooks-getting-started/) [Sample Apps](https://developers.meta.com/horizon/documentation/unity/ps-sampleapp/) [Platform Reference](https://developers.meta.com/horizon/documentation/unity/ps-reference/) [Platform Release Notes Archive](https://developers.meta.com/horizon/documentation/unity/ps-platform-release-archive/) [Meta Avatars](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/meta-avatars-overview/) [Configure App](https://developers.meta.com/horizon/documentation/unity/meta-avatars-app-config/) [Configure Unity Project](https://developers.meta.com/horizon/documentation/unity/meta-avatars-config-project/) [Upgrade Guide to V29+](https://developers.meta.com/horizon/documentation/unity/meta-avatars-upgrade-to-v24/) [Avatars SDK Manager Prefab](https://developers.meta.com/horizon/documentation/unity/meta-avatars-manager-prefab/) [Avatars Editor Integration](https://developers.meta.com/horizon/documentation/unity/meta-avatars-editor-integration/) [OvrAvatarEntity](https://developers.meta.com/horizon/documentation/unity/meta-avatars-ovravatarentity/) [Loading Avatars](https://developers.meta.com/horizon/documentation/unity/meta-avatars-load-avatars/) [Gaze Targets](https://developers.meta.com/horizon/documentation/unity/meta-avatars-gaze-targets/) [Avatar Input Tracking](https://developers.meta.com/horizon/documentation/unity/unity-isdk-avatar-integration-sample/) [Custom Hand Poses](https://developers.meta.com/horizon/documentation/unity/meta-avatars-custom-hand-poses/) [Custom Input Handling](https://developers.meta.com/horizon/documentation/unity/meta-avatars-custom-input-handling/) [Adding Face and Eye Pose](https://developers.meta.com/horizon/documentation/unity/meta-avatars-face-eye-pose/) [Networking Avatars](https://developers.meta.com/horizon/documentation/unity/meta-avatars-networking/) [Locomotion](https://developers.meta.com/horizon/documentation/unity/meta-avatars-locomotion/) [Socket Attachables](https://developers.meta.com/horizon/documentation/unity/meta-avatars-attachables/) [Optimization](https://developers.meta.com/horizon/documentation/unity/meta-avatars-optimizing/) [Cross-Play](https://developers.meta.com/horizon/documentation/unity/meta-avatars-cross-play/) [Shaders](https://developers.meta.com/horizon/documentation/unity/meta-avatars-shader-reference/) [Best Practices](https://developers.meta.com/horizon/documentation/unity/meta-avatars-best-practices/) [Samples](https://developers.meta.com/horizon/documentation/unity/meta-avatars-samples/) [User Interface Features](https://developers.meta.com/horizon/code-samples/#) [Enable Focus Awareness](https://developers.meta.com/horizon/documentation/unity/unity-overlays/) [Enable System Keyboard Overlay](https://developers.meta.com/horizon/documentation/unity/unity-keyboard-overlay/) [Oculus Dash in Unity](https://developers.meta.com/horizon/documentation/unity/unity-dash/) [The Boundary System](https://developers.meta.com/horizon/code-samples/#) [Create Interactive Boundaries](https://developers.meta.com/horizon/documentation/unity/unity-ovrboundary/) [Boundaryless](https://developers.meta.com/horizon/documentation/unity/unity-boundaryless/) [Camera Features](https://developers.meta.com/horizon/code-samples/#) [The Meta XR Camera Rig](https://developers.meta.com/horizon/documentation/unity/unity-ovrcamerarig/) [Add a Splash Screen](https://developers.meta.com/horizon/documentation/unity/unity-splash-screen/) [Mixed Reality Capture](https://developers.meta.com/horizon/documentation/unity/unity-mrc/) [Spectator Camera for Casting](https://developers.meta.com/horizon/documentation/unity/unity-spectator-camera/) [Display and Rendering Capabilities](https://developers.meta.com/horizon/code-samples/#) [Fixed Foveated Rendering](https://developers.meta.com/horizon/documentation/unity/unity-fixed-foveated-rendering/) [Eye Tracked Foveated Rendering](https://developers.meta.com/horizon/documentation/unity/unity-eye-tracked-foveated-rendering/) [Set Display Refresh Rates](https://developers.meta.com/horizon/documentation/unity/unity-set-disp-freq/) [Enable Phase Sync](https://developers.meta.com/horizon/documentation/unity/enable-phase-sync/) [Enable Multiview](https://developers.meta.com/horizon/documentation/unity/enable-multiview/) [Enable Late Latching](https://developers.meta.com/horizon/documentation/unity/enable-late-latching/) [VR Compositor Layers](https://developers.meta.com/horizon/documentation/unity/unity-ovroverlay/) [Single Pass Stereo Rendering and Stereo Instancing](https://developers.meta.com/horizon/documentation/unity/unity-single-pass/) [Set Specific Color Space](https://developers.meta.com/horizon/documentation/unity/unity-color-space/) [Asymmetric FOV FAQ](https://developers.meta.com/horizon/documentation/unity/unity-asymmetric-fov-faq/) [Application SpaceWarp Developer Guide](https://developers.meta.com/horizon/documentation/unity/unity-asw/) [Forward+ Rendering](https://developers.meta.com/horizon/documentation/unity/unity-forward-plus-rendering/) [Graphics Jobs](https://developers.meta.com/horizon/documentation/unity/po-graphics-jobs/) [Vulkan Subpasses](https://developers.meta.com/horizon/documentation/unity/vulkan-subpasses/) [Performance and Optimization](https://developers.meta.com/horizon/code-samples/#) [Testing and Performance Analysis](https://developers.meta.com/horizon/documentation/unity/unity-perf/) [Best Practices](https://developers.meta.com/horizon/documentation/unity/unity-best-practices-intro/) [Operating system](https://developers.meta.com/horizon/code-samples/#) [CPU and GPU levels](https://developers.meta.com/horizon/documentation/unity/os-cpu-gpu-levels/) [OpenXR, VRAPI, and LibOVR](https://developers.meta.com/horizon/documentation/unity/os-openxr-vrapi/) [OpenGL ES and Vulkan](https://developers.meta.com/horizon/documentation/unity/os-vulkan-opengl/) [Compatibility mode](https://developers.meta.com/horizon/documentation/unity/os-compatibility-mode/) [Graphics subsystems](https://developers.meta.com/horizon/code-samples/#) [Render Scale](https://developers.meta.com/horizon/documentation/unity/os-render-scale/) [Fixed Foveated Rendering (FFR)](https://developers.meta.com/horizon/documentation/unity/os-fixed-foveated-rendering/) [App spacewarp](https://developers.meta.com/horizon/documentation/unity/os-app-spacewarp/) [Compositor](https://developers.meta.com/horizon/documentation/unity/os-compositor/) [Compositor layers](https://developers.meta.com/horizon/documentation/unity/os-compositor-layers) [Graphics architecture](https://developers.meta.com/horizon/code-samples/#) [Mobile GPUs and tiled rendering](https://developers.meta.com/horizon/documentation/unity/gpu-tiled/) [Mobile GPUs and improved algorithms](https://developers.meta.com/horizon/documentation/unity/gpu-improved-algorithms/) [Mobile GPUs and impaired algorithms](https://developers.meta.com/horizon/documentation/unity/gpu-impaired-algorithms/) [Boosting CPU and GPU Levels](https://developers.meta.com/horizon/documentation/unity/po-quest-boost/) [Accurately Measure an App's Per-Frame GPU Cost](https://developers.meta.com/horizon/documentation/unity/po-per-frame-gpu/) [Advanced GPU Pipelines and Loads, Stores, and Passes](https://developers.meta.com/horizon/documentation/unity/po-advanced-gpu-pipelines/) [Basic Optimization Workflow for Meta Quest Apps](https://developers.meta.com/horizon/documentation/unity/po-perf-opt-mobile/) [Draw Call Cost Analysis for Meta Quest](https://developers.meta.com/horizon/documentation/unity/po-draw-call-analysis/) [Dynamic Resolution](https://developers.meta.com/horizon/documentation/unity/dynamic-resolution-unity/) [Open World Games and Asset Streaming](https://developers.meta.com/horizon/documentation/unity/po-assetstreaming/) [Unity Iteration Speed Best Practices](https://developers.meta.com/horizon/documentation/unity/po-unity-iteration/) [Using RenderDoc Meta Fork to Optimize Your App - Part 1](https://developers.meta.com/horizon/documentation/unity/po-renderdoc-optimizations-1/) [Using RenderDoc Meta Fork to Optimize Your App - Part 2](https://developers.meta.com/horizon/documentation/unity/po-renderdoc-optimizations-2/) [Build and Test](https://developers.meta.com/horizon/code-samples/#) [Build](https://developers.meta.com/horizon/code-samples/#) [Project Configuration](https://developers.meta.com/horizon/documentation/unity/unity-project-configuration/) [Build Configuration](https://developers.meta.com/horizon/documentation/unity/unity-build/) [Optimize Build Iterations and Use Quick Scene Preview](https://developers.meta.com/horizon/documentation/unity/unity-build-android-tools/) [Strip Unused Shaders](https://developers.meta.com/horizon/documentation/unity/unity-strip-shaders/) [Cubemap Screenshots](https://developers.meta.com/horizon/documentation/unity/unity-cubemap/) [Cross-Platform Development](https://developers.meta.com/horizon/documentation/unity/unity-cross-platform-dev/) [Application lifecycle handling](https://developers.meta.com/horizon/documentation/unity/unity-lifecycle/) [Test](https://developers.meta.com/horizon/code-samples/#) [Use Meta Quest Scriptable Testing Services to Enable E2E Testing](https://developers.meta.com/horizon/documentation/unity/ts-scriptable-testing/) [Using AutoDriver to Record Inputs](https://developers.meta.com/horizon/documentation/unity/ts-autodriver/) [Vulkan Validation Layers](https://developers.meta.com/horizon/documentation/unity/ts-vulkanvalidation/) [Developer Tools](https://developers.meta.com/horizon/code-samples/#) [Meta XR UPM Packages](https://developers.meta.com/horizon/documentation/unity/unity-package-manager/) [In-Editor Tools](https://developers.meta.com/horizon/code-samples/#) [Project Setup Tool](https://developers.meta.com/horizon/documentation/unity/unity-upst-overview/) [XR Plugin Management](https://developers.meta.com/horizon/documentation/unity/unity-xr-plugin/) [Building Blocks](https://developers.meta.com/horizon/documentation/unity/bb-overview/) [Immersive Debugger](https://developers.meta.com/horizon/documentation/unity/immersivedebugger-overview/) [HMD Motion Emulation](https://developers.meta.com/horizon/documentation/unity/unity-hmd-emulation/) [Meta Quest Developer Hub](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/ts-mqdh/) [Get Started](https://developers.meta.com/horizon/documentation/unity/ts-mqdh-getting-started/) [Manage Your Headset](https://developers.meta.com/horizon/documentation/unity/ts-mqdh-basic-usage/) [Set Up Headset with MQDH](https://developers.meta.com/horizon/documentation/unity/ts-mqdh-device-setup/) [Debugging Tools](https://developers.meta.com/horizon/documentation/unity/ts-mqdh-media/) [Create Custom Command](https://developers.meta.com/horizon/documentation/unity/ts-mqdh-custom-commands/) [Performance Analyzer and Metrics](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/ts-mqdh-logs-metrics/) [How to Take Perfetto Traces](https://developers.meta.com/horizon/documentation/unity/ts-perfettoguide/) [Layer Visibility Control](https://developers.meta.com/horizon/documentation/unity/ts-mqdh-compositor-layer/) [Explore File Manager](https://developers.meta.com/horizon/documentation/unity/ts-mqdh-file-manager/) [Add, Remove, and Switch Between Multi-User Accounts](https://developers.meta.com/horizon/documentation/unity/ts-mqdh-multiuser/) [MQDH Downloads](https://developers.meta.com/horizon/documentation/unity/ts-mqdh-download-tools/) [Deploy Build on Headset](https://developers.meta.com/horizon/documentation/unity/ts-mqdh-deploy-build/) [Troubleshooting MQDH](https://developers.meta.com/horizon/documentation/unity/ts-mqdh-troubleshooting/) [Submit and Track Bugs and Feature Requests](https://developers.meta.com/horizon/documentation/unity/ts-mqdh-report-a-bug/) [Link](https://developers.meta.com/horizon/documentation/unity/unity-link/) [Meta XR Simulator](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/xrsim-intro/) [Get Started](https://developers.meta.com/horizon/documentation/unity/xrsim-getting-started/) [Interaction Simulation](https://developers.meta.com/horizon/code-samples/#) [Simulate User Input from Keyboard, Mouse, and Xbox Game Controllers](https://developers.meta.com/horizon/documentation/unity/xrsim-input-keyboard/) [Simulate User Input from Meta Quest Controllers](https://developers.meta.com/horizon/documentation/unity/xrsim-data-forwarding/) [Simulate a Mixed Reality Environment](https://developers.meta.com/horizon/documentation/unity/xrsim-ses/) [Test Rooms](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/xrsim-test-rooms-overview/) [Built-in Rooms](https://developers.meta.com/horizon/documentation/unity/xrsim-heroscenes/) [Build your room in the Synthetic Environment Builder](https://developers.meta.com/horizon/documentation/unity/xrsim-synthetic-environment-builder/) [Build your room in JSON](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/xrsim-test-rooms-json/) [Exporting rooms from headset](https://developers.meta.com/horizon/documentation/unity/xrsim-scene-recorder/) [Room JSON Syntax](https://developers.meta.com/horizon/documentation/unity/xrsim-recorder-json/) [Record and Replay](https://developers.meta.com/horizon/documentation/unity/xrsim-session-capture/) [Multiplayer Testing](https://developers.meta.com/horizon/documentation/unity/xrsim-multiplayer/) [Automated Testing](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/xrsim-unity-automated-testing/) [Zero-code Automation Testing](https://developers.meta.com/horizon/documentation/unity/xrsim-unity-automated-testing-in-action-pt/) [Programmatic Automation Testing](https://developers.meta.com/horizon/documentation/unity/xrsim-unity-automated-testing-programmatic/) [Hybrid Automation Testing](https://developers.meta.com/horizon/documentation/unity/xrsim-unity-automated-testing-hybrid/) [Test App with Different Room Layouts (Synthetic Environments)](https://developers.meta.com/horizon/documentation/unity/xrsim-unity-automated-testing-in-action-rooms/) [Automate Multiplayer Testing](https://developers.meta.com/horizon/documentation/unity/xrsim-unity-automated-testing-multiplayer/) [Body Tracking](https://developers.meta.com/horizon/documentation/unity/xrsim-body-tracking/) [Hand Tracking](https://developers.meta.com/horizon/documentation/unity/xrsim-hand-tracking/) [Logs](https://developers.meta.com/horizon/documentation/unity/xrsim-logs/) [Android Tools](https://developers.meta.com/horizon/code-samples/#) [Collect VrApi Logs with Logcat](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/ts-logcat/) [Logcat Stats Definitions](https://developers.meta.com/horizon/documentation/unity/ts-logcat-stats/) [Configure Android System Properties](https://developers.meta.com/horizon/documentation/unity/ts-systemproperties/) [Android Debug Bridge for Meta Quest](https://developers.meta.com/horizon/documentation/unity/ts-adb/) [Performance Tools](https://developers.meta.com/horizon/code-samples/#) [Unity Profiler](https://developers.meta.com/horizon/documentation/unity/tools-unityprofiler/) [RenderDoc Meta Fork](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/ts-renderdoc-for-oculus/) [Taking and Loading a Capture](https://developers.meta.com/horizon/documentation/unity/ts-renderdoc-capture/) [Performing a Render Stage Trace](https://developers.meta.com/horizon/documentation/unity/ts-renderdoc-renderstage/) [Performing a Draw Call Trace](https://developers.meta.com/horizon/documentation/unity/ts-renderdoc-drawcall/) [Accessing Vulkan Shader Stats](https://developers.meta.com/horizon/documentation/unity/ts-renderdoc-shaderstats/) [Recommended Settings](https://developers.meta.com/horizon/documentation/unity/ts-renderdoc-settings/) [Draw Call Metrics](https://developers.meta.com/horizon/documentation/unity/ts-draw-call-metrics/) [OVR Metrics Tool](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/ts-ovrmetricstool/) [OVR Metrics Tool Stats Definition Guide](https://developers.meta.com/horizon/documentation/unity/ts-ovrstats/) [Best Practices - OVR Metrics Tool for Non-Engineers](https://developers.meta.com/horizon/documentation/unity/ts-ovr-best-practices/) [gpumeminfo](https://developers.meta.com/horizon/documentation/unity/ts-gpumeminfo/) [ovrgpuprofiler](https://developers.meta.com/horizon/documentation/unity/ts-ovrgpuprofiler/) [Simpleperf](https://developers.meta.com/horizon/documentation/unity/ts-simpleperf/) [Quest Runtime Optimizer](https://developers.meta.com/horizon/documentation/unity/unity-quest-runtime-optimizer/) [Publish Your App](https://developers.meta.com/horizon/code-samples/#) [Prepare Your App for Publishing](https://developers.meta.com/horizon/documentation/unity/unity-prepare-for-publish/) [Generate the Android Manifest File](https://developers.meta.com/horizon/documentation/unity/unity-android-manifest/) [Upload App from Unity](https://developers.meta.com/horizon/documentation/unity/unity-platform-tool/) [Sample Projects](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-samples-overview/) [UPM Package Samples](https://developers.meta.com/horizon/documentation/unity/unity-package-samples/) [Starter Samples](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-starter-samples/) [CustomControllers](https://developers.meta.com/horizon/documentation/unity/unity-sf-customcontrollers/) [CustomHands](https://developers.meta.com/horizon/documentation/unity/unity-sf-customhands/) [Hand Tracking](https://developers.meta.com/horizon/documentation/unity/unity-sf-handtracking/) [Locomotion](https://developers.meta.com/horizon/documentation/unity/unity-sf-locomotion/) [OVROverlay](https://developers.meta.com/horizon/documentation/unity/unity-sf-ovroverlay/) [Overlay Passthrough](https://developers.meta.com/horizon/documentation/unity/unity-sf-passthrough-overlay-passthrough/) [Passthrough](https://developers.meta.com/horizon/documentation/unity/unity-sf-passthrough/) [Shared Scene](https://developers.meta.com/horizon/documentation/unity/unity-shared-scene-sample/) [Shared Spatial Anchors](https://developers.meta.com/horizon/documentation/unity/unity-ssa-sf/) [Spatial Anchors](https://developers.meta.com/horizon/documentation/unity/unity-sf-spatial-anchors/) [StartScene](https://developers.meta.com/horizon/documentation/unity/unity-sf-startscene/) [Stereo180Video](https://developers.meta.com/horizon/documentation/unity/unity-sf-stereo180video/) [Mixed Reality Motifs](https://developers.meta.com/horizon/code-samples/#) [Mixed Reality Motifs Overview](https://developers.meta.com/horizon/documentation/unity/unity-mrmotifs-overview/) [Passthrough Transitioning](https://developers.meta.com/horizon/documentation/unity/unity-mrmotifs-passthrough-transitioning/) [Shared Activities in Mixed Reality](https://developers.meta.com/horizon/documentation/unity/unity-mrmotifs-shared-activities/) [Instant Content Placement](https://developers.meta.com/horizon/documentation/unity/unity-mrmotifs-instant-content-placement/) [Colocated Experiences](https://developers.meta.com/horizon/documentation/unity/unity-mrmotifs-colocated-experiences/) [Showcases](https://developers.meta.com/horizon/code-samples/#) [SharedSpaces Showcase](https://developers.meta.com/horizon/documentation/unity/unity-tutorial-sharedspaces-sample/) [Social Game Showcase](https://developers.meta.com/horizon/documentation/unity/spirit-sling/) [Discover Showcase](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-learn-mixed-reality-through-discover/) [Set up the Colocation Package](https://developers.meta.com/horizon/documentation/unity/unity-set-up-colocation-package/) [Deep Dive into the Colocation Package](https://developers.meta.com/horizon/documentation/unity/unity-colocation-deep-dive/) [Scene Integration in DroneRage](https://developers.meta.com/horizon/documentation/unity/unity-dronerage-scene-integration/) [Passthrough API in DroneRage](https://developers.meta.com/horizon/documentation/unity/unity-dronerage-passthrough-api/) [Interaction SDK Integration in DroneRage](https://developers.meta.com/horizon/documentation/unity/unity-dronerage-interaction-sdk/) [Discover and DroneRage FAQ](https://developers.meta.com/horizon/documentation/unity/unity-dronerage-faq/) [Example Scenes](https://developers.meta.com/horizon/documentation/unity/unity-dronerage-example-scenes/) [Learn More](https://developers.meta.com/horizon/documentation/unity/unity-discover-learn-more/) [Archive](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/archive-overview/) [Import Oculus Integration SDK (Legacy)](https://developers.meta.com/horizon/documentation/unity/unity-import/) [Oculus Integration SDK Sample Framework (Legacy)](https://developers.meta.com/horizon/documentation/unity/unity-sample-framework/) [Interaction SDK Tutorials (Legacy)](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-isdk-legacy-tutorials-overview/) [Create Grab Interactions](https://developers.meta.com/horizon/documentation/unity/unity-isdk-create-hand-grab-interactions-legacy/) [Create Distance Grab Interactions](https://developers.meta.com/horizon/documentation/unity/unity-isdk-create-distance-grab-interactions-legacy/) [Create Poke Interactions](https://developers.meta.com/horizon/documentation/unity/unity-isdk-create-poke-interactions/) [Create Ray Interactions](https://developers.meta.com/horizon/documentation/unity/unity-isdk-create-ray-interactions/) [Use Ray Interaction with UI](https://developers.meta.com/horizon/documentation/unity/unity-isdk-use-ray-with-ui/) [Throw an Object](https://developers.meta.com/horizon/documentation/unity/unity-isdk-throw-object/) [Oculus Audio SDK (EOL)](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/unity-audio/) [Oculus Spatializer Features](https://developers.meta.com/horizon/documentation/unity/audio-spatializer-features/) [Oculus Native Spatializer](https://developers.meta.com/horizon/code-samples/#) [Requirements and Setup](https://developers.meta.com/horizon/documentation/unity/audio-osp-unity-req-setup/) [Explore Sample Scene](https://developers.meta.com/horizon/documentation/unity/audio-osp-unity-scene/) [Apply Spatialization](https://developers.meta.com/horizon/documentation/unity/audio-osp-unity-spatialize/) [Dynamic Room Modeling](https://developers.meta.com/horizon/documentation/unity/audio-osp-unity-dynroom/) [Play Ambisonic Audio](https://developers.meta.com/horizon/documentation/unity/audio-osp-unity-ambisonic/) [Audio Propagation (Beta)](https://developers.meta.com/horizon/documentation/unity/audio-osp-unity-propagation/) [Manage Sound Effects with Oculus Audio Manager](https://developers.meta.com/horizon/documentation/unity/audio-osp-unity-audiomanager/) [Oculus Spatializer for Wwise](https://developers.meta.com/horizon/code-samples/#) [Set Up Oculus Spatializer for Wwise](https://developers.meta.com/horizon/documentation/unity/audio-osp-wwise-overview/) [Use Oculus Spatializer for Wwise](https://developers.meta.com/horizon/documentation/unity/audio-osp-wwise-usage/) [Configure Target Platforms for Wwise](https://developers.meta.com/horizon/documentation/unity/audio-osp-wwise-unity-install/) [Integrate Oculus Spatializer](https://developers.meta.com/horizon/documentation/unity/audio-osp-wwise-integration/) [Oculus Spatializer for FMOD Integration](https://developers.meta.com/horizon/code-samples/#) [Set Up Oculus Spatializer for FMOD](https://developers.meta.com/horizon/documentation/unity/audio-osp-fmod-overview/) [Use Oculus Spatializer and Ambisonics in FMOD Studio](https://developers.meta.com/horizon/documentation/unity/audio-osp-fmod-usage/) [Oculus Spatial Reverb](https://developers.meta.com/horizon/documentation/unity/audio-osp-fmod-reverb/) [Install with FMOD Studio Unity Integration](https://developers.meta.com/horizon/documentation/unity/audio-osp-fmod-integration-unity/) [Oculus Lipsync](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/audio-ovrlipsync-unity/) [Viseme Reference](https://developers.meta.com/horizon/documentation/unity/audio-ovrlipsync-viseme-reference/) [Use Oculus Lipsync](https://developers.meta.com/horizon/documentation/unity/audio-ovrlipsync-using-unity/) [Precompute Visemes to Save CPU](https://developers.meta.com/horizon/documentation/unity/audio-ovrlipsync-precomputed-unity/) [Explore Sample Scene](https://developers.meta.com/horizon/documentation/unity/audio-ovrlipsync-sample-unity/) [Oculus Audio Profiler](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/audio-profiler-overview/) [Set up Profiler](https://developers.meta.com/horizon/documentation/unity/audio-profiler-setup/) [Profile Spatialized Audio](https://developers.meta.com/horizon/documentation/unity/audio-profiler-using/) [Oculus Audio Loudness Meter](https://developers.meta.com/horizon/code-samples/#) [Overview](https://developers.meta.com/horizon/documentation/unity/audio-loudness-meter-overview/) [Set up Loudness Meter](https://developers.meta.com/horizon/documentation/unity/audio-loudness-meter-setup/) [Measure Loudness](https://developers.meta.com/horizon/documentation/unity/audio-loudness-meter-using/) [Meta Avatars SDK Quest 1 Support (Retired)](https://developers.meta.com/horizon/documentation/unity/meta-avatars-quest-1-support/) [Oculus VST Spatializer for DAWs Integration (Retired)](https://developers.meta.com/horizon/code-samples/#) [Oculus VST Spatializer for DAWs Integration Guide (Retired)](https://developers.meta.com/horizon/documentation/unity/audio-osp-vst/) [Overview (Retired)](https://developers.meta.com/horizon/documentation/unity/audio-osp-vst-overview/) [Use Oculus Plugin (Retired)](https://developers.meta.com/horizon/documentation/unity/audio-osp-vst-usage/) [VST Options and Parameters (Retired)](https://developers.meta.com/horizon/documentation/unity/audio-osp-vst-track-parameters/) [3D Visualizer (Retired)](https://developers.meta.com/horizon/documentation/unity/audio-osp-vst-visualizer/) [DAW-Specific Notes (Retired)](https://developers.meta.com/horizon/documentation/unity/audio-osp-vst-daw/) [Legal Notifications (Retired)](https://developers.meta.com/horizon/documentation/unity/audio-osp-vst-legal/) [Oculus AAX Spatializer for DAWs Integration (Retired)](https://developers.meta.com/horizon/code-samples/#) [Oculus AAX Spatializer for DAWs Integration Guide (Retired)](https://developers.meta.com/horizon/documentation/unity/audio-aax/) [Overview (Retired)](https://developers.meta.com/horizon/documentation/unity/audio-aax-overview/) [Use Plugin (Retired)](https://developers.meta.com/horizon/documentation/unity/audio-aax-usage/) [Track Parameters (Retired)](https://developers.meta.com/horizon/documentation/unity/audio-aax-track-parameters/) [3D Visualizer (Retired)](https://developers.meta.com/horizon/documentation/unity/audio-aax-visualizer/) [Archived Platform Solutions](https://developers.meta.com/horizon/code-samples/#) [Matchmaking (Deprecated)](https://developers.meta.com/horizon/code-samples/#) [Introduction to Matchmaking (Deprecated)](https://developers.meta.com/horizon/documentation/unity/ps-matchmaking-intro/) [Matchmaking API (Deprecated)](https://developers.meta.com/horizon/documentation/unity/ps-matchmaking-api/) [Implement Matchmaking (Deprecated)](https://developers.meta.com/horizon/documentation/unity/ps-matchmaking-howtos/) [Refine Matchmaking (Deprecated)](https://developers.meta.com/horizon/documentation/unity/ps-matchmaking-skill-queries/) [Test and Tune Matches (Deprecated)](https://developers.meta.com/horizon/documentation/unity/ps-matchmaking-debugging/) [Group Launch (Deprecated)](https://developers.meta.com/horizon/documentation/unity/ps-group-launch/) [Peer-to-Peer Networking (Deprecated)](https://developers.meta.com/horizon/documentation/unity/ps-p2p/) [Rooms (Deprecated)](https://developers.meta.com/horizon/code-samples/#) [Rooms Client APIs (Deprecated)](https://developers.meta.com/horizon/documentation/unity/ps-rooms/) [Server APIs for Moderated Rooms (Deprecated)](https://developers.meta.com/horizon/documentation/unity/ps-rooms-s2s/) [Peer to Peer Voice Chat (VoIP) (Deprecated)](https://developers.meta.com/horizon/documentation/unity/ps-voip/) [Tracked Keyboard (Deprecated)](https://developers.meta.com/horizon/code-samples/#) [Overview (Deprecated)](https://developers.meta.com/horizon/documentation/unity/tk-overview/) [Get Started (Deprecated)](https://developers.meta.com/horizon/documentation/unity/tk-getting-started/) [Integrate OVRTrackedKeyboard Prefab (Deprecated)](https://developers.meta.com/horizon/documentation/unity/tk-ovr-tracked-keyboard-prefab/) [Debug Tracked Keyboard-Enabled Apps with Link (Deprecated)](https://developers.meta.com/horizon/documentation/unity/tk-debugging-with-link/) [Tracked Keyboard Sample (Deprecated)](https://developers.meta.com/horizon/documentation/unity/tk-tracked-keyboard-samples/) [Virtual Keyboard (Deprecated)](https://developers.meta.com/horizon/code-samples/#) [Overview (Deprecated)](https://developers.meta.com/horizon/documentation/unity/VK-unity-overview/) [Getting Started (Deprecated)](https://developers.meta.com/horizon/documentation/unity/VK-unity-gettingstarted/) [Sample Overview (Deprecated)](https://developers.meta.com/horizon/documentation/unity/VK-unity-sample/) [Integrating the OVRVirtualKeyboard Prefab (Deprecated)](https://developers.meta.com/horizon/documentation/unity/VK-unity-IntegratePrefab/) [Custom Integrations and Best Practices (Deprecated)](https://developers.meta.com/horizon/documentation/unity/VK-unity-custom-integrations/) [FAQ (Deprecated)](https://developers.meta.com/horizon/documentation/unity/VK-unity-faq/) [Archived Developer Tools](https://developers.meta.com/horizon/code-samples/#) [GPU Systrace (Deprecated)](https://developers.meta.com/horizon/documentation/unity/ts-gpusystrace/) [Cloud Saves API (Deprecated)](https://developers.meta.com/horizon/documentation/unity/ps-cloud-storage/) [Cloud Saves Deprecation](https://developers.meta.com/horizon/documentation/unity/ps-cloud-storage-deprecation/) [Code samples](https://developers.meta.com/horizon/code-samples/unity/) [Downloads](https://developers.meta.com/horizon/downloads/unity/) [Release notes](https://developers.meta.com/horizon/release-notes/) Code samples ============ Explore how Meta Horizon can transform your ideas into virtual experiences. * * * Displaying (24) Search code samples UNITYUnity MR Utility Kit Sample This repository hosts a collection of samples designed to help you explore and integrate the features of the Meta Mixed Reality Utility Kit (MRUK) into your projects. [View on GitHub](https://github.com/oculus-samples/Unity-MRUtilityKitSample) ![](https://scontent-iad3-2.xx.fbcdn.net/m1/v/t0.72981-6/An9W87u4uRMYf3iz_WxAW7kAhtMOMkSUJHNSJcSm1tP5qt6Fayy1NxLi90obA0MsF7N4RUk0XOA_hOrhN3T8qy3bl5ol--Q6KJgE4S1akPr_-ZduWVfdmBz7hfISe5z2OQ0?_nc_gid=KJsWEAjKNRm3hZ3QZ7Atsw&_nc_oc=Adm9bX9RcsFIDKrp3k05XW73CHzLa9KU9KL8WpfxNoRdfZ1W4lyhTAGFyeZezDi2D5k&ccb=10-5&oh=00_AfSTLCzGFM1CIffo3CtRaKnaprj8lN4-sNkswL4l2a1MOw&oe=68845053&_nc_sid=63f229) UNITYUnity NorthStar North Star is a VR showcase for Unity, demonstrating cutting-edge graphics and immersive gameplay on Meta Quest devices. Join a crew of pirates on a quest for mythic treasure, and uncover the secrets of creating exceptional visual... AUDIO, HANDS, GRAPHICS [View on GitHub](https://github.com/oculus-samples/Unity-NorthStar) ![](https://scontent-iad3-2.xx.fbcdn.net/m1/v/t0.72981-6/An_lynbMqHuf_VVnCHn2warISV41YzT-x7gtyTApwp6OHqnDUt2ox_LE4mSzrqFbxUTE89X70W8larQOTonmYIFWocdh4bipSB5h0c_LVulhMuuO8CEivvmui9TU9S8Pb-Q?_nc_gid=KJsWEAjKNRm3hZ3QZ7Atsw&_nc_oc=AdlJK5HeOU5rn03s9ydOm3W7VUKTupLuUsoZFKKGVRxvNVTBwHGNcyYrYZk8NQA_sXY&ccb=10-5&oh=00_AfTjNUx3VhIWNyuU-odP-Fj85M-AFeRzT5reQESfCaSF7w&oe=68846AFA&_nc_sid=63f229) UNITYMixed Reality Motifs Motifs are blueprints for recurring ideas which we expect, and have observed, our community to build. They are not full applications, but rather recurring aspects of applications, which may require a collection of technical featur... HANDS, GRAPHICS [View on GitHub](https://github.com/oculus-samples/Unity-MRMotifs) ![](https://scontent-iad3-2.xx.fbcdn.net/m1/v/t0.72981-6/An8eml_FElc3766EF2x6QzAXwjDzDmq7COHsZ7NXnVFyIhQxhFvB7YcUN7ryRmvxPCN4KrGMU-6RxwR3JZh6fwR8UJmX69RNX2rZYm1KGSqrQa9Mox5-VFfBcig3cqE5QY4?_nc_gid=KJsWEAjKNRm3hZ3QZ7Atsw&_nc_oc=Adku_AdleFDFs7b-ZYTbG_uPDmS0WnVssHgRHxr33w8f4iJ86IDZ6opZpE0_ZEELJJk&ccb=10-5&oh=00_AfQ4yekYkGoDhsBVx8mX-mGJ_MeBrWdbWXRtAxmQenqjFA&oe=688440A9&_nc_sid=63f229) UNITYUnity SpiritSling Spirit Sling is a social mixed reality (MR) app created to show developers how to build exciting tabletop games that give users a reason to be together in MR.With our new and improved Avatars, and the power of mixed reality, users... AVATAR, MULTIPLAYER [View on GitHub](https://github.com/oculus-samples/Unity-SpiritSling) UNITYUnity MetaXRInteractionSDK-AvatarSample This repository provides a comprehensive sample project showcasing the integration of Meta's Avatars with the Meta XR Interaction SDK in Unity. It serves as a practical guide for developers, demonstrating how to create custom hand... HANDS [View on GitHub](https://github.com/oculus-samples/Unity-MetaXRInteractionSDK-AvatarSample) UNITYUnity PerformanceSettings Performance settings testing ground, showing how to use game-engine-agnostic performance controls for Meta Quest devices such as dual-core boost and dynamic resolution. [View on GitHub](https://github.com/oculus-samples/Unity-PerformanceSettings) UNITYUnity LocalMultiplayerMR Mixed Reality samples that demonstrate how to enable multiplayer using colocation (in the same physical space). This project contains a reusable package agnostic of the networking stack and 3 demonstration on how to integrate it u... MULTIPLAYER [View on GitHub](https://github.com/oculus-samples/Unity-LocalMultiplayerMR) ![](https://scontent-iad3-2.xx.fbcdn.net/m1/v/t0.72981-6/An-0e2tx6dXlYZMzGbIUGyIr56OZEgP76l7w6cXzKqP09UE_OBbG6JzB3TDpOVy4oSTuIUTOvS1PJ5W7xTGDH8CyjZteuKgAGJaC5wyKgBwWkMEwCyrO8GJuKyXzYKQNN_c?_nc_gid=KJsWEAjKNRm3hZ3QZ7Atsw&_nc_oc=Adl2pZr7A9C6Di2CQSoOEJxnGKd_DQ2Yqg89aRwbFkQvgq7d48b-g9Z_TjlZX_wlU28&ccb=10-5&oh=00_AfSvvNHg5toPNZBRHYirV5kl7oxN9G4KL7dsLN58m0ZnKQ&oe=688442B0&_nc_sid=63f229) UNITYUnity Cryptic Cabinet Cryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your room (big or small) to create a uniq... MULTIPLAYER, AUDIO, HANDS [View on GitHub](https://github.com/oculus-samples/Unity-CrypticCabinet) ![](https://scontent-iad3-2.xx.fbcdn.net/m1/v/t0.72981-6/An-FOSZxTWDeYWWwOHoSYSowZ6j3NXXtWBkYAim6JPqvFfdNSXsqrjYjaEd2wWQyRfgnMGwl9IRaLuh3GjRQcDmeut-zG51HbSAK9ht_Vk4V488GLp9lGZznixsV5ylIeQI?_nc_gid=KJsWEAjKNRm3hZ3QZ7Atsw&_nc_oc=Adnr1UQgl-FwGo1Jtcd5mw_B_u4pGkLWdWkT9ZmmW1Wbz_zNltJ4I9DQsu0VbjHqUTo&ccb=10-5&oh=00_AfTOltCHBYWphLy5VmRSSiO0Bvycx9CxAZZPA6vuswD2Zw&oe=6884392B&_nc_sid=63f229) UNITYUnity StarterSamples This repository brings multiple samples that can help you explore features and bring them into your project. [View on GitHub](https://github.com/oculus-samples/Unity-StarterSamples) ![](https://scontent-iad3-2.xx.fbcdn.net/m1/v/t0.72981-6/An-TEnFHllIDEGEM6yKJcZkc9rAzGNHaT97IYJLTb0Giu80n5JOk363X2aa4YUc-U6-FWS5YDQZ1fsWU3sfpI7NNV2xiVZpJFjs5Pyz0SJcZu-sYiTIXkxydUD69JimIb48?_nc_gid=KJsWEAjKNRm3hZ3QZ7Atsw&_nc_oc=Adlt5ikgSyZXrCCRK7mLyFmkPhC0v3OW5INlAMVf0RsEBf457JiPlmangBie0XUHoU0&ccb=10-5&oh=00_AfSQY4erNbY8tdIy24DloYg0xTke3vaxTJAPE2Ekc1pl8A&oe=6884641E&_nc_sid=63f229) UNITYUnity MoveFast Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and assets used in the "Move Fast" demo available on App Lab. The Oculus ... HANDS [View on GitHub](https://github.com/oculus-samples/Unity-MoveFast) ![](https://scontent-iad3-2.xx.fbcdn.net/m1/v/t0.72981-6/An9N3W50fE9KU2F8fissrhEefkrbFjB9oFNuz_7saNpmkq_oS9KOpvBm7eLjOaXlYy9Dds3DgV7zWUELWX6uW-YfUp37C461xm6_EiQreR4InCoCh2sFMxA3q4EhOmPT-LQ?_nc_gid=KJsWEAjKNRm3hZ3QZ7Atsw&_nc_oc=AdmiWKn5CFAGFzwsNV_oXx-XKMlikftwcjY_Nn73NV5I94nFRAJTjsLqCCBkxH2RXRs&ccb=10-5&oh=00_AfSK-KFKjaJ5fqZdA1tBAyrwTqWpwqdVSBus9qOUQx651w&oe=6884604E&_nc_sid=63f229) UNITYUnity Phanto Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. [View on GitHub](https://github.com/oculus-samples/Unity-Phanto) UNITYUnity DepthAPI Examples of using Depth API for real-time, dynamic occlusions [View on GitHub](https://github.com/oculus-samples/Unity-DepthAPI) UNITYUnity Meta XR Audio SDK This project contains Unity samples for Meta's Presence Platform Audio SDK. AUDIO [View on GitHub](https://github.com/oculus-samples/Unity-MetaXRAudioSDK) ![](https://scontent-iad3-2.xx.fbcdn.net/m1/v/t0.72981-6/An8H4t35w-wQnNtIZTVkYLGWeTg7SooBlX4J-WeyzXN08TeE7Gq4IBfflteLHTj6Y_i-sgjxT2s4Z1c5omkDZJGalFq-GOKo7odlLs-Bh7S3K6cDx9DRTbTdnCfsOnGGPg?_nc_gid=KJsWEAjKNRm3hZ3QZ7Atsw&_nc_oc=Adm35YjF1_P-mj9-QqNR_gWz7pAmno8UrTaA5RgReAXQFGP6HTsaIVLYGzZ37w5eOew&ccb=10-5&oh=00_AfRVMIJkL1T3WRfUM3UnBMh4bV9GBWA-ZwNEXcId-w9p6A&oe=6884700A&_nc_sid=63f229) UNITYUnity Discover Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors. AVATAR, HANDS, MULTIPLAYER [View on GitHub](https://github.com/oculus-samples/Unity-Discover) ![](https://scontent-iad3-2.xx.fbcdn.net/m1/v/t0.72981-6/An_ItzSlaHm4m5P5rpP8cwDVmL8tcFk4AVYYYYKAxMesF4Pa676KBQtjvSLY5eCMt0NPSahuQvfztA5ZBC3rNREZSgLunRAkttSy3l2Ah0Znkhd6IPBjdDDhiJtjgo_-bQ?_nc_gid=KJsWEAjKNRm3hZ3QZ7Atsw&_nc_oc=AdneiZtvYZEIY3Lc8cncjmAAdIbQ0jFESCO_PJzHkCL90SFoaps9AUntKh_MnuZJOCM&ccb=10-5&oh=00_AfRj6R6lY0_REzdyiHAklk29nLkvZz6aNBt9bic-6yTO_A&oe=68846A9B&_nc_sid=63f229) UNITYDecommissioned in Unity Decommissioned was built to demonstrate how to use the Oculus Integration SDK, the Meta Interaction SDK, and the Meta Avatars SDK to create a social gaming experience in VR. PLATFORM, AVATAR, AUDIO, MULTIPLAYER [View on GitHub](https://github.com/oculus-samples/Unity-Decommissioned) ![](https://scontent-iad3-2.xx.fbcdn.net/m1/v/t0.72981-6/An8YNIhcaXwSJR9ZgBgw2DomkTxVNroF1lN9dBXMBPk720HGKapFpYyKEfe8RW90wQEcr726L3ZFHqdaGwFLUnt3N-uCf-n73zVcxzDYiEc68o9twiW517sa8qUX_yb3Tps?_nc_gid=KJsWEAjKNRm3hZ3QZ7Atsw&_nc_oc=Adla0GzRGehiJlEGDpMAKS01jKLJiblccL5_2nWWwLaYlLRabEeBigfsuO4zXj1Lerg&ccb=10-5&oh=00_AfQ1zXfhuFlllqDZwYcGFzOdDCumMKNVT7drw-B0AxUicw&oe=68845CCF&_nc_sid=63f229) UNITYWhisperer using Voice SDK in Unity Oculus Voice SDK showcase demonstrating the use of Voice SDK in Unity. This project contains the source code for the "Whisperer" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus prop... AUDIO, HANDS [View on GitHub](https://github.com/oculus-samples/voicesdk-samples-whisperer) ![](https://scontent-iad3-2.xx.fbcdn.net/m1/v/t0.72981-6/An8EYks3Bib3nddfXeyGrkwRzlgYf4dGCt2jc-IwxNliP5CbFNPnpKEwv_btLeRNJY9v8n2mTWQr0zjedDG8X0r0A_eAAhkxYG93ddI_YECfewQmM8zO-zK1zAWjqHFzpg?_nc_gid=KJsWEAjKNRm3hZ3QZ7Atsw&_nc_oc=AdnVxkfzlzfk3Wqb_yOw08M58Su_XvdXJogXjV89VE1Yzr1U9MGvX-jlyf-C8pUbIq4&ccb=10-5&oh=00_AfSaCt73woBs0r4F5nqwyL3LqhAPgQOFDSyGV8seXNKBdg&oe=688465B8&_nc_sid=63f229) UNITYUltimate Glove Ball in Unity Meta Quest ESport Showcase demonstrating multiplayer functionalities in Unity. Including Oculus Social APIs, Avatars, Oculus Platform authentication, Oculus Multiplayer APIs, Photon Realtime, and Photon Voice with Oculus Spatializ... AVATAR, MULTIPLAYER, PLATFORM [View on GitHub](https://github.com/oculus-samples/Unity-UltimateGloveBall) UNITYShared Spatial Anchors in Unity Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Oculus Integration SDK for the Unity game engine. The sample app showcases the creation, saving, loading, and sharing ... [View on GitHub](https://github.com/oculus-samples/Unity-SharedSpatialAnchors) ![](https://scontent-iad3-2.xx.fbcdn.net/m1/v/t0.72981-6/An8eOhAnV-HFn6EmNemmkkBVBB8JVDjbTnQ1bLd1E22elGdoK7BppYQdMD-OtT-CCwhrQlVep_NTsbK-fVFyF4f--9ZTe1weAyEppVfjgy_Oy96zT296uQVOD_wSiWRb1A?_nc_gid=KJsWEAjKNRm3hZ3QZ7Atsw&_nc_oc=AdlqhsCLebOLhndb5mIWiRiyWD1wwCoI-2sYJ1nONkOehD92Bal69RQ4RCGQ5Wn4OnM&ccb=10-5&oh=00_AfShW2jiEAfZRn_l-qtaD_PFuIH9Q9_3B5-1S7lJ3vLISg&oe=6884515F&_nc_sid=63f229) UNITYMovement in Unity Movement is a package that uses OpenXR’s tracking layer APIs to expose Meta Quest Pro’s Body, Eye, and Face Tracking capabilities. Bring the expressiveness of users using custom avatars. AVATAR, HANDS [View on GitHub](https://github.com/oculus-samples/Unity-Movement) ![](https://scontent-iad3-2.xx.fbcdn.net/m1/v/t0.72981-6/An8DHRxL56LAjZPA07yPI85AvLiFWojcwXB0ZLiw5wyH7JqzWAFVUqhKSbzxAAqutYPG5_edjGtDjXdYZB3PZFYhlUkB0-7P7-e2IgunFKXIXw6LA92UvLtr-wGjQZylUn0?_nc_gid=KJsWEAjKNRm3hZ3QZ7Atsw&_nc_oc=Adk2YX9JJFLcWYJL0ob2NsrCes7L29-qQQa7rmxGSwivwar7K6pnOStZOYfWNOdsSMY&ccb=10-5&oh=00_AfSyW6SVpO1xpnMksUYKyR8wxSOJIir8PZ7Y9QY3NzCbpw&oe=6884616D&_nc_sid=63f229) UNITYFirst Hand in Unity Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The Oculus SDK and other supporting m... PLATFORM, HANDS [View on GitHub](https://github.com/oculus-samples/Unity-FirstHand) UNITYApplication SpaceWarp (AppSW) in Unity Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graph... GRAPHICS, HANDS [View on GitHub](https://github.com/oculus-samples/Unity-AppSpaceWarp) ![](https://scontent-iad3-2.xx.fbcdn.net/m1/v/t0.72981-6/An8aqY68SXMj90Mf0CLwMDt27-7IT-DasJmz5igqPqo2w8tvjw6NdFcROEEzFUThyB8ibRNv8oeVAxURUjnmeEUy3ipMx112yYTZ0RAtDCEPmhbqP9r5rCK6i9KDyOnPCww?_nc_gid=KJsWEAjKNRm3hZ3QZ7Atsw&_nc_oc=AdmG9RX8OcvjV27ckNS91YjJX1GNdXsrkIjKUblBopfJS9durRviy_qU41zATrWiKiw&ccb=10-5&oh=00_AfSQ4IzbSTk5AK_rbovVpAhM8xZD2sOc8sf86dpLQqObkw&oe=68846A9F&_nc_sid=63f229) UNITYThe World Beyond in Unity Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. [View on GitHub](https://github.com/oculus-samples/Unity-TheWorldBeyond) ![](https://scontent-iad3-2.xx.fbcdn.net/m1/v/t0.72981-6/An-J0ezpJcB8Rdk0e0ocNEdUwlnyfrPhMDvu9DJLzkMmznk8H3kv4IjSYG8vfRB3tUEZ0NeisHZ87CbI1L3817YDWf2Ax36NX9DGA4idIXLLnG8pWAMyPSnhfZMK2hLeaQ?_nc_gid=KJsWEAjKNRm3hZ3QZ7Atsw&_nc_oc=AdkBZEqUG5ImU1coQjZM7-TJfI6xP4xkt2CCiZCIxv2O-JNeeJZFgxCxXOnUp-Svqi0&ccb=10-5&oh=00_AfQlejFTyjyNhGJ-It2oUedymzVAtPdwC-YdATDMJGwevg&oe=68845788&_nc_sid=63f229) UNITYAsset Streaming in Unity Oculus asset streaming showcase demonstrating how to use asset streaming when navigating open world project while using different level of details. This sample also demonstrates how to use the Unity Addressables system. AUDIO, GRAPHICS [View on GitHub](https://github.com/oculus-samples/Unity-AssetStreaming) ![](https://scontent-iad3-2.xx.fbcdn.net/m1/v/t0.72981-6/An_aShqI8pu0GxUeAciLoWCHDD6dTM0RHH3JiNK5vGVB7Vp55ASGgZ9BjQFKSmCuODnhzSXJ79I16UZfYbtM2-4pB4Zx2yFoEZvcb-xboXF6Sqr1JAodFpHB6-eHdD7fMx4?_nc_gid=KJsWEAjKNRm3hZ3QZ7Atsw&_nc_oc=AdmrNdfoudWZlVkJoyDoeLL4ykYDm7I8igR3fmpOcf1b7fStIdI_xfjalHcg4YPYZOw&ccb=10-5&oh=00_AfSQkfRds5GpW8qPlE4mDR2vZqkVkkJSTqtaLAn426IpBg&oe=68843A5C&_nc_sid=63f229) UNITYOculus Shared Spaces in Unity Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spatializer. 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