# Table of Contents - [Inspiration | Onchain Heroes](#inspiration-onchain-heroes) - [Welcome | Onchain Heroes](#welcome-onchain-heroes) - [Principles | Onchain Heroes](#principles-onchain-heroes) - [FAQ | Onchain Heroes](#faq-onchain-heroes) - [Future Plans | Onchain Heroes](#future-plans-onchain-heroes) - [Season 1 | Onchain Heroes](#season-1-onchain-heroes) - [Contract Addresses | Onchain Heroes](#contract-addresses-onchain-heroes) - [[REDACTED] NFT | Onchain Heroes](#-redacted-nft-onchain-heroes) - [Genesis Rings | Onchain Heroes](#genesis-rings-onchain-heroes) - [Delegation | Onchain Heroes](#delegation-onchain-heroes) - [Rewards System | Onchain Heroes](#rewards-system-onchain-heroes) - [End Game | Onchain Heroes](#end-game-onchain-heroes) - [$HERO Token | Onchain Heroes](#-hero-token-onchain-heroes) - [Leveling Game | Onchain Heroes](#leveling-game-onchain-heroes) - [Genesis Heroes | Onchain Heroes](#genesis-heroes-onchain-heroes) - [Game development philosophy | Onchain Heroes](#game-development-philosophy-onchain-heroes) --- # Inspiration | Onchain Heroes Onchain Heroes is inspired by past Play-to-Earn (P2E) games, particularly those of the 2021 era. However, we aim to improve upon their shortcomings by focusing on sustainability, longevity, and a player-first approach. [PreviousWelcome](/) [NextPrinciples](/about/principles) Last updated 7 days ago --- # Welcome | Onchain Heroes [NextInspiration](/about/inspiration) Last updated 7 days ago Welcome to **Onchain Heroes**, a fully onchain idle RPG launching on [Abstract Chain](https://x.com/AbstractChain) . Our goal is to create a long-lasting, engaging game where players can battle monsters, earn rewards, climb leaderboards, and outperform their peers. ### [](#lets-dive-in) Let’s dive in. ![](https://docs.onchainheroes.xyz/~gitbook/image?url=https%3A%2F%2F1697034096-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FJpx9ur3CmOkW7hy40mdH%252Fuploads%252Fc69KZTDK4sV9bGV1GSFK%252Fsignup_Bg%2520%282%29.gif%3Falt%3Dmedia%26token%3De1caf06e-113e-40c5-b927-3982f1a0ef3b&width=768&dpr=4&quality=100&sign=bd911faa&sv=2) ![Page cover image](https://docs.onchainheroes.xyz/~gitbook/image?url=https%3A%2F%2F1697034096-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FJpx9ur3CmOkW7hy40mdH%252Fuploads%252FXg6D5M5uju2lZSNRkkuC%252Ftwitter%2520banner%2520crop.png%3Falt%3Dmedia%26token%3D29302bb3-bdc0-46ef-ae0e-dd2539da18cf&width=1248&dpr=4&quality=100&sign=c3bcdba9&sv=2) --- # Principles | Onchain Heroes * **Idle Gameplay** - Designed for the busy degen, requiring only 5-10 minutes of daily engagement. * **Fully Onchain:** Every aspect of the game exists onchain, ensuring trustlessness and verifiability—crucial for games with real-value assets. [PreviousInspiration](/about/inspiration) [NextGame development philosophy](/about/game-development-philosophy) Last updated 7 days ago --- # FAQ | Onchain Heroes * Will playing OCH earn XP? * Yes! See the Rewards System above. * Should I send my Genesis Rings to AGW? * No. AGW wallets can only exist on Abstract Mainnet. If you send your Genesis Ring to AGW, it will be irrecoverable and lost forever. * My NFT is not in my wallet anymore! Where is it? * Onchain Heroes utilizes staking, meaning that while your heroes are out in battle, they will be held by our game contracts until your heroes return home. **Onchain Heroes** is redefining onchain gaming by balancing **player engagement, economy sustainability, and community-driven development**. We are excited to build this journey together—**see you in Season 1!** [PreviousFuture Plans](/extra-information/future-plans) Last updated 7 days ago --- # Future Plans | Onchain Heroes Planned future features include but are not limited to: * Guilds * Play together, win together. * Guilds are an important part of any RPG and will be a major part of the game in future seasons. * Users will require a Genesis Ring NFT in order to create a guild. * Additional Resource Generation loops (such as Mining) * Equipment Crafting Loop * Pets * Mounts * Guild-based PvP * Individual PvP More on these soon. [PreviousContract Addresses](/extra-information/contract-addresses) [NextFAQ](/extra-information/faq) Last updated 7 days ago --- # Season 1 | Onchain Heroes Season 1 will start off simple by design and will serve as the foundation for future seasons to build on top of. The goals for S1 are: * Introduce players to the concept of onchain, idle games. * Distribute our tokens and nfts into the hands of as many players as possible. * Establish a solid foundation for future game development The game will be played exclusively via Abstract Global Wallet (AGW). Dates: * Start: 9:00 AM ET Thursday, February 20, 2025 * End: 9:00 AM ET Wednesday, March 12, 2025 Season 1 consists of two phases: Leveling game and End game, running for three weeks. Here’s how they work: [Previous\[REDACTED\] NFT](/in-game-assets/redacted-nft) [NextLeveling Game](/gameplay/leveling-game) Last updated 7 days ago --- # Contract Addresses | Onchain Heroes * Genesis Hero NFT: 0x7c47ea32fd27d1a74fc6e9f31ce8162e6ce070eb * $HERO: 0x33ee11ce309854a45b65368c078616abcb5c6e3d * Leveling Game Contract: 0x06d7ee1d50828ca96e11890a1601f6fe61f1e584 * Endgame Contract: TBA * \[REDACTED\] NFT: TBA [PreviousDelegation](/extra-information/delegation) [NextFuture Plans](/extra-information/future-plans) Last updated 6 days ago --- # [REDACTED] NFT | Onchain Heroes * ERC-1155 NFT earned by completing Endgame content. More details soon. [Previous$HERO Token](/in-game-assets/usdhero-token) [NextSeason 1](/gameplay/season-1) Last updated 7 days ago --- # Genesis Rings | Onchain Heroes [PreviousGame development philosophy](/about/game-development-philosophy) [NextGenesis Heroes](/in-game-assets/genesis-heroes) Last updated 7 days ago * Mainnet ETH asset. * 6.9% of the total $HERO supply is allocated to Genesis Rings, distributed across seasons. * Future airdrops and allocations as the Onchain Heroes universe expands. Get one here: [https://opensea.io/collection/och-genesis-ring](https://opensea.io/collection/och-genesis-ring) Do NOT send your Genesis Rings to your AGW wallet. They will be irrecoverable and lost forever. ![](https://docs.onchainheroes.xyz/~gitbook/image?url=https%3A%2F%2F1697034096-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FJpx9ur3CmOkW7hy40mdH%252Fuploads%252FGsvxsGrI1zqfRmjH0MF7%252Fring-unrevealed.gif%3Falt%3Dmedia%26token%3D95135019-b206-4003-9e35-6d3ae7aa3cc8&width=768&dpr=4&quality=100&sign=c0bb8577&sv=2) --- # Delegation | Onchain Heroes [PreviousRewards System](/gameplay/rewards-system) [NextContract Addresses](/extra-information/contract-addresses) Last updated 7 days ago Both the Leveling Game and End game experiences have full support for delegate.xyz Assets will live in your delegator wallet (e.g. metamask, Ledger), while gameplay can be delegated to your AGW wallet for convenience and to earn XP. Users will need to sign approvals for the HERO NFTs and $HERO token to our contracts so that our contracts can spend them on your behalf. * Approval Page: TBA ![](https://docs.onchainheroes.xyz/~gitbook/image?url=https%3A%2F%2F1697034096-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FJpx9ur3CmOkW7hy40mdH%252Fuploads%252F9cUCOJILKBlkJ30n4lQm%252FOCH_Abstract-Delegate.gif%3Falt%3Dmedia%26token%3D3a5c13ac-5f79-4594-b340-c2566f840e6d&width=768&dpr=4&quality=100&sign=37708795&sv=2) --- # Rewards System | Onchain Heroes [PreviousEnd Game](/gameplay/end-game) [NextDelegation](/extra-information/delegation) Last updated 7 days ago ### [](#season-1-leaderboard-rewards) Season 1 Leaderboard rewards * **50%** of $HERO spent in S1 is redistributed to players based on leaderboard rankings at the end of the season. * The remaining **50%** is permanently burnt. * Top 3 players will receive Genesis Rings as part of their rewards. * And more! (TBA) ### [](#leaderboard-point-system) Leaderboard Point System **Action** **Completion Details** **LBP Earned** **Notes** **Minting Hero** Mint One Hero during the Hero Mint. 1000 Points are awarded to the wallet that receives the Genesis Hero during mint. **Claiming $HERO** Claim any amount of accrued $HERO on your Hero. 1 \* $HERO claimed _Ex: You claim 100 $HERO, and earn 100 LBP in the process._ **Normal Leveling** Level up any Hero using the Normal Trainer. 3 \* $HERO Spent _Ex: Training at Level 1 costs 95 $HERO and earns 3 \* 95 = 285 LBP_ _Training at Level 2 costs 181 $HERO and earns 3 \* 181 = 543 LBP_ _Training to Level 3 from the Normal Trainer will earn 828 LBP total._ **Lucky Leveling** Attempt to Level up any Hero using the Lucky Trainer. On Success: 3 \* $HERO Spent On Failure: 3 \* $HERO Spent Ex: Training at Level 1 costs 95 $HERO. If successful at Lucky Levelling, the Hero is trained to Level 3 and the Player earns 95 \* 3 = 285 LBP. (If unsuccessful at Lucky Levelling, the Player still earned 285 LBP)\* **Chaos Leveling** Attempt to Level up any Hero using the Chaos Trainer. On Success (1+ Levels Earned): 3.5 \* $HERO Spent On Failure (0 or less Levels Earned): 0 _Ex: Training at Level 1 costs 95 $HERO._ _Upon a successful train, the Player earns 95 \* 3.5 = 332.5 LBP._ _On failure, he would earn 0 LBP._ ### [](#abstract-rewards) Abstract Rewards * Players using **Abstract Global Wallet (AGW)** earn **XP**, Abstract Chain’s reward system. * XP is distributed weekly based on leaderboard rankings. * Badges: Coming Soon. ![](https://docs.onchainheroes.xyz/~gitbook/image?url=https%3A%2F%2F1697034096-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FJpx9ur3CmOkW7hy40mdH%252Fuploads%252FYNh0Q1NUKqx2ngDNT2lh%252Fclaim%2520earnings.png%3Falt%3Dmedia%26token%3D922c78bf-a0ba-45ac-a8c0-871d3b4e56fb&width=768&dpr=4&quality=100&sign=411a506d&sv=2) --- # End Game | Onchain Heroes [PreviousLeveling Game](/gameplay/leveling-game) [NextRewards System](/gameplay/rewards-system) Last updated 7 days ago Unlocks mid-season and requires **level 10+ heroes** and **$HERO**. * Players stake heroes and pay **$HERO** entry fees. * Compete to earn **\[REDACTED\] NFTs**. * Introduces new risk mechanics. ![](https://docs.onchainheroes.xyz/~gitbook/image?url=https%3A%2F%2F1697034096-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FJpx9ur3CmOkW7hy40mdH%252Fuploads%252FWqLuB5Q7jSiE4lOegydP%252FOCH_Dungeons_Slime%2520%281%29.gif%3Falt%3Dmedia%26token%3Df632e5b0-262e-4ea5-8a5c-f93f10f8f0b5&width=768&dpr=4&quality=100&sign=4c88c10d&sv=2) --- # $HERO Token | Onchain Heroes [PreviousGenesis Heroes](/in-game-assets/genesis-heroes) [Next\[REDACTED\] NFT](/in-game-assets/redacted-nft) Last updated 7 days ago * ERC-20 token on Abstract Mainnet * Core token of the Onchain Heroes ecosystem * Initial Supply: 1,000,000,000 (deflationary mechanics in place) * Tokenomics * 15%: Team + Investors (2 year vest, 6 month cliff) * 5%: Business (Marketing, Liquidity) * 6.9%: Genesis Rings (distributed progressively through seasons) * 73.1%: Game protocol ![](https://docs.onchainheroes.xyz/~gitbook/image?url=https%3A%2F%2F1697034096-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FJpx9ur3CmOkW7hy40mdH%252Fuploads%252FzbrD7jM5R47Qsc0TkqdK%252Fcoin-export%2520%282%29.gif%3Falt%3Dmedia%26token%3D527ed4e6-ca39-481a-a1c1-758cd88e88a9&width=768&dpr=4&quality=100&sign=b90031a0&sv=2) --- # Leveling Game | Onchain Heroes [PreviousSeason 1](/gameplay/season-1) [NextEnd Game](/gameplay/end-game) Last updated 7 days ago As any great hero’s journey begins, your task will be to battle enemies, earn rewards and get stronger. The goal of Leveling game is to level up your hero, earn rewards, and prepare for Endgame content. **Sending Heroes into battle** You can send Heroes into battle to earn $HERO using the Portal. Once a hero is in battle, they can not return home for 6 hours as using the portal too frequently may be harmful to the hero’s health. **Claiming Rewards/Returning Home** * The rate at which $HERO is earned is dependent on the Heroes level. The formula we use for S1 is as follows: * $HERO/day formula: (2000 \* lvl) / (20 + lvl) * You can claim a Heroes earnings at any time, but the minimum staking duration of 6 hours must be met before the hero can return home. * Returning home will claim all $HERO earnings that the hero has accumulated up to that point. **Leveling Up** Leveling is the main progression system for Season 1 and takes place in the Gym. A hero needs to go on at least 1 battle to be eligible to train and level up. There are 3 trainers that you can choose from, with 3 distinct styles of training. Each have their own level of risk and reward, but cost the same to train with: * Normal Trainer - Uses standard training methods to guarantee results. * 100%: +1 level * Lucky Trainer - Uses risky training methods which may yield 2 levels, but may fail completely (0 levels) * 50%: +0 Levels (No change) * 50%: +2 Levels * Chaos Trainer - Uses experimental training methods that has a different risk/reward profile each time. Highest risk, highest reward. * Random chance of -1/0/+1/+2/+3 Levels. * The chances can change as the trainer cooks up new methods of training. * The Chaos level chance will initially be at: * 10%: -1 Level * 10%: +0 Level * 50%: +1 Level * 25%: +2 Levels * 5%: +3 Levels Training Notes: * Training Cost: 24 hours worth of $HERO earnings at current level. * After a leveling attempt, the hero will be exhausted and require 12 hours of rest before another leveling attempt can be made regardless of outcome. * Randomness is provided by proof of play. The Chaos Trainer ![](https://docs.onchainheroes.xyz/~gitbook/image?url=https%3A%2F%2F1697034096-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FJpx9ur3CmOkW7hy40mdH%252Fuploads%252FlhXGKxBYz5YI2nCAesuD%252Foch_goingtobattle.webp%3Falt%3Dmedia%26token%3D7935a4ac-a183-4012-a15b-8b78e830d55e&width=768&dpr=4&quality=100&sign=691acfa5&sv=2) ![](https://docs.onchainheroes.xyz/~gitbook/image?url=https%3A%2F%2F1697034096-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FJpx9ur3CmOkW7hy40mdH%252Fuploads%252FyTaKkArSU6iPhIHMbEyv%252Foch_hero_back.webp%3Falt%3Dmedia%26token%3D59d8bb27-1556-43ef-b821-70386d193a0e&width=768&dpr=4&quality=100&sign=1f669131&sv=2) ![](https://docs.onchainheroes.xyz/~gitbook/image?url=https%3A%2F%2F1697034096-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FJpx9ur3CmOkW7hy40mdH%252Fuploads%252FeTW3Yd3CSE8RGODwgRxB%252Foch_trainer_3%2520%281%29.gif%3Falt%3Dmedia%26token%3D8abb2bce-2498-4a37-9fc1-4b2ea0bbacca&width=768&dpr=4&quality=100&sign=c09282a3&sv=2) --- # Genesis Heroes | Onchain Heroes [PreviousGenesis Rings](/in-game-assets/genesis-rings) [Next$HERO Token](/in-game-assets/usdhero-token) Last updated 7 days ago * Main characters of the game, minted on Abstract Mainnet. * Required to participate. * All heroes are minted the same. Rarity is cosmetic-only. * Start unrevealed. Revealed after going on at least 1 battle. Get one here: TBA ![](https://docs.onchainheroes.xyz/~gitbook/image?url=https%3A%2F%2F1697034096-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FJpx9ur3CmOkW7hy40mdH%252Fuploads%252FyZV0m713EJcNCfwLosRx%252Foch_multipleheroes%2520%281%29.gif%3Falt%3Dmedia%26token%3Db8fb1b45-1ef7-47a2-9bf8-0251972081b5&width=768&dpr=4&quality=100&sign=3c80e8ad&sv=2) --- # Game development philosophy | Onchain Heroes We believe in iterative development. Instead of spending months building in silence, we will roll out Onchain Heroes in seasons, adding new mechanics progressively. This approach offers several benefits: * **Better Onboarding Experience:** New players can join with each season reset. * **Longevity:** Seasonal resets combat hyperinflation issues that plagued past P2E games. * **Fresh Gameplay:** Evolving mechanics keep the game engaging. Players that adapt fast will do well. * **Community-Driven Development:** We iterate using real game data and player feedback. [PreviousPrinciples](/about/principles) [NextGenesis Rings](/in-game-assets/genesis-rings) Last updated 7 days ago ---