# Table of Contents - [Iris | Iris](#iris-iris) - [Volmit Docs Directory | Directory](#volmit-docs-directory-directory) - [Packaging & Publishing your Dimensions | Iris](#packaging-publishing-your-dimensions-iris) - [Get Started | Gloss](#get-started-gloss) - [React | React](#react-react) - [What is Adapt? | Adapt](#what-is-adapt-adapt) - [Commands | Adapt](#commands-adapt) - [Collect Garbage | React](#collect-garbage-react) - [Holograms | Gloss](#holograms-gloss) - [Groups | Gloss](#groups-gloss) - [Skills Overview | Adapt](#skills-overview-adapt) - [Purge Entities | React](#purge-entities-react) - [FAQ | React](#faq-react) - [Placeholders | React](#placeholders-react) - [Permissions | Gloss](#permissions-gloss) - [Axe | Adapt](#axe-adapt) - [Purge Chunks | React](#purge-chunks-react) - [Emojis | Gloss](#emojis-gloss) - [Spigot | React](#spigot-react) - [Blocking | Adapt](#blocking-adapt) - [Samplers | React](#samplers-react) - [Filters | Gloss](#filters-gloss) - [Actions | React](#actions-react) - [Architect | Adapt](#architect-adapt) - [Integrations | Gloss](#integrations-gloss) - [Getting Started | React](#getting-started-react) - [Animations | Gloss](#animations-gloss) - [Boards | Gloss](#boards-gloss) - [Discovery | Adapt](#discovery-adapt) - [Brewing | Adapt](#brewing-adapt) - [Enchanting | Adapt](#enchanting-adapt) - [Crafting | Adapt](#crafting-adapt) - [Ranged | Adapt](#ranged-adapt) - [Excavation | Adapt](#excavation-adapt) - [Config | Adapt](#config-adapt) - [Pickaxe | Adapt](#pickaxe-adapt) - [Herbalism | Adapt](#herbalism-adapt) - [Seaborne | Adapt](#seaborne-adapt) - [Stealth | Adapt](#stealth-adapt) - [Taming | Adapt](#taming-adapt) - [Adaptions / Skills | Adapt](#adaptions-skills-adapt) - [Hunter | Adapt](#hunter-adapt) - [Unarmed | Adapt](#unarmed-adapt) - [Sword | Adapt](#sword-adapt) - [TragOul | Adapt](#tragoul-adapt) - [Nether | Adapt](#nether-adapt) - [API, and Skill Blacklisting | Adapt](#api-and-skill-blacklisting-adapt) - [פקודות | Adapt](#-adapt) - [מיומנויות בשימוש | Adapt](#-adapt) - [XP Curves | Adapt](#xp-curves-adapt) - [Rift | Adapt](#rift-adapt) - [Placeholder API | Adapt](#placeholder-api-adapt) - [Agility | Adapt](#agility-adapt) - [אדפט | Adapt](#-adapt) - [Adapt | Adapt](#adapt-adapt) - [מיומנויות | Adapt](#-adapt) --- # Iris | Iris This documentation is for [Iris - Dimension Engine](https://www.spigotmc.org/resources/iris-world-gen-the-dimension-engine.84586/) (spigot) [](https://old.docs.volmit.com/iris/getting-started) ![Cover](https://old.docs.volmit.com/iris/~gitbook/image?url=https%3A%2F%2F3612174173-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-LH1Gn8DuUpLfebICk_2%252Fuploads%252FG4X0NpQElRCtWlvThfnr%252F2021-03_1.png%3Falt%3Dmedia%26token%3Dae7c449d-80d6-41a8-ab73-4aa1f99cbe68&width=490&dpr=4&quality=100&sign=35d35f4d&sv=2) First time using Iris? Or making a new world? Check out the setup guide! [](https://old.docs.volmit.com/iris/pregeneration) ![Cover](https://old.docs.volmit.com/iris/~gitbook/image?url=https%3A%2F%2F3612174173-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-LH1Gn8DuUpLfebICk_2%252Fuploads%252Fhc1dfPdOfDer0GC3TTCq%252Funknown.webp%3Falt%3Dmedia%26token%3D9c8590ba-74a3-4eed-9c1a-9c86ca833489&width=490&dpr=4&quality=100&sign=835843a3&sv=2) Want to prep your world? Speed up chunk loading? Check out pregeneration! [](https://old.docs.volmit.com/iris/plugin/command-system) ![Cover](https://old.docs.volmit.com/iris/~gitbook/image?url=https%3A%2F%2F3612174173-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-LH1Gn8DuUpLfebICk_2%252Fuploads%252FAZ3w3GtX0UzPErRIeujC%252Fimage.png%3Falt%3Dmedia%26token%3D9641d855-dc1e-4680-bff9-7c1ad69605c3&width=490&dpr=4&quality=100&sign=34cde422&sv=2) Are commands confusing? Want some tips? Check the commands! [](https://old.docs.volmit.com/iris/plugin/configuration) ![Cover](https://old.docs.volmit.com/iris/~gitbook/image?url=https%3A%2F%2F3612174173-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-LH1Gn8DuUpLfebICk_2%252Fuploads%252FpENJe8UbWsGHZlU1c5QW%252Fgear-4-1566681.jpg%3Falt%3Dmedia%26token%3D8f2f886d-56d3-4842-b951-4bcf25c553bb&width=490&dpr=4&quality=100&sign=9b79b9&sv=2) Found the config.yml? Want to know what's what? Check the configuration! [](https://old.docs.volmit.com/iris/engine/introduction) ![Cover](https://old.docs.volmit.com/iris/~gitbook/image?url=https%3A%2F%2F3612174173-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-LH1Gn8DuUpLfebICk_2%252Fuploads%252F91RgnulSfKgrVdhZQsOe%252Fimage.png%3Falt%3Dmedia%26token%3Ddf536a55-4462-469f-a6a7-cd888f341ea2&width=490&dpr=4&quality=100&sign=a55dbe78&sv=2) Want to make your pack? Want to edit the overworld? Check the Iris Engine! [](https://old.docs.volmit.com/iris/plugin/compatibility) ![Cover](https://old.docs.volmit.com/iris/~gitbook/image?url=https%3A%2F%2F3612174173-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-LH1Gn8DuUpLfebICk_2%252Fuploads%252FBfBCBvPFcgd8cGn61Yxn%252Fbusiness-graphics-1236300.jpg%3Falt%3Dmedia%26token%3D932a349e-b082-4347-9d5f-a84b082a7819&width=490&dpr=4&quality=100&sign=d6bf1474&sv=2) Want to use other plugins? Want to use datapacks? Check for compatibility! The plugin often develops quicker than the wiki is updated, so there may be inconsistencies. Does something seem off? Contact us on our [Discord Server](https://discord.com/invite/3xxPTpT) Last updated 1 year ago Was this helpful? --- # Volmit Docs Directory | Directory **Iris** The Ultimate Dimension Engine. [Iris Documentation](https://old.docs.volmit.com/iris/) Purchase Iris: [Spigot](https://www.spigotmc.org/resources/iris-dimension-engine.84586/) [PolyMart](https://polymart.org/resource/iris-dimension-engine.3623) [BuiltByBit](https://builtbybit.com/resources/iris-dimension-engine.56258/) **Adapt** Leveling, Skills, and Abilities. [Adapt Documentation](https://old.docs.volmit.com/adapt/) Purchase Adapt: [Spigot](https://www.spigotmc.org/resources/adapt-leveling-skills-and-abilities.103790/) [PolyMart](https://polymart.org/resource/adapt-leveling-skills-abilities.3622) [BuiltByBit](https://builtbybit.com/resources/adapt-leveling-skills-and-abilities.56260/) **HoloUi** Immersive Holographics and Menus [HoloUi Documentation](https://old.docs.volmit.com/holoui/) Purchase HoloUi: Spigot PolyMart BuiltByBit **React** Smart Server Performance. [React Documentation](https://old.docs.volmit.com/react/) Purchase React: [Polymart](https://polymart.org/resource/react.4736) [BuiltByBit](https://builtbybit.com/resources/react-smart-server-performance.56257/) **Gloss** (Discontinued) [Gloss Documentation](https://old.docs.volmit.com/gloss/) Last updated 8 months ago Was this helpful? --- # Packaging & Publishing your Dimensions | Iris [](https://old.docs.volmit.com/iris/legacy-engine/legacy-wiki/packaging-and-publishing#packaging-your-project) Packaging your Project ------------------------------------------------------------------------------------------------------------------------------------------ You can package your project by using the studio package command. This compresses the project (copy) and strips away unused objects and files (only in the package, your project is not modified itself). This can be used for sending dimensions to others quickly. Simply place this `.iris` file in a packs folder to use it. [](https://old.docs.volmit.com/iris/legacy-engine/legacy-wiki/packaging-and-publishing#publishing-your-project-on-iris) Publishing your Project on Iris ------------------------------------------------------------------------------------------------------------------------------------------------------------ You can publish your project to the [Iris GitHub community](https://github.com/IrisDimensions) so that anyone can use /iris create type=YOURWORLD. Iris will then download your project & start generating it for them. To do this, you must fill a few requirements: 1. Your project must be on GitHub (sorry, not any other Git site for now) and be setup properly, 2. The dimension should be unique or have content in it that offers something new. Simply make a [Pull Request to this list](https://github.com/VolmitSoftware/Iris/blob/master/listing.json) and add your dimension name, followed by a space and the URL to your GitHub project. [PreviousUniversal Parameters](https://old.docs.volmit.com/iris/legacy-engine/legacy-wiki/mastering/universal-parameters) Last updated 4 years ago Was this helpful? --- # Get Started | Gloss [](https://old.docs.volmit.com/gloss/#whats-gloss) What's Gloss? --------------------------------------------------------------------- PLACEHOLDER It requires [Mortar](https://www.spigotmc.org/resources/mortar.65761/) but is easy to use. Just drag and drop the plugins into your server This wiki is a **work in progress**. If something is missing, please visit our [Discord](https://discord.com/invite/3xxPTpT) server. ![](https://old.docs.volmit.com/gloss/~gitbook/image?url=https%3A%2F%2F794004925-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-legacy-files%2Fo%2Fassets%252F-L_XWFg8fbOiuh9Vrnpe%252F-MS8N9v_t91o1ZLC-qmP%252F-MS8NMpy60k6WqiArEjb%252Fspaces_-L_XWFg8fbOiuh9Vrnpe_avatar.png%3Falt%3Dmedia%26token%3D9ade44cd-76bf-476b-9a2b-6530dc69f1e3&width=768&dpr=4&quality=100&sign=7d2a6687&sv=2) [](https://old.docs.volmit.com/gloss/#download-gloss-on-spigot) Download Gloss on [Spigot](https://www.spigotmc.org/resources/gloss-legendary-holograms-boards.65840/) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [NextHolograms](https://old.docs.volmit.com/gloss/plugin/holograms) Last updated 4 years ago Was this helpful? --- # React | React [](https://old.docs.volmit.com/react/#whats-react) What's React? --------------------------------------------------------------------- React is a performance plugin, designed to monitor the situations of your server and determine if there is a problem. If there is a problem, react will _react_ to it by stopping the instability from the source. React also offers many features for analyzing the situation for yourself, which is very important for discovering and comparing your data versus another server you have, or comparing setups. This can also be useful for developing plugins if you are into that. ![](https://old.docs.volmit.com/react/~gitbook/image?url=https%3A%2F%2F2772014897-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-LAeYKwDhd_lD0S04O__%252Fuploads%252FA6ff1qDexhw27bDNs087%252FTitle%2520Card.png%3Falt%3Dmedia%26token%3Db416b35e-6a98-463e-9536-5ef5c42bf1d8&width=768&dpr=4&quality=100&sign=218934c2&sv=2) Tile Card for react #### [](https://old.docs.volmit.com/react/#download-react-on-spigot) Download React on Spigot or compile from the Github! There are a few things you should know about react, like its capabilities, Integrations, and features available to you as a server owner before you start getting into react! #### [](https://old.docs.volmit.com/react/#download-react-on-spigot-1) ​ [NextGetting Started](https://old.docs.volmit.com/react/getting-started) Last updated 2 years ago --- # What is Adapt? | Adapt **Overview** Adapt is a drag-and-drop solution for balanced passive abilities and skills that players can enjoy on a server. There are over 100 abilities that are fresh and unique for you and your players to enjoy! Adapt Abilities are all accessible in the in-game GUI (Right-clicking any Bookshelf Face) providing a more user-friendly experience to a "skills" system. Most servers want to increase the quality of the "vanilla" experience. Most Skill based plugins are about powers, game-breaking systems, and riddles with bugs. That's where Adapt comes in. Lightweight on the server, and providing mere quality of life enhancements to a user's experience. You can buy Adapt on [Spigot](https://www.spigotmc.org/resources/adapt-leveling-skills-and-abilities.103790/) or if you are a Developer and want to contribute you can compile it. It's [open source](https://github.com/VolmitSoftware/Adapt) . If you encounter any bugs or have a feature request, then use our GitHub repo to create a [report](https://github.com/VolmitSoftware/Adapt/issues) . For further questions, please visit our [Discord](https://discord.com/invite/3xxPTpT) server. This wiki is a **work in progress**. If something is missing, please visit our [Discord](https://discord.com/invite/3xxPTpT) server. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FzWWQGV5QnHekTlU2KJzY%252FLayer_1%2520%281%29.png%3Falt%3Dmedia%26token%3D4729d4eb-c9e7-49b0-8772-d855f8aa40c5&width=768&dpr=4&quality=100&sign=d16cd982&sv=2) _This is a caption I put here with full intention that someone will read this and think its a very long caption and an utter waste of time for someone to be writing below an image that is clearly and obviously just a logo that fills up a page in a gitbook. but what do I know? nothing you could have just skimmed to this part and if you did click this link that is attached to the period_[_._](https://www.youtube.com/watch?v=oHg5SJYRHA0) [NextCommands](https://old.docs.volmit.com/adapt/commands) Last updated 2 years ago Was this helpful? --- # Commands | Adapt There are a few commands that are in adapt, Opening the GUI, Debug Tools, and Admin items for skills. **PLEASE READ:** _**It Should be noted that the Skill-Snowballs ARE a developer item, and it CAN break a player's save file. If you give this to a player the DO NOT GIVE them any more XP than 20 Levels Worth, or the player will be unable to gain XP in that category for a while.**_ _as a developer you can delete your save file as needed, But Snowballs under 10k should be fine_ [](https://old.docs.volmit.com/adapt/commands#commands) Commands --------------------------------------------------------------------- Breakdown: \[\] : Optional <> : Required All Permission nodes are available in the plugin.yml (so places can autocomplete them) * **Boost** * `/adapt boost [player]` * Boost a Player, or Global Experience gain by a `Multiplier` * **GUI (opening the windows)** * `/adapt gui [player] [force]` * This command allows you to open an \[Adaptation\], \[Skill\], or \[Main\] Window for any of the UI elements we have in adapt, This is useful for making custom UI's and assigning them to these values. The FORCE Boolean is defaulted to false, and will fail is the user cant open the menu either VIA Permission Blacklisting, or any other reason. Player is also optional, and is sender unless otherwise specified * **Experience / Knowledge** * PLEASE NOTE: I Would almost exclusively use the experience orbs, instead of the knowledge orbs. if you want to give yourself or an admin all of the skills/be able to use them this command: `/adapt item experience [all] 10000` And never use the knowledge variant. as it will likely lock that player / the sender from gaining XP if you use it. the intent is for manual setting of values etc... or testing your own skill level up rates, nor for player distribution. the Experience one however, is designed for validity, and to be given to people. and can double as a testing one! (i, as the developer almost never use knowledge, as experience grants you knowledge!) * `/adapt item [Player]` * Gives Experience, or knowledge to a player in a throwable item * **Skill Determinator** * `/adapt determine [TargetPlayer]` * This allows you to manually assign or relinquish an adaptation on a user. example usage below * `/adapt determine nether-skull-toss true true 1 MagicPsycho` * force the skill nether-skull-toss to be learned at level 1 for MagicPsycho * `/adapt determine nether-skull-toss false false 1 MagicPsycho` * try to unlearn the skill, but dont force it if its not unlearnable all the way to level 1 * (when you unlearn level 1 you unlearn all of the skill so this would essentially unequipt the skill for me, and try to give me the resources i put into it back) * **DEBUG/Developer** * `/adapt debug pap` * Prints all permission nodes for Adaptations * `/adapt debug psp` * Prints all permission nodes for Skills * `/adapt debug verbose` * Toggles Verbose mode, Useful for finding misbehaving skills/adaptations * `/adapt debug sound ` * Plays a Sound effect * `/adapt debug particle ` * Plays a Particle effect For Permission Nodes, and Skill Permission Blacklists see next page! [PreviousWhat is Adapt?](https://old.docs.volmit.com/adapt) [NextSkills Overview](https://old.docs.volmit.com/adapt/skills) Last updated 2 years ago Was this helpful? --- # Collect Garbage | React [](https://old.docs.volmit.com/react/plugin/actions/collect-garbage#collect-garbage) Collect Garbage --------------------------------------------------------------------------------------------------------- The collect garbage action is a very simple action to force the JVM to perform a **full gc**. If **\-XX:+DisableExplicitGC** is set in your server launch arguments, this will have no effect. This action can cause serious freezes and can even lock the server until it "stops responding". **Use this with extreme care.** ### [](https://old.docs.volmit.com/react/plugin/actions/collect-garbage#usage) Usage Copy /re act collect-garbage ### [](https://old.docs.volmit.com/react/plugin/actions/collect-garbage#aliases) Aliases collect-garbage gc [PreviousActions](https://old.docs.volmit.com/react/plugin/actions) [NextPurge Entities](https://old.docs.volmit.com/react/plugin/actions/purge-entities) Last updated 2 years ago --- # Holograms | Gloss [](https://old.docs.volmit.com/gloss/plugin/holograms#gloss-hologram-features) Gloss Hologram Features ----------------------------------------------------------------------------------------------------------- * Gloss Holograms always face you by pivoting to your direction * Gloss Holograms are 100% packets. They do not exist on the server, meaning no other plugins can kill them, nor does the server tick any armor stands * Gloss Holograms can animate up to 60 times per second [](https://old.docs.volmit.com/gloss/plugin/holograms#working-with-holograms) Working with Holograms --------------------------------------------------------------------------------------------------------- Holograms are fairly easy to work with. The base command is **/hologram** or **/holo** ### [](https://old.docs.volmit.com/gloss/plugin/holograms#creating-holograms) Creating Holograms Holograms can easily be created with the following: /holo new ![](https://old.docs.volmit.com/gloss/~gitbook/image?url=https%3A%2F%2F794004925-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-legacy-files%2Fo%2Fassets%252F-L_XWFg8fbOiuh9Vrnpe%252F-L_zIvbRNnLNoMbWyM_N%252F-L_zK2Csu5-5T47ZaVmU%252Fimage.png%3Falt%3Dmedia%26token%3D587338c4-60d6-4966-b824-dfba8ee68ac6&width=768&dpr=4&quality=100&sign=4ba4b73b&sv=2) ### [](https://old.docs.volmit.com/gloss/plugin/holograms#moving-holograms) Moving Holograms You can easily move holograms to position them where you want. Simply look at a hologram and use the following command /holo move You can then look and move around (the hologram will track your cursor). You can also move the hologram in and out via scrolling with your mouse wheel. You can hold SHIFT (crouch) to lock the hologram's position on the block grid (if you want to center the hologram on a block) Once you have a spot, simply left click or press F (if you are on 1.9+) to place the hologram ### [](https://old.docs.volmit.com/gloss/plugin/holograms#hologram-management) Hologram Management You can easily find and manage holograms via GUI. Simply use: /holo list ![](https://old.docs.volmit.com/gloss/~gitbook/image?url=https%3A%2F%2F794004925-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-legacy-files%2Fo%2Fassets%252F-L_XWFg8fbOiuh9Vrnpe%252F-L_zIvbRNnLNoMbWyM_N%252F-L_zLK-ze98_i3tpcj4m%252Fimage.png%3Falt%3Dmedia%26token%3De9425f5a-1874-467a-8644-3218a856287b&width=768&dpr=4&quality=100&sign=e62f84ce&sv=2) The descriptions for each node in the gui informs you about the world the hologram is located in and a preview of the hologram's text if you cant remember which one it was. ### [](https://old.docs.volmit.com/gloss/plugin/holograms#editing-holograms) Editing Holograms There are three ways to edit a hologram, and certain ways may be better suited for your situation than others. Book Editing [](https://old.docs.volmit.com/gloss/plugin/holograms#tab-book-editing) Line by Line [](https://old.docs.volmit.com/gloss/plugin/holograms#tab-line-by-line) JSON Editing [](https://old.docs.volmit.com/gloss/plugin/holograms#tab-json-editing) Editing via book has the best of both worlds when it comes to ease of use and power. However it does have certain limitations such as rewriting a word in a line. Simply look at a hologram and use: /holo edit Then open the book to edit it. **Each page is a new line in the hologram** ![](https://old.docs.volmit.com/gloss/~gitbook/image?url=https%3A%2F%2F794004925-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-legacy-files%2Fo%2Fassets%252F-L_XWFg8fbOiuh9Vrnpe%252F-L_zIvbRNnLNoMbWyM_N%252F-L_zMFRwLyk6gDwe1GcQ%252Fimage.png%3Falt%3Dmedia%26token%3Dafc99421-b762-44e4-9b56-5868ab340ed1&width=768&dpr=4&quality=100&sign=3b2cb972&sv=2) When you are done editing, click DONE. You do not need to sign and close the book. You can continue to open the book and edit it, seeing the changes as you make them. If you need to make small changes that would be annoying via book editing (since you cannot edit written lines without deleting the entire line first), editing line by line may be easier. /holo line 0 &aFirst line is 0, second line is 1, etc Another option is by editing the hologram descriptor in Gloss's data folder located at **Gloss/holograms/.json.** From here, any changes you make are magically hotloaded directly into the hologram (you dont need to reload after editing the hologram file). [PreviousGet Started](https://old.docs.volmit.com/gloss) [NextBoards](https://old.docs.volmit.com/gloss/plugin/boards) Last updated 4 years ago Was this helpful? --- # Groups | Gloss [](https://old.docs.volmit.com/gloss/plugin/groups#groups-folder) Groups Folder ------------------------------------------------------------------------------------ The groups folder is located in Gloss's data folder (Gloss/groups). In this folder, by default, it will contain a help.txt file explaining different parameters you can use. ### [](https://old.docs.volmit.com/gloss/plugin/groups#creating-a-custom-group) Creating a custom group Simply duplicate either the \_op.yml or member.yml and rename it to your permission group name you wish to add to. Copy # Modifies the player's tablist name # I.e. &7cyberpwn tablist-name: '&7$player' # Show a specific board for this group upon login default-board: member-board Simply save the file and use /gloss reload. The \_op.yml file is formatting and board information for ops since they may or may not have a default group. If you do not wish to use a group specific default board, simply set it to a board name that doesn't exist such as "none". [PreviousFilters](https://old.docs.volmit.com/gloss/plugin/text-filters) [NextEmojis](https://old.docs.volmit.com/gloss/plugin/emojis) Last updated 4 years ago Was this helpful? --- # Skills Overview | Adapt [Agility](https://old.docs.volmit.com/adapt/skills/agility) [Architect](https://old.docs.volmit.com/adapt/skills/architect) [Axe](https://old.docs.volmit.com/adapt/skills/axe) [Blocking](https://old.docs.volmit.com/adapt/skills/blocking) [Brewing](https://old.docs.volmit.com/adapt/skills/brewing) [Crafting](https://old.docs.volmit.com/adapt/skills/crafting) [Discovery](https://old.docs.volmit.com/adapt/skills/discovery) [Enchanting](https://old.docs.volmit.com/adapt/skills/enchanting) [Excavation](https://old.docs.volmit.com/adapt/skills/excavation) [Herbalism](https://old.docs.volmit.com/adapt/skills/herbalism) [Hunter](https://old.docs.volmit.com/adapt/skills/hunter) [Nether](https://old.docs.volmit.com/adapt/skills/nether) [Pickaxe](https://old.docs.volmit.com/adapt/skills/pickaxe) [Ranged](https://old.docs.volmit.com/adapt/skills/ranged) [Rift](https://old.docs.volmit.com/adapt/skills/rift) [Seaborne](https://old.docs.volmit.com/adapt/skills/seaborne) [Stealth](https://old.docs.volmit.com/adapt/skills/stealth) [Sword](https://old.docs.volmit.com/adapt/skills/sword) [Taming](https://old.docs.volmit.com/adapt/skills/taming) [TragOul](https://old.docs.volmit.com/adapt/skills/tragoul) [Unarmed](https://old.docs.volmit.com/adapt/skills/unarmed) [PreviousCommands](https://old.docs.volmit.com/adapt/commands) [NextAgility](https://old.docs.volmit.com/adapt/skills/agility) Last updated 2 years ago Was this helpful? --- # Purge Entities | React [](https://old.docs.volmit.com/react/plugin/actions/purge-entities#purge-entities) Purge Entities ------------------------------------------------------------------------------------------------------ Purging entities removes all entities in the specified chunk. Purge entities responds to the list of entities it is allowed to remove. **It will not remove entities that are not on it's allowed list.** ### [](https://old.docs.volmit.com/react/plugin/actions/purge-entities#usage) Usage Copy /re act purge-entities ### [](https://old.docs.volmit.com/react/plugin/actions/purge-entities#arguments) Arguments Usage [](https://old.docs.volmit.com/react/plugin/actions/purge-entities#tab-usage-1) You can specify where you want to remove entities, those options being a radius of you, and, or a world. defaults to the all world argument Copy /re a pe world=ALL /re a pe radius=10 world=ALL The default position selection is **all worlds** ### [](https://old.docs.volmit.com/react/plugin/actions/purge-entities#aliases) Aliases purge-entities pe [PreviousCollect Garbage](https://old.docs.volmit.com/react/plugin/actions/collect-garbage) [NextPurge Chunks](https://old.docs.volmit.com/react/plugin/actions/purge-chunks) Last updated 2 years ago --- # FAQ | React ### [](https://old.docs.volmit.com/react/plugin/faq#is-will-react-be-multi-lingual-like-adapt) Is / Will react be Multi-Lingual like Adapt? * **Its not currently planned,** but, That does not mean it will not be implimented later, or after release via a PR, or development requests! Let us know!!! [PreviousSamplers](https://old.docs.volmit.com/react/plugin/samplers) [NextSpigot](https://old.docs.volmit.com/react/links/spigot) Last updated 2 years ago --- # Placeholders | React [](https://old.docs.volmit.com/react/plugin/placeholders#placeholders) Placeholders ---------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/react/plugin/placeholders#samplers) SAMPLERS: * `%react_sampler_chunks%` * `%react_sampler_chunks-generated%` * `%react_sampler_chunks-loaded%` * `%react_sampler_entities%` * `%react_sampler_entities-spawns%` * `%react_sampler_event-handles-per-tick%` * `%react_sampler_events-listeners%` * `%react_sampler_event-time%` * `%react_sampler_fluid-tick-time%` * `%react_sampler_fluid%` * `%react_sampler_hopper-tick-time%` * `%react_sampler_hopper%` * `%react_sampler_memory-free%` * `%react_sampler_memory-garbage%` * `%react_sampler_memory-pressure%` * `%react_sampler_memory-used%` * `%react_sampler_memory-used-after-gc%` * `%react_sampler_physics-tick-time%` * `%react_sampler_physics%` * `%react_sampler_players%` * `%react_sampler_processor-outside%` * `%react_sampler_processor-process-load%` * `%react_sampler_processor-system-load%` * `%react_sampler_react-async-tick-time%` * `%react_sampler_react-job-budget%` * `%react_sampler_react-job-queue-time%` * `%react_sampler_react-jobs-queue%` * `%react_sampler_react-sync-tick-time%` * `%react_sampler_redstone-tick-time%` * `%react_sampler_redstone%` * `%react_sampler_ticks-per-second%` * `%react_sampler_tick-time%` ### [](https://old.docs.volmit.com/react/plugin/placeholders#stats) STATS: * `%react_stat_tps%` * `%react_stat_version%` * `%react_stat_server-version%` * `%react_stat_server-type%` * `%react_stat_java-vendor%` * `%react_stat_total-storage%` * `%react_stat_free-storage%` * `%react_stat_used-storage%` * `%react_stat_total-memory%` * `%react_stat_free-memory%` * `%react_stat_used-memory%` * `%react_stat_total-memory-v%` * `%react_stat_free-memory-v%` * `%react_stat_used-memory-v%` * `%react_stat_cpu-architecture%` * `%react_stat_cpu-processors-available%` * `%react_stat_cpu-load-machine%` * `%react_stat_cpu-load-server%` ### [](https://old.docs.volmit.com/react/plugin/placeholders#tweaks) TWEAKS: * `%react_tweak_enabled_%` * `%react_tweak_name_%` * `%react_tweak_interval_%` * `EG: %react_tweak_enabled_entity-bubbler%` ### [](https://old.docs.volmit.com/react/plugin/placeholders#features) FEATURES: * `%react_feature_enabled_%` * `%react_feature_name_%` * `%react_feature_interval_%` * `EG: %react_feature_enabled_fast-leaf-decay%` ### [](https://old.docs.volmit.com/react/plugin/placeholders#undefined) [PreviousPurge Chunks](https://old.docs.volmit.com/react/plugin/actions/purge-chunks) [NextSamplers](https://old.docs.volmit.com/react/plugin/samplers) Last updated 2 years ago --- # Permissions | Gloss All permissions in gloss can be found at `plugins/Gloss/info/permissions.yml` [PreviousIntegrations](https://old.docs.volmit.com/gloss/plugin/integrations) Last updated 4 years ago Was this helpful? --- # Axe | Adapt [](https://old.docs.volmit.com/adapt/skills/axe#current-axe-skills) Current Axe Skills: -------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/axe#chop) Chop Cut Down trees in a single foul swoop of the axe! Right click and chop the logs instantly! The logs that are broken do increased axe durability up to max level which does normal durability. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252Fq1o1aCYE3SXMHLl1NRo9%252Fjava_OUCg1GPgim.gif%3Falt%3Dmedia%26token%3Df8ed987f-fb0c-4de6-abd2-b31cc0c90f76&width=768&dpr=4&quality=100&sign=e8d8b3fd&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/axe#lucys-log-swapper) Lucy's Log Swapper This is a **Permanent Skill** by default, and this skill allows you to learn a shapeless recipe to craft varrying logs based on saplings ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FFVWrGPBmOt6ca536a8rc%252Fjava_dRIDIVXluu.png%3Falt%3Dmedia%26token%3D7e93a68b-80aa-4877-b1b4-caed1b1081e1&width=768&dpr=4&quality=100&sign=7edfcefc&sv=2) 8 Logs, and 1 Differing Sapling ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FAu4lDeisLwQicDCgqznd%252Fjava_uSSxPNwH9N.gif%3Falt%3Dmedia%26token%3D4b52315d-3135-4b1d-a735-6aef2eba30a9&width=768&dpr=4&quality=100&sign=323c63c&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/axe#drop-to-inventory) Drop to inventory When mining a block that has Drops (This goes for any Drop-to-inventory skill) All items that drop from it will be teleported to your inventory, INCLUDING things in containers like chests and so on, should you break it with a DTI skill ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FStVPUtI5nIKQ6zWe94fE%252Fjava_bTJZJRF5OK.gif%3Falt%3Dmedia%26token%3D6a35e481-67f9-40da-b71f-a8fe6bac591d&width=768&dpr=4&quality=100&sign=2ccb5d46&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/axe#ground-smash) Ground-Smash With an axe you can Sneak, and Jump-crit an enemy to do a wave of damage to all nearby enemies (scales with level) and you may damage yourself in the process equal to 1/5th in true damage ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FrbIYSnsmGgWT7pJM5mKJ%252Fjava_gGjOLw6Ugc.gif%3Falt%3Dmedia%26token%3D1f2c4213-b002-48ac-9868-15cab3acc0ca&width=768&dpr=4&quality=100&sign=9384b158&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/axe#leaf-miner) Leaf Miner As the name would imply this is a veinminer skill for leaves! It should be noted to prevent duplication and resource farming you are not able to get drops from the leaves equal to the rate in game or at all (Resources disabled by default) ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252F6gO0PdNiYFNW9kdmEWWy%252Fjava_BYD9DaY2QZ.gif%3Falt%3Dmedia%26token%3Dd3b979d8-9d30-459a-9354-c201eb7882b0&width=768&dpr=4&quality=100&sign=2adc06da&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/axe#wood-miner) Wood Miner Just like the leaf miner, in the sense that it breaks all blocks at once, and does not have to be tethered to a tree! Fantastic if you are trying to break a base in a hurry! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252Fi8dZcMWg8zY5NOoSrwUi%252Fjava_2BlYlGJufS.gif%3Falt%3Dmedia%26token%3De9198ace-0df0-499e-9189-ed47b6c57c9b&width=768&dpr=4&quality=100&sign=5fad3360&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/axe#undefined) [PreviousArchitect](https://old.docs.volmit.com/adapt/skills/architect) [NextBlocking](https://old.docs.volmit.com/adapt/skills/blocking) Last updated 2 years ago Was this helpful? --- # Purge Chunks | React [](https://old.docs.volmit.com/react/plugin/actions/purge-chunks#purge-chunks) Purge Chunks ------------------------------------------------------------------------------------------------ Purging chunks is pretty straight-forward. React will safely unload (and save) chunks that are outside of all player view distances. ### [](https://old.docs.volmit.com/react/plugin/actions/purge-chunks#usage) Usage Copy /re act purge-chunks ### [](https://old.docs.volmit.com/react/plugin/actions/purge-chunks#arguments) Arguments Argument Usage [](https://old.docs.volmit.com/react/plugin/actions/purge-chunks#tab-argument-usage) You can specify what worlds that you want to run it in (defaults to ALL, otherwise its a per world argument Copy /re act pc world=ALL The default position selector is **All worlds** ### [](https://old.docs.volmit.com/react/plugin/actions/purge-chunks#aliases) Aliases purge-chunks pc [PreviousPurge Entities](https://old.docs.volmit.com/react/plugin/actions/purge-entities) [NextPlaceholders](https://old.docs.volmit.com/react/plugin/placeholders) Last updated 2 years ago --- # Emojis | Gloss [](https://old.docs.volmit.com/gloss/plugin/emojis#using-emojis) Using Emojis ---------------------------------------------------------------------------------- Gloss comes pre-configured with 67 emojis for typical use. However, all emojis can be modified and you can even add your own! ### [](https://old.docs.volmit.com/gloss/plugin/emojis#emojis-in-game) Emojis in-game Any emoji can be used using `:emoji:` . Just like in discord. However some emojis such as `:heart:` will also replace `<3` For example. You can tab-complete emojis. For example typing in `:air` and hitting tab will tab-complete to the airplane emoji. You can list emojis ingame via `/gloss emoji` [](https://old.docs.volmit.com/gloss/plugin/emojis#creating-emojis) Creating Emojis ---------------------------------------------------------------------------------------- You can easily create emojis. Here is an example emoji Copy { "emoji": "U+2702;", "trigger": "", "enabled": true } For the trigger, specifying `` tells gloss that only `::` will trigger the emoji. You can change the trigger to replace text into an emoji such as `<3`. ### [](https://old.docs.volmit.com/gloss/plugin/emojis#utf-8-icons) UTF-8 Icons Utf formatting in minecraft can be weird at times simply because of file formats and methods of reading. To solve this, gloss has a text filter for UTF-8 to replace them. `U+;` . For example, if we look at the heart utf-8 symbol on utf8icons [https://www.utf8icons.com/character/10084/heavy-black-heart](https://www.utf8icons.com/character/10084/heavy-black-heart) . You will see the "Unicode Hex" on the sidebar as `U+2764` To use this in gloss simply add a semicolon `U+2764;` and that represents a heart in gloss! ### [](https://old.docs.volmit.com/gloss/plugin/emojis#using-emojis-as-text-variables) Using Emojis as text variables You can save a lot of time if you place your server name in all your holograms or on your boards. Simply make an emoji named `server.json` in the emojis folder. Copy { "emoji": "&l&dShadow&l&8Realms", "trigger": "", "enabled": true } This will now replace any occurrence of `:server:` to `&l&dShadow&l&8Realms` in chat, holograms, scoreboards, and tablists. You can now edit the emoji and all sources using the emoji will update too! [PreviousGroups](https://old.docs.volmit.com/gloss/plugin/groups) [NextAnimations](https://old.docs.volmit.com/gloss/plugin/emojis/animations) Last updated 4 years ago Was this helpful? --- # Spigot | React [PreviousFAQ](https://old.docs.volmit.com/react/plugin/faq) Last updated 2 years ago --- # Blocking | Adapt [](https://old.docs.volmit.com/adapt/skills/blocking#current-blocking-skills) Current Blocking Skills: ----------------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/blocking#multi-armor) Multi-Armor This allows you to passively grant yourself an item that switches based on need, akin to Excavation Multitool, this chestplate-elytra hybrid will switch based on what you are doing, if you are falling it is an elytra, or if you are on the ground its a chestplate! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FSDTCG3ChptluwHHOz1PW%252Fjava_EdNx1u5wpa.gif%3Falt%3Dmedia%26token%3De0bf5ecb-83ee-497c-82e2-caa86789c615&width=768&dpr=4&quality=100&sign=b5f4a5d2&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/blocking#chains-of-mephistopheles) Chains of Mephistopheles Chains are a **Permanent Skill** by default, but this allows the wearer to create chainmail armor by using the Iron nuggets in the same way as normal ingots! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252Fcc91awxibmfFlkCZ8e6c%252Fjava_2UAZSOnhrU.gif%3Falt%3Dmedia%26token%3Dff342443-0ca0-48ba-b6e1-a23392f48198&width=768&dpr=4&quality=100&sign=3ac5ee99&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/blocking#craftable-saddle) Craftable Saddle This is a a **Permanent Skill** by default, that lets you Craft Saddles using leather in an upside down helmet shape! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FgEKQz4DYy4V7V1XEuttR%252Fjava_fexVEBhYXe.gif%3Falt%3Dmedia%26token%3D00cb1915-c98b-499d-b82b-f13086b43a9c&width=768&dpr=4&quality=100&sign=42ddc60e&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/blocking#craftable-horse-armor) Craftable Horse-Armor Craftable Horse-Armor is a **Permanent Skill** by default, you are able to Craft horse armor by surrounding a saddle with any resource like Gold, iron, diamonds etc... ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252Fcn5Ko8jfprllDgJIATMC%252Fjava_IesAZoIrhV.gif%3Falt%3Dmedia%26token%3D1856a6c9-2351-4792-9645-73c94c40d18d&width=768&dpr=4&quality=100&sign=8f646eee&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/blocking#undefined) [PreviousAxe](https://old.docs.volmit.com/adapt/skills/axe) [NextBrewing](https://old.docs.volmit.com/adapt/skills/brewing) Last updated 2 years ago Was this helpful? --- # Samplers | React [](https://old.docs.volmit.com/react/plugin/samplers#samplers) Samplers ---------------------------------------------------------------------------- Tick & Process [](https://old.docs.volmit.com/react/plugin/samplers#tab-tick-and-process) Memory [](https://old.docs.volmit.com/react/plugin/samplers#tab-memory) World [](https://old.docs.volmit.com/react/plugin/samplers#tab-world) Entities [](https://old.docs.volmit.com/react/plugin/samplers#tab-entities) Physics [](https://old.docs.volmit.com/react/plugin/samplers#tab-physics) ID DESCRIPTION EXAMPLE event-handles-per-tick How many plugin event triggers are happening every tick (Average). 1875 EVENT/t events-listeners How many plugin related things are listening to triggered events 88 LISTENERS event-time Time it takes for the aforementioned triggers to complete and trigger the events. 2.34 EVENT TIME processor-outside The CPU use not including the Minecraft server/instance IE: the other 90% of the machine, what is it using? 48% xCPU processor-process-load The CPU that the current instance react is running on is using. 28% pCPU processor-system-load The load of both the 2 previous aforementioned loads combined. Process of the total load on the system. 77% CPU react-async-tick-time How long does it take react to tick. 0.24ms RTT react-job-budget React's current allocation to do its jobs. 2.4ms OVER react-job-queue-time How long the job queue is backed up by. 24s JQT react-jobs-queue How many queued jobs are currently waiting to be ran. 178 JOBS react-sync-tick-time The time on the main thread react is using. 0.2ms RSTT ticks-per-second Server's TRUE ticks per second 19.98 TPS tick-time how long to tick the game. 0.20ms ID DESCRIPTION EXAMPLE memory-free Currently unused memory for the server. 10467mb memory-garbage Current garbage in the JVM. 1024mb memory-pressure How Backed up is the JVM. 75mb/s memory-used how much memory is being used, garbage, eden, and running process. 1000mb memory-used-after-gc How much memory is really being used AFTER a GC? (real memory usage) 394mb ID DESCRIPTION EXAMPLE chunks-generated how many chunks are being generated per second. 75 GEN/s chunks-loaded How many chunks are currently loaded every second 10 LOADS/s Chunks Total chunks manufactured. 100 CHK ID DESCRIPTION EXAMPLE entities-spawns How many entities are spawning per second. 88 SPAWN/s entities The number of entities that react sampled on its last rolling entity tick check. 9,874 ENT players How many players are online. 7 PLR ID DESCRIPTION EXAMPLE fluid-tick-time How much of the main tick is being used by fluid updates. 0.27ms FLU fluid How many flows are happening per second. 17 FLOW/s hopper-tick-time How much of the main tick is being used by hopper transfers/updates. 1.99 ms HOP hopper How many item transfers / updates a hopper is triggering 100 HOP/s physics-tick-time How much of the main tick is being used by ALL Physics updates. 7.19 ms PHY physics How many Physics updates are happening per second 971 PHY/s redstone-tick-time How much of the main tick is being used by ALL Redstone, and related updates. 2.22 ms RED redstone How many Redstone Interactions are being triggered. this includes hoppers, dispensers, observers etc... 77 RED/s [PreviousPlaceholders](https://old.docs.volmit.com/react/plugin/placeholders) [NextFAQ](https://old.docs.volmit.com/react/plugin/faq) Last updated 2 years ago --- # Filters | Gloss [](https://old.docs.volmit.com/gloss/plugin/text-filters#where-text-filters-are-applied) Where text filters are applied ---------------------------------------------------------------------------------------------------------------------------- Text filters are applied in the following areas * Gloss Holograms * Gloss Boards * Gloss Tablist Header/Footer * Gloss Tablist Names * Game Chat (animating filters do not show unless in chat bubbles) [](https://old.docs.volmit.com/gloss/plugin/text-filters#custom-color-codes) Custom Color Codes ---------------------------------------------------------------------------------------------------- Color Code Name Color Code Usage Glow &g Shine &s RGB &q Clickable Link (holograms only) &h****&i****&r If you use a url `&hhttps://google.com&iGoogle&r` it will send the url to the player who clicked the hologram. They can then click the url to open it. If you use a command (starting with a `/`) such as `&h/shop&iOpen Shop&r` it will make the player run the command. [PreviousBoards](https://old.docs.volmit.com/gloss/plugin/boards) [NextGroups](https://old.docs.volmit.com/gloss/plugin/groups) Last updated 4 years ago Was this helpful? --- # Actions | React [](https://old.docs.volmit.com/react/plugin/actions#actions) Actions ------------------------------------------------------------------------- A list of all current actions in react. Action Description Selectors [Collect Garbage](https://old.docs.volmit.com/react/plugin/actions/collect-garbage) Invokes System.gc(). Warning, dangerous. [Purge Entities](https://old.docs.volmit.com/react/plugin/actions/purge-entities) Purges all "typical" entities Radius, World [Purge Chunks](https://old.docs.volmit.com/react/plugin/actions/purge-chunks) Purges chunks which are outside of all player views World [PreviousGetting Started](https://old.docs.volmit.com/react/getting-started) [NextCollect Garbage](https://old.docs.volmit.com/react/plugin/actions/collect-garbage) Last updated 2 years ago --- # Architect | Adapt [](https://old.docs.volmit.com/adapt/skills/architect#current-architect-skills) Current Architect Skills: -------------------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/architect#foundation) Foundation This foundation is created under you while sneaking, you are given sound queues as to when your ability is charged and on cooldown. The maximum blocks increase as the level increases, the duration does not. Furthermore it will not save you from a fall, and is designed to fail when falling at any height where you can sustain damage. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FKLQxctYaUZzxjdTxWm9K%252Fjava_SWTCio4qTj.gif%3Falt%3Dmedia%26token%3D9eebff8a-26ba-4557-96a0-b8ee09313b9b&width=768&dpr=4&quality=100&sign=ed46dc62&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/architect#glass) Glass Silk Touch Glass is by default a **Permanent Skill** and once learned may NOT be unlearned, This skill gives you the capability to break glass with non-tools or bare hands to get the glass to drop for you! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FWJ5z1NrwVIYZVDHOT5Pm%252Fjava_jfJpaLvUML.gif%3Falt%3Dmedia%26token%3D3b0da4f2-647e-4992-b2c8-215235cdf063&width=768&dpr=4&quality=100&sign=2dd4fe8e&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/architect#builders-wand) Builders Wand By simply sneaking and holding a block in your hand that matches what you are looking at, you are able to place blocks as if you had a modded builders wand. Great for making walls, a smidge buggy if you are on lower ping. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FQYT7zBPuSBv7PS8IulPM%252Fjava_FEKfXXLr7z.gif%3Falt%3Dmedia%26token%3Dfefe9534-9fac-4849-82f2-271f39cb6aad&width=768&dpr=4&quality=100&sign=4b63f62a&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/architect#wireless-redstone) Wireless Redstone You are able to craft and use a remote! This remote can be bound to in-world Target block, and this target block is able to be triggered from anywhere as if you were flicking a switch (is not affected by burnout, but is affected in its own internal clock) note, this counts as a Mechanical machine and therefore will make noise! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FLGZ4jhvnldvHQcXHb4oL%252Fjava_Kz0Zmxrpoo.png%3Falt%3Dmedia%26token%3Db4ab6714-8e5a-4c2a-8b7a-e86e35b4d436&width=768&dpr=4&quality=100&sign=5737f7ed&sv=2) Recipe ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FSU5Z4Qd2eLaLZYGXx9Jz%252Fjava_LcuHoeqPcM.gif%3Falt%3Dmedia%26token%3D29b494a5-6da0-4e94-b66d-12978fe652ee&width=768&dpr=4&quality=100&sign=f59cb4b7&sv=2) [PreviousAgility](https://old.docs.volmit.com/adapt/skills/agility) [NextAxe](https://old.docs.volmit.com/adapt/skills/axe) Last updated 2 years ago Was this helpful? --- # Integrations | Gloss [](https://old.docs.volmit.com/gloss/plugin/integrations#placeholderapi) PlaceholderAPI -------------------------------------------------------------------------------------------- Gloss offers placeholder support in holograms, boards, tablist, and really anywhere gloss supports its own filters. [](https://old.docs.volmit.com/gloss/plugin/integrations#mvdwplaceholderapi) MVDWPlaceholderAPI ---------------------------------------------------------------------------------------------------- Gloss also offers MVDWPlaceholders in holograms boards, tablist and anywhere else gloss filters are supported. [](https://old.docs.volmit.com/gloss/plugin/integrations#holographic-displays) Holographic Displays -------------------------------------------------------------------------------------------------------- Gloss offers a converter for your existing Holographic Displays holograms. To convert your existing holographic displays to gloss holograms, use `/gloss convert hd` [](https://old.docs.volmit.com/gloss/plugin/integrations#cmi) CMI ---------------------------------------------------------------------- Gloss offers a converter for your existing CMI holograms. To convert them use `/gloss convert cmi` [](https://old.docs.volmit.com/gloss/plugin/integrations#lightapi) LightAPI -------------------------------------------------------------------------------- Gloss will use LightAPI if it is installed to emit light on holograms to make them much more visible at night. You can disable this functionality in the configuration even if you still need lightapi. [](https://old.docs.volmit.com/gloss/plugin/integrations#deluxechat) DeluxeChat ------------------------------------------------------------------------------------ Gloss uses the chat for formatting emojis and getting information from chat bubbles. Gloss fully supports DeluxeChat. [](https://old.docs.volmit.com/gloss/plugin/integrations#featherboard) FeatherBoard ---------------------------------------------------------------------------------------- Gloss does not offer any conversion with featherboard since both plugins approach boards differently. If featherboard is installed, gloss disables its own boards. [](https://old.docs.volmit.com/gloss/plugin/integrations#vault) Vault -------------------------------------------------------------------------- Gloss uses vault for gloss groups and group checking. If vault is not installed, Gloss groups will not work. [PreviousAnimations](https://old.docs.volmit.com/gloss/plugin/emojis/animations) [NextPermissions](https://old.docs.volmit.com/gloss/plugin/permissions) Last updated 4 years ago Was this helpful? --- # Getting Started | React [](https://old.docs.volmit.com/react/getting-started#installing-react) Installing React -------------------------------------------------------------------------------------------- Download and Install [React](https://www.spigotmc.org/resources/react-smart-server-performance.21057/) by placing the jar file into your plugins folder [](https://old.docs.volmit.com/react/getting-started#optional-addition) (Optional) Addition ------------------------------------------------------------------------------------------------ Download and Install like you did with React * [PlaceholderAPI](https://www.spigotmc.org/resources/placeholderapi.6245/) (This allows you to use the papi expansion for granular external viewports) [](https://old.docs.volmit.com/react/getting-started#capabilities) Capabilities ------------------------------------------------------------------------------------ These are the current things react is capable of doing for your servers! And in addition everything here is configurable * Placeholders (requires [PlaceholderAPI](https://www.spigotmc.org/resources/placeholderapi.6245/) ) * Problematic Chunk Sampling (Determine the "worst" chunks * Redstone Circuit identification(and management) * Dynamic View Distance (Requires Paper, Purpur or a derivative of paper) * Entity Trimmer * Fast Explosions / Easy Explosions (Overall Optimization) * Fast-er Leaf Decay * Item-Super-Stacker (Combine drops into a bundle) * Minecart Tethering (Prevent spam loading of chunks) * Mob Stacking * Super Samplers \[[CLICK HERE to go to available samplers](https://old.docs.volmit.com/react/plugin/samplers)\ \] * Operating Tweaks (Small QOL Changes to the game) * **Entity Bubbler**, Prevents entities from being too clustered (like mine-carts), or being bubbled on soul sand/magma bubblers * **Entity Hard-stopper**, Prevents mobs from spawning at all if a number is reached in chunks or world etc... * **Fast Columns**. Improves vanilla falling block physics * **Fast Entity incineration**. Burning entities outside of player distances should die and not keep chunks loaded! * **Fast Fire** * **Fast Snow** * **Hopper Limitations,** Slow hopper interactions dynamically as needed (retains vanilla behavior) * Server Hibernator (Set the ticks to almost 0 when nobody is online, freeing up server resources [PreviousReact](https://old.docs.volmit.com/react) [NextActions](https://old.docs.volmit.com/react/plugin/actions) Last updated 2 years ago --- # Animations | Gloss [](https://old.docs.volmit.com/gloss/plugin/emojis/animations#understanding-animations) Understanding Animations --------------------------------------------------------------------------------------------------------------------- Gloss animations are symmetrical. This means that you add "frames" of text and set a framerate. Every frame in the animation will animate under the specified framerate. This allows gloss to produce very high or fine tuned framerates without the need of actually ticking them. ### [](https://old.docs.volmit.com/gloss/plugin/emojis/animations#creating-animations) Creating Animations Copy { "target-framerate": 2, "frames": [\ "1",\ "2",\ "3",\ "4",\ "5",\ "6",\ "7",\ "8",\ "9"\ ], "animation-type": "ASCEND" } Our frame rate is set to 2. This means the animation will switch frames 2 times a second. Our animation type is set to `ASCEND` This means gloss will start at 1, and move down the list to `9` then wrap back around to `1` . ### [](https://old.docs.volmit.com/gloss/plugin/emojis/animations#animation-types) Animation Types Assume the sequence is `ONE` `TWO` `THREE` . ASCEND [](https://old.docs.volmit.com/gloss/plugin/emojis/animations#tab-ascend) DESCEND [](https://old.docs.volmit.com/gloss/plugin/emojis/animations#tab-descend) ASCEND\_DESCEND [](https://old.docs.volmit.com/gloss/plugin/emojis/animations#tab-ascend_descend) RANDOM [](https://old.docs.volmit.com/gloss/plugin/emojis/animations#tab-random) Ascend moves down the list, then jumps back to the top * ONE * TWO * THREE * ONE * TWO * THREE * ... Descend moves up the list from the bottom and wraps back to the bottom after it reaches the top of the list. * THREE * TWO * ONE * THREE * TWO * ONE * ... Starts at the top and moves down the list to the bottom, then moves back to the top. * ONE * TWO * THREE * TWO * ONE * TWO * THREE * ... Randomly selects a frame and displays it. Has a chance to display the same frame multiple times in a row if there is not enough frames. * ONE * THREE * TWO * ONE * THREE * ONE * ... ### [](https://old.docs.volmit.com/gloss/plugin/emojis/animations#using-animations) Using Animations You can use animations by calling them through a function in gloss `|animation.|` So, if you create an animation `count.json` then you would use it in a hologram with `|animation.count|` . Interestingly, if you have the count animation using numbers, you can feed it into an emoji. Gloss comes with the circled number emojis used by `:1:` `:2:` and so on. You can plug the animation into an emoji like so `:|animation.count|:` This will change the emoji called. However it may be simpler to just specify emojis in the animation frames manually. [PreviousEmojis](https://old.docs.volmit.com/gloss/plugin/emojis) [NextIntegrations](https://old.docs.volmit.com/gloss/plugin/integrations) Last updated 4 years ago Was this helpful? --- # Boards | Gloss [](https://old.docs.volmit.com/gloss/plugin/boards#working-with-multiple-boards) Working with Multiple Boards ------------------------------------------------------------------------------------------------------------------ Gloss does not make use of a single board. You can create as many boards as you like, and configure each one differently. You can define group specific boards and more. The base command for boards is **/board** ### [](https://old.docs.volmit.com/gloss/plugin/boards#creating-boards) Creating Boards To create a board, simply use: /board new ![](https://old.docs.volmit.com/gloss/~gitbook/image?url=https%3A%2F%2F794004925-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-legacy-files%2Fo%2Fassets%252F-L_XWFg8fbOiuh9Vrnpe%252F-La-As2z6YhKhic_8goN%252F-La-C2vfgTN7sJYPBQMw%252Fimage.png%3Falt%3Dmedia%26token%3D03e19ba1-d5b0-4e41-904f-b5dd495517e3&width=768&dpr=4&quality=100&sign=778887a9&sv=2) ### [](https://old.docs.volmit.com/gloss/plugin/boards#editing-boards) Editing Boards Gloss boards are located in gloss's data folder **Gloss/boards/.json.** Changes auto-load into the boards. No need to reload. ### [](https://old.docs.volmit.com/gloss/plugin/boards#board-defaulting) Board Defaulting If you only need a single board for everyone, you can set the board to the default board show it is shown whenever you log in or change worlds. Everyone will see this board. /board default However, if you wish to show multiple groups different boards via your permission system, you should instead create gloss groups and set the group's default board to different boards. #### [](https://old.docs.volmit.com/gloss/plugin/boards#learn-how-to-make-gloss-groups) [Learn how to make Gloss Groups](https://old.docs.volmit.com/gloss/plugin/groups) ### [](https://old.docs.volmit.com/gloss/plugin/boards#showing-and-hiding-boards) Showing & Hiding Boards You can hide the current board with /board hide And show a specific board with /board show ### [](https://old.docs.volmit.com/gloss/plugin/boards#deleting-boards) Deleting Boards You can delete boards with /board delete ### [](https://old.docs.volmit.com/gloss/plugin/boards#permission-locking-boards) Permission Locking Boards You can assign a permission to any board so that even if the board is defaulted or supposed to be shown to everyone, only those with the permission you set will be able to view it. /board permit For permission names, give it a single node. For example using **/board permit mortal** Would prevent anyone from using without the permission **gloss.board.mortal.** [PreviousHolograms](https://old.docs.volmit.com/gloss/plugin/holograms) [NextFilters](https://old.docs.volmit.com/gloss/plugin/text-filters) Last updated 4 years ago Was this helpful? --- # Discovery | Adapt [](https://old.docs.volmit.com/adapt/skills/discovery#current-discovery-skills) Current Discovery Skills: -------------------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/discovery#experimental-unity) Experimental unity Collecting an Experience orb has a chance to give you random XP in any adapt tree! This is only up to 8 XP per by default but this is configurable ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FzBdhfzwOyCmrt3I4NNmu%252Fjava_suIV12y3Bi.gif%3Falt%3Dmedia%26token%3Dafe0cf1e-9d22-4bb5-865b-ad92ea0017c5&width=768&dpr=4&quality=100&sign=297c0cd7&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/discovery#world-armor) World Armor This will search near you for blocks, any blocks that are near you are added to a pool calculation, you will gain armor that is permanent so long as you are near these blocks, stacks with armor, and dissipates as you leave or lower the average toughness of blocks _(now you can build your house of obsidian and not feel bad!)_ ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FgCdHV39npEhOR575ZtOh%252Fjava_QTkfXMzHT9.gif%3Falt%3Dmedia%26token%3D63538516-fd8c-4c96-80b2-329a028ead25&width=768&dpr=4&quality=100&sign=3ed95b43&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/discovery#experimental-resistance) Experimental Resistance Spending your XP will allow you to mitigate the damage you take from direct or indirect sources _(this is a once in a while ability, best used if you are constantly being blown up, or are prone to falling!) Default cooldown is once every 15 seconds_ ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252F5CyhahYQzeQ5AFLVPZHw%252Fjava_dKvmltdUiA.gif%3Falt%3Dmedia%26token%3Dab78f79c-4533-4b9a-abe2-d598cbb9b054&width=768&dpr=4&quality=100&sign=67722d1a&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/discovery#villager-attraction) Villager Attraction This skill will consume some XP, and when you open the UI of a villager has a chance to give you better trades! Max level is a guarantee / less XP ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252F9wvzO7A7fiz12catgHNj%252Fjava_byncIyz9zQ.gif%3Falt%3Dmedia%26token%3D5ad03f69-e5ae-4c96-8464-fe80501980ed&width=768&dpr=4&quality=100&sign=46607f87&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/discovery#undefined) [PreviousCrafting](https://old.docs.volmit.com/adapt/skills/crafting) [NextEnchanting](https://old.docs.volmit.com/adapt/skills/enchanting) Last updated 2 years ago Was this helpful? --- # Brewing | Adapt [](https://old.docs.volmit.com/adapt/skills/brewing#current-brewing-skills) Current Brewing Skills: -------------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/brewing#lingering-brew) Lingering-Brew This skill allows for your brewed potions at max level to have an increase of up to 600ms more! (configurable) ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FxT4emGRTayXtMpz8CT8F%252Fjava_xM45qd9PnC.png%3Falt%3Dmedia%26token%3Dd1173b6a-a985-451a-bc6d-d325ebe7c8d8&width=768&dpr=4&quality=100&sign=71d6bb4e&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/brewing#super-heated-brew) Super-Heated Brew The hotter the blocks surrounding a brewing stand, the faster the brews are! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FBwmdik2zWGLtOmXGXSN7%252Fjava_M9jl42xzBo.gif%3Falt%3Dmedia%26token%3D674de4d7-41b5-4e66-95cc-da8ad08aaa03&width=768&dpr=4&quality=100&sign=e03ba181&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/brewing#bottled-brew-here) Bottled \[Brew here\] These Skills allow you to brew unsafe and strange potions that all have a splash, normal, and lingering variant of themselves! All potions once learned are **Permanent by default**! And the potions can be very strong if used in tandem with each other and vanilla potions! #### [](https://old.docs.volmit.com/adapt/skills/brewing#absorption) Absorption : Instant Heal + Quartz = Potion of Absorption (60 seconds) Instant Heal + Quartz Block = Potion of Absorption-2 (30 seconds) #### [](https://old.docs.volmit.com/adapt/skills/brewing#blindness) Blindness : Awkward Potion + Ink sack = Potion of Blindness (30 seconds) Awkward Potion + Glowing Ink Sack = Potion of Blindness-2 (15 seconds) #### [](https://old.docs.volmit.com/adapt/skills/brewing#darkness) Darkness : NightVision Potion + Black Concrete = Potion of Darkness (30 seconds) _It Should be noted that This prevents the user from Sprinting! (that's why this is good)_ #### [](https://old.docs.volmit.com/adapt/skills/brewing#decay) Decay : Weakness Potion + Poisonous Potato = Potion of Wither (16 seconds) Weakness Potion + Crimson Roots = Potion of Wither-2 (8 seconds) #### [](https://old.docs.volmit.com/adapt/skills/brewing#fatigue) Fatigue : Weakness Potion + Slime Ball = Potion of Fatigue (30 seconds) Weakness Potion + Slime Block = Potion of Fatigue-2 (15 seconds) #### [](https://old.docs.volmit.com/adapt/skills/brewing#haste) Haste : Speed Potion + Amethyst Shard = Potion of Haste (60 seconds) Speed Potion + Amethyst Block = Potion of Haste-2 (30 seconds) #### [](https://old.docs.volmit.com/adapt/skills/brewing#life) Life : Instant-Healing Potion + Golden Apple = Potion of Health Boost (120 seconds) Instant-Healing Potion + Enchanted Golden Apple = Potion of Health Boost-2 (120 seconds) #### [](https://old.docs.volmit.com/adapt/skills/brewing#hunger) Hunger : Awkward Potion + Rotten Flesh = Potion of Hunger (30 seconds) Weakness Potion + Rotten Flesh = Potion of Hunger-3 (15 seconds) #### [](https://old.docs.volmit.com/adapt/skills/brewing#nausea) Nausea : Awkward Potion + Brown Mushroom = Potion of Nausea (16 seconds) Awkward Potion + Crimson Fungus = Potion of Nausea-2 (8 seconds) #### [](https://old.docs.volmit.com/adapt/skills/brewing#resistance) Resistance : Awkward Potion + Iron Ingot = Potion of Resistance (60 seconds) Awkward Potion + Iron Block = Potion of Resistance-2 (30 seconds) #### [](https://old.docs.volmit.com/adapt/skills/brewing#saturation) Saturation : Regen Potion + Baked Potato = Potion of Saturation Regen Potion + Hay Bale = Potion of Saturation-2 ### [](https://old.docs.volmit.com/adapt/skills/brewing#undefined) [PreviousBlocking](https://old.docs.volmit.com/adapt/skills/blocking) [NextCrafting](https://old.docs.volmit.com/adapt/skills/crafting) Last updated 2 years ago Was this helpful? --- # Enchanting | Adapt [](https://old.docs.volmit.com/adapt/skills/enchanting#current-enchanting-skills) Current Enchanting Skills: ----------------------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/enchanting#quick-click-enchant) Quick-Click Enchant You can Enchant Books, and apply them onto armor that is available! (you nolonger need to spend XP putting books onto armor/weapons) and these have a maximum set by the skill level. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FNoDHPA7DUqf5stauQyq1%252Fjava_TXxzscwaLx.gif%3Falt%3Dmedia%26token%3D15287786-4442-4d2d-a44a-d6d9b0a6dd1e&width=768&dpr=4&quality=100&sign=5069741e&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/enchanting#lapis-return-and-xp-return) Lapis return & XP Return These 2 Skills allow you to be refunded XP / Lapis the more you spend! I cant really show this as an informational video so here is a picture of a cat instead. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FprryuZTwejThxHVeuikN%252Fimage.png%3Falt%3Dmedia%26token%3Db008db7e-5dae-4d98-9207-76b1b7f1d27d&width=768&dpr=4&quality=100&sign=ec1e9d49&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/enchanting#undefined) [PreviousDiscovery](https://old.docs.volmit.com/adapt/skills/discovery) [NextExcavation](https://old.docs.volmit.com/adapt/skills/excavation) Last updated 2 years ago Was this helpful? --- # Crafting | Adapt [](https://old.docs.volmit.com/adapt/skills/crafting#current-crafting-skills) Current Crafting Skills: ----------------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/crafting#deconstruction) Deconstruction You are able to un-craft things into 1/2 of their primary base components (rounded down) If there are multiple it will pick one at random, but defaults to the largest base in the tree. Id buggy at lower ping. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252Fdivkdg5wvvi9CTrk5MgF%252Fjava_UdP72J86CL.png%3Falt%3Dmedia%26token%3D81b2926f-ea15-47ec-bdf0-9e004522bb6d&width=768&dpr=4&quality=100&sign=84b6df19&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/crafting#crafting-xp) Crafting-XP You earn passive xp (not orbs) when you craft, this allows for you to passively gain Experience from crafting, there are systems in place to make sure you cant cheat the system by bulk crafting. Complex items reward more, and there are arbitrary cooldowns to make it feel random. and it will split it from Minecraft Experience to crafting XP. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FvtxBXY3r93yTXIYd64Pt%252Fjava_nhVaSYRDi5.gif%3Falt%3Dmedia%26token%3D6a952342-17fb-4d35-be69-21e571787515&width=768&dpr=4&quality=100&sign=e44b9627&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/crafting#crafting-leather) Crafting Leather Place Rotten flesh on a campfire to create leather! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FXJiLTsRpQQO4Eqpg3zQ9%252Fjava_4f3m5UWxnl.gif%3Falt%3Dmedia%26token%3D79143e85-ad2a-44ce-8e2e-9db24d49b268&width=768&dpr=4&quality=100&sign=e04a444f&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/crafting#craftable-skulls) Craftable Skulls Using a bone block, and a respective material you are able to craft a skull itself! Zombie: Rotting Flesh Skeleton: Bone Creeper: Gunpowder Wither: Nether Brick Dragon: Dragons Breath ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FNI4KLNMab821EEY22QWS%252Fjava_EeKwoFAWuu.png%3Falt%3Dmedia%26token%3D50e1633b-dd93-41e1-922e-01d80a777808&width=768&dpr=4&quality=100&sign=5cdad5b5&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/crafting#a-boutiliers-backpacks) A Boutilier's Backpacks! Mojang added a fantastic item called a bundle, this item is in the game but unused anywhere with no recipe! You can hold up to 1 stack of items(the contents in the bag can be up to 64 items, ie: 32 seeds, and 32 wheat) at the time of writing this, Mojang might change that but this will reflect it. [https://minecraft.fandom.com/wiki/Bundle#:~:text=A%20bundle%20is%20an%20item,space%20for%20any%20other%20items.](https://minecraft.fandom.com/wiki/Bundle#:~:text=A%20bundle%20is%20an%20item,space%20for%20any%20other%20items.) Note: _you need to be in survival to use._ ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FBT5wFBWxgmwm6i9wgzgQ%252Fjava_cBSsCrvBBT.png%3Falt%3Dmedia%26token%3Dfecae4cf-678b-4ada-918e-293a20d6bfd9&width=768&dpr=4&quality=100&sign=b64c7b1a&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/crafting#reconstruction) Reconstruction The reconstruction skill allows you to pay an extraordinarily large price to make a single ore, this is probably to be used in placement of a silk touch if you need an ore for some reason. You can get **Nether**, **Deepslate**, and **Stone** variants of all ores! **8 of the Drops** and **1 Hos**t = 1 Ore _(shapeless)_ **Drops must be smelted** _(if applicable)_ **Not including**: Scraps, Quarts, and Emeralds etc... **Host** \= Encasement. ie: Stone, Netherack, Deepslate ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252F3svls1vpFaVtQMoq3myr%252Fjava_2gX3dzVsW3.png%3Falt%3Dmedia%26token%3D575864db-d365-4147-a1a1-53fd22c7031d&width=768&dpr=4&quality=100&sign=be87d626&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/crafting#portable-tables) Portable Tables Tables that you can normally open you can instead right click in the air to open WHILE in your hand! It should be noted that Some tables dont play well with not having an item like an anvil so you AMY lost any items you leave in the table before closing, this mainly affects people with low ping ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FENDyILpFvESQLiqzEHHJ%252Fjava_qzWO0BH5yo.gif%3Falt%3Dmedia%26token%3D7906cf5c-5bc7-45e0-a91b-5689f3418e14&width=768&dpr=4&quality=100&sign=4b7225bf&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/crafting#undefined) [PreviousBrewing](https://old.docs.volmit.com/adapt/skills/brewing) [NextDiscovery](https://old.docs.volmit.com/adapt/skills/discovery) Last updated 2 years ago Was this helpful? --- # Ranged | Adapt [](https://old.docs.volmit.com/adapt/skills/ranged#current-ranged-skills) Current Ranged Skills: ----------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/ranged#force-shot) Force Shot This makes your arrows Faster, hit Harder, and have less Drop when they are flying in the air. It should be noted that this affects **ALL PROJECTILES YOU THROW** from crossbows, fireworks, snowballs etc... ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FXfF5eiczVXcpalY7dIkC%252Fjava_M4bgBbwQNb.gif%3Falt%3Dmedia%26token%3D4ab5e0df-1c26-4021-a365-e7556434bf15&width=768&dpr=4&quality=100&sign=5e0dc93a&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/ranged#arrow-piercing) Arrow Piercing You can Increase the maximum piercing by increasing the level, Original power and effects that the arrow might have are retained through targets dealing full damage to all affected targets ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252Fl6PkVWO1oNCjfijH0wxr%252Fjava_UhEGAWW7bA.gif%3Falt%3Dmedia%26token%3Dfc39fc00-207c-450d-a35d-bd0694176055&width=768&dpr=4&quality=100&sign=b2a4fc02&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/ranged#arrow-lunge) Arrow Lunge When you shoot an arrow it throws you in the opposite direction you are aiming, great for a tactical retreat, or dodge from another shot! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252Fgl0i110UoFz41FRS2zZW%252Fjava_xaoYq2PP18.gif%3Falt%3Dmedia%26token%3D14bc1ffe-2131-4382-83b4-e42267072591&width=768&dpr=4&quality=100&sign=dba4bc84&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/ranged#web-snare) Web Snare The Armor-up Skill allows you to passively gain armor while you move! The more you move, The more armor you get. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FTkseXaLk4VRNIB64SM8F%252Fjava_KF85GRqjAH.gif%3Falt%3Dmedia%26token%3D4eed74ae-b506-4407-acf9-5dec64dbc66e&width=768&dpr=4&quality=100&sign=20e3f627&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/ranged#undefined) [PreviousPickaxe](https://old.docs.volmit.com/adapt/skills/pickaxe) [NextRift](https://old.docs.volmit.com/adapt/skills/rift) Last updated 2 years ago Was this helpful? --- # Excavation | Adapt [](https://old.docs.volmit.com/adapt/skills/excavation#current-excavation-skills) Current Excavation Skills: ----------------------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/excavation#hasty-excavator) Hasty Excavator When you start mining a block you are given a burst of haste 1-3 by default for a moment, not as powerful as the potion effect but good for burst mining lighter blocks with ease! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FN1C17VICjK6PyvPfca2W%252Fjava_SFa5I6uRro.gif%3Falt%3Dmedia%26token%3Dcd60cd8a-f690-48c3-b8cd-f27ca2874da7&width=768&dpr=4&quality=100&sign=15322f21&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/excavation#super-seeing-spelunker) Super-Seeing Spelunker This skill is literally wallhacks, but with a consumption base! Using the glow-berries and having an ore in your hand you are able to locate nearby ores with your heightened senses! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252Fh6wRrQv56IIdttpurcyy%252Fjava_DLPDXqdavW.gif%3Falt%3Dmedia%26token%3D28d12735-4a55-405d-87a6-87eeac2b690d&width=768&dpr=4&quality=100&sign=a148c15&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/excavation#omni-t.o.o.l) OMNI - T.O.O.L. This tool is one of the strongest you can have in your arsenal! This tool allows you so Shift-click a tool in your inventory and COMBINE them tohether! This tool will also inteligently swap based on what you click on, So if you have a shovel and a axe as a multitool, they will swap when breaking/tilling dirt, or Mining/stripping logs independently. Notes: - The Tool will break all of the tools if even 1 is broken - Each item is its own item so you can swap to the tool, and enchant without enchanting others - Sneak, and Drop the Multitool to Deconstruct the scaffold and get all the tools back. - This is also a great way of storing lots of tools at once! - People who don't have the skill cant use the swapping mechanic ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FGga20E0McyskfBejJBf2%252Fjava_BeBBNL684A.gif%3Falt%3Dmedia%26token%3D64ec5916-7487-429a-9c93-6ec52b34f63a&width=768&dpr=4&quality=100&sign=fc58412c&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/excavation#shovel-drop-to-inventory) Shovel Drop-to-Inventory When mining a block that has Drops (This goes for any Drop-to-inventory skill) All items that drop from it will be teleported to your inventory, INCLUDING things in containers like chests and so on, should you break it with a DTI skill ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FAXj9oSnazsB8SiHOEqDp%252Fjava_WslBzk3zPd.gif%3Falt%3Dmedia%26token%3Da6b5d4e8-bf13-4fd9-98a0-74b47283eb11&width=768&dpr=4&quality=100&sign=68363282&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/excavation#undefined) [PreviousEnchanting](https://old.docs.volmit.com/adapt/skills/enchanting) [NextHerbalism](https://old.docs.volmit.com/adapt/skills/herbalism) Last updated 2 years ago Was this helpful? --- # Config | Adapt [XP Curves](https://old.docs.volmit.com/adapt/config/xp-curves) [Adapt](https://old.docs.volmit.com/adapt/config/adapt) [Adaptions / Skills](https://old.docs.volmit.com/adapt/config/adaptions-skills) [PreviousUnarmed](https://old.docs.volmit.com/adapt/skills/unarmed) [NextXP Curves](https://old.docs.volmit.com/adapt/config/xp-curves) Last updated 3 years ago Was this helpful? --- # Pickaxe | Adapt [](https://old.docs.volmit.com/adapt/skills/pickaxe#current-pickaxe-skills) Current Pickaxe Skills: -------------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/pickaxe#ore-chisel) Ore Chisel Working with fortune, and inventory smelter, you are able to carefully pry ores from the block! Warning it does have an increases cost to the tool's durability! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FIrOakAeW0xuVskqWyJ9C%252Fjava_r2kOTcGXog.gif%3Falt%3Dmedia%26token%3Dfa7fa7bb-79d8-4eea-b7ad-f799f7038713&width=768&dpr=4&quality=100&sign=69c30adb&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/pickaxe#veinminer) Veinminer Akin to the Forge mod, This will allow you to mine ores from a whole vein! but it will NOT bring the ores to you, Works with the Drop-to-Inventory skill, and the smelt skill. ALso works with Fortune! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252F92qT1DSps86V5hW71qt4%252Fjava_VCDxz5JEiB.gif%3Falt%3Dmedia%26token%3Da2ae4d5a-6d4b-4620-8740-60da51cb5fd7&width=768&dpr=4&quality=100&sign=6f558061&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/pickaxe#auto-smelt) Auto-Smelt Mined Ores will be smelted and dropped for you! Works with fortune, and Drop-to-Inventory ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FjO4mNiwE814vLvabiZao%252Fjava_Qdrmjsvh6V.gif%3Falt%3Dmedia%26token%3D87da9f97-b822-4519-9ec3-2b13218304de&width=768&dpr=4&quality=100&sign=1ff50323&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/pickaxe#drop-to-inventory) Drop-To-Inventory When mining a block that has Drops (This goes for any Drop-to-inventory skill) All items that drop from it will be teleported to your inventory, INCLUDING things in containers like chests and so on, should you break it with a DTI skill ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252F5eadYEec28ZZ7l8p7xyG%252Fjava_2lAcEnuvl6.gif%3Falt%3Dmedia%26token%3D30857d20-dd09-461d-b8c4-083943b8f174&width=768&dpr=4&quality=100&sign=76019b4f&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/pickaxe#undefined) [PreviousNether](https://old.docs.volmit.com/adapt/skills/nether) [NextRanged](https://old.docs.volmit.com/adapt/skills/ranged) Last updated 2 years ago Was this helpful? --- # Herbalism | Adapt [](https://old.docs.volmit.com/adapt/skills/herbalism#current-herbalism-skills) Current Herbalism Skills: -------------------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/herbalism#growth-aura) Growth Aura This skill consumes your own Saturation Agressively to grow nearby crops! The hunger impact is significantly lower the higher the level, additionally the speed of growth is also increased! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FdWHAJIndkD4Ya2pRPyUP%252Fjava_TId43eTbsS.gif%3Falt%3Dmedia%26token%3D4dd7078e-000f-4f87-a20b-59fa42c2a124&width=768&dpr=4&quality=100&sign=ee0efddd&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/herbalism#harvest-and-replant) Harvest and Replant This allows you to harvest plants and replant them without needing to break them! The Skill WILL break plants and replant them even if they aren't fully grown, and this still consumes durability. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FcyKM1n2HIgAfJ2QdAd9C%252Fjava_5BoBHUmd3g.gif%3Falt%3Dmedia%26token%3Df3b73e9b-be29-4ca2-9d0e-2e5295dcd14b&width=768&dpr=4&quality=100&sign=77c3f86a&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/herbalism#hungry-shield) Hungry Shield This skill will drop your hunger to reduce the amount of incoming damage that you take by a specific percent (configurable) ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252F8aWT6hoy7jBzPgprdMdf%252Fjava_KfJG3F6mE4.gif%3Falt%3Dmedia%26token%3D36ec8063-226d-4c3d-8aaa-9485361524e5&width=768&dpr=4&quality=100&sign=369fbfd&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/herbalism#herbalists-hippo) Herbalist's Hippo When you eat something, you regain MORE saturation from Food items! This effect is increased with organic items! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FGy0kwcL3NbbkUZbUmqHK%252Fjava_EC8cS8brfu.gif%3Falt%3Dmedia%26token%3D9fdcb141-225d-4284-ad1c-b509ab108580&width=768&dpr=4&quality=100&sign=7febb8ab&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/herbalism#hoe-drop-to-inventory) Hoe Drop-to-Inventory When mining a block that has Drops (This goes for any Drop-to-inventory skill) All items that drop from it will be teleported to your inventory, INCLUDING things in containers like chests and so on, should you break it with a DTI skill ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FuNhpZZaQyefCblQc0Xxd%252Fjava_usBAwzEGRQ.gif%3Falt%3Dmedia%26token%3D0e4309de-4119-4d99-b3a8-f912fc0ffb40&width=768&dpr=4&quality=100&sign=de36270e&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/herbalism#herbalists-luck) Herbalist's Luck When breaking Grass and flowers that have not already been broken you are able to get special things like food or more seeds for your adventures! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FHe03edatiGk2TJk5npVZ%252Fjava_RGADdigR5r.gif%3Falt%3Dmedia%26token%3D47f32d9f-3bd1-48d6-8038-e0a21dda4241&width=768&dpr=4&quality=100&sign=a5199a2&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/herbalism#herbalists-myconid) Herbalist's Myconid Grants you the Skill to craft Mycelium! Red mushroom, Brown Mushroom, and 1 Dirt will get you 1 Mycelium. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FZXSoEUmp4RcGg1TsL256%252Fjava_1TKYl845xm.png%3Falt%3Dmedia%26token%3Dd316653d-462c-4cab-8d11-6c222e22244e&width=768&dpr=4&quality=100&sign=c6973728&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/herbalism#herbalists-terralid) Herbalist's Terralid Grants you the skill to craft Grass Blocks! With 3 Seeds, over 3 Dirt you can get 3 Grass! See image Below: ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FONzddObQTq0QIpv7ShRm%252Fjava_qRbiem9ofv.png%3Falt%3Dmedia%26token%3D9668d207-afac-490d-b0a3-50d962a5ed44&width=768&dpr=4&quality=100&sign=43779e20&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/herbalism#mushroom-maker) Mushroom Maker 4 Mushrooms to make a blocks, or 1 block to make a Stem! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FCKrYdZDi9M6vh6qXQwC2%252Fjava_zDbowIOM0H.png%3Falt%3Dmedia%26token%3D035a321e-4eb2-4361-b63e-f2c61b20bf11&width=300&dpr=4&quality=100&sign=b39626b4&sv=2)![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FfcLLDG8giRmFItDttMzM%252Fjava_PZ55Lk2VoX.png%3Falt%3Dmedia%26token%3D384bc20a-6427-49d8-b8f2-1f42cfb7459a&width=300&dpr=4&quality=100&sign=5047056d&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/herbalism#webby-creator) Webby Creator Simply allows you to create a cobweb with 9 String. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FqLlgSvs8aoSoJoq6OrXx%252Fjava_Inx7QQrYNK.png%3Falt%3Dmedia%26token%3D293ba657-f9d4-450a-a5fc-fe6f0661f822&width=768&dpr=4&quality=100&sign=591902c&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/herbalism#undefined) [PreviousExcavation](https://old.docs.volmit.com/adapt/skills/excavation) [NextHunter](https://old.docs.volmit.com/adapt/skills/hunter) Last updated 2 years ago Was this helpful? --- # Seaborne | Adapt [](https://old.docs.volmit.com/adapt/skills/seaborne#current-seaborne-skills) Current Seaborne Skills: ----------------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/seaborne#oxygen-tank) Oxygen Tank The more you move the more oxygen you regain in the swimming lungs that you have in that tiny little meat sack of a body! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FgXxTBqZpBX9CjAFjPSpu%252Fjava_D7qZ5uqI5w.gif%3Falt%3Dmedia%26token%3Df6758e31-d721-44b5-9712-fb03c677ab76&width=768&dpr=4&quality=100&sign=542a2275&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/seaborne#dolphins-grace) Dolphin's Grace This lets you be a Dolphin's Chosen Without needing Dolphins, OR being chosen! its the best of both worlds! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FlYpQkkDZd1ejwIEgkhqR%252Fjava_L0YjsuNu9v.gif%3Falt%3Dmedia%26token%3D0b384d8f-9bb9-4104-993f-0e2e2cba5f4c&width=768&dpr=4&quality=100&sign=9a6c6465&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/seaborne#fishers-fantasy) Fisher's Fantasy Earn more XP, and get more fish from fishing! The XP is in the shape of orbs, and works with enchantments that affect the fishing rod (The video is so long) ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252F6Gm58VUkHSa9NjrXuC7N%252Fjava_kxt3ViPVfE.gif%3Falt%3Dmedia%26token%3D988df20d-27fb-4ebd-9d9e-513e1795cc85&width=768&dpr=4&quality=100&sign=15f91c93&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/seaborne#turtle-vision-and-turtle-miner) Turtle Vision & Turtle Miner Have you ever wanted to take off the shaders for the effect that nigh-vision does for you under water? Me neither! but i implemented it anyway. And Miner lets you gain a spurr of haste while you are submerged under water! [PreviousRift](https://old.docs.volmit.com/adapt/skills/rift) [NextStealth](https://old.docs.volmit.com/adapt/skills/stealth) Last updated 2 years ago Was this helpful? --- # Stealth | Adapt [](https://old.docs.volmit.com/adapt/skills/stealth#current-stealth-skills) Current Stealth Skills: -------------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/stealth#sneak-speed) Sneak Speed When you are sneaking you get a bonus to speed, I would suggest that you reduce the FOV effects in your client or you will look like a zoomed out space warrior. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FrgHTLPF8g5QSL2rphtpf%252Fjava_YiGOIA7xW0.gif%3Falt%3Dmedia%26token%3D2ec865e2-419d-4588-a7e3-36d6fa493a96&width=768&dpr=4&quality=100&sign=6a0b5bcb&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/stealth#stealth-snatch) Stealth Snatch Instantly collect any item from nearby dropped items. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FXLz8oZIsjsUdBabjJk4a%252Fjava_JRYgGYzSew.gif%3Falt%3Dmedia%26token%3D8fe4bf1e-813b-4962-977e-12d6a3723503&width=768&dpr=4&quality=100&sign=da6e0da3&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/stealth#ghost-armor) Ghost Armor This is Armor that generates over time, but will only last for 1 hit, so if you have no armor, you will have the equivalent of Iron, for 1 hit maximum. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FZNJ8Ds8mjLnwMapa0OcH%252Fjava_vqRrRsTwEJ.gif%3Falt%3Dmedia%26token%3D8d1889ed-9e78-40fd-bdc7-3af5913941cd&width=768&dpr=4&quality=100&sign=1decb6ca&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/stealth#stealth-vision) Stealth Vision This skill gives you nigh vision while you are sneaking! Simple as that! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FQxJQoCLKy8n1RI5LqWvz%252Fjava_3BDGICMYPY.gif%3Falt%3Dmedia%26token%3D3e00c780-abcf-4224-b71a-7ff5462afeab&width=768&dpr=4&quality=100&sign=983aa787&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/stealth#undefined) [PreviousSeaborne](https://old.docs.volmit.com/adapt/skills/seaborne) [NextSword](https://old.docs.volmit.com/adapt/skills/sword) Last updated 2 years ago Was this helpful? --- # Taming | Adapt [](https://old.docs.volmit.com/adapt/skills/taming#current-taming-skills) Current Taming Skills: ----------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/taming#tamed-health-regeneration-and-damage) Tamed Health, Regeneration, and Damage These Skills are dificult to show as there is no visible metric to be able to see the changes like a health bar or anything. If you could you would see the changes. Notes: - The Skills only are triggered ONCE they are bred, so you need NEW animals for the effects to take place. - The animals would retain their stats if you change your name or are deleted some how, and they were untaimed. but you would not be able to stack the buffs. Being that i cant really show this again, here is another cat picture: ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FtRsdsfpB9pAlk1LQNXWl%252FIMG_0259.jpg%3Falt%3Dmedia%26token%3D81c40b6a-5bb2-4d86-afb0-afc688538982&width=768&dpr=4&quality=100&sign=1502fa9&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/taming#undefined) [PreviousSword](https://old.docs.volmit.com/adapt/skills/sword) [NextTragOul](https://old.docs.volmit.com/adapt/skills/tragoul) Last updated 2 years ago Was this helpful? --- # Adaptions / Skills | Adapt Example: agility-armor-up.json Copy { "windupTicksSlowest": "baseCost": "windupTicksFastest": "windupArmorBase": "windupArmorLevelMultiplier": "costFactor": "initialCost": "enabled": } ### [](https://old.docs.volmit.com/adapt/config/adaptions-skills#windupticksslowest-and-windupticksfastest) windupTicksSlowest & windupTicksFastest These values are the Minimum required duration and the Maximum required duration to achieve the Min/Max speeds respectively ### [](https://old.docs.volmit.com/adapt/config/adaptions-skills#winduparmorbase-and-winduparmorlevelmultiplier) windupArmorBase & windupArmorLevelMultiplier This is the Base armor given from the skill, and the Maximum based on a multiplier ### [](https://old.docs.volmit.com/adapt/config/adaptions-skills#basecost) baseCost The BASE cost PER level that you want on a skill, so if everything is 0, and this is 1, Level 1 would be 1, 2 would be 2, 3 would be 3 etc... ### [](https://old.docs.volmit.com/adapt/config/adaptions-skills#initialcost) initialCost Starting Cost PER Skill that you want on a skill, so if everything is 0, and this is 1, Level 1 would be 1, 2 would be 1, 3 would be 1 etc... ### [](https://old.docs.volmit.com/adapt/config/adaptions-skills#enabled) **enabled** This dictates if the Adaptation is able to be obtained. Be aware that if you remove this all players that HAD it will lose it / removed from their playerfile [PreviousAdapt](https://old.docs.volmit.com/adapt/config/adapt) [NextAPI, and Skill Blacklisting](https://old.docs.volmit.com/adapt/config/adaptions-skills/api-and-skill-blacklisting) Last updated 2 years ago Was this helpful? --- # Hunter | Adapt [](https://old.docs.volmit.com/adapt/skills/hunter#current-hunter-skills) Current Hunter Skills: ----------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/hunter#adrenaline) Adrenaline The lower your health is, the higher base damage you do! This is ONLY mele damage ie: Swords, fists, axes etc... Default up to 33% max damage (Multiplicative) _in the video, its hard to tell, but im dealing 1 more heart of damage with the wooden sword at critical health._ ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FktUzXKpgCZzpOALQzc8D%252Fjava_AVwlCY8Zk9.gif%3Falt%3Dmedia%26token%3D8b38392f-bc7a-47e3-a1fa-c7d72550c03c&width=768&dpr=4&quality=100&sign=3df8bd0c&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/hunter#items-drop-to-inventory) Items Drop-to-Inventory When killing something that has Drops (This goes for any Drop-to-inventory skill) All items that drop from it will be teleported to your inventory, INCLUDING things in containers like chests and so on, should you break it with a DTI skill ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FfWBiZsriUx4bVeLqr2H7%252Fjava_3U0uS1hSFk.gif%3Falt%3Dmedia%26token%3D4f281eee-667f-4372-94a5-ff7747bc73b6&width=768&dpr=4&quality=100&sign=10b001da&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/hunter#effect-skills-regen-vanish-heights-luck-speed-strength-resistance-etc) Effect Skills \[Regen, Vanish, Heights, Luck, Speed, Strength, Resistance etc.\] All of these Skills work the same, That being that When you take damage you will gain some kind of potion effect to aid in the combat situation, However you WILL gain a motive of Hunger when you take damage and this effect varies based on the strength of potion effect, use it wisely. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FCd9fy4eGDwewGfRgyfQq%252Fjava_RldXjeq32h.gif%3Falt%3Dmedia%26token%3D6555f212-e6d6-4626-8ee7-9e795f2a9289&width=768&dpr=4&quality=100&sign=69b13629&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/hunter#undefined) [PreviousHerbalism](https://old.docs.volmit.com/adapt/skills/herbalism) [NextNether](https://old.docs.volmit.com/adapt/skills/nether) Last updated 2 years ago Was this helpful? --- # Unarmed | Adapt [](https://old.docs.volmit.com/adapt/skills/unarmed#current-unarmed-skills) Current Unarmed Skills: -------------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/unarmed#sucker-punch) Sucker Punch When you sprint you are able to do increased damage (If you jump or are struck you need to stop sprinting and initiate the skill again.) Maximum damage bonus up to 75% additive ### [](https://old.docs.volmit.com/adapt/skills/unarmed#unarmed-power) Unarmed Power This just gives you a increaded base unarmed damage value. Maxing out at around 250% bonus damage outgoing with unarmed attacks across the board. ### [](https://old.docs.volmit.com/adapt/skills/unarmed#glass-cannon) Glass Cannon The lower your armor value is, the more unarmed damage you deal! By default Maxes out at around 5x ### [](https://old.docs.volmit.com/adapt/skills/unarmed#undefined) [PreviousTragOul](https://old.docs.volmit.com/adapt/skills/tragoul) [NextConfig](https://old.docs.volmit.com/adapt/config) Last updated 2 years ago Was this helpful? --- # Sword | Adapt [](https://old.docs.volmit.com/adapt/skills/sword#current-sword-skills) Current Sword Skills: -------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/sword#machete) Machete You can use your sword to break the Grass, Vines, and other Foliage like leaves from your path! This does however dull the blade quickly, but any blade will do, even wooden ones. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252F3m80imj1i7RYW2I4FDCY%252Fjava_vND1PDTrmG.gif%3Falt%3Dmedia%26token%3D19c5a87f-e301-4112-9f63-45b178731faf&width=768&dpr=4&quality=100&sign=89d780aa&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/sword#poison-blade) Poison Blade This coats your Swords only, with a poison that inflicts a Damage over time to whatever is hit. and this Stacks with Bloody Blade for a truly Devastating combo is paired right! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FyVFdf2cYQzdaFImuwBgw%252Fjava_FCS5ZPmwsZ.gif%3Falt%3Dmedia%26token%3D09978bd5-0a69-4c16-a6f7-c3acee984580&width=768&dpr=4&quality=100&sign=bf124966&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/sword#bloody-blade) Bloody Blade This coats your Swords only, with a Bloody Rot that inflicts a Damage over time to whatever is hit. and this Stacks with Poison Blade for a truly Devastating combo is paired right! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252F9qcBBrCjUVlNWWJOLeu6%252Fjava_XGA6Ekg5f4.gif%3Falt%3Dmedia%26token%3D55d770e7-51b3-44fa-b0c9-783997abcf84&width=768&dpr=4&quality=100&sign=c141de3e&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/sword#undefined) [PreviousStealth](https://old.docs.volmit.com/adapt/skills/stealth) [NextTaming](https://old.docs.volmit.com/adapt/skills/taming) Last updated 2 years ago Was this helpful? --- # TragOul | Adapt [](https://old.docs.volmit.com/adapt/skills/tragoul#current-tragoul-skills) Current TragOul Skills: -------------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/tragoul#thorns) Thorns When taking damage Send shards of your blood back at the attackers dealing damage based on the level of the skill. Not much of a visual to show here! but hopefully that makes sense. ### [](https://old.docs.volmit.com/adapt/skills/tragoul#globe-of-pain) Globe of pain Your damage is divided by the number of enemies in your zone + your level, So if you have 3 enemies and are dealing 8 damage, your damage would be 0 if you had 1 level, and the enemies would each take 3 damage, Minimum of 2 enemies required. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FWwdLgszvYmWsObhNjxEt%252Fjava_IN78bWyPIp.gif%3Falt%3Dmedia%26token%3D7d7b7975-ca6f-4ac0-a67a-635bcd9c08e0&width=768&dpr=4&quality=100&sign=bf3eb1bf&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/tragoul#corpse-lances) Corpse Lances Getting a kill, will start a secquence of events, one being that it sends a slow moving ORB from the slain enemy to the next nearest enemy / living thing. This orb CAN kill, and if it dows it will send another seeker from that corpse continuing the chain. The damage of these seekers is based on the inital damage that was dont when the killing blow slain the first enemy. Each seeker Damages you equal to Half of its own damage to deal, and Each seekers damage deals 80% of its Damage trigger. All of these values are configurable. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FbSxNxEV0EDdNzhw8cj2n%252Fjava_NlMiAVjI5A.gif%3Falt%3Dmedia%26token%3D81e2634d-29b5-4717-83c2-4deaea1de8d3&width=768&dpr=4&quality=100&sign=7bcfab91&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/tragoul#will-of-pain) Will of Pain When dealing damage by any means, Skills, Corps Lances' or external factors that you cause, you regain a portion of the damage in health that you dealt. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FKt7fJBdQfrL0b9Piwajd%252Fjava_wP8etaBRKy.gif%3Falt%3Dmedia%26token%3D3a37f3f9-3a9a-4a00-a977-ee60e1d206a6&width=768&dpr=4&quality=100&sign=f83853b1&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/tragoul#undefined) [PreviousTaming](https://old.docs.volmit.com/adapt/skills/taming) [NextUnarmed](https://old.docs.volmit.com/adapt/skills/unarmed) Last updated 2 years ago Was this helpful? --- # Nether | Adapt [](https://old.docs.volmit.com/adapt/skills/nether#current-nether-skills) Current Nether Skills: ----------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/nether#wither-resistance) Wither Resistance At max level you are given a 25% resistance to withering damage _(100% with full netherite at max level)_ ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252Ffc1DzUwk4pIMgDaMispX%252Fjava_bmGx15WMIK.gif%3Falt%3Dmedia%26token%3D04195090-83c1-4e99-8b6d-74b9a104370b&width=768&dpr=4&quality=100&sign=bc168a5d&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/nether#skull-toss) Skull Toss Literally throw a wither skull akin to a Boss wither, This does damage to enviornment! And there is a cooldown ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FlEGOJyg9G9yKk904emgQ%252Fjava_9GX1qQBDGa.gif%3Falt%3Dmedia%26token%3Dea8ce349-3990-4789-b92c-c20d41d26626&width=768&dpr=4&quality=100&sign=bce8fe53&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/nether#fire-resist) Fire Resist Based on the level, Taking fire damage is randomly prevented. Base 35% -> 85% ### [](https://old.docs.volmit.com/adapt/skills/nether#undefined) [PreviousHunter](https://old.docs.volmit.com/adapt/skills/hunter) [NextPickaxe](https://old.docs.volmit.com/adapt/skills/pickaxe) Last updated 2 years ago Was this helpful? --- # API, and Skill Blacklisting | Adapt Include adapt the plugin in your compile script. I assume as a developer somewhere you are able to do this. Copy public void on(AdaptAdaptationUseEvent e) { // your code here } All current Adapt Skill Permission nodes that can be blacklisted: Native Uperm, and Luckperm support, or anything that reads the plugin YML [PreviousAdaptions / Skills](https://old.docs.volmit.com/adapt/config/adaptions-skills) [NextPlaceholder API](https://old.docs.volmit.com/adapt/placeholder-api) Last updated 2 years ago Was this helpful? --- # פקודות | Adapt הפקודות היחידות באדפט הן פקודות ניפוי באגים עבור רעש וחלקיקים כדי שתוכל לבדוק רעשים ולראות חלקיקים בעת יצירת מיומנויות. [Previousמיומנויות בשימוש](https://old.docs.volmit.com/adapt/master-1/skills/undefined) Last updated 3 years ago Was this helpful? --- # מיומנויות בשימוש | Adapt בקרוב ™️ [Previousמיומנויות](https://old.docs.volmit.com/adapt/master-1/skills) [Nextפקודות](https://old.docs.volmit.com/adapt/master-1/commands) Last updated 3 years ago Was this helpful? --- # XP Curves | Adapt * Quadratic-Logarithmic (QLOG): * Level curve: level^2 \* log(level) * XP curve: sqrt(xp / log(xp)) * Exponential-Linear (ELIN): * Level curve: 1000 \* exp(0.001 \* level) * XP curve: log(xp / 1000) / 0.001 * Cubic-Root (CUBRT): * Level curve: level^(1/3) * XP curve: xp^3 * Hyperbolic (HYPER): * Level curve: 1000 / (2 - level) * XP curve: 2 - (1000 / xp) * Sigmoid (SIGM): * Level curve: 1000 / (1 + exp(-0.01 \* (level - 50))) * XP curve: 50 + log(xp / (1000 - xp)) / -0.01 * X1D2: * Level curve: level^(1.2) * XP curve: xp^(1/1.2) * X1D5: * Level curve: level^(1.5) * XP curve: xp^(1/1.5) * X2: * Level curve: level^2 * XP curve: xp^(1/2) * X3: * Level curve: level^3 * XP curve: xp^(1/3) * X4: * Level curve: level^4 * XP curve: xp^(1/4) * X5: * Level curve: level^5 * XP curve: xp^(1/5) * X6: * Level curve: level^6 * XP curve: xp^(1/6) * X7: * Level curve: level^7 * XP curve: xp^(1/7) * L1K: * Level curve: level \* 1000 * XP curve: xp / 1000 * L4K: * Level curve: level \* 4000 * XP curve: xp / 4000 * L8K: * Level curve: level \* 8000 * XP curve: xp / 8000 * L16K: * Level curve: level \* 16000 * XP curve: xp / 16000 * SKYRIM: * Uses the SkyrimNewtonCurve formula (The actual game formula) * WOW: * Uses the WOWNewtonCurve formula (The actual game formula) * XL05L7 to XL100L7 series: (Default: XL3L7) * Level curve: ((multiplier \* level) + (level \* 0.95)^π) / 1.137 * Multiplier varies from 537 to 1000337 * LINEAR\_EXPONENTIAL\_1: * Level curve: 1000 \* level + 100 \* level^2 * XP curve: (-1000 + sqrt(1000^2 + 4 \* 100 \* xp)) / (2 \* 100) * LINEAR\_EXPONENTIAL\_2: * Level curve: 2000 \* level + 50 \* level^(2.5) * XP curve: (-2000 + sqrt(2000^2 + 4 \* 50 \* xp)) / (2 \* 50) * LINEAR\_EXPONENTIAL\_3: * Level curve: 500 \* level + 200 \* level^(1.5) * XP curve: (-500 + sqrt(500^2 + 4 \* 200 \* xp)) / (2 \* 200) [PreviousConfig](https://old.docs.volmit.com/adapt/config) [NextAdapt](https://old.docs.volmit.com/adapt/config/adapt) Last updated 2 years ago Was this helpful? --- # Rift | Adapt [](https://old.docs.volmit.com/adapt/skills/rift#current-rift-skills) Current Rift Skills: ----------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/rift#rift-resistance) Rift Resistance Using any of the rift skills, or Enderperals / Eyes in general will provide you with a variable boost of resistance, There is nothing to show in terms of effects, as its all passives. but the resistance can be up to 80% by default when recalling to a point. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252Fet91TeorhHM7fHyfX5hz%252Fjava_ZXAl56icT7.png%3Falt%3Dmedia%26token%3D5503e98a-4c28-43f4-98b6-18fb76834815&width=768&dpr=4&quality=100&sign=eacaf132&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/rift#remote-access) Remote Access You can craft a Bound item that acts like a gateway to a block in a world. With this you bind it to a block location and if its a container you can open and access it (you need permission ofc) but The block can be broken, and replaced with something else by a friend or yourself and you can access this new container! **Works Cross Worlds.** ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FYRtHkRwmMeMYpKZCiT5P%252Fjava_cg0vlb6ZHm.gif%3Falt%3Dmedia%26token%3Dc02342fb-d2d9-4eeb-b62b-866c0f48c7b4&width=768&dpr=4&quality=100&sign=92e3bc&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/rift#easy-enderchest) Easy Enderchest Open an enderchest By Left Clicking the chest while holding it (Don't place it!) ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FW0GFoEeQyfMng1KAdOe4%252Fjava_OGupodp3yx.gif%3Falt%3Dmedia%26token%3D3804b885-d5b1-44e5-b1fe-79c452d6faee&width=768&dpr=4&quality=100&sign=7ca3e3be&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/rift#rift-gate) Rift Gate You mark a origin point, and on use it will consume the beacon and return you to that location with a neat particle / animation. it should be noted that you CAN still be killed in this, and it makes you a target as you cant leave the animation. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FIgs97EcDv5bFDK671qde%252Fjava_3HsY5Rd8of.gif%3Falt%3Dmedia%26token%3Dbad80cda-a948-4e93-8b52-18f1a0a06086&width=768&dpr=4&quality=100&sign=e67c2738&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/rift#rift-blink) Rift Blink This allows you to blink like an Enderman! you can phase from anywhere to anywhere, even through blocks, its based on your momentum and facing direction, Will always place you somewhere safe. But as you can see in the video, it will NOT stop your momentum!, Prioritizes heights/Through things over distance ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FNYKvgCrQaiAIO5sEt5aG%252Fjava_uvbl64x9tP.gif%3Falt%3Dmedia%26token%3D85a7cf61-b9d7-467e-b313-b9f60dbe35b6&width=768&dpr=4&quality=100&sign=b2759ef&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/rift#anti-levitation) Anti-Levitation If you are ever given the Levitation effect you can cancel it by sneaking to be then given feather falling. at the end of the feather falling buff you will be able to activate the skill once more. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FeNrEulwYbBgKnZ7U24j4%252Fjava_CEWXYGutSn.gif%3Falt%3Dmedia%26token%3D92b0b228-7a50-459c-822f-97c5416870d5&width=768&dpr=4&quality=100&sign=d9093e59&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/rift#undefined) [PreviousRanged](https://old.docs.volmit.com/adapt/skills/ranged) [NextSeaborne](https://old.docs.volmit.com/adapt/skills/seaborne) Last updated 2 years ago Was this helpful? --- # Placeholder API | Adapt [](https://old.docs.volmit.com/adapt/placeholder-api#key-breakdown) Key Breakdown -------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/placeholder-api#skills) SKILLS: * `%adapt_skill__level%` level * `%adapt_skill__knowledge%` knowledge * `%adapt_skill__xp%` total xp * `%adapt_skill__freshness%` the freshness of xp gain (lower freshness = lower gain) * `%adapt_skill__multiplier%` player's xp gain rate multiplier * `%adapt_skill__name%` localized name * EG: `%adapt_skill_herbalism_level%` ### [](https://old.docs.volmit.com/adapt/placeholder-api#playerdata) PLAYERDATA * `%adapt_player_level%` current level * `%adapt_player_multiplier%` XP multiplier * `%adapt_player_availablepower%` available power * `%adapt_player_maxpower%` max available power * `%adapt_player_usedpower%` total used power * `%adapt_player_wisdom%` total wisdom * `%adapt_player_masterxp%` master xp * `%adapt_player_seenthings%` how many things they have seen \[blocks, players, biomes, items etc...\] * EG: `%adapt_player_level%` ### [](https://old.docs.volmit.com/adapt/placeholder-api#adaptation-info) ADAPTATION - INFO * `%adapt_adaptation__level%` Shows the players level on this * `%adapt_adaptation__maxlevel%` max levels available * `%adapt_adaptation__name%` <- This one might be broken, but name * EG: `%adapt_adaptation_stealth-ghost-armor_level%` [](https://old.docs.volmit.com/adapt/placeholder-api#list-of-all-keys) List of All Keys -------------------------------------------------------------------------------------------- _See your language file, im not updating the ID's here_ ### [](https://old.docs.volmit.com/adapt/placeholder-api#skill-ids-alphabetically) Skill ID's (Alphabetically) Copy agility architect axes blocking brewing chronos crafting discovery enchanting excavation herbalism hunter nether pickaxe ranged rift seaborne stealth swords taming tragoul unarmed ### [](https://old.docs.volmit.com/adapt/placeholder-api#adaptaptation-ids-this-may-be-missing-some-keys-if-so-please-report-it-in-discord) Adaptaptation ID's _(This may be missing some keys, if so please report it in discord)_ Copy tragoul-thorns tragoul-globe tragoul-healing tragoul-lance enchanting-quick-enchant enchanting-lapis-return enchanting-xp-return nether-wither-resist nether-skull-toss nether-fire-resist herbalism-growth-aura herbalism-replant herbalism-hungry-shield herbalism-hippo herbalism-drop-to-inventory herbalism-luck herbalism-myconid herbalism-terralid herbalism-cobweb herbalism-cobweb pickaxe-chisel pickaxe-veinminer pickaxe-autosmelt pickaxe-drop-to-inventory architect-glass architect-foundation architect-placement architect-wireless-redstone axe-ground-smash axe-chop axe-drop-to-inventory axe-leaf-veinminer axe-wood-veinminer axe-logswap sword-machete sword-poison-blade sword-bloody-blade rift-resist rift-access rift-enderchest rift-gate rift-blink rift-descent brewing-lingering brewing-super-heated brewing-absorption brewing-blindness brewing-darkness brewing-decay brewing-fatigue brewing-haste brewing-healthboost brewing-hunger brewing-nausea brewing-resistance brewing-saturation ranged-force ranged-piercing ranged-recovery ranged-lunge-shot ranged-webshot discovery-unity discovery-world-armor discovery-xp-resist discovery-villager-att crafting-deconstruction crafting-xp crafting-leather crafting-skulls crafting-backpacks crafting-stations crafting-reconstruction blocking-multiarmor blocking-chainarmorer blocking-saddlecrafter blocking-horsearmorer seaborne-oxygen seaborne-speed seaborne-fishers-fantasy seaborne-turtles-vision seaborne-turtles-mining-speed excavation-haste excavation-spelunker excavation-omnitool excavation-drop-to-inventory stealth-speed stealth-snatch stealth-ghost-armor stealth-vision unarmed-sucker-punch unarmed-power unarmed-glass-cannon agility-wind-up agility-wall-jump agility-super-jump agility-armor-up hunter-adrenaline hunter-regen hunter-invis hunter-jumpboost hunter-luck hunter-speed hunter-strength hunter-resistance hunter-drop-to-inventory tame-health tame-damage tame-health-regeneration [PreviousAPI, and Skill Blacklisting](https://old.docs.volmit.com/adapt/config/adaptions-skills/api-and-skill-blacklisting) [Nextאדפט](https://old.docs.volmit.com/adapt/master-1) Last updated 2 years ago Was this helpful? --- # Agility | Adapt [](https://old.docs.volmit.com/adapt/skills/agility#current-agility-skills) Current Agility Skills: -------------------------------------------------------------------------------------------------------- ### [](https://old.docs.volmit.com/adapt/skills/agility#armor-up) Armor-Up The Armor-up Skill allows you to passively gain armor while you move! The more you move, The more armor you get. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FdpRlWnMf1uyWTfdHj0B2%252Fjava_wc6oo68rJC.gif%3Falt%3Dmedia%26token%3Da8cac605-a9e7-4a7b-be0a-d81927e7c4f0&width=768&dpr=4&quality=100&sign=c142ee03&sv=2) Armor Up Example ### [](https://old.docs.volmit.com/adapt/skills/agility#wall-jump) Wall Jump The Wall jump skill allows for you to Jump on walls like a ninja, The more levels, the more jumps, and the heigher the jumps are, AND the longer you can cling before sliding down! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FomiEcNyiumzgkO8fE7fm%252Fjava_CXaLE37OfO.gif%3Falt%3Dmedia%26token%3D282da768-4516-4968-9eb1-ff8e2edbfa53&width=768&dpr=4&quality=100&sign=c8e13158&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/agility#wind-up) Wind-Up The Wind up skill is similar to the Armor up skill in that it only applies when you are running, but this skill gives you an ever increasing movement speed bonus and flame poots from your boots! ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FHFwBCM54fgpzWhEqeFaD%252Fjava_vegogicq81.gif%3Falt%3Dmedia%26token%3D5e15fed0-74cc-4f6c-b083-d4b83ecd3674&width=768&dpr=4&quality=100&sign=2526f7a8&sv=2) ### [](https://old.docs.volmit.com/adapt/skills/agility#super-jump) Super Jump As the name would imply, you get to jump... Really high!, just SNeak to activate it and press space while sneaking! (Works with Wall Jump, and stacks with Jump Boost) ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252F6HysjMKE4yDlTNiiEoq9%252Fjava_x1S2qo5arT.gif%3Falt%3Dmedia%26token%3D49ce1d82-e887-4ca7-bdc2-57be916b9d3a&width=768&dpr=4&quality=100&sign=a6ba96f5&sv=2) [PreviousSkills Overview](https://old.docs.volmit.com/adapt/skills) [NextArchitect](https://old.docs.volmit.com/adapt/skills/architect) Last updated 2 years ago Was this helpful? --- # אדפט | Adapt סקירה כללית הפלאגין אדפט הוא פתרון גרירה ושחרור ליכולות ומיומנויות פסיביות מאוזנות ששחקנים יכולים ליהנות מהם בשרת. הוויקי הזה הוא בתהליך עבודה. אם משהו חסר, אנא בקרו בשרת [הדיסקורד](https://discord.com/invite/3xxPTpT) שלנו. ![](https://old.docs.volmit.com/adapt/~gitbook/image?url=https%3A%2F%2F3127128202-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MfoFX2dfkStgmLtPp9B%252Fuploads%252FzWWQGV5QnHekTlU2KJzY%252FLayer_1%2520%281%29.png%3Falt%3Dmedia%26token%3D4729d4eb-c9e7-49b0-8772-d855f8aa40c5&width=768&dpr=4&quality=100&sign=d16cd982&sv=2) _This is a caption I put here with full intention that someone will read this and think its a very long caption and an utter waste of time for someone to be writing below an image that is clearly and obviously just a logo that fills up a page in a gitbook. but what do I know? nothing you could have just skimmed to this part and if you did click this link that is attached to the period_[_._](https://www.youtube.com/watch?v=oHg5SJYRHA0) #### [](https://old.docs.volmit.com/adapt/master-1#description) Description Adapt Abilities are all accessible in the in-game GUI (Right-clicking any Bookshelf Face) providing a more user-friendly experience to a _"skills"_ system. Most servers want to increase the quality of the _"vanilla"_ experience. Most Skill based plugins are about powers, game breaking systems, and riddles with bugs. That's where Adapt comes in. Lightweight on the server, and providing mere quality of life enhancements to a user's experience. [PreviousPlaceholder API](https://old.docs.volmit.com/adapt/placeholder-api) [Nextמיומנויות](https://old.docs.volmit.com/adapt/master-1/skills) Last updated 3 years ago Was this helpful? --- # Adapt | Adapt Copy { "autoUpdateCheck": true, "xpInCreative": false, "fallbackLanguageDontChangeUnlessYouKnowWhatYouAreDoing": "en_US", "protectorSupport": { "chestProtect": true, "factionsClaim": false, "residence": true, "worldguard": true }, "protectionOverrides": {"adaptation-name": {"WorldGuard": true}}, "language": "en_US", "autoUpdateLanguage": true, "splashScreen": true, "loginBonus": true, "sql": { "database": "adapt", "password": "password", "port": 1337, "host": "localhost", "username": "user" }, "useEnchantmentTableParticleForActiveEffects": true, "advancements": true, "learnUnlearnButtonDelayTicks": 14, "adaptActivatorBlock": "BOOKSHELF", "unlearnAllButton": false, "experienceMaxLevel": 1000, "maxRecipeListPrecaution": 25, "hardcoreNoRefunds": false, "value": { "baseValue": 1, "valueMutlipliers": { "EGG": 1.335, "NETHER_QUARTZ_ORE": 1.11, "PORKCHOP": 1.125, "GHAST_TEAR": 100, "ENDER_PEARL": 75, "REDSTONE_ORE": 4.5, "NETHER_GOLD_ORE": 4.5, "DIAMOND_ORE": 5, "WHEAT": 1.25, "CARROT": 1.25, "IRON_ORE": 1.75, "BEETROOT": 1.25, "BLAZE_ROD": 50, "CHICKEN": 1.13, "FLINT": 1.35, "LAPIS_ORE": 3.5, "GOLD_ORE": 4, "LEATHER": 1.5, "BEEF": 1.125, "COAL_ORE": 1.35, "MUTTON": 1.125 } }, "actionbarNotifyXp": true, "preventHunterSkillsWhenHungerApplied": true, "debug": false, "xpCurve": "XL3L7", "escClosesAllGuis": false, "playerXpPerSkillLevelUpBase": 489, "useSql": false, "verbose": false, "blacklistedWorlds": [\ "some_world_adapt_should_not_run_in",\ "anotherWorldFolderName"\ ], "allowAdaptationsInCreative": false, "powerPerLevel": 0.73, "actionbarNotifyLevel": true, "metrics": true, "playerXpPerSkillLevelUpLevelMultiplier": 44, "guiBackButton": false, "hardcoreResetOnPlayerDeath": false } ### [](https://old.docs.volmit.com/adapt/config/adapt#debug) **debug** The `debug` option is not something that you should touch unless you are a developer and know what you are doing. as it slows adapt down but allows you to see marked debug gable values. i.e. if a developer makes something with Adapt.debug("blabla"); that's what gets sent ### [](https://old.docs.volmit.com/adapt/config/adapt#autoupdatecheck) **autoUpdateCheck** This sends a ping to the github page and will tell you if can update the plugin ### [](https://old.docs.volmit.com/adapt/config/adapt#allowadaptationsincreative) **allowAdaptationsInCreative** By default this is false, as most skills are designed with creative in mind and the balance / feel might be clunky elsewise. but you can toggle that here ### [](https://old.docs.volmit.com/adapt/config/adapt#autoupdatelanguage) autoUpdateLanguage This will delete and regenerate the English / specified language files for you to always have a fresh language in case anything changes per updates. ### [](https://old.docs.volmit.com/adapt/config/adapt#adaptactivatorblock) **adaptActivatorBlock** The `adaptActivatorBlock` is the baseline starting block that all adapt is dependent on. If you change this know the implications of that. as Adapt can literally just not work at all after this is changed. ### [](https://old.docs.volmit.com/adapt/config/adapt#splashscreen) splashScreen This is the "ADAPT" or easter eggs in the startup logs ### [](https://old.docs.volmit.com/adapt/config/adapt#guibackbutton) guiBackButton This adds a back button to skills pages ### [](https://old.docs.volmit.com/adapt/config/adapt#hardcoreresetonplayerdeath) hardcoreResetOnPlayerDeath This will kick a player, Delete their data, and essentially start them from scratch when they die, as if they never used it before. ### [](https://old.docs.volmit.com/adapt/config/adapt#xpincreative) **xpInCreative** This dictates if a player can earn XP while they are in creative ### [](https://old.docs.volmit.com/adapt/config/adapt#experiencemaxlevel) experienceMaxLevel This is the requiem for the maximum leveling, limit. The Default is 1000 (integer based), allowing the maximum level a skill can get to be 1000. Don't lower it to a point where people start to lose levels, as that might cause errors. ### [](https://old.docs.volmit.com/adapt/config/adapt#sql) **SQL** If you use a SQL database, you can put that all here! (you need to toggle useSQL) ### [](https://old.docs.volmit.com/adapt/config/adapt#unlearnallbutton) unlearnAllButton this adds an "unlearn all" button to the main page ### [](https://old.docs.volmit.com/adapt/config/adapt#blacklistedworlds) blacklistedWorlds Prevent adapt from loading or being usable in certain worlds ### [](https://old.docs.volmit.com/adapt/config/adapt#maxrecipelistprecaution) maxRecipeListPrecaution defaulted to 25, but this is a remediation to other plugins, or minecraft having looping recipes that can be infinite in our complexity calculation. if something is complex its more xp, but if its infinite you crash, so this is a required depth check ### [](https://old.docs.volmit.com/adapt/config/adapt#useenchantmenttableparticleforactiveeffects) useEnchantmentTableParticleForActiveEffects This is the particle effect that adapt uses when opening the block, or other experience gains. ### [](https://old.docs.volmit.com/adapt/config/adapt#advancements) advancements if you want to use advancements or not ### [](https://old.docs.volmit.com/adapt/config/adapt#hardcorenorefunds) hardcoreNoRefunds if you spend for a skill, you may not get a refund, only for people experienced with adapt because it is unforgiving. ### [](https://old.docs.volmit.com/adapt/config/adapt#preventhunterskillswhenhungerapplied) preventHunterSkillsWhenHungerApplied this prevents the stacking of hunter skills if they already have hunger stacks, you can uncheck this to essentially allow players to dig a hole of infinite hunger stacks and infinite bonuses. fun for silly play. ### [](https://old.docs.volmit.com/adapt/config/adapt#escclosesallguis) escClosesAllGuis This allows you to press esc, and close all the GUI's instead of flipping through the pages ### [](https://old.docs.volmit.com/adapt/config/adapt#loginbonus) loginBonus Do you want to give a player an XP bonus when they join the server for the first time / after not being on for a while? ### [](https://old.docs.volmit.com/adapt/config/adapt#protectorsupport) protectorSupport If you are using any of the plugins here you can enable these and it will do a permission check for players using adaptations in the zones specified as true. ### [](https://old.docs.volmit.com/adapt/config/adapt#fallbacklanguagedontchangeunlessyouknowwhatyouaredoing) fallbackLanguageDontChangeUnlessYouKnowWhatYouAreDoing This is the DEFAULT language that should never be changed, If you are using a different language other than English you might be missing keys, if you are they will fallback to this, English's key. however if you change this you will see gobbledegook. ### [](https://old.docs.volmit.com/adapt/config/adapt#xpcurve) **xpCurve** Adapt has a few `xpCurve` that you can choose from. They all have the same ID but each change the Rate of global XP / Levels are distributed. These are the Current Curves and the rae Copy XL1L7(level -> ((1337 * level) + Math.pow(level * 0.95, Math.PI)) / 1.137), XL15L7(level -> ((1837 * level) + Math.pow(level * 0.95, Math.PI)) / 1.137), XL2L7(level -> ((2337 * level) + Math.pow(level * 0.95, Math.PI)) / 1.137), XL3L7(level -> ((3337 * level) + Math.pow(level * 0.95, Math.PI)) / 1.137), XL4L7(level -> ((4337 * level) + Math.pow(level * 0.95, Math.PI)) / 1.137), XL5L7(level -> ((5337 * level) + Math.pow(level * 0.95, Math.PI)) / 1.137), XL6L7(level -> ((6337 * level) + Math.pow(level * 0.95, Math.PI)) / 1.137), XL7L7(level -> ((7337 * level) + Math.pow(level * 0.95, Math.PI)) / 1.137), XL8L7(level -> ((8337 * level) + Math.pow(level * 0.95, Math.PI)) / 1.137), XL9L7(level -> ((8337 * level) + Math.pow(level * 0.95, Math.PI)) / 1.137); The current / Default is `XL1L7` ### [](https://old.docs.volmit.com/adapt/config/adapt#playerxpperskilllevelupbase) **playerXpPerSkillLevelUpBase** For Leveling up Each level has a baseline. For example, we set the default `playerXpPerSkillLevelUpBase` value to 489, This is the MINIMUM needed XP to start and get the first level across all skills / adaptations / global skills. **Do not set this to 0** ### [](https://old.docs.volmit.com/adapt/config/adapt#language) **language** The language Keys are for your preferred localization that you want to use! We default to English and will always support English, but if you look at the spigot page you can see all the supported languages. To see the language codes to put in here, please refer to [this](https://github.com/VolmitSoftware/Adapt/tree/main/src/main/resources) , and just copy/paste the code of the language that you want to this. please be aware that if you use the wrong one you will crash adapt / it will spams errors and try to default to English ### [](https://old.docs.volmit.com/adapt/config/adapt#powerperlevel) **powerPerLevel** `powerPerLevel` has the purpose of setting the amount of levels you need to be able to unlock the first and subsequent levels. For example: to get to 1 power you need to be at level 2. to be at 3 power you need to be at level 5-ish. each level increases the cost of leveling up ### [](https://old.docs.volmit.com/adapt/config/adapt#metrics) **metrics** Are you willing to be included in BSTATS? just lets us know your server version / Adapt version ### [](https://old.docs.volmit.com/adapt/config/adapt#playerxpperskillleveluplevelmultiplier) **playerXpPerSkillLevelUpLevelMultiplier** This is a Percent Multiplier thats additive to each skill level up. ie: 489 + 44% of 489 ### [](https://old.docs.volmit.com/adapt/config/adapt#value) **value** Feel free to ignore this, this is autogenerated for when we planned to make a "spending system" but as of now it remains a remnant as of now, but it may get reimplemented in a better way ### [](https://old.docs.volmit.com/adapt/config/adapt#verbose) **verbose** Keep this off, trust me. [PreviousXP Curves](https://old.docs.volmit.com/adapt/config/xp-curves) [NextAdaptions / Skills](https://old.docs.volmit.com/adapt/config/adaptions-skills) Last updated 2 years ago Was this helpful? --- # מיומנויות | Adapt רשימת מיומנויות זו אינה סופית ועשויה לא להתעדכן לעיתים. אם אתם רוצים להוסיף מיומנויות משלכם, אתם יכולים להציע אותן כאן: [https://github.com/VolmitSoftware/Adapt/issues](https://github.com/VolmitSoftware/Adapt/issues) ונוכל לבדוק את היישום שלהם. ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined) זריזות: * גלישה? * סופר קפיצה (מאפשרת "קפיצת כיפוף" לשגר את עצמכם עד לגובה של 5 בלוקים) * Armor-Up (Sprint and get more armor)(you need to have it equipped) * התחלה בריצה, ספרינט = חיזוק קפיצה * לטפס על עץ ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-1) ארכיטקט: * בלוקים זמניים (להתכופף מעל מדף) * שרביט בנאים (קטן) (ניתן למקם עד 16 בלוקים בבת אחת) * הקלדה להחלפת בלוקים * אל תשבור זכוכית (סילק-טאץ' פאסיבי לזכוכית בלבד) * ריקבון עלים כפוי ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-2) גרזן: * זריקת טומהוק * גרזן גראונד-סמאש * גרזן טריפלר * סטריפ לוגר (מקלות נוצרו מהפשטה) * גרזן מהיר/זריז * שכפול עץ? ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-3) בישול: * סיכוי לא לצרוך את השיקוי * הזדמנות להחזרת המרכיבים * שיקויים מתמשכים (שיקויים מעוצבים מחזיקים מעמד זמן רב יותר) * הגדלת טווח התזה של שיקויים (סיכוי להגדלת טווח) ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-4) מלאכה: * אקספי עבור יצירה * סיכוי לתוספות? * טבלת פירוק (החלפה עד היסודות) ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-5) גילוי: * תפוח אדמה זעיר * אליטרה משוריינת * שריון עולמי * אקספי פסיבי * יחס של כפרי ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-6) כישוף: * החזר אקספי * החזר לפיס (הזדמנות לכל כישוף להחזיר לפיס) * כישוף באינבנטורי (ספרים לפריטים) * אקספי לייצור מדף ספרים/ספר/שולחן * כישופים גבוהים יותר ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-7) חפירה\*\*: * לכלוך/דשא אינו מצריך עמידות * מיהירות מואצת בחפירה * ריבוי כלים (מזג כלים מרובים לאחד) ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-8) הרבליזם: * מגן רעב (עד 50% פחות צריכת רעב) * השתלה מחדש (שתול פריטים מחדש על ידי לחיצה ימנית) * שכפול קציר * קבלת אקספי מוגבר * צמיחה מהירה יותר של אאורה ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-9) צייד: * אדרנלין (נזק רב יותר מוריד את הבריאות) * ריגן תוך כדי קרב -> אובדן מסיבי ברעב * חוסן בקרב -> אובדן מסיבי ברעב * מהירות בזמן קרב -> אובדן מסיבי ברעב * למנוע את תהליך הנזק הראשון ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-10) נדר: * קמל התנגדות (התנגדות לקמול) * זריקת גולגולת קמלה (Pvsshhh) * מהירות נשמה * Nether Tools Apply Wither * Nearby Withering applies regen ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-11) מכוש: * עפרות אזמל (עמידות יותר או פחות) * כורה מסיבי (Vein-miner) * אתר את עפרה הקרובה ביותר * Hammer Miner -> יותר עלות משך זמן * הסיכוי לבישול אוטומטי * הזדמנות לא לבזבז עמידות ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-12) מטווח: * שחזור חץ טווח (בפגיעה, סיכוי להחזר) * כוח טווח (יותר dps בטווח) * זריקות ריאה (התרסקות תעשה נזק) * מכת פירסינג (פירסינג דרך אויבים) ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-13) ריפט: * גישה למיכל מרחוק (גישה למכולות מרוחקת) * "מצמוץ" קצר טווח (טלפורט) * חזה אנדר ללא מקום (כמו /etc ) * אחזור ריפט (טלפורט למיקום) * חוסן המבוסס על אנדר אטיפק בשימוש (מצמוץ = 10% אנדר פרל = 25% וכו') ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-14) נולד בים: * נשימת מים * בונוס של מהירות פסיבית בזמן שחייה * ראיית לילה מתחת למים * דג פסיבי? * מים מחזירים את הרעב/רג'ין ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-15) התגנבות: * חטיפה (ואקום פריט בטווח קרוב) * מהירות התגנבות (השמדת FOV בלחיצת כפתור אחת) * שריון רפאים (שריון פסיבי שצומח עליך, אבל עובד רק עבור מכה אחת) * סייט התגנבות * התקפה מתגנבת ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-16) חרבות: * מצ'טה (קוביות חיתוך למטה) * לזרוק סכין * נזק לדימום * נזק נוסף לאויבים שאינם משוריינים * צריחים, פרוס חרבות, שזורקים למטרה ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-17) אילוף: * חיזוק בריאות מאולף (לאילוף יש יותר בריאות) * Tame Damage Boost (Tames do more DPS) * Tame Health Regen (Tames have passive regen) * ערפד מאולף (מוכר) ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-18) ללא נשק: * כוח לא חמוש (הפוך ללא חמוש ל-Viable) * פראייר פאנץ' (אגרוף אחד!) * איש אגרוף אחד? * תותח זכוכית (פחות שריון = יותר נזק ל/ממך) * תפיסה מרחוק? * נזק מוגבר לבוס * חוזק פסיבי בזמן לא חמוש ### [](https://old.docs.volmit.com/adapt/master-1/skills#undefined-19) כרונוס: _(לא פעיל כרגע)_ * Chronos Slowdown (האטה פסיבית עבור ישויות בעולם הקרובות אליך) * Chronos Speed (מהירות פסיבית עבור ישויות בעולם הקרובות אליך) [Previousאדפט](https://old.docs.volmit.com/adapt/master-1) [Nextמיומנויות בשימוש](https://old.docs.volmit.com/adapt/master-1/skills/undefined) Last updated 3 years ago Was this helpful? 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