# Table of Contents - [Introduction to Litepaper | Pixel Wardens Litepaper](#introduction-to-litepaper-pixel-wardens-litepaper) - [Dynamic Value System | Pixel Wardens Litepaper](#dynamic-value-system-pixel-wardens-litepaper) - [Core Missions | Pixel Wardens Litepaper](#core-missions-pixel-wardens-litepaper) - [Play to Earn and Revenue | Pixel Wardens Litepaper](#play-to-earn-and-revenue-pixel-wardens-litepaper) - [NFT Wardens | Pixel Wardens Litepaper](#nft-wardens-pixel-wardens-litepaper) - [Rarity System | Pixel Wardens Litepaper](#rarity-system-pixel-wardens-litepaper) - [Combat | Pixel Wardens Litepaper](#combat-pixel-wardens-litepaper) - [Vaults | Pixel Wardens Litepaper](#vaults-pixel-wardens-litepaper) - [Introduction to Litepaper | Pixel Wardens Litepaper](#introduction-to-litepaper-pixel-wardens-litepaper) - [Player Driven Economy | Pixel Wardens Litepaper](#player-driven-economy-pixel-wardens-litepaper) - [Forging | Pixel Wardens Litepaper](#forging-pixel-wardens-litepaper) - [Dynamic Value System | Pixel Wardens Litepaper](#dynamic-value-system-pixel-wardens-litepaper) - [NFT Wardens | Pixel Wardens Litepaper](#nft-wardens-pixel-wardens-litepaper) --- # Introduction to Litepaper | Pixel Wardens Litepaper ![](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/~gitbook/image?url=https%3A%2F%2F2934200000-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFeHRwKQLwu377BT0bXS3%252Fuploads%252FwlEs3fwdNRUbbfqXtvAa%252FUntitled%2520design%2520%287%29.png%3Falt%3Dmedia%26token%3D9a3b8ae4-c299-4a0d-bf43-053a638c94d1&width=768&dpr=4&quality=100&sign=5a0ede3f&sv=2) [](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/#welcome-to-pixel-wardens) Welcome to Pixel Wardens -------------------------------------------------------------------------------------------------------------------- Welcome to the official Litepaper for Pixel Wardens, an action packed community-driven web3 MMORPG. Stranded on a mysterious land, you must fight your way through treacherous dungeons, battling fierce monsters and unlocking the vast secrets hidden within the Vaults. This Whitepaper will be your go-to source for understanding every exciting development in the Pixel Wardens world. [NextCore Missions](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/overview/publish-your-docs) Last updated 1 month ago --- # Dynamic Value System | Pixel Wardens Litepaper The game's economy will be actively managed, including the dynamic calibration of reward distribution from sources like vaults and merchants, to maintain an economic balance and ensure a sustainable ecosystem with a positive **Return on Reward Spend (RORS)**. The **Dynamic Value System (DVS)** we designed seeks to address some issues WEB3 faces with in-game economies. It results in fairer play-to-earn rewards for our players and an increased incentive for our strategic holders. Utilising DVS**,** rather than traditionally pegging our own Token to a FIAT value like other WEB3 games do, we distribute rewards from a macro economics standpoint allowing for and improved sustainability. What this means for our players: * **Preventing volatility:** Our DVS directly tackles the common issue of extreme price swings in Web3 game economies. The game is fairer for players and resistant to market volatility such as the price of in-game items and memberships soaring due to bear markets. DVS will act as a preventative measure for this preventing in-game purchases from becoming unaffordable from a token standpoint. * **Economic sovereignty:** Our DVS system empowers our game to have an independent economy from the rest of WEB3. The value of your earned rewards and owned assets is intrinsically tied to the game's internal economy. * **Reduced pay to win pressure:** Crucially, our DVS significantly reduces pay-to-win pressure found in other games. This design fosters a more competitive environment where success is earned through engagement, rather than simply purchased, ensuring a fairer and more rewarding experience for all participants. What this means for token holders: * T**oken Value** - Even in the event of a bear market, we do not expect to see our in-game purchases drastically drop because the price of them from a token perspective has gone up. This increases our long term market outlook as we continue to accumulate more tokens internally to drive up the value. * **Increased Incentive:** The DVS also benefits those who choose to be strategic holders of our native token. By decoupling in-game purchase prices from direct fiat volatility and carefully managing the internal economy, we create an environment where the long-term utility and demand for our token within the game ecosystem are consistently strengthened aligning incentives between players and holders. * **Ecosystem Stability:** For holders, the DVS is a commitment to the health of our game's economy. By ensuring in-game rewards and purchases are callibrated for balance and sustainability, we mitigate the cycles that often affect other Web3 teams. Strategic economic management fosters a stable foundation, providing greater confidence in the token's utility and value as the game grows and evolves. Our DVS evolves weekly, with future intentions to move it to daily, it tracks the following economic factors: * Token Revenue * Token Outflow * Token Price to USD * Item Inflation (when applicable) [PreviousCore Missions](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/overview/publish-your-docs) [NextPlay to Earn and Revenue](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/tokenomics/play-to-earn-and-revenue) Last updated 2 months ago --- # Core Missions | Pixel Wardens Litepaper 1. **Build a fun game, first and foremost above all,** our priority will always be building an exciting cross-platform MMO experience for users to experience 1. Reward true skill expression and high-level gameplay alongside thoughtfully integrated play-to-earn mechanics that enhance the user experience. 2. Beyond combat, we will offer deep, evolved crafting systems with diverse components and rewarding activities like Mining, Trading and more, to evolve your MMO experience and provide different meaningful avenues for social interaction and player progression. 2. **Onboard Web2 to Web3:** We aim to become a primary gateway, bringing casual users seamlessly from Web2 gaming into Web3. 1. Recognizing the complexity of wallets, gas fees, NFTs, and tokens for newcomers, our mission is to create a truly frictionless onboarding system. 2. We will allow Web2 players to experience the technology Web3 offers without technical barriers, focusing purely on the enjoyment of the game. 3. **Build a sustainable player-driven economy:** Designing a robust, player-centric economy that fosters long-term engagement and value creation, maintaining a healthy **Return on Reward Spend (RORS)** while keeping community decisions at the centre of development. 1. Carefully monitor the outflow of our economic rewards, particularly from core activities like dungeons, to maintain an equilibrium and counter market fluctuations, providing a stable and predictable economy. 2. Ensure in-game assets (NFTs) have strong utility within the core gameplay loops (combat, crafting, social activities) to drive organic demand and value. [PreviousIntroduction to Litepaper](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper) [NextDynamic Value System](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/tokenomics/dynamic-value-system) Last updated 2 months ago --- # Play to Earn and Revenue | Pixel Wardens Litepaper * **Token and Asset Supply:** * Supply is primarily generated through active player participation in core gameplay loops, such as exploring the Vaults and engaging in crafting activities. * Specific high-risk content, such as PRESTIGE dungeons, serves as a source for exclusive, high-rarity rewards, strategically managed to influence supply. * **Token and Asset Demand (Utility & Sinks):** * Demand is driven by fundamental game systems requiring resources, including levelling Gear at The Forge, crafting various in-game items, and the creation of Elixirs for tactical advantages in combat. * These consumption points act as token and asset sinks, helping to manage inflation and promote a healthy, circular economy. **Core Play-To-Earn Streams:** * **In-game Merchants** * Merchants, as well as selling items, will purchase items at a variable price based on our internal value system; Gear players craft and resources they earn will directly convert to a token price that they can earn. * **NFT Wardens** * Discovering wardens throughout the Vaults can be sold on supported Marketplaces. * The higher the rarity, the stronger the Warden and hence the higher their theoretical value is rewarding higher skill players. * **Bounty System** * Throughout the player's time delving into the vaults, they will earn bounties for defeating certain enemies and completing certain dungeons, these bounties will rotate weekly and offer token rewards. **Core Revenue Streams:** * **Dungeon Pass** * Purchasable in our ecosystem's token as well as FIAT. * Provides the player in-game bonuses including exclusive vaults, cosmetics, and an XP bonus for their items. * **Forge Tokens** * Obtainable within Dungeons but also purchasable with our Token to speed progress up. * **Gold Purchases** * Purchasable with our Token at a variable conversion rate pegged to our own internal value system (not directly to FIAT) * Prevents alienating F2P players from being able to purchase in-game Gold. * **In-game Merchants** * Sell items at a variable price depending on our internal value system that ensures players are able to play-to-earn fairly through our game * More skilled and higher tier players will have the ability to purchase greater items through pixel * **Marketplace Fees** * Collecting a 5% fee from sales of Wardens on supported marketplaces. [PreviousDynamic Value System](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/tokenomics/dynamic-value-system) [NextNFT Wardens](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/gameplay/images-and-media) Last updated 2 months ago --- # NFT Wardens | Pixel Wardens Litepaper Within the world of Pixel Wardens, all players during the start of their adventure will earn a beginner NFT Warden for free, they are integral to gameplay offering crucial support, unique abilities, and strategic depth in combat. Players are able to equip up to 3 wardens at once and are free to trade and sell their Wardens on supported NFT Marketplaces, or expand and grow their collection. ![](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/~gitbook/image?url=https%3A%2F%2F2934200000-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFeHRwKQLwu377BT0bXS3%252Fuploads%252F0XR6BXSSxZP8zGRXuevw%252FPIXEL%2520WARDENS%2520CONCEPT%2520ART%2520%281%29.png%3Falt%3Dmedia%26token%3Dd4f1e7f6-5d77-4bdd-83d7-2fba494309c4&width=768&dpr=4&quality=100&sign=9f8be834&sv=2) Shiro, one of the first NFTs we minted whilst building Pixel Wardens **Warden NFT Traits:** While each Warden NFT possesses unique looks, they generally align with 3 combat types, offering specialized support: * **Assault Wardens:** Focused on offensive power, enhancing player damage, and executing direct attacks or area-of-effect blasts. * **Sentinel Wardens:** Masters of support, providing healing and shields to bolster player survivability and utility. * **Disruptor Wardens:** Handling control and disruption, locking down areas and bolstering the players defences the player whilst dealing damage. **Core Mechanics:** Wardens show their power in two primary ways: 1. **Passive Auras:** Wardens will constantly emanates a passive aura providing beneficial effects, such as increased damage output, enhanced defences, faster movement speed, or improved resource generation depending on the traits. 2. **Active Abilities:** Wardens possess powerful, player-triggered abilities that can turn the tide of battle. These range from devastating attacks and protective shields to enemy debuffs and crucial healing interventions. [PreviousPlay to Earn and Revenue](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/tokenomics/play-to-earn-and-revenue) [NextRarity System](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/gameplay/rarity-system) Last updated 2 months ago --- # Rarity System | Pixel Wardens Litepaper **The Universal Rarity System, Defining Power:** ![](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/~gitbook/image?url=https%3A%2F%2F2934200000-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFeHRwKQLwu377BT0bXS3%252Fuploads%252FMWZILrff84gZGgHaUxnd%252FScreenshot%25202025-05-12%2520212124.png%3Falt%3Dmedia%26token%3D5313789f-556d-4049-b59d-e67dc696b30e&width=768&dpr=4&quality=100&sign=15a8a00a&sv=2) 3 Unique Characters with different levels of rarity gear The value and potential of nearly every asset – Gear, Wardens, and Items – are determined by a universal Rarity System. This system provides a clear measure of an asset's baseline power, enhancement potential, scarcity, and economic value. Understanding rarity is crucial for player progression, crafting, trading, and mastering challenging content. **Rarity Tiers (Ascending in Power & Scarcity):** * **Common:** Foundational, widely available, basic stats. * **Uncommon:** Slightly improved, easy to acquire, early-game upgrade. * **Rare:** Significant quality increase, better stats, desirable finds. * **Mythic:** Considerable power, distinct traits, entry to higher gameplay. * **Legendary:** Zenith of standard items, exceptional stats, powerful effects, high trade value. * **PRESTIGE:** Exclusive, ultimate rewards from high-risk, one-shot dungeons and events, demanding mastery for elite drops. **Implications:** * **Progression:** Clear milestones for players seeking better gear/Wardens. * **Economic Value:** Primary driver of asset value in the player marketplace. * **Crafting & Enhancement:** Dictates base potential for upgrades. * **Endgame Goal:** PRESTIGE offers aspirational, skill-rewarding content for dedicated players. This system ensures players instantly understand asset value, underpinning core rewards and economic interactions. [PreviousNFT Wardens](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/gameplay/images-and-media) [NextVaults](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/gameplay/markdown) Last updated 2 months ago --- # Combat | Pixel Wardens Litepaper **Combat, Synergy, and Tactics in Pixel Wardens** Pixel Wardens features fast-paced, responsive combat inspired by hack-and-slash games, emphasizing skillful positioning, and synergy between the player and their Wardens. Mastering dodging is key, rewarding deliberate attacks over button-mashing, creating openings for counter-play especially against bosses. ![](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/~gitbook/image?url=https%3A%2F%2F2934200000-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFeHRwKQLwu377BT0bXS3%252Fuploads%252FH9QfIhSsd72sPBo24Gym%252FScreenshot%25202025-05-12%2520213042.png%3Falt%3Dmedia%26token%3D2c735591-4a30-42f3-af75-4ac925644e09&width=768&dpr=4&quality=100&sign=232af2d1&sv=2) Combat is balanced around a synergistic partnership, with roughly equal damage output coming from: * **Player Actions (≈50%):** Your direct attacks, positioning, and skilful manoeuvres. * **Warden Contributions (≈50%):** Your equipped Wardens (up to three) actively contribute through their passives and active abilities. Strategic Warden selection to complement your playstyle and counter enemies is vital for optimizing combat effectiveness. Optionally, mix and match your wardens depending on your party to create an effective team comp. Adding a tactical layer, Elixirs are consumable, single-use items primarily crafted. They provide powerful temporary benefits, such as: * Stat Boosts (speed, power, defense) * Healing Effects (AoE, shields, regeneration) * Disruption Effects (slows, invisibility, drains) Using the right Elixir at the opportune moment adds tactical depth, rewarding preparation and quick thinking to turn the tide of battle. [PreviousForging](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/gameplay/openapi) [NextPlayer Driven Economy](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/gameplay/interactive-blocks) Last updated 2 months ago --- # Vaults | Pixel Wardens Litepaper **The Vaults: Depths of Discovery and Danger** The core Player-versus-Environment (PvE) experience in Pixel Wardens revolves around delving into **The Vaults** – vast worlds and structures of unknown origin the players access through Portals within Polyforge. Vaults constantly shift their layout and content providing players with primary source of valuable resources, gear and Wardens, offering near-endless replayability. The vaults follow the same rarity as the rest of the game, with a greater rarity implying greater difficulty and risk, but greater value. Players will be able to access any level of Vault, but be careful, venture too deep and you may not like what you see. ![](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/~gitbook/image?url=https%3A%2F%2F2934200000-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFeHRwKQLwu377BT0bXS3%252Fuploads%252FxNm9myB6foUSoWU8wGH1%252FScreenshot%25202025-05-12%2520204259.png%3Falt%3Dmedia%26token%3D6bcb119b-8cf0-457e-9a34-9d966fee2351&width=768&dpr=4&quality=100&sign=99ad77f4&sv=2) The Crypt of the Forsaken King Unlike static dungeons, with the exception of higher tier vaults, they are procedurally generated, ensuring that no two expeditions are exactly alike. Each run involves descending through a series of interconnected floors, each presenting unique combinations of enemies, hazards, puzzles, and potential rewards. The further you go, the greater the challenges and the more lucrative the potential discoveries. Be aware however, once entering a dungeon you can only leave at certain points, so be sure you want to venture forward or risk being taken out by the perils within. [PreviousRarity System](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/gameplay/rarity-system) [NextForging](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/gameplay/openapi) Last updated 2 months ago --- # Introduction to Litepaper | Pixel Wardens Litepaper ![](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/~gitbook/image?url=https%3A%2F%2F2934200000-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFeHRwKQLwu377BT0bXS3%252Fuploads%252FwlEs3fwdNRUbbfqXtvAa%252FUntitled%2520design%2520%287%29.png%3Falt%3Dmedia%26token%3D9a3b8ae4-c299-4a0d-bf43-053a638c94d1&width=768&dpr=4&quality=100&sign=5a0ede3f&sv=2) [](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/overview#welcome-to-pixel-wardens) Welcome to Pixel Wardens ---------------------------------------------------------------------------------------------------------------------------- Welcome to the official Litepaper for Pixel Wardens, an action packed community-driven web3 MMORPG. Stranded on a mysterious land, you must fight your way through treacherous dungeons, battling fierce monsters and unlocking the vast secrets hidden within the Vaults. This Whitepaper will be your go-to source for understanding every exciting development in the Pixel Wardens world. [NextCore Missions](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/overview/publish-your-docs) Last updated 1 month ago --- # Player Driven Economy | Pixel Wardens Litepaper **The Player-Driven Economy: Trade, Craft, and Prosper** Pixel Wardens features a vibrant, player-driven economy where time, effort, and skill translate into tangible value. Players actively shape the economic landscape through exploration, combat, crafting, and trading, enabling specialization and collaboration. The economy centers on the supply and demand of key assets: * **Warden NFTs:** Unique, player-owned collectibles tradable on external marketplaces. Their value is determined by player supply and demand, influenced by factors like Rarity, level, and traits. This allows players to potentially earn real value from obtaining and trading sought-after Wardens. * **Resources & Consumables:** Essential tradable components for progression. This includes Forge Tokens (especially higher rarity), Transmute Orbs, Crafting Materials found in The Vaults, and consumable Elixirs. An **In-Game Marketplace** or Auction House facilitates the exchange of these non-NFT resources and consumables using in-game currency, enabling players to specialize in activities like farming or crafting. The resource economy's driving forces are: * **Supply:** Primarily generated through player activity in The Vaults and crafting. * **Demand:** Created by core game loops like levelling gear, crafting, and consuming Elixirs for combat. [PreviousCombat](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/gameplay/combat) Last updated 2 months ago --- # Forging | Pixel Wardens Litepaper In Pixel Wardens, enhancing the power of your Gear is a vital part of your journey. This process takes place at The Forge, where you invest in your equipment's growth exponentially. ![](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/~gitbook/image?url=https%3A%2F%2F2934200000-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFeHRwKQLwu377BT0bXS3%252Fuploads%252FODEKs2EazQ2TrNFp8U3i%252FUntitled%2520design%2520%2810%29.png%3Falt%3Dmedia%26token%3D9b4d8a37-7f4f-4fae-be47-22981c77b522&width=768&dpr=4&quality=100&sign=5a20be2c&sv=2) Concept Art for the Forge * **Gaining Experience:** Your gear accumulates experience as you use it in combat and successfully complete objectives throughout the world * **The Levelling Process:** Once your Gear has gained sufficient experience, bring it to The Forge to unlock its full potential by increasing its power. * **Required Resources:** Levelling up requires consuming two key resources: * **Forge Tokens:** These special tokens are imbued with enhancing energies and are essential for the process. They can be found within the vaults or directly purchased. * **Transmute Orbs:** These act as necessary catalysts, used alongside Forge Tokens to stabilize and bind the enhancements to your gear, they can be crafted by all players. * **Outcome:** Successfully levelling up your Gear permanently increases its base stats and overall effectiveness, making you more formidable in combat. While even Common items can be levelled infinitely, the resources required to level them up will gradually increase as they become more powerful. * Trade-Off: the higher rarity and level your gear is the more Forge Tokens it will require, gear can be levelled up infinitely, but the cost will grow exponentially. [PreviousVaults](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/gameplay/markdown) [NextCombat](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/gameplay/combat) Last updated 2 months ago --- # Dynamic Value System | Pixel Wardens Litepaper The game's economy will be actively managed, including the dynamic calibration of reward distribution from sources like vaults and merchants, to maintain an economic balance and ensure a sustainable ecosystem with a positive **Return on Reward Spend (RORS)**. The **Dynamic Value System (DVS)** we designed seeks to address some issues WEB3 faces with in-game economies. It results in fairer play-to-earn rewards for our players and an increased incentive for our strategic holders. Utilising DVS**,** rather than traditionally pegging our own Token to a FIAT value like other WEB3 games do, we distribute rewards from a macro economics standpoint allowing for and improved sustainability. What this means for our players: * **Preventing volatility:** Our DVS directly tackles the common issue of extreme price swings in Web3 game economies. The game is fairer for players and resistant to market volatility such as the price of in-game items and memberships soaring due to bear markets. DVS will act as a preventative measure for this preventing in-game purchases from becoming unaffordable from a token standpoint. * **Economic sovereignty:** Our DVS system empowers our game to have an independent economy from the rest of WEB3. The value of your earned rewards and owned assets is intrinsically tied to the game's internal economy. * **Reduced pay to win pressure:** Crucially, our DVS significantly reduces pay-to-win pressure found in other games. This design fosters a more competitive environment where success is earned through engagement, rather than simply purchased, ensuring a fairer and more rewarding experience for all participants. What this means for token holders: * T**oken Value** - Even in the event of a bear market, we do not expect to see our in-game purchases drastically drop because the price of them from a token perspective has gone up. This increases our long term market outlook as we continue to accumulate more tokens internally to drive up the value. * **Increased Incentive:** The DVS also benefits those who choose to be strategic holders of our native token. By decoupling in-game purchase prices from direct fiat volatility and carefully managing the internal economy, we create an environment where the long-term utility and demand for our token within the game ecosystem are consistently strengthened aligning incentives between players and holders. * **Ecosystem Stability:** For holders, the DVS is a commitment to the health of our game's economy. By ensuring in-game rewards and purchases are callibrated for balance and sustainability, we mitigate the cycles that often affect other Web3 teams. Strategic economic management fosters a stable foundation, providing greater confidence in the token's utility and value as the game grows and evolves. Our DVS evolves weekly, with future intentions to move it to daily, it tracks the following economic factors: * Token Revenue * Token Outflow * Token Price to USD * Item Inflation (when applicable) [PreviousCore Missions](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/overview/publish-your-docs) [NextPlay to Earn and Revenue](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/tokenomics/play-to-earn-and-revenue) Last updated 2 months ago --- # NFT Wardens | Pixel Wardens Litepaper Within the world of Pixel Wardens, all players during the start of their adventure will earn a beginner NFT Warden for free, they are integral to gameplay offering crucial support, unique abilities, and strategic depth in combat. Players are able to equip up to 3 wardens at once and are free to trade and sell their Wardens on supported NFT Marketplaces, or expand and grow their collection. ![](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/~gitbook/image?url=https%3A%2F%2F2934200000-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FFeHRwKQLwu377BT0bXS3%252Fuploads%252F0XR6BXSSxZP8zGRXuevw%252FPIXEL%2520WARDENS%2520CONCEPT%2520ART%2520%281%29.png%3Falt%3Dmedia%26token%3Dd4f1e7f6-5d77-4bdd-83d7-2fba494309c4&width=768&dpr=4&quality=100&sign=9f8be834&sv=2) Shiro, one of the first NFTs we minted whilst building Pixel Wardens **Warden NFT Traits:** While each Warden NFT possesses unique looks, they generally align with 3 combat types, offering specialized support: * **Assault Wardens:** Focused on offensive power, enhancing player damage, and executing direct attacks or area-of-effect blasts. * **Sentinel Wardens:** Masters of support, providing healing and shields to bolster player survivability and utility. * **Disruptor Wardens:** Handling control and disruption, locking down areas and bolstering the players defences the player whilst dealing damage. **Core Mechanics:** Wardens show their power in two primary ways: 1. **Passive Auras:** Wardens will constantly emanates a passive aura providing beneficial effects, such as increased damage output, enhanced defences, faster movement speed, or improved resource generation depending on the traits. 2. **Active Abilities:** Wardens possess powerful, player-triggered abilities that can turn the tide of battle. These range from devastating attacks and protective shields to enemy debuffs and crucial healing interventions. [PreviousPlay to Earn and Revenue](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/tokenomics/play-to-earn-and-revenue) [NextRarity System](https://pixel-wardens.gitbook.io/pixel-wardens-litepaper/gameplay/rarity-system) Last updated 2 months ago ---