# Table of Contents - [Serendib RP Community Guidelines | Serendib RolePlay Rule Book](#serendib-rp-community-guidelines-serendib-roleplay-rule-book) - [Roleplay Situation Counts | Serendib RolePlay Rule Book](#roleplay-situation-counts-serendib-roleplay-rule-book) - [Robbery Guidelines | Serendib RolePlay Rule Book](#robbery-guidelines-serendib-roleplay-rule-book) - [Road To Permanent Ban | Serendib RolePlay Rule Book](#road-to-permanent-ban-serendib-roleplay-rule-book) - [Illegal Faction Guidelines | Serendib RolePlay Rule Book](#illegal-faction-guidelines-serendib-roleplay-rule-book) - [Faction Services - Faction Expectations | Serendib RolePlay Rule Book](#faction-services-faction-expectations-serendib-roleplay-rule-book) --- # Serendib RP Community Guidelines | Serendib RolePlay Rule Book ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#id-1.-account-ownership-and-responsibility) 1\. Account Ownership And Responsibility All players are expected to ensure that their account, IP address, Social Club, and hardware are not used to break the server rules. In cases where an Internet network or hardware is shared between multiple players (ex.: family members, friends), and one player breaks the server rules, it can cause the entire shared network and hardware to be banned until the banned player successfully appeals their punishment. * Game accounts for Serendib Roleplay cannot have their ownership transferred through either trade or gifting. * Players may not share their accounts with others under any circumstances. * Players are responsible for what occurs on their accounts. * For linked accounts, if it can be proven that two or more individuals are different, an unban is possible if the initial ban did not occur automatically. **Punishment: Anything from a warning to a permanent ban depending on the context and severity of the situation.** ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#id-2.-donations-and-refunds) 2\. Donations And Refunds * Serendib Roleplay does not refund donations. * Items gained via credits are non-refundable or non-transferable unless the script permits such a refund or transfer to occur. * Players have 24 hours to refund a vehicle for credits through the F6 menu in-game. * Players may not attempt to chargeback donations. **Punishment: Chargebacks will result in a permanent ban and removal of any assets linked to the donation(s).** ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#id-3.-deathmatching-dm) 3\. Deathmatching (DM) Deathmatching is the act of attacking a player without a proper in-character (IC) motive and/or prior escalation. * Hostile behavior, threats, verbal abuse, harassment, insults, physical aggression, ignoring demands, calling for backup/reinforcements, protecting your own life (and property), or that of your allies could all be considered sufficient reasons for physical retaliation. * Players should take measured responses to escalation. * Pedestrians must not be attempted to be hit by a vehicle more than once, or without a valid motive. * Vehicles must not be used as weapons in active shootouts unless unavoidable. * Players must explain their decisions to attack other players and provide proof of escalation if requested. * Active faction war participation allows engagement with confirmed participants. **Purpose: Ensures fair and sensible player fights.** **Punishment: Anything from an admin jail to an indefinite ban.** ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#id-4.-fear-roleplay-frp) 4\. Fear Roleplay (FRP) * Players must prioritize their character’s life and act as if they have only one life. * Adequate fear and compliance are expected when faced with a weapon. * Non-compliance is only justified with reasonable means of resistance or escape. * Outnumbered situations (e.g., 3v1) require showing fear and complying with demands. * Powered vehicles or weapon possession allow for defensive reactions. **Punishment: Anything from an admin jail to an indefinite ban. Punished under Non-Roleplay.** ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#id-5.-character-creation-and-property) 5\. Character Creation And Property #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#character-names) Character Names * Must be realistic and not resemble real-world or famous people’s names. * Troll names or adding random characters to an existing name is not allowed. **Punishment: Anything from a verbal warning to an indefinite ban. Free name change will be provided.** #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#scamming-and-deception) Scamming & Deception * Can scam In-Character, but Out-of-Character scams are prohibited. **Punishment: Anything from a verbal warning to an indefinite ban and removal of involved assets.** #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#transfer-of-assets-between-own-characters) Transfer Of Assets Between Own Characters * Not allowed without an approved transfer request. **Punishment: Anything from a verbal warning to an indefinite ban and removal of account assets.** #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#transfer-of-assets-to-other-players) Transfer Of Assets To Other Players * Must have a proper In-Character motive. * Gifting away assets when leaving the community is prohibited. **Punishment: Anything from a verbal warning to an indefinite ban and removal of account assets.** #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#real-world-trading) Real World Trading * Trading game assets for real-world items is prohibited. **Punishment: Indefinite Ban + Full Account Assets Wipe upon successful ban appeal.** ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#id-6.-disrupting-server-operations-and-knowledge-of-rule-breaches) 6\. Disrupting Server Operations And Knowledge Of Rule Breaches #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#disrupting-server-operations) Disrupting Server Operations * Players are expected to be positive and respectful. * Out-of-Character intimidation, doxxing, harassment, cyber threats, cheat distribution, and severe rule breaks are prohibited. **Punishment: Anything from a verbal warning to a permanent ban.** #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#failure-to-report-rule-breaks) Failure To Report Rule Breaks * Severe rule breaks must be reported, including cheating, ban evading, mass metagaming, harassment, and cyber-threats. **Punishment: Anything from a verbal warning to a permanent ban.** #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#circumventing-bans-ban-evading) Circumventing Bans (Ban Evading) * Bans from community areas should not be circumvented. **Punishment: Indefinite or Permanent Ban.** #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#server-a-dvertising) Server Advertising * Advertising other roleplay communities is prohibited. **Punishment: Indefinite or Permanent Ban.** ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#id-7.-ic-and-ooc-interactions) 7\. IC and OOC Interactions #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#offensive-language) Offensive Language * IC verbal abuse allowed, OOC offensive language prohibited. **Punishment: Anything from a warning to a permanent ban.** #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#offensive-roleplay-orp) Offensive Roleplay (ORP) * Only allowed with consent via OOC channels. * Rape, sexual assault, pedophilia prohibited. **Punishment: Anything from a warning to a permanent ban.** #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#erotic-roleplay-erp) Erotic Roleplay (ERP) * Only allowed with consent via OOC channels. * Strictly Prohibited in public locations and live streams **Punishment: Anything from a warning to a permanent ban.** #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#communication-and-foreign-languages) Communication & Foreign Languages * Players must communicate in Sinhala. * Foreign words/slang allowed for character definition. **Punishment: Anything from a warning to an indefinite ban.** #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#using-out-of-character-footage-in-character) Using Out-Of-Character Footage In-Character * OOC footage may be used if the character used /record or roleplayed a camera. **Punishment: Anything from a warning to an indefinite ban.** #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#respecting-staff-rulings) Respecting Staff Rulings * Respect staff decisions. Appeals may be submitted. **Punishment: Anything from a warning to an indefinite ban.** ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#id-8.-metagaming-mg) 8\. Metagaming (MG) * Relaying IC info via OOC channels. * Mixing IC and OOC information. Examples: * Calling players by ID above their head. * Communicating IC events on Discord. * Knowledge from alternate characters. **Punishment: Anything from a warning, admin jail, to an indefinite ban.** ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#id-9.-ruleplaying) 9\. Ruleplaying * Ruleplaying is manipulating or interpreting rules outside their intended purpose. Examples: * Driving slowly to avoid attack during a chase. * Walking into hostile situations to bait deathmatching rights. * Taunting enemies in public, showing no fear. **Punishment: Anything from an admin jail to an indefinite ban.** ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#id-10.-non-roleplay-non-rp) 10\. Non-Roleplay (Non-RP) * Unrealistic actions or poor roleplay. #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#disconnecting-crashing-from-active-rp-combat-logging) Disconnecting/Crashing From Active RP (Combat Logging) * Must contact involved players or staff. * Should not start scenarios without time to finish. **Punishment: Anything from an admin jail to an indefinite ban.** ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#id-11.-powergaming-pg) 11\. Powergaming (PG) * Unrealistic actions, non-factual /do statements, preventing other players from responding. Examples: * Roleplaying superhuman strength. * Typing multiple /me actions preventing responses. **Punishment: Anything from a warning, an admin jail, to an indefinite ban.** ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#id-12.-new-life-rule-nlr) 12\. New Life Rule (NLR) * Players forget all information after death. * Cannot return to area of death for 30 OOC minutes. **Punishment: Anything from an admin jail to an indefinite ban.** ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#id-13.-no-crime-zones-ncz) 13\. No Crime Zones (NCZ) * Public high-security areas where crimes are prohibited. Examples: * Medical Department * Police Department * Sheriff Department **Punishment: Anything from an admin jail to an indefinite ban.** ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#id-14.-player-theft-prison-breakout-and-kidnapping) 14\. Player Theft, Prison Breakout, And Kidnapping #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#player-theft) Player Theft * Robberies must be realistic with IC motives. * Cannot steal from NEW PLAYER tagged players unless involved in crime. * Player Theft is only allowed from 6.00 P.M to 6.00 A.M (IC Time) **Punishment: Anything from an admin jail to an indefinite ban.** #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#kidnapping-and-hostage-rp) Kidnapping & Hostage RP * Only allowed with reasonable escalation. * Random kidnappings prohibited. **Punishment: Anything from an admin jail to an indefinite ban.** ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#id-15.-hacking-and-exploits) 15\. Hacking And Exploits #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#hacking-cheating) Hacking/Cheating * No mods, trainers, or software giving unfair advantages. **Punishment: Indefinite to Permanent Ban.** #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#modifying-game-files) Modifying Game Files * No unfair advantage from modifying game files. **Punishment: Anything from a verbal warning to an indefinite/permanent ban.** #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#exploiting) Exploiting * Do not abuse server bugs or unintended mechanics. **Punishment: Anything from a warning to a permanent ban. Assets removed.** #### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/#macroing) Macroing * No automating actions to bypass timers or gain advantage. * Text macros for RP allowed. Punishment: Anything from a warning to a permanent ban. Assets removed. [NextFaction Services - Faction Expectations](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/faction-services-faction-expectations) Last updated 11 days ago --- # Roleplay Situation Counts | Serendib RolePlay Rule Book Situation Party 1 Party 2 Party 3 Air Support For PD Air Support For Gangs Lootable Shop 3 (Criminal) 6 (PD) Not Allowed Not Allowed Not Allowed Not Allowed House 3 (Criminal) 6 (PD) Not Allowed Not Allowed Not Allowed Not Allowed Jewelry 6 (Criminal) 10 (PD) Not Allowed 1 Not Allowed Allowed Fleeca Bank 6 (Criminal) 10 (PD) Not Allowed 1 Not Allowed Allowed Paleto Bank 10 (Criminal) 15 (PD) Not Allowed 2 Not Allowed Allowed Pacific Bank 16 (Criminal) 20 (PD) Not Allowed 4 Not Allowed Allowed Pullovers 6 (Criminal) 10 (PD) Not Allowed 1 (If needed) Not Allowed Not Allowed Gang Raids 15 (Gang 1) 20 (PD) Not Allowed 4 Not Allowed Allowed Lab Raids Unlimited Unlimited Unlimited 2 Not Allowed Allowed Gang War 10 (Gang 1) 10 (Gang 2) 20 (PD) 4 1 Allowed Territory War 6 (Gang 1) 6 (Gang 2) 12 (PD) 2 1 Allowed Turf wars Attackers 10 Defenders 15 30 (PD) 4 1 Allowed [PreviousIllegal Faction Guidelines](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/illegal-faction-guidelines) [NextRobbery Guidelines](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/robbery-guidelines) Last updated 11 days ago --- # Robbery Guidelines | Serendib RolePlay Rule Book * A hostage must be present during the situation. * If the criminals are planning to escape without ambushing the police department they are allowed to bring 10 Players to the situation. if you're planning to escape you're not allowed to loot police officers * When the police respond to the situation and cannot locate a hostage, a 15-minute window will be granted to find a hostage. After 15 minutes, if no hostage is found, the PD reserves the right to withdraw from the situation. * Within the 15-minute grace period to find a hostage, no surprise ambush can be executed against the PD. * Throughout the duration of the robbery, the hostage must be held at gunpoint. If the hostage is not under threat, the PD may safely retrieve the hostage and engage without further negotiation. * Before initiating an ambush, it is mandatory to issue a demand to the PD. * If the PD suspects the possibility of a surprise ambush, they have the authority to disengage and strategize their approach. * The PD can disengage within 15 minutes after the first demand, even if an officer is incapacitated (regardless of rank). The PD is also entitled to retain vehicle plates for later investigation. * If there is no visual contact with the PD and they have not communicated their intention to disengage, criminals can descend and commence their escape. The PD may execute a surprise attack upon the criminals' descent. If there is no exchange of gunfire from the PD within 1 hour, it indicates the PD's withdrawal, and they cannot initiate a surprise attack. * If criminals shoot at the PD chopper, all officers are authorized to retaliate from the chopper. * The PD chopper has one opportunity to land for repairs. * The PD chopper can move officers within buildings without landing. It can only land once for repairs and cannot take off again. * The PD chopper may land only on flat surfaces. Criminals must maintain a safe distance from the landing area in accordance with the roleplay rule "value of life." * The PD has the authority to search and confiscate illegal items from criminals on the location. * The Police officers will roleplay and take all the harmful items from criminals without removing the items from the player inventory. Criminals are not allowed to use any weapons even if they were in their inventory. **If they do such a thing they will get banned for 72 hours.** [PreviousRoleplay Situation Counts](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/roleplay-situation-counts) [NextRoad To Permanent Ban](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/road-to-permanent-ban) Last updated 11 days ago --- # Road To Permanent Ban | Serendib RolePlay Rule Book [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/road-to-permanent-ban#warnings) Warnings ------------------------------------------------------------------------------------------------------------ To ensure a fair and educational enforcement process, a formal warning system is in place for specific rule violations. Please review the following points carefully: * **Single Warning Issuance:** Players found in violation of the rules listed below will receive a single, formal warning for their first offense. * **One-Month Validity:** This warning will remain active on the player's record for a period of one (1) month from the date of issuance. * **Scope of Application:** This warning system applies specifically to the following infractions: * Fear Roleplay (FRP) * Metagaming (MG) * Ruleplaying * Non-Roleplay (Non-RP) * Powergaming (PG) * New Life Rule (NLR) * No Crime Zones (NCZ) * Player Theft, Prison Breakout, and Kidnapping [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/road-to-permanent-ban#direct-bans) Direct Bans ------------------------------------------------------------------------------------------------------------------ To maintain a secure, fair, and respectful community environment, certain critical rule violations are subject to immediate disciplinary action. The penalties for these infractions are outlined below. * **Initial Disciplinary Measure:** A violation of the rules within the categories listed below will result in a minimum **three (3) day ban from the server with a tire 1 ban warning**. * Disrupting Server Operations and Knowledge of Rule Breaches * IC and OOC Interactions * Hacking and Exploits * **Zero-Tolerance Policy on Cheating**: A strict zero-tolerance policy is enforced for the use of cheat software. * **Permanent Ban:** Any player confirmed to be using mod menus will be subject to an immediate and permanent ban. * **No Appeal:** Bans issued for the use of mod menus are final and will not be eligible for appeal. [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/road-to-permanent-ban#progressive-disciplinary-action-framework) Progressive Disciplinary Action Framework ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ To ensure consistent and transparent enforcement for repeated rule violations, the following progressive disciplinary system has been established. This framework outlines the consequences for accumulating multiple warnings over time. * Tier 1: Initial Ban Warning * Trigger: Accumulation of three (3) active warnings. * Consequence: A 24-hour ban will be issued. * Status: The player’s account will receive a Tier 1 Ban Warning, which remains active for one (1) month. * Tier 2: Second Ban Warning * Trigger: Receiving any new warning while the Tier 1 Ban Warning is active. * Consequence: A three (3) day ban will be issued. * Status: The account will be elevated to a Tier 2 Ban Warning, active for one (1) month. * Tier 3: Third Ban Warning * Trigger: Receiving any new warning while the Tier 2 Ban Warning is active. * Consequence: A one (1) week ban will be issued. * Status: The account will be elevated to a Tier 3 Ban Warning, active for one (1) month. * Tier 4: Fourth Ban Warning * Trigger: Receiving any new warning while the Tier 3 Ban Warning is active. * Consequence: A one (1) month ban will be issued. * Status: The account will be elevated to a Tier 4 Ban Warning, active for three (3) months. * Tier 5: Fifth Ban Warning * Trigger: Receiving any new warning while the Tier 4 Ban Warning is active. * Consequence: A three (3) month ban will be issued. * Status: The account will be elevated to a Tier 5 Ban Warning, active for six (6) months. * Final Escalation: Permanent Ban * Trigger: Receiving any new warning while the Tier 5 Ban Warning is active. * Consequence: A permanent ban from the community. * Appeal: This ban is eligible for appeal consideration only after a minimum of one (1) year has passed. **Important Note: This progressive system is for repeated minor infractions. Severe violations (such as hacking, exploitation, or severe harassment) may result in immediate, higher-tier punishments or a permanent ban at the discretion of the staff team, bypassing this ladder entirely.** [PreviousRobbery Guidelines](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/robbery-guidelines) Last updated 11 days ago --- # Illegal Faction Guidelines | Serendib RolePlay Rule Book [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/illegal-faction-guidelines#general-guidelines) General Guidelines ------------------------------------------------------------------------------------------------------------------------------------- * Non-Gov Factions have a faction member limit of 15 people. * If you obtain official status as a legal faction you cannot switch to being a criminal faction without approval from Faction Management. * You must roleplay within your faction lore. * Recruitment Transparency: Whenever the gang brings new members into the gang, it's crucial to inform the server admins. * Gang Initiation Period: We believe that gang members should have some experience within our group before getting involved in serious gang wars. So, we require new recruits to spend a minimum of 15 days with us before participating in such activities. Other gang-related situations are exceptions to this rule. * No Senseless Violence: Let's keep it real. A gang should avoid picking fights or initiating violence against other players or gangs without a valid in-character reason or prior roleplay interaction. Conflict should have a purpose. * Roleplay Gang Situations: When it comes to illegal activities like drug deals, robberies, or turf wars, a proper roleplay must be roleplayed. These actions should be rich with storytelling, not just treated as game mechanics. * IC/OOC Respect: In-character actions should never must reach the over out-of-character boundary. If there's any chance of misunderstanding during a roleplay situation, pause the roleplay and use OOC chat to clarify and avoid conflicts. * Character Depth: Your gang characters should be more than just criminals. Give them depth, backstories, and motivations that go beyond illegal activities. * Conflict Resolution: When disputes or conflicts arise, your first step should be to resolve them through roleplay and negotiation. Violence should be the last resort. * Admin/Moderator Involvement: If you ever find ourselves in a situation where roleplay alone can't resolve an issue, don't hesitate to involve server administrators or moderators. They're always available to help guide you when needed. * Roleplay Initiation: Gang fights should be initiated through in-character (IC) communication or roleplay scenarios to establish intent. This could include negotiations, rivalries, or territorial disputes. Prior to engaging in a gang fight, both parties must have at least two major scenarios or interactions that have occurred between them. To initiate a gang fight, the gang leader or underboss must inform the counterpart leader or underboss through in-character (IC) communication. Additionally, both parties must inform the server administrators and schedule the gang fight, ensuring that it aligns with server rules and guidelines. This process ensures a more immersive and organized gang fight experience while promoting fairness of the gang fight. * FiveM Name: Before engaging in a gang fight, all participants must rename their FiveM usernames to reflect the gang. For example, if your gang is "Toast Potatoes" and Your in-game name is "Kze," you should adjust your FiveM name to adhere to this format: "TP|Kze." This naming convention serves the purpose of identifying participants and facilitating administrative actions. It's important to note that server administrators have the full authority to remove players from the server during a gang fight situation if the mentioned rules are not adhered to. * Gang Fight Count Limit: Gang fights should involve a maximum of 10 members on each side. * Gang Fight Dress Code: During Gang fights, all gang members must be dressed in their gang's designated colors to clearly represent their gang. * Turf Raid Prohibition: Turf raids are not allowed during gang fights. However, if a gang fight was initiated well outside the designated turf, and the defending gang retreated into their turf to defend themselves, only then is it permissible for the attacking gang to follow into the defending gang's turf to continue the situation. To engage in such a situation, the attacking gang must provide clear and verifiable proof that the defending gang sought refuge within their turf during the ongoing confrontation. This proof is necessary to ensure fairness and accountability in the roleplay scenario. * Factions may not seek assistance/backup from other factions or individuals outside of a per-established and organized activity. * With proper IC reasoning, individual(s) who naturally stumble upon a situation may interject but cannot call their own faction for additional backup. Players are expected to consider the risk vs reward in relation to their interjection. * Activities are intended to be majority stationary and do not include travel from location to location. They must have a specific accomplish able purpose and may not include hunting other factions (ie: ‘rolling labs’ is not an activity). In the event of chain activities (ie: robbing stores) the activity is considered a specific robbery. * All parties on a joint frequency must be in the same location (surrounding areas apply should the activity require it ie: scouting). Engagements that take place while en route to an activity location are permitted to be responded to only by the singular associated faction. * Calling and texting others with information about an active situation needing backup will be considered an attempt to bypass the rule. * Having members of different factions in a vehicle for the purpose of being able to utilize both factions during a need for backup is prohibited. * In case of a conflict with a rival faction factions are allowed to seek backup from other allied faction with proper roleplay and approval of the staff. * No matter with backup or without backup players cannot exceed situation counts [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/illegal-faction-guidelines#illegal-factions-territory-guidelines) Illegal Factions Territory Guidelines --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * Gangs are not allowed to capture territories If there is a business in that area. * Before declare a war for a territory both parties must have a gang meeting and discuss it. * Only 10 Members are allowed to go for a territory war from each gang. * The territory war must take place in the particular area that they are fighting for. * After a territory war the winning party will keep that area for 3 days. * No one is allowed to fight for that particular area for 3 days. * If the territory war takes more than 60 minutes the S.W.A.T will engage. * After a war the winning party must leave the area within 15 minutes or the S.W.A.T will engage. * Each gang must have at least five blocks under their control or the gang will lose the connection with the cartel [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/illegal-faction-guidelines#illegal-faction-conflicts-guidelines) Illegal Faction Conflicts Guidelines ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- * A maximum of 10 players is allowed for a gang * You need proof (POV) to show if asked for a strong reason to start a crew fight. If the reason for the crew fight isn't serious, the faction leader will be ban for 7 days, even if the leader didn't join the fight. * If the admins ask, the faction leader has to share clear details of all 10 players in the fight. Failing to do so will result a ban for 7 days for the faction leader. * Crew fights last for 3 hours. If it goes over the limit, the PD can get involved. * You need to fill a form before starting a conflict. You cannot start the conflict until it get approved by Serendib Management [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/illegal-faction-guidelines#illegal-faction-registration) Illegal Faction Registration --------------------------------------------------------------------------------------------------------------------------------------------------------- ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/illegal-faction-guidelines#ic-requirements) IC Requirements * Minimum Gang Member Count: Your gang should consist of a minimum of 15 members. * Minimum Experience: At least 3 members of the gang must have full access to the crafting tables * Equipment Stock: Maintain a collective minimum of 500 body armors, painkillers, and bandages. * Gang Vehicles: you must have at least 15 gang vehicles, such as the Sultan RS or equivalent. * Gang Fund: Ensure a minimum of $10,000,000 in your gang's funds. ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/illegal-faction-guidelines#other-requirements) Other Requirements * Member Activity: Gang members included in the application must have played at Serendib for a minimum of 30 days or more. * Clean Record: Each member should have a clean record at Serendib Sri Lanka * Prohibited Activity: In the last 30 days, gang members must not have any proven accusations of using mod menus, files,macros, or similar tools in any server in Sri Lanka. [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/illegal-faction-guidelines#undefined) -------------------------------------------------------------------------------------------------------- [PreviousFaction Services - Faction Expectations](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/faction-services-faction-expectations) [NextRoleplay Situation Counts](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/roleplay-situation-counts) Last updated 11 days ago --- # Faction Services - Faction Expectations | Serendib RolePlay Rule Book [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/faction-services-faction-expectations#type-of-faction) Type of Faction ------------------------------------------------------------------------------------------------------------------------------------------ You should select what kind of faction you want it to be and the kind of roleplay experience you want to get and offer before creating your faction. Factions can be divided into two categories: * Law and crime If you ever achieve official status, the faction you choose will define the level of access to RP and scripts you have in-game. It will also decide the level of RP Services will accept from you. Legal groups often consist of the following: * Vehicle clubs * Businesses/corporations * Hobby groups * Unions * Cults (dependent) * More..... If you become an official faction, you will not be allowed to import weapons and will be required to engage in mostly legal RP. Criminal groups typically consist of the following: * Street gangs * Cartel * Crime syndicates * Crime families * Motorcycle clubs (dependent) * More... If you become an official criminal faction, you will have access to the following: * Weapon imports * HQ * Turfs * Gang menu, including ranks, rank specific powers and a treasury * Occasionally special RP scenarios that allow for the acquisition of otherwise unobtainable items. It is crucial that you choose the faction you want to be because you won't be able to readily go from the legal to the criminal or vice versa without the necessary RP development, and if you do, you'll need to reapply for official status. You will be held to a higher standard of conduct when you join an official faction, whether it be a legal or illegal one. This entails upholding the standards set forth in this thread, as your faction will be closely scrutinized and subject to a bimonthly review to determine whether or not you should retain official status. If you choose to err, you risk losing your status as an official faction and the privileges that go along with it. It's time to write your faction lore once you've selected what kind of faction you want to be. [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/faction-services-faction-expectations#faction-lore) Faction Lore ------------------------------------------------------------------------------------------------------------------------------------ Our faction mythology will set you apart from other groups on the server, inspire your role-playing, and more broadly determine what kind of faction you will be and become. You should take the following factors into account when writing your faction lore: * What are your faction's origins? Who were the founders? * What is your faction's history? * Why was your faction made? * What purpose sparked its creation? * What victories, failures, successes and tragedies have beset the faction historically? * Where did your faction originate from? * How has your faction operated historically? * What culture, beliefs, mindset and backstory hold your members together? Do you have a common belief? Shared history? It is crucial to accurately portray the character of the faction you are trying to build when writing the lore. We don't expect people to be experts on the cultures, beliefs, or history they're trying to imitate because such things can be quite complex, but we do expect you to be able to portray your group authentically, even if you do so in a stereotyped way. As you get members who are more knowledgeable with the RP you are imitating or as you gain an understanding of it yourself, your faction might expand its lore. If you're developing a completely new concept, you could find it more difficult to make your lore immediately understandable, but as your presence on the server grows more well-known, people will ultimately start to get it. Your mythology must be both 1.) Realistic and 2.) Logical. For instance, you cannot pretend that you come from a group of superheroes with superpowers because this is not plausible or consistent with the lore of the universe [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/faction-services-faction-expectations#faction-presentation) Faction Presentation ---------------------------------------------------------------------------------------------------------------------------------------------------- It's critical that you represent your faction to the server in the following ways: * Believable * Immersive You accomplish this by portraying your faction accurately and roleplaying your character in line with the faction you're attempting to represent. You should take the following factors into account when choosing how to represent your faction on the server: * What does your faction look like? * What values does it adhere to? Ideals? * What culture is prevalent in your faction? * What ethnic group do you represent? * From where did your faction come? * What vehicles should the members of your faction drive and display? * Where should we look for your faction, exactly? * Where would they spend their time? * What attire do the members of your group wear? You must make sure that whatever choices you make about your identification, appearance, location, choice of turf, vehicles, and identity are appropriate for your faction and not made for personal gain or for OOC reasons. [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/faction-services-faction-expectations#identity) Identity ---------------------------------------------------------------------------------------------------------------------------- Your faction's identity consists of all the principles, cultural elements, member characteristics, and distinctive beliefs that form the core of your faction. It's best to think about it as follows: Would you still be recognizable as a member of your group if you took away your outfit and car? For instance, if you were a cult, would I still be able to identify your members based just on how they acted? Alternatively, how do your members speak? Would I be able to identify your members if you were an Asian crime organization based on how they show themselves? By the behaviors they display and the convictions they uphold? Your group may not have much identity beyond its colors if the answer is no. It takes time and effort to develop an identity, especially at initially. However, you should think about the common identity your members should possess, the anticipated behaviors they should display, and how your faction thinks towards other factions, authorities, and civilians. As a faction leader, you should do your utmost to ensure that your members are maintaining this image and acting in accordance with it. For instance, it would be strange to have a motorcycle club member who displays the traits and persona of an African American street gang. [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/faction-services-faction-expectations#rank-structure) Rank Structure ---------------------------------------------------------------------------------------------------------------------------------------- Hierarchy is a key component of your faction. What kind of organizational structure will your faction use? Will it be based on shares, like an investor board? Is an organized criminal syndicate more closely aligned with a rigorous militaristic style, like a militia, or a more democratic brotherhood, like a motorcycle club As it is what should and does generate a lot of internal RP, the ranking structure is crucial to the internal identity of your faction. This should therefore have an impact on your outside RP with other factions. It will also determine the specific type of RP in which each member is allowed to take part. If you're a Mafia, the faction's made-men shouldn't be seen engaging in street crime; instead, they should be in charge of managing operations and making decisions, while the henchmen take care of the more serious crimes. If you are an MC, your rank may determine what obligations you have inside the faction, such as handling club diplomacy or the money. It ought to influence how members interact with one another. It should be unacceptable for a low-ranking member of a crime syndicate to treat you disrespectfully, yet the leader would be highly prized by other hostile factions. Of course, this depends on the RP; if you're a bad leader, your other players might try to get rid of you. Your rank and your identity should be linked together. For instance, a cult can consider its leader to be a deity. Your rank should also influence how you look from the outside. For example, members shouldn't be perceived as having a greater status than the leadership because that wouldn't make much sense based on the kind of faction you belong to. [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/faction-services-faction-expectations#vehicles) Vehicles ---------------------------------------------------------------------------------------------------------------------------- You should pick what kind of vehicles your faction will use while creating it. We do not encourage factions to just choose the quickest cars; the vehicles you use should make sense for your faction's story and presentation. When choosing the vehicles your faction will drive, you should take the following factors into account: * Which faction do you belong to? A street gang might utilize SUVs and low-riders, a biker gang would use chopper-style bikes, a racing faction may use sports cars, etc. If you're a mob, you'll want to employ vehicles that seem professional. * Which faction is the wealthiest? It would not make sense for a street gang to all drive supercars, and it would not make sense for an affluent faction to all drive RVs or trucks. * Will there be a distinction between the goals that your faction's senior leadership pursues and those that the lower levels pursue? * Will there be a common hue? You should think about these in light of your identity. Would having uniformly colored vehicles make sense for a more professional organization, as opposed to a street gang? Most likely not, since professional organizations do not intentionally try to attract attention to themselves, as such a diversity of colors or more natural colors - such as blacks and grays - would be expected. ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/faction-services-faction-expectations#example-african-american-street-gang) Example African American Street Gang * Bati * Lectro * Buccaneer * Faction * Moonbeam * Voodoo * Granger * Dubsta * Chino [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/faction-services-faction-expectations#example-mod-mafia) Example Mod/Mafia ---------------------------------------------------------------------------------------------------------------------------------------------- * Windsor * Hakuchou * Double * Ellie * Baller * Toros * Cog55 * Superd * Alpha * paragon [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/faction-services-faction-expectations#territories) Territories ---------------------------------------------------------------------------------------------------------------------------------- Your group should occupy land that makes sense and is consistent with your lore. Street gangs are supposed to be in "hood" areas, motorcycle clubs are expected to be in underdeveloped desert areas, crime statisticians are expected to be in upper-class districts, etc. There are a few general types of regions your faction should think about: ![](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/~gitbook/image?url=https%3A%2F%2F1439248143-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FEe1FbQMhbMlQWm8w65JV%252Fuploads%252FO63ZT8T3MwrvZgvcH77E%252Funnamed.png%3Falt%3Dmedia%26token%3Df8867165-ce65-42ce-888d-f65f14db5977&width=768&dpr=4&quality=100&sign=66e49b0d&sv=2) * Hoods/Ghetto areas \- suitable for a street gang of Hispanic and African Americans * Industrial districts - suitable for a criminal organization, a civil industrial group, or a business * Upper class areas - suitable for a crime gang, cult, business, or the mob * Asian district - suitable for an Asian ethnic gang, syndicate, or establishment (such a fast food restaurant) * Middle class areas - Suitable for an organized gang, the mob, or enterprises * Lower class areas - suitable for cults, motorcycle clubs, and groups with a rural aesthetic * Civilian/Government districts - suitable for corporations, the government, cults, and citizens It's crucial that the area you perceive to be your territory accurately reflects who you are and the kind of group you want to be. Neither a Mafia nor an Asian gang would have much reason to call Grove Street or Paleto their home. Some locations, especially industrial ones, are much more ambiguous than others, but you should try to pick one that reflects the character of your faction. Being situated near the dockyard would not make much sense if you were a cult; instead, you should concentrate in the affluent or desert regions. Faction Services will not support factions who try to assert control over every territory or assert that they have influence over San Andreas as a whole. Factions should keep in mind that the state has two jurisdictions and that we portray it being much larger than it is. A faction with its headquarters in Grove shouldn't act as if it has influence in Sandy Shore any more than a group with its headquarters in Grove should act as if it has influence in Sandy Shore. Faction Services will anticipate seeing you in your region and will develop an IC presence and narrative to establish a connection between you and the area. We will not support groups who attempt to easily assert a claim to a region that does not correspond to their identity, lore, or in-game presence. Whether or not there is a scripted turf there, we will expect to see members of your faction at your claimed territories. Additionally, if an area's claim too strongly contrasts with the identity of your faction, Faction Services will not support it. (For instance, a motorcycle club claiming ownership of Grove or an African American street gang claiming ownership of Vinewood Hills) We want factions to place their mythology and identity first and foremost, and your turf should serve into that identity, not the other way around, regardless matter how much IC lore and presence has been built up in that area. Factions should keep in mind that the scripted turfs are a gaming mechanic and that they serve no real-world purpose. Referencing "influence points," "decay," or "shipment power" in-game is metagaming because these concepts don't actually exist in the in-game world; rather, they're game mechanics used to reflect a faction's presence and, consequently, its control over a region. If you aim to capture or attack another faction's territory, then you should have a legitimate IC motive to do so in accordance with the above. "Attacking" another faction's territory by dramatically draining their influence is gaming the OOC mechanics for IC purposes. If you do not match the IC requirements outlined above, simply possessing a large amount of influence in a region does not guarantee that faction Services will view the territory as legitimately being yours. [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/faction-services-faction-expectations#clothing) Clothing ---------------------------------------------------------------------------------------------------------------------------- Since clothing plays a significant role in your faction's identity, the clothing your faction members choose to wear will accomplish two goals: * Represent the identity of your faction. * Represent the standing of each faction member. Depending on the makeup of each group, a faction's emphasis on clothes will differ. In contrast to, example, the Mafia, which would be more concerned with presentation, a street gang should be more likely to be concerned with colors. In contrast to the purple attire used by the Ballas in GTA V, a Mafia member wearing a green three-piece suit would be unexpected given that the Mafia is supposed to be a professional organization. Having said that, one would anticipate seeing the made-men of a Mafia dressed smartly and in suits, with the troops either dressing more casually or donning street-appropriate attire like tracksuits Again, depending on the nature of the group, clothing should be appropriate to the hierarchy of your faction. In contrast to the head of a crime syndicate, who would be required to be prominent and stick out to indicate his status, members of motorcycle clubs frequently dress similarly and don the same kuttes, regardless of rank. Faction Services expects factions to refrain from claiming to "own" a particular color, and we will consider it poor RP if a faction tries to impose its color outside of its own territorial area. It is not realistic to assert that your faction has a claim to that color outside of your claimed region. For example, a faction with a presence in a city that wears purple has no business telling individuals who live on the other side of the city or in the desert that they cannot wear purple. It may be common for factions to impersonate other factions; for this reason, it's critical that you can recognize your faction members by more than just their garb. Your faction may be too big or too decentralized if you discover that you can't identify its members using other methods ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/faction-services-faction-expectations#example-hispanic-street-gang) Example Hispanic Street Gang An Hispanic street gang would typically use bandannas and dress in baggy clothes like baggy jeans or pants and flannel shirts. Additionally, a Hispanic street gang may frequently flash its colors, especially within its territory. As a result, you can expect to see it represented in its members' attire and vehicles, which contributes to the street gang character. ### [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/faction-services-faction-expectations#example-mob-mafia) Example Mob/Mafia In contrast to street gangs, the Mafia uses clothing as a sign of status and presentation rather than serving as a representation of a particular color. Suits would be typical among the faction's made-men, but casual and street clothing would be typical among those in mid- and low-tier positions. As a Mafia deals more with organized crime than tit-for-tat street combat, representation of color would be less crucial to them. Instead, discretion would be of utmost importance. [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/faction-services-faction-expectations#limitations) Limitations ---------------------------------------------------------------------------------------------------------------------------------- Limiting yourself is a crucial component of your faction's lore, identity, and plot. No faction has a monopolistic claim on anything, and no faction has a claim to the entire state of San Andreas. The goal of creating a credible faction is to set restrictions on it that are consistent with its narrative and identity. The kind of vehicles and weaponry your faction frequently utilizes, your black market priorities, the areas you consider your turf, and what your faction manufactures are all restrictions. Self-imposed restrictions are an important part of role-playing because they make factions dependent on one another and prevent any one faction from driving out all the others. Faction Services will not be happy with factions that try to claim everything in sight or claim on things that make no sense for their lore. Additionally, Faction Services will not tolerate factions who sacrifice their identity or mythology in favor of a "play to win" approach. (For instance, employing a supercar or a bike that has no place in your lore, like a Hakuchou drag). It is crucial that factions are aware they shouldn't play to maximize their financial gain or violate their faction lore in order to maximize their own interests. Even if it results in less gain, profit, influence, or other benefits, roleplay should always come first, and factions should always conduct as would be anticipated of their faction. Roleplay develops when factions place restrictions on themselves, stay true to both their characters and their factions, and avoid trying to monopolize every circumstance, remove all competitors, or make exceptions to your identity or characters out of convenience. It may be necessary to limit your profits by concentrating on faction production of a drug that makes sense for your faction (such as meth for an MC or marijuana for a Cartel), or it may be necessary to focus your faction's sales of specific weapons rather than all of them. It may also be necessary to let go of certain turfs or refrain from expanding into a turf because it compromises your faction's identity. Maintaining the image of your faction and making sure it continues to offer an immersive representation of what you intend to portray are two of your top priorities as a faction leader. Even if doing so is convenient for your OOC motivations to maximize gain, staying true to your character—and by extension, your faction—is essential. [](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/faction-services-faction-expectations#leaders-and-members) Leaders and Members -------------------------------------------------------------------------------------------------------------------------------------------------- It is imperative that you conduct yourself in a respectful, cordial, and proactive manner as a leader or member of a group in order to prevent conflict and drama. Leaders have a special need to take precautions to make sure that members of their faction abstain from drama and use the proper routes and ways to report any issues they may have, be they rule violations or inquiries. It is also crucial that you, as a faction leader, avoid stirring up conflict. Always keep in mind that your actions as a leader have a significant impact on how others use the server and enjoy their time there, and that your behavior will likely reflect that of your faction. Faction Services will not put up with leaders or a faction's leadership: * Fostering conflict within their faction * Ignoring the negativity or conflict brought forth by or within their factions * Using their position to make the server's other users' experiences unpleasant * Utilizing their position to target different server users Members have a duty to ensure that their conduct does not negatively reflect on either themselves or their respective factions or the server. Behavior is taken into account both in-game and online, and this includes how members act on SRP-affiliated venues, such as in faction discords. Faction leaders and members MUST keep in mind that they hold particularly influential positions when it comes to representing the server and are, thus, not permitted to represent the server negatively. Examples of this include: * Toxic nature of disagreements * Inadequate RP standards * Encouraging or approving of breaching the law * Supporting people who have been expelled from the community Featured Services If any of these behaviors are discovered, there may be repercussions, such as the rejection of applications or removal from official status. All factions have a responsibility to ensure a positive user experience on all SERENDIB platforms, including in-game, on Discord,Forum and on the related websites. [PreviousSerendib RP Community Guidelines](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs) [NextIllegal Faction Guidelines](https://serendib-roleplay.gitbook.io/serendib-roleplay-docs/illegal-faction-guidelines) Last updated 11 days ago ---